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authorLaszlo Agocs <laszlo.agocs@digia.com>2014-06-02 17:14:56 +0200
committerLaszlo Agocs <laszlo.agocs@digia.com>2014-06-03 10:17:12 +0300
commit717b636fd122667014c0b863f78faecda1a0b1de (patch)
tree770ce59be184c91f9ce5bbf520376e593388e02d
parent7cfc9355cb22e5ac92529b077215f36b60048d04 (diff)
Fix unwanted translucency in the demo launcher
The emulator window has translucency enabled. This means writing a < 1.0 alpha value through some shader will lead to seeing through to whatever is behind the window. This will fix the launcher's "pulsating" effect. Some of the demo apps may suffer from similar issues, those have to be fixed separately. Task-number: QTEE-583 Change-Id: I2712bdcded2ae67bd3fe57f636f5aafaa7da2b62 Reviewed-by: Kalle Viironen <kalle.viironen@digia.com>
-rw-r--r--qml/ApplicationIcon.qml2
1 files changed, 1 insertions, 1 deletions
diff --git a/qml/ApplicationIcon.qml b/qml/ApplicationIcon.qml
index 9fdcbdf..81298b7 100644
--- a/qml/ApplicationIcon.qml
+++ b/qml/ApplicationIcon.qml
@@ -83,7 +83,7 @@ Item {
varying highp vec2 v_TexCoord;
void main() {
- gl_FragColor = texture2D(source, v_TexCoord) * qt_Opacity * selection;
+ gl_FragColor = vec4(texture2D(source, v_TexCoord).rgb * selection, 1.0) * qt_Opacity;
}
"
}