/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtQuick.Particles 2.0 Item { id: container property ParticleSystem particleSystem property GameArea gameArea onGameAreaChanged: bgstacker.parent = gameArea;//Move to direct child of game canvas Item { id: bgstacker z: 0 ImageParticle { groups: ["yellowspots"] color: Qt.darker("yellow");//Actually want desaturated... system: particleSystem source: "gfx/particle-paint.png" colorVariation: 0.2 alpha: 0.2 entryEffect: ImageParticle.None } ImageParticle { groups: ["redspots"] system: particleSystem color: Qt.darker("red");//Actually want desaturated... source: "gfx/particle-paint.png" colorVariation: 0.2 alpha: 0.2 entryEffect: ImageParticle.None } ImageParticle { groups: ["greenspots"] system: particleSystem color: Qt.darker("green");//Actually want desaturated... source: "gfx/particle-paint.png" colorVariation: 0.2 alpha: 0.2 entryEffect: ImageParticle.None } ImageParticle { groups: ["bluespots"] system: particleSystem color: Qt.darker("blue");//Actually want desaturated... source: "gfx/particle-paint.png" colorVariation: 0.2 alpha: 0.2 entryEffect: ImageParticle.None } } ImageParticle { groups: ["yellow"] system: particleSystem color: Qt.darker("yellow");//Actually want desaturated... source: "gfx/particle-brick.png" colorVariation: 0.4 alpha: 0.1 } ImageParticle { groups: ["red"] system: particleSystem color: Qt.darker("red");//Actually want desaturated... source: "gfx/particle-brick.png" colorVariation: 0.4 alpha: 0.1 } ImageParticle { groups: ["green"] system: particleSystem color: Qt.darker("green");//Actually want desaturated... source: "gfx/particle-brick.png" colorVariation: 0.4 alpha: 0.1 } ImageParticle { groups: ["blue"] system: particleSystem color: Qt.darker("blue");//Actually want desaturated... source: "gfx/particle-brick.png" colorVariation: 0.4 alpha: 0.1 } }