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import QtQuick 2.0
// The checkers background
ShaderEffect {
property real tileSize: 16
property color color1: Qt.rgba(0.7, 0.7, 0.7, 1);
property color color2: Qt.rgba(0.6, 0.6, 0.6, 1);
property size _pixelSize: Qt.size(Math.PI * width / tileSize, Math.PI * height / tileSize);
fragmentShader:
"
uniform lowp vec4 color1;
uniform lowp vec4 color2;
uniform lowp float qt_Opacity;
uniform highp vec2 _pixelSize;
varying highp vec2 qt_TexCoord0;
void main() {
highp vec2 tc = sign(sin(qt_TexCoord0 * _pixelSize));
if (tc.x != tc.y)
gl_FragColor = color1 * qt_Opacity;
else
gl_FragColor = color2 * qt_Opacity;
}
"
}
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