/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 Item { id: elementContainer width: place == 2 ? parent.width : (islandWidth-parent.width)/2 height: place == 2 ? 0.1*islandHeight : 0.4*islandHeight x: place == 0 ? -width : place == 1 ? parent.width : 0 y: place == 2 ? parent.height : (parent.height - height*0.6) property int place : 0 property int itemWidth : islandWidth * 0.1 property int islandWidth: 100 property int islandHeight: 100 function createElement(xx, yy, itemId) { var component = Qt.createComponent("Element.qml") if (component.status === Component.Ready) component.createObject(elementContainer, {"x": xx, "y": yy, "itemId": itemId}); } function createElements() { // Left side if (place === 0) { var temp0 = Math.floor(Math.random()*6.9); switch(temp0) { case 0: createElement(elementContainer.width*0.4, elementContainer.height*0.2, 1); createElement(elementContainer.width*0.25, elementContainer.height*0.3, 1); createElement(elementContainer.width*0.15, elementContainer.height*0.5, 1); createElement(elementContainer.width*0.55, elementContainer.height*0.4, 1); break; case 1: createElement(elementContainer.width*0.6, elementContainer.height*0.1, 1); createElement(elementContainer.width*0.4, elementContainer.height*0.2, 1); createElement(elementContainer.width*0.7, elementContainer.height*0.3, 1); createElement(elementContainer.width*0.3, elementContainer.height*0.5, 1); break; case 2: createElement(elementContainer.width*0.6, elementContainer.height*0.1, 3); createElement(elementContainer.width*0.4, elementContainer.height*0.6, 4); createElement(elementContainer.width*0.8, elementContainer.height*0.8, 4); break; case 3: createElement(elementContainer.width*0.6, elementContainer.height*0.1, 3); createElement(elementContainer.width*0.4, elementContainer.height*0.4, 1); createElement(elementContainer.width*0.5, elementContainer.height*0.5, 2); createElement(elementContainer.width*0.7, elementContainer.height*0.6, 2); break; case 4: case 5: var characterId = 10 + Math.floor(Math.random()*5.9); createElement(elementContainer.width*0.7, elementContainer.height*0.3, characterId); break; default: break; } } else if (place === 1) { var temp1 = Math.floor(Math.random()*6.9); switch(temp1) { case 0: createElement(elementContainer.width*0.6, elementContainer.height*0.2, 1); createElement(elementContainer.width*0.75, elementContainer.height*0.3, 1); createElement(elementContainer.width*0.85, elementContainer.height*0.5, 1); createElement(elementContainer.width*0.45, elementContainer.height*0.4, 1); break; case 1: createElement(elementContainer.width*0.4, elementContainer.height*0.1, 1); createElement(elementContainer.width*0.6, elementContainer.height*0.2, 1); createElement(elementContainer.width*0.3, elementContainer.height*0.3, 1); createElement(elementContainer.width*0.7, elementContainer.height*0.5, 1); break; case 2: createElement(elementContainer.width*0.4, elementContainer.height*0.1, 3); createElement(elementContainer.width*0.6, elementContainer.height*0.6, 4); createElement(elementContainer.width*0.2, elementContainer.height*0.8, 4); break; case 3: createElement(elementContainer.width*0.4, elementContainer.height*0.1, 3); createElement(elementContainer.width*0.6, elementContainer.height*0.4, 2); createElement(elementContainer.width*0.5, elementContainer.height*0.5, 1); createElement(elementContainer.width*0.3, elementContainer.height*0.6, 2); break; case 4: case 5: var characterId1 = 20 + Math.floor(Math.random()*4.9); createElement(elementContainer.width*0.3, elementContainer.height*0.3, characterId1); break; default: break; } } else { var temp2 = Math.floor(Math.random()*4.9); switch(temp2) { case 0: createElement(elementContainer.width*0.8, elementContainer.height*0.8, 5); createElement(elementContainer.width*0.4, elementContainer.height*0.5, 5); break; case 1: createElement(elementContainer.width*0.1, elementContainer.height*0.5, 1); createElement(elementContainer.width*0.2, elementContainer.height*0.9, 2); createElement(elementContainer.width*0.6, elementContainer.height*0.8, 4); break; case 2: createElement(elementContainer.width*0.2, elementContainer.height*0.5, 6); createElement(elementContainer.width*0.7, elementContainer.height*0.6, 2); createElement(elementContainer.width*0.6, elementContainer.height*0.7, 1); break; case 3: createElement(elementContainer.width*0.2, elementContainer.height*0.8, 6); createElement(elementContainer.width*0.7, elementContainer.height*0.6, 6); break; default: break; } } } }