/**************************************************************************** ** ** Copyright (C) 2015 The Qt Company Ltd. ** Contact: http://www.qt.io/licensing/ ** ** This file is part of the examples of Qt for Device Creation. ** ** $QT_BEGIN_LICENSE:LGPL3$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see http://www.qt.io/terms-conditions. For further ** information use the contact form at http://www.qt.io/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 3 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPLv3 included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 3 requirements ** will be met: https://www.gnu.org/licenses/lgpl.html. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 2.0 or later as published by the Free ** Software Foundation and appearing in the file LICENSE.GPL included in ** the packaging of this file. Please review the following information to ** ensure the GNU General Public License version 2.0 requirements will be ** met: http://www.gnu.org/licenses/gpl-2.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.6 Rectangle { id: theButton //radius: 10 color: "magenta" property color grooveColor: "cyan" property color textColor: "#777" property alias icon: iconImage property double iconSize: 32 property alias text: buttonText.text signal triggered() property int percent : 0 state: "UNPRESSED" states: [ State { name: "UNPRESSED" }, State { name: "PRESSED" }, State { name: "TRIGGERED" } ] transitions: [ Transition { from: "UNPRESSED" to: "PRESSED" NumberAnimation { target: theButton property: "percent" to: 100 duration: 1500 } }, Transition { from: "PRESSED" to: "UNPRESSED" NumberAnimation { target: theButton property: "percent" to: 0 duration: 100 } } ] Rectangle { id: timeIndicator anchors.top: parent.top anchors.left: parent.left anchors.right: parent.right height: 10 color: grooveColor Rectangle { color: "#e41e25" anchors.left: parent.left anchors.top: parent.top anchors.bottom: parent.bottom width: parent.width * percent / 100 visible: percent > 0 } } Item { anchors.top: timeIndicator.bottom anchors.bottom: parent.bottom anchors.left: parent.left anchors.right: parent.right Item { id: iconRect anchors.verticalCenter: parent.verticalCenter anchors.left: parent.left anchors.leftMargin: 5 width: iconSize height: iconSize Image { anchors.centerIn: parent id: iconImage } } Text { id: buttonText anchors.verticalCenter: parent.verticalCenter anchors.left: iconRect.right anchors.right: parent.right anchors.leftMargin: 10 color: textColor text: "[Uninitialized]" font.bold: true } } MouseArea { id: mouser anchors.fill: parent Timer { id: timer interval: 1000 } onPressed: parent.state = "PRESSED" onReleased: { if (containsMouse && parent.percent >= 100) { parent.triggered() parent.state = "TRIGGERED" } else { parent.state = "UNPRESSED" } } onPositionChanged: { parent.state = containsMouse ? "PRESSED" : "UNPRESSED" } } }