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import QtQuick 2.0
import Qt.labs.folderlistmodel 1.0
Item {
id: root
width: 320
height: 480
Rectangle {
anchors.fill: parent
color: "black"
}
FolderListModel {
id: imageList
folder: "/data/images"
nameFilters: ["*.png", "*.jpg"]
showDirs: false
}
Text {
id: noImages
color: "white"
visible: grid.count == 0
text: "No images in " + imageList.folder
anchors.centerIn: parent
}
GridView {
id: grid
anchors.fill: parent
cellHeight: root.width / 3
cellWidth: cellHeight
model: imageList
// NumberAnimation on contentY { from: 0; to: 2000; duration: 3000; loops: 1; easing.type: Easing.InOutCubic }
delegate: Rectangle {
id: box
color: "white"
width: grid.cellWidth
height: grid.cellHeight
scale: 0.97
rotation: 2;
antialiasing: true
Rectangle {
id: sepia
color: "#b08050"
width: image.width
height: image.height
anchors.centerIn: parent
property real fakeOpacity: image.status == Image.Ready ? 1.5 : 0
Behavior on fakeOpacity { NumberAnimation { duration: 1000 } }
opacity: fakeOpacity
visible: image.opacity <= 0.99;
antialiasing: true
}
Image {
id: image
source: filePath
width: grid.cellWidth * 0.9
height: grid.cellHeight * 0.9
anchors.centerIn: sepia
asynchronous: true
opacity: sepia.fakeOpacity - .5
sourceSize.width: width;
antialiasing: true
}
MouseArea {
anchors.fill: parent
onClicked: {
print("doing stuff..")
root.showBigImage(filePath, box.x - grid.contentX, box.y - grid.contentY, image);
}
}
}
}
function showBigImage(filePath, itemX, itemY, image) {
fakeBigImage.x = itemX;
fakeBigImage.y = itemY;
fakeBigImage.sourceSize = image.sourceSize;
fakeBigImage.source = filePath;
print("painted sizes: ", fakeBigImage.paintedHeight, fakeBigImage.paintedWidth)
beginEnterLargeAnimation.running = true;
}
property int time: 500;
property real xPos: width < height ? 0 : width / 2 - height / 2;
property real yPos: width < height ? height / 2 - width / 2: 0;
property real size: Math.min(width, height);
states: [
State { name: "grid" },
State { name: "enter-large" },
State { name: "large" },
State { name: "exit-large" }
]
SequentialAnimation {
id: beginEnterLargeAnimation
PropertyAction { target: mouseArea; property: "enabled"; value: "true" }
PropertyAction { target: fakeBigImage; property: "rotation"; value: 2; }
PropertyAction { target: fakeBigImage; property: "scale"; value: 0.97 * 0.9; }
PropertyAction { target: fakeBigImage; property: "width"; value: grid.cellWidth; }
PropertyAction { target: fakeBigImage; property: "height"; value: grid.cellHeight; }
PropertyAction { target: fakeBigImage; property: "visible"; value: true; }
ParallelAnimation {
NumberAnimation { target: fakeBigImage; property: "rotation"; to: 0; duration: root.time; easing.type: Easing.InOutCubic }
NumberAnimation { target: fakeBigImage; property: "scale"; to: 1; duration: root.time; easing.type: Easing.InOutCubic }
NumberAnimation { target: fakeBigImage; property: "x"; to: root.xPos; duration: root.time; easing.type: Easing.InOutCubic }
NumberAnimation { target: fakeBigImage; property: "y"; to: root.yPos; duration: root.time; easing.type: Easing.InOutCubic }
NumberAnimation { target: fakeBigImage; property: "width"; to: root.size; duration: root.time; easing.type: Easing.InOutCubic }
NumberAnimation { target: fakeBigImage; property: "height"; to: root.size; duration: root.time; easing.type: Easing.InOutCubic }
NumberAnimation { target: grid; property: "opacity"; to: 0; duration: root.time; easing.type: Easing.InOutCubic }
}
ScriptAction {
script: {
