/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: For any questions to Digia, please use the contact form at ** http://qt.digia.com/ ** ** This file is part of the examples of the Qt Enterprise Embedded. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef SHADERFILEREADER_H #define SHADERFILEREADER_H #include #include class ShaderFileReader : public QObject { Q_OBJECT Q_PROPERTY(QString fragmentShaderFilename READ fragmentShaderFilename WRITE setFragmentShaderFilename NOTIFY fragmentShaderFilenameChanged) Q_PROPERTY(QString vertexShaderFilename READ vertexShaderFilename WRITE setVertexShaderFilename NOTIFY vertexShaderFilenameChanged) Q_PROPERTY(QString fragmentShader READ fragmentShader) Q_PROPERTY(QString vertexShader READ vertexShader) public: ShaderFileReader(QObject* parent = 0); ~ShaderFileReader(); void setFragmentShaderFilename(const QString &name); void setVertexShaderFilename(const QString &name); QString fragmentShaderFilename() const { return m_fragmentShaderFilename; } QString vertexShaderFilename() const { return m_vertexShaderFilename; } QString fragmentShader() const; QString vertexShader() const; protected: QString readShaderFile(const QString &fileName) const; Q_SIGNALS: void fragmentShaderFilenameChanged(); void vertexShaderFilenameChanged(); private: QString m_fragmentShaderFilename; QString m_vertexShaderFilename; }; Q_DECLARE_METATYPE(ShaderFileReader*) #endif // SHADERFILEREADER_H