/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import "style.js" as Style Item{ id:canvas width:1 height:1 x: app.width/2+xOffset y: app.height/2+yOffset property real xOffset: 0 property real yOffset: 0 property real angle: 0 property real zoomInTarget: 5 property real scalingFactor: 5 property real rotationOriginX property real rotationOriginY function goHome() { worldMouseArea.panning = false xOffset = 0; //(app.homeCenterX * app.homeScaleFactor); yOffset = 0; //(-app.homeCenterY * app.homeScaleFactor); rotationOriginX = 0; rotationOriginY = 0; angle = 0; zoomInTarget = app.homeScaleFactor; app.navigationState = 0 //home app.forceActiveFocus() zoomAnimation.restart(); } function goTo(target, updateScalingFactor) { if (target) { worldMouseArea.panning = false xOffset = -target.x; yOffset = -target.y; rotationOriginX = target.x; rotationOriginY = target.y; angle = 0 zoomInTarget = target.targetScale; if (updateScalingFactor) scalingFactor = zoomInTarget app.navigationState = target.navState } } function goNext() { goTo(app.getNext(), false); navigationAnimation.restartAnimation() } function goPrevious() { goTo(app.getPrevious(), false); navigationAnimation.restartAnimation() } function goBack() { if (app.useGroups && app.navigationState == 2) { goTo(app.getCurrentGroup(), false) zoomAnimation.restart() } else canvas.goHome() } Behavior on xOffset { id: xOffsetBehaviour enabled: !worldMouseArea.panning NumberAnimation{duration: Style.APP_ANIMATION_DELAY} } Behavior on yOffset { id: yOffsetBehaviour enabled: !worldMouseArea.panning NumberAnimation{duration: Style.APP_ANIMATION_DELAY} } Behavior on rotationOriginX { NumberAnimation{ duration: Style.APP_ANIMATION_DELAY } } Behavior on rotationOriginY { NumberAnimation{ duration: Style.APP_ANIMATION_DELAY } } transform: [ Scale{ id: canvasScale origin.x: canvas.rotationOriginX origin.y: canvas.rotationOriginY xScale: canvas.scalingFactor yScale :canvas.scalingFactor } ] }