/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the examples of Qt for Device Creation. ** ** $QT_BEGIN_LICENSE:BSD$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** BSD License Usage ** Alternatively, you may use this file under the terms of the BSD license ** as follows: ** ** "Redistribution and use in source and binary forms, with or without ** modification, are permitted provided that the following conditions are ** met: ** * Redistributions of source code must retain the above copyright ** notice, this list of conditions and the following disclaimer. ** * Redistributions in binary form must reproduce the above copyright ** notice, this list of conditions and the following disclaimer in ** the documentation and/or other materials provided with the ** distribution. ** * Neither the name of The Qt Company Ltd nor the names of its ** contributors may be used to endorse or promote products derived ** from this software without specific prior written permission. ** ** ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 import QtGraphicalEffects 1.0 Item { id: gauge property real min: 0 property real max: 360 property real value: 20 property real stepCount: 18 property bool discreteSteps: true property alias background: bgLoader.sourceComponent property alias foreground: fgLoader.sourceComponent property real increment: 360 / stepCount function incrementStep() { if (value < max - increment) value += increment } function decrementStep() { if (value > min + increment) value -= increment; } width: bgLoader.item.width height: bgLoader.item.height onValueChanged: maskCanvas.requestPaint() Loader { id: bgLoader } Loader { id: fgLoader visible: false } Item { id: mask property real range: max - min property real offsetAngle: -77 property real startAngle: mask.offsetAngle / 360 * Math.PI * 2 property real angleStep: Math.PI * 2 / stepCount width: fgLoader.item.width height: fgLoader.item.height visible: false Canvas { id: maskCanvas anchors.fill: parent onPaint: { var ctx = getContext("2d"); // could optimize this by clearing only when decrementing value ctx.clearRect(0, 0, width, height); var endAngle = mask.startAngle + (value - min) / mask.range * Math.PI * 2; if (discreteSteps) endAngle = Math.floor(endAngle / mask.angleStep) * mask.angleStep; ctx.beginPath(); ctx.arc(Math.floor(width / 2), Math.floor(height / 2), mask.width / 2, mask.startAngle, endAngle); ctx.lineTo(mask.width / 2, mask.height / 2) ctx.closePath(); ctx.fill(); } } } OpacityMask { width: mask.width height: mask.height source: fgLoader.item maskSource: mask anchors.centerIn: gauge } }