/**************************************************************************** ** ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Particles 2.0 /** * ParticleSystem component draw particles with the given color. */ ParticleSystem { id: root anchors.fill: parent running: true property color particleColor: "#ff0000" property real angle: particleRoot.angle; property int pointCount: particleRoot.pointCount; property real radius: particleRoot.distance; property real movement: particleRoot.movement; property bool emitting: particleRoot.running; property int touchX: 0 property int touchY: 0 property int startAngle: 0 property bool pressed: false property real targetX: pressed ? touchX : width/2+radius * Math.cos(targetAngle*(Math.PI/180)) property real targetY: pressed ? touchY : height/2+radius * Math.sin(targetAngle*(Math.PI/180)) property real targetAngle: angle+startAngle Emitter { id: emitter lifeSpan: 1000 emitRate: 80 x: targetX y: targetY enabled: root.emitting size: root.height*.05 endSize: root.height*.1 sizeVariation: .5 velocity: AngleDirection{angle:0; angleVariation: 360; magnitude: 10} acceleration: AngleDirection{angle:0; angleVariation: 360; magnitude: 10} velocityFromMovement: root.movement } ImageParticle { id: imageParticle source: "images/particle.png" color: root.pointCount >0 && root.pressed ? root.particleColor: "#444444" alpha: .0 colorVariation: root.pointCount >0 && root.pressed ? 0.3: .0 Behavior on color{ enabled: root.pointCount != 0 ColorAnimation { duration: 500 } } SequentialAnimation on color { id: colorAnimation loops: Animation.Infinite running: root.pointCount === 0 ColorAnimation {from: root.particleColor; to: "magenta"; duration: 2000} ColorAnimation {from: "magenta"; to: "blue"; duration: 1000} ColorAnimation {from: "blue"; to: "violet"; duration: 1000} ColorAnimation {from: "violet"; to: "red"; duration: 1000} ColorAnimation {from: "red"; to: "orange"; duration: 1000} ColorAnimation {from: "orange"; to: "yellow"; duration: 1000} ColorAnimation {from: "yellow"; to: "green"; duration: 1000} ColorAnimation {from: "green"; to: root.particleColor; duration: 2000} } } }