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import QtQuick 2.0
Column {
id: root
width: parent.width
spacing: engine.smallFontSize()
Title {
id: title
text: "Boot to Qt"
}
ContentText {
id: brief
width: parent.width
text: '<p align="justify">Boot to Qt is a light-weight UI stack for embedded systems, based on the Qt Framework by Digia,
offering an elegant means of developing beautiful and performant embedded devices. It supports two different
operating systems:
<ul>
<li><b>Boot to Qt for embedded Android</b> places Qt on top of an Android (version 4.1 or higher)
kernel/baselayer.</li>
<li><b>Boot to Qt for embedded Linux</b> places Qt on top of an Linux kernel/baselayer, built using
Yocto 1.4 \'Dylan\' release.</li>
</ul>
Both versions have been tested and verified on a number of different hardware configurations.
Boot to Qt support is not limited to the devices used as reference platforms, it can be made to run on a
variety of hardware.
<p align="justify">Boot to Qt is part of a commercial-only SDK offering which includes a ready-made stack
with full Qt Creator integration. The SDK allows building and running on device
with just a button. Embedded development has never been this easy!'
}
Column {
id: diagram
spacing: 1
width: parent.width * 0.5
anchors.horizontalCenter: parent.horizontalCenter
Box { text: "Application"; accentColor: "coral" }
Box { text: "Qt Framework"; accentColor: Qt.rgba(0.64, 0.82, 0.15) }
Box { text: "Android/Linux Baselayer"; accentColor: "steelblue" }
Box { text: "Embedded Hardware"; accentColor: "steelblue"}
}
ContentText {
id: description
width: parent.width
text: '<p align="justify">Boot to Qt has been tested and verified on
a number of different hardware configurations, including:
<ul>
<li>Google Nexus 7 - NVIDIA Tegra3 Quad Core, 1 GB RAM</li>
<li>Beagle Board xM - ARM Coretex A8 1GHz, 512 MB RAM, PowerVR SGX 530</li>
<li>Freescale i.MX 6 - ARM Cortex A9 1.2GHz, 1 GB RAM, Vivante GC2000</li>
</ul>
Rough minimal requirements for running Boot to Qt are:
<ul>
<li>256Mb of RAM</li>
<li>500Mhz CPU, 1Ghz preferred for 60 FPS velvet UIs</li>
<li>OpenGL ES 2.0 support</li>
<li>Android 4.0+ compatible hardware</li>
</ul>
'
}
}
|