/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Particles 2.0 import "style.js" as Style //based on the SmokeText component from SameGame Item { id: root anchors.fill: parent z:1 property alias text: txt.text Rectangle{ id: background anchors.fill:parent color: "black" } ParticleSystem{ id: particleSystem; anchors.fill: parent Text { id: txt color: 'white' font.pixelSize: parent.width *.2 font.family: Style.FONT_FAMILY anchors.centerIn: parent smooth: true } Emitter { id: emitter anchors.fill: txt enabled: false emitRate: 1000 lifeSpan: 1500 size: parent.height * .2 endSize: parent.height * .1 velocity: AngleDirection { angleVariation: 360; magnitudeVariation: 160 } } ImageParticle { id: smokeParticle source: "images/particle-smoke.png" alpha: 0.1 alphaVariation: 0.1 color: 'white' } } SequentialAnimation { id: anim running: false ScriptAction { script: emitter.pulse(100); } NumberAnimation { target: txt; property: "opacity"; from: 1.0; to: 0.0; duration: 400} NumberAnimation { target: background; property: "opacity"; from: 1.0; to: 0.0; duration: 1000} PauseAnimation { duration: 200 } onRunningChanged: if (!running) root.destroy(); } function explode(){ anim.restart() } }