/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of the examples of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:BSD$ ** You may use this file under the terms of the BSD license as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names ** of its contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import "content" import "content/calculator.js" as CalcEngine Rectangle { id: window width: 320 height: 480 focus: true color: "#272822" onWidthChanged: controller.reload() function operatorPressed(operator) { CalcEngine.operatorPressed(operator) } function digitPressed(digit) { CalcEngine.digitPressed(digit) } Item { id: pad width: window.width * 0.58 NumberPad { y: 10; anchors.horizontalCenter: parent.horizontalCenter } } AnimationController { id: controller animation: ParallelAnimation { id: anim NumberAnimation { target: display; property: "x"; duration: 400; from: -16; to: window.width - display.width; easing.type: Easing.InOutQuad } NumberAnimation { target: pad; property: "x"; duration: 400; from: window.width - pad.width; to: 0; easing.type: Easing.InOutQuad } SequentialAnimation { NumberAnimation { target: pad; property: "scale"; duration: 200; from: 1; to: 0.97; easing.type: Easing.InOutQuad } NumberAnimation { target: pad; property: "scale"; duration: 200; from: 0.97; to: 1; easing.type: Easing.InOutQuad } } } } Display { id: display x: -16 width: window.width * 0.42 height: parent.height MouseArea { property real startX: 0 property real oldP: 0 property bool rewind: false anchors.fill: parent onPositionChanged: { var reverse = startX > window.width / 2 var mx = mapToItem(window, mouse.x).x var p = Math.abs((mx - startX) / (window.width - display.width)) if (p < oldP) rewind = reverse ? false : true else rewind = reverse ? true : false controller.progress = reverse ? 1 - p : p oldP = p } onPressed: startX = mapToItem(window, mouse.x).x onReleased: { if (rewind) controller.completeToBeginning() else controller.completeToEnd() } } } }