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import QtQuick 2.0
import QtGraphicalEffects 1.0
Item {
id: root
property real inputX: 0.1;
property real feedbackX: effect.displacement
property string nameX: "Displacement"
Image {
id: image
source: "images/bug.jpg"
anchors.centerIn: parent
visible: false
}
Image {
id: displacementMap
source: "images/glass_normal.png"
smooth: true
visible: false
}
Displace {
id: effect;
source: image
displacementSource: displacementMap
anchors.fill: source
scale: source.height > root.height * 0.8 ? root.height / source.height * 0.8 : 1;
displacement: inputX
}
}
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