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import QtQuick 2.0
import QtQuick.Particles 2.0
import QtWebKit 3.0
Item {
id: slide
anchors.fill: parent;
WebView {
id: browser
anchors.fill: parent
url: editor.text
// This works around rendering bugs in webkit. CSS animations
// and webGL content gets a bad offset, but this hack
// clips it so it is not visible. Not ideal, but it kinda works
// for now.
layer.enabled: true
layer.smooth: true
}
Rectangle {
border.width: 2
border.color: "black"
opacity: 0.5
color: "black"
anchors.fill: editor
anchors.margins: -editor.height * 0.2;
radius: -anchors.margins
antialiasing: true
}
TextInput {
id: editor
anchors.top: browser.bottom;
anchors.horizontalCenter: browser.horizontalCenter
font.pixelSize: slide.height * 0.05;
text: "http://qt.digia.com"
onAccepted: browser.reload();
color: "white"
onCursorPositionChanged: {
var rect = positionToRectangle(cursorPosition);
emitter.x = rect.x;
emitter.y = rect.y;
emitter.width = rect.width;
emitter.height = rect.height;
emitter.burst(10);
}
ParticleSystem {
id: sys1
running: slide.visible
}
ImageParticle {
system: sys1
source: "images/particle.png"
color: "white"
colorVariation: 0.2
alpha: 0
}
Emitter {
id: emitter
system: sys1
enabled: false
lifeSpan: 2000
velocity: PointDirection { xVariation: 30; yVariation: 30; }
acceleration: PointDirection {xVariation: 30; yVariation: 30; y: 100 }
endSize: 0
size: 8
sizeVariation: 2
}
}
}
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