/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 MouseArea{ id: worldMouseArea anchors.fill: parent property int oldX: 0 property int oldY: 0 property int startMouseX: 0 property int startMouseY: 0 property bool panning: false onReleased: { var dx = mouse.x - startMouseX; var dy = mouse.y - startMouseY; // Check the point only if we didn't move the mouse too much if (!mouse.wasHeld && Math.abs(dx) <= app.tapLimitX && Math.abs(dy) <= app.tapLimitY) { panning = false var target = null; var object = mapToItem(canvas, mouse.x, mouse.y) var item = canvas.childAt(object.x,object.y) if (item) { if (item.objectName === 'slide') target = app.selectTarget(item.uid) else if (item.objectName === 'group') target = app.selectGroup(item.uid) } // If we found target, go to the target if (target) { canvas.goTo(target, false, item.objectName === 'slide' ? 2 : 1) zoomAnimation.restart() } else // If not target under mouse -> go home canvas.goHome() } } onPressed: { // Save mouse state oldX = mouse.x oldY = mouse.y startMouseX = mouse.x startMouseY = mouse.y } onPositionChanged: { var dx = mouse.x - oldX; var dy = mouse.y - oldY; oldX = mouse.x; oldY = mouse.y; if (!zoomAnimation.running && !navigationAnimation.running) { panning = true; canvas.xOffset += dx; canvas.yOffset += dy; app.navigationState = 3 //dirty } } onWheel: { var newScalingFactor = canvas.scalingFactor if (wheel.angleDelta.y > 0){ newScalingFactor+=canvas.scalingFactor*.05 }else{ newScalingFactor-=canvas.scalingFactor*.05 } if (newScalingFactor < app.minScaleFactor) newScalingFactor = app.minScaleFactor if (newScalingFactor > app.maxScaleFactor) newScalingFactor = app.maxScaleFactor canvas.scalingFactor = newScalingFactor } }