bigImage = realBigImageComponent.createObject(root);
bigImage.source = fakeBigImage.source;
}
}
}
property Item bigImage;
property real targetRotation: 0;
property real targetWidth: 0
property real targetHeight: 0
property bool bigImageShowing: false;
SequentialAnimation {
id: finalizeEnterLargeAnimation
ScriptAction { script: {
fakeBigImage.anchors.centerIn = root;
}
}
ParallelAnimation {
NumberAnimation { target: bigImage; property: "opacity"; to: 1; duration: root.time; easing.type: Easing.InOutCubic }
NumberAnimation { target: fakeBigImage; property: "rotation"; to: root.targetRotation; duration: root.time; easing.type: Easing.InOutCubic }
NumberAnimation { target: bigImage; property: "rotation"; to: root.targetRotation; duration: root.time; easing.type: Easing.InOutCubic }
NumberAnimation { target: fakeBigImage; property: "width"; to: root.targetWidth; duration: root.time; easing.type: Easing.InOutCubic }
NumberAnimation { target: fakeBigImage; property: "height"; to: root.targetHeight; duration: root.time; easing.type: Easing.InOutCubic }
NumberAnimation { target: bigImage; property: "width"; to: root.targetWidth; duration: root.time; easing.type: Easing.InOutCubic }
NumberAnimation { target: bigImage; property: "height"; to: root.targetHeight; duration: root.time; easing.type: Easing.InOutCubic }
}
PropertyAction { target: fakeBigImage; property: "visible"; value: false }
PropertyAction { target: root; property: "bigImageShowing"; value: true }
}
SequentialAnimation {
id: backToGridAnimation
ParallelAnimation {
NumberAnimation { target: bigImage; property: "opacity"; to: 0; duration: root.time; easing.type: Easing.InOutCubic }
NumberAnimation { target: grid; property: "opacity"; to: 1; duration: root.time; easing.type: Easing.InOutCubic }
}
PropertyAction { target: fakeBigImage; property: "source"; value: "" }
PropertyAction { target: root; property: "bigImageShowing"; value: false }
PropertyAction { target: mouseArea; property: "enabled"; value: false }
ScriptAction { script: {
bigImage.destroy();
fakeBigImage.anchors.centerIn = undefined
}
}
}
Image {
id: fakeBigImage
width: grid.cellWidth
height: grid.cellHeight
visible: false
antialiasing: true
}
Component {
id: realBigImageComponent
Image {
id: realBigImage
anchors.centerIn: parent;
asynchronous: true;
// Bound size to the current display size, to try to avoid any GL_MAX_TEXTURE_SIZE issues.
sourceSize: Qt.size(Math.max(root.width, root.height), Math.max(root.width, root.height));
opacity: 0
onStatusChanged: {
if (status != Image.Ready)
return;
var imageIsLandscape = width > height;
var screenIsLandscape = root.width > root.height;
var targetScale;
// Rotation needed...
if (imageIsLandscape != screenIsLandscape && width != height) {
root.targetRotation = 90;
var aspect = width / height
var screenAspect = root.height / root.width
if (aspect > screenAspect) {
targetScale = root.height / width
} else {
targetScale = root.width / height;
}
} else {
root.targetRotation = 0;
var aspect = height / width;
var screenAspect = root.height / root.width
if (aspect > screenAspect) {
targetScale = root.height / height
} else {
targetScale = root.width / width;
}
}
root.targetWidth = width * targetScale
root.targetHeight = height * targetScale;
width = root.size
height = root.size;
finalizeEnterLargeAnimation.running = true;
}
}
}
MouseArea {
id: mouseArea
anchors.fill: parent
enabled: false
onClicked: {
if (root.bigImageShowing)
backToGridAnimation.running = true;
}
}
}
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