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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
** This file is part of the QtQuick Enterprise Controls Add-on.
**
** $QT_BEGIN_LICENSE$
** Licensees holding valid Qt Commercial licenses may use this file in
** accordance with the Qt Commercial License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.digia.com
** $QT_END_LICENSE$
**
****************************************************************************/

import QtQuick 2.0
import QtQuick.Enterprise.Controls.Styles 1.1

Item {
    // This enum is actually keyboard-related, but it serves its purpose
    // as an indication of direction for us.
    property int direction: Qt.LeftArrow
    property bool on: false

    property bool flashing: false

    scale: direction === Qt.LeftArrow ? 1 : -1

    Timer {
        id: flashTimer
        interval: 500
        running: on
        repeat: true
        onTriggered: flashing = !flashing
    }

    function paintOutlinePath(ctx) {
        ctx.beginPath();
        ctx.moveTo(0, height * 0.5);
        ctx.lineTo(0.6 * width, 0);
        ctx.lineTo(0.6 * width, height * 0.28);
        ctx.lineTo(width, height * 0.28);
        ctx.lineTo(width, height * 0.72);
        ctx.lineTo(0.6 * width, height * 0.72);
        ctx.lineTo(0.6 * width, height);
        ctx.lineTo(0, height * 0.5);
    }

    Canvas {
        id: backgroundCanvas
        anchors.fill: parent

        onPaint: {
            var ctx = getContext("2d");
            ctx.reset();

            paintOutlinePath(ctx);

            ctx.lineWidth = 1;
            ctx.strokeStyle = "black";
            ctx.stroke();

//            ctx.fillStyle = "#552222";
//            ctx.fill();
        }
    }

    Canvas {
        id: foregroundCanvas
        anchors.fill: parent
        visible: on && flashing

        onPaint: {
            var ctx = getContext("2d");
            ctx.reset();

            paintOutlinePath(ctx);

            ctx.fillStyle = "green";
            ctx.fill();
        }
    }
}