/**************************************************************************** ** ** Copyright (C) 2014 Digia Plc and/or its subsidiary(-ies). ** Contact: For any questions to Digia, please use the contact form at ** http://www.qt.io ** ** This file is part of the examples of the Qt Enterprise Embedded. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtSensors 5.0 Rectangle { id: area color: "lightblue" border.width: 1 border.color: "darkblue" property real velocityX: 0 property real velocityY: 0 // Calculate effective rotation function getRotation() { var rot = rotation var newParent = parent while (newParent) { rot += newParent.rotation newParent = newParent.parent } return rot%360 } function updatePosition() { var actualRotation = getRotation(); // Transform accelerometer readings according // to actual rotation of item if (actualRotation == 0) { velocityX -= accel.reading.x velocityY += accel.reading.y } else if (actualRotation == 90 || actualRotation == -270) { velocityX += accel.reading.y velocityY += accel.reading.x } else if (actualRotation == 180 || actualRotation == -180) { velocityX += accel.reading.x velocityY -= accel.reading.y } else if (actualRotation == 270 || actualRotation == -90) { velocityX -= accel.reading.y velocityY -= accel.reading.x } else { console.debug("The screen rotation of the device has to be a multiple of 90 degrees.") } velocityX *= 0.95 velocityY *= 0.95 var newX = bubble.x + velocityX var newY = bubble.y + velocityY var right = area.width - bubble.width var bottom = area.height - bubble.height if (newX < 0) { newX = 0 velocityX = -velocityX * 0.9 } if (newY < 0) { newY = 0 velocityY = -velocityY * 0.9 } if (newX > right) { newX = right velocityX = -velocityX * 0.9 } if (newY > bottom) { newY = bottom velocityY = -velocityY * 0.9 } bubble.x = newX bubble.y = newY } Accelerometer { id: accel active:true } Component.onCompleted: timer.running = true Timer { id: timer interval: 16 running: false repeat: true onTriggered: updatePosition() } Image { id: bubble source: "bluebubble.png" smooth: true x: parent.width/2 - bubble.width/2 y: parent.height/2 - bubble.height/2 } }