summaryrefslogtreecommitdiffstats
path: root/basicsuite/Qt5Everywhere/demos/particledemo/ParticleSysComponent.qml
blob: fc74037f7737991b4e527f85ccbeb843a682f10c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
**   * Redistributions of source code must retain the above copyright
**     notice, this list of conditions and the following disclaimer.
**   * Redistributions in binary form must reproduce the above copyright
**     notice, this list of conditions and the following disclaimer in
**     the documentation and/or other materials provided with the
**     distribution.
**   * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
**     of its contributors may be used to endorse or promote products derived
**     from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 2.0
import QtQuick.Particles 2.0

/**
 * ParticleSystem component draw particles with the given color.
 */

ParticleSystem {
    id: root
    anchors.fill: parent
    running: true

    property color particleColor: "#ff0000"
    property real angle: particleRoot.angle;
    property int pointCount: particleRoot.pointCount;
    property real radius: particleRoot.distance;
    property real movement: particleRoot.movement;
    property bool emitting: particleRoot.running;
    property int touchX: 0
    property int touchY: 0
    property int startAngle: 0
    property bool pressed: false
    property real targetX: pressed ? touchX : width/2+radius * Math.cos(targetAngle*(Math.PI/180))
    property real targetY: pressed ? touchY : height/2+radius * Math.sin(targetAngle*(Math.PI/180))
    property real targetAngle: angle+startAngle

    Emitter {
        id: emitter
        lifeSpan: 1000
        emitRate: 80
        x: targetX
        y: targetY
        enabled: root.emitting
        size: root.height*.05
        endSize: root.height*.1
        sizeVariation: .5
        velocity: AngleDirection{angle:0; angleVariation: 360; magnitude: 10}
        acceleration: AngleDirection{angle:0; angleVariation: 360; magnitude: 10}
        velocityFromMovement: root.movement
    }

    ImageParticle {
        id: imageParticle
        source: "images/particle.png"
        color: root.pointCount >0 && root.pressed ? root.particleColor: "#444444"
        alpha: .0
        colorVariation: root.pointCount >0 && root.pressed ? 0.3: .0

        Behavior on color{
            enabled: root.pointCount != 0
            ColorAnimation { duration: 500 }
        }

        SequentialAnimation on color {
            id: colorAnimation
            loops: Animation.Infinite
            running: root.pointCount === 0
            ColorAnimation {from: root.particleColor; to: "magenta";  duration: 2000}
            ColorAnimation {from: "magenta"; to: "blue"; duration: 1000}
            ColorAnimation {from: "blue"; to: "violet";  duration: 1000}
            ColorAnimation {from: "violet"; to: "red";  duration: 1000}
            ColorAnimation {from: "red"; to: "orange";  duration: 1000}
            ColorAnimation {from: "orange"; to: "yellow";  duration: 1000}
            ColorAnimation {from: "yellow"; to: "green";  duration: 1000}
            ColorAnimation {from: "green"; to: root.particleColor; duration: 2000}
        }
    }
}