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Diffstat (limited to 'qml/FpsIndicator.qml')
-rw-r--r-- | qml/FpsIndicator.qml | 55 |
1 files changed, 55 insertions, 0 deletions
diff --git a/qml/FpsIndicator.qml b/qml/FpsIndicator.qml new file mode 100644 index 0000000..b83cb27 --- /dev/null +++ b/qml/FpsIndicator.qml @@ -0,0 +1,55 @@ +/**************************************************************************** +** +** Copyright (C) 2018 The Qt Company Ltd. +** Contact: https://www.qt.io/licensing/ +** +** This file is part of Qt for Device Creation. +** +** $QT_BEGIN_LICENSE:GPL$ +** Commercial License Usage +** Licensees holding valid commercial Qt licenses may use this file in +** accordance with the commercial license agreement provided with the +** Software or, alternatively, in accordance with the terms contained in +** a written agreement between you and The Qt Company. For licensing terms +** and conditions see https://www.qt.io/terms-conditions. For further +** information use the contact form at https://www.qt.io/contact-us. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3 or (at your option) any later version +** approved by the KDE Free Qt Foundation. The licenses are as published by +** the Free Software Foundation and appearing in the file LICENSE.GPL3 +** included in the packaging of this file. Please review the following +** information to ensure the GNU General Public License requirements will +** be met: https://www.gnu.org/licenses/gpl-3.0.html. +** +** $QT_END_LICENSE$ +** +****************************************************************************/ +import QtQuick 2.4 + +Item { + id: fps + property bool enabled + + opacity: enabled ? 1 : 0 + Behavior on opacity { NumberAnimation { duration: 500 } } + + anchors.bottom: parent.bottom; + anchors.left: parent.left; + width: fpsLabel.width + height: fpsLabel.height + + Rectangle { + color: "black" + opacity: 0.5 + anchors.fill: fpsLabel + } + + Text { + id: fpsLabel; + color: "white" + text: "FPS: " + engine.fps + font.pixelSize: engine.sensibleButtonSize() * 0.2 + } +} |