/****************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt for Device Creation. ** ** $QT_BEGIN_LICENSE:COMM$ ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** $QT_END_LICENSE$ ** ******************************************************************************/ #include "engine.h" #include #include DummyEngine::DummyEngine(QObject *parent) : QObject(parent) { QScreen *screen = QGuiApplication::primaryScreen(); m_screenSize = screen->size(); m_dpcm = screen->physicalDotsPerInchY() / 2.54f; // Make the buttons smaller for smaller screens to compensate for that // one typically holds it nearer to the eyes. float low = 5; float high = 20; float screenSizeCM = qMax(qMin(m_screenSize.width(), m_screenSize.height()) / m_dpcm, low); m_dpcm *= (screenSizeCM - low) / (high - low) * 0.5 + 0.5; m_screenWidth = m_screenSize.width(); m_screenHeight = m_screenSize.height(); }