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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the QtBrowser project.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPLv2 included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/gpl-2.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 2.5
import QtQuick.Enterprise.VirtualKeyboard 2.0
InputPanel {
id: inputPanel
property int windowHeight: 0
property int animationDuration: 0
y: windowHeight
anchors {
left: parent.left
right: parent.right
}
states: State {
name: "visible"
when: Qt.inputMethod.visible
PropertyChanges {
target: inputPanel
y: windowHeight - inputPanel.height
}
}
transitions: Transition {
from: ""
to: "visible"
reversible: true
NumberAnimation {
properties: "y"
duration: animationDuration
easing.type: Easing.InOutQuad
}
}
}
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