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import QtQuick 2.0
import QtQuick.Particles 2.0
import QtGraphicalEffects 1.0
Item {
id: root
// Set this to blur the mainView when showing something on top of it
property real blurAmount: 0
// Updates the blur shader source, best called right before adding blurAmount
function scheduleUpdate() {
mainContentSource.scheduleUpdate();
}
anchors.fill: parent
// Update blur shader source when width/height changes
onHeightChanged: {
root.scheduleUpdate();
}
onWidthChanged: {
root.scheduleUpdate();
}
Item {
id: mainViewArea
anchors.fill: parent
Background {
id: background
}
ListView {
id: listView
property real globalLightPosX: lightImage.x / root.width
property real globalLightPosY: lightImage.y / root.height
// Normal-mapped cover shared among delegates
ShaderEffectSource {
id: coverNmapSource
sourceItem: Image { source: "images/cover_nmap.png" }
hideSource: true
visible: false
}
anchors.fill: parent
spacing: -60
model: moviesModel
delegate: DelegateItem {
name: model.name
}
highlightFollowsCurrentItem: true
highlightRangeMode: ListView.StrictlyEnforceRange
highlightMoveDuration: 400
preferredHighlightBegin: root.height * 0.5 - 140
preferredHighlightEnd: root.height * 0.5 - 140
cacheBuffer: 4000
}
Text {
id: titleText
anchors.verticalCenter: parent.verticalCenter
anchors.verticalCenterOffset: -40
anchors.horizontalCenter: parent.horizontalCenter
width: 180 + parent.width * 0.25
wrapMode: Text.WordWrap
horizontalAlignment: Text.AlignHCenter
text: listView.currentIndex+1 + ". " + listView.currentItem.name
color: "#ffffff"
style: Text.Outline
styleColor: "#b0a030"
font.pixelSize: settings.fontL
Behavior on text {
SequentialAnimation {
ParallelAnimation {
NumberAnimation { target: titleText; property: "opacity"; duration: 100; to: 0; easing.type: Easing.InOutQuad }
NumberAnimation { target: titleText; property: "scale"; duration: 100; to: 0.6; easing.type: Easing.InOutQuad }
}
PropertyAction { target: titleText; property: "text" }
ParallelAnimation {
NumberAnimation { target: titleText; property: "opacity"; duration: 100; to: 1; easing.type: Easing.InOutQuad }
NumberAnimation { target: titleText; property: "scale"; duration: 100; to: 1; easing.type: Easing.InOutQuad }
}
}
}
}
Image {
anchors.bottom: parent.bottom
anchors.bottomMargin: 32
anchors.horizontalCenter: parent.horizontalCenter
source: "images/qt_logo.png"
opacity: listView.atYEnd
Behavior on opacity {
NumberAnimation { duration: 500; easing.type: Easing.InOutQuad }
}
}
// Shooting star + animation + particles
AnimatedSprite {
id: lightImage
width: 128
height: 128
frameWidth: 128
frameHeight: 128
frameCount: 16
frameRate: 15
source: "images/planet_sprite.png"
interpolate: true
loops: Animation.Infinite
visible: settings.showLighting || settings.showShootingStarParticles
running: !detailsView.isShown && !infoView.isShown && (settings.showLighting || settings.showShootingStarParticles)
}
PathAnimation {
target: lightImage
duration: 5000
orientation: PathAnimation.RightFirst
anchorPoint: Qt.point(lightImage.width/2, lightImage.height/2)
running: true
paused: detailsView.isShown || infoView.isShown || (!settings.showLighting && !settings.showShootingStarParticles)
loops: Animation.Infinite
path: Path {
id: lightAnimPath
property int w: root.width > 0 ? root.width : 1
property int h: root.height > 0 ? root.height : 1
startX: w*0.4; startY: h*0.3
PathCurve { x: lightAnimPath.w*0.8; y: lightAnimPath.h*0.2 }
PathCurve { x: lightAnimPath.w*0.8; y: lightAnimPath.h*0.7 }
PathCurve { x: lightAnimPath.w*0.1; y: lightAnimPath.h*0.6 }
PathCurve { x: lightAnimPath.w*0.4; y: lightAnimPath.h*0.3 }
}
}
ParticleSystem {
anchors.fill: parent
paused: detailsView.isShown || infoView.isShown
// Shooting star particles
ImageParticle {
source: "images/particle.png"
color: "#ffefaf"
colorVariation: settings.showColors ? 1.0 : 0.1
alpha: 0
}
Emitter {
id: shootingStarEmitter
emitRate: settings.showShootingStarParticles ? 100 : 0
lifeSpan: 2000
x: lightImage.x + lightImage.width/2
y: lightImage.y + lightImage.height/2
velocity: PointDirection {xVariation: 8; yVariation: 8;}
acceleration: PointDirection {xVariation: 12; yVariation: 12;}
size: 32
sizeVariation: 16
}
Emitter {
id: shootingStarBurst
emitRate: 0
lifeSpan: 2000
x: lightImage.x + lightImage.width/2
y: lightImage.y + lightImage.height/2
velocity: PointDirection {xVariation: 60; yVariation: 60;}
acceleration: PointDirection {xVariation: 40; yVariation: 40;}
size: 24
sizeVariation: 16
}
// Dust/Smoke particles
ImageParticle {
groups: ["smoke"]
source: "images/smoke.png"
color: "#ffffff"
alpha: 0.9
opacity: 0.8
colorVariation: settings.showColors ? 0.9 : 0.0
rotationVariation: 180
}
Emitter {
y: root.height * 0.85
anchors.horizontalCenter: parent.horizontalCenter
width: 200 + parent.width * 0.1
height: root.height * 0.3
emitRate: settings.showFogParticles ? 8 : 0
lifeSpan: 2000
lifeSpanVariation: 1000
group: "smoke"
size: 192
sizeVariation: 64
acceleration: PointDirection { y: -80; xVariation: 20 }
}
Emitter {
y: root.height * 0.9
anchors.horizontalCenter: parent.horizontalCenter
width: 200 + parent.width * 0.1
height: root.height * 0.2
emitRate: settings.showFogParticles ? 10 : 0
lifeSpan: 2000
group: "smoke"
size: 192
sizeVariation: 64
acceleration: PointDirection { y: -20; xVariation: 40 }
}
Turbulence {
groups: ["smoke"]
width: parent.width
height: parent.height * 0.8
strength: 60
}
}
SettingsView {
id: settingsView
}
}
FastBlur {
anchors.fill: mainViewArea
radius: root.blurAmount
visible: root.blurAmount
source: ShaderEffectSource {
id: mainContentSource
anchors.fill: parent
sourceItem: mainViewArea
hideSource: false
live: false
visible: root.blurAmount
}
}
}
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