var Quaternion = OZ.Class(); Quaternion.fromRotation = function(axis, angle) { var DEG2RAD = Math.PI/180; var a = angle * DEG2RAD; var sin = Math.sin(a/2); var cos = Math.cos(a/2); return new this( axis[0]*sin, axis[1]*sin, axis[2]*sin, cos ); } Quaternion.fromUnit = function() { return new this(0, 0, 0, 1); } Quaternion.prototype.init = function(x, y, z, w) { this.x = x; this.y = y; this.z = z; this.w = w; } Quaternion.prototype.normalize = function() { var norm = Math.sqrt(this.x*this.x + this.y*this.y + this.z*this.z + this.w*this.w); return new this.constructor(this.x/norm, this.y/norm, this.z/norm, this.w/norm); } Quaternion.prototype.conjugate = function() { return new this.constructor(-this.x, -this.y, -this.z, this.w); } Quaternion.prototype.toString = function() { return [this.x, this.y, this.z, this.w].toString(", "); } Quaternion.prototype.multiply = function(q) { var p = this; var x = p.w*q.x + p.x*q.w + p.y*q.z - p.z*q.y; var y = p.w*q.y + p.y*q.w + p.z*q.x - p.x*q.z; var z = p.w*q.z + p.z*q.w + p.x*q.y - p.y*q.x; var w = p.w*q.w - p.x*q.x - p.y*q.y - p.z*q.z; return new this.constructor(x, y, z, w); } Quaternion.prototype.toAxis = function() { return [this.x, this.y, this.z]; } Quaternion.prototype.toAngle = function() { var RAD2DEG = 180/Math.PI; return RAD2DEG * 2 * Math.acos(this.w); } Quaternion.prototype.toRotation = function() { var axis = this.toAxis(); var angle = this.toAngle(); return "rotate3d(" + axis[0].toFixed(10) + "," + axis[1].toFixed(10) + "," + axis[2].toFixed(10) + "," + angle.toFixed(10) + "deg)"; } Quaternion.prototype.toRotations = function() { var RAD2DEG = 180/Math.PI; var x = RAD2DEG * Math.atan2(2*(this.w*this.x + this.y*this.z), 1 - 2*(this.x*this.x + this.y*this.y)); var y = RAD2DEG * Math.asin(2*(this.w*this.y - this.x*this.z)); var z = RAD2DEG * Math.atan2(2*(this.w*this.z + this.x*this.y), 1 - 2*(this.y*this.y + this.z*this.z)); if (x < 0) { x += 360; } if (y < 0) { y += 360; } if (z < 0) { z += 360; } return "rotateX(" + x.toFixed(10) + "deg) rotateY(" + y.toFixed(10) + "deg) rotate(" + z.toFixed(10) + "deg)"; }