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-/****************************************************************************
-**
-** Copyright (C) 2016 The Qt Company Ltd.
-** Contact: https://www.qt.io/licensing/
-**
-** This file is part of the examples of Qt for Device Creation.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** Commercial License Usage
-** Licensees holding valid commercial Qt licenses may use this file in
-** accordance with the commercial license agreement provided with the
-** Software or, alternatively, in accordance with the terms contained in
-** a written agreement between you and The Qt Company. For licensing terms
-** and conditions see https://www.qt.io/terms-conditions. For further
-** information use the contact form at https://www.qt.io/contact-us.
-**
-** BSD License Usage
-** Alternatively, you may use this file under the terms of the BSD license
-** as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of The Qt Company Ltd nor the names of its
-** contributors may be used to endorse or promote products derived
-** from this software without specific prior written permission.
-**
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-import QtQuick 2.0
-import QtQuick.Particles 2.0
-
-Item {
- id: root
-
- width: 1280
- height: 800
-
-// Rectangle {
-// anchors.fill: parent
-// color: "black"
-// }
-
- Flickable {
- id: flick
- property real inertia: 0.4
-
- property real cellWidth;
- property real cellHeight;
-
- width: parent.width
- height: parent.height
- anchors.horizontalCenter: parent.horizontalCenter
-
- contentHeight: content.height
-
- flickableDirection: Flickable.VerticalFlick
-
- property real topOvershoot: Math.max(0, contentItem.y);
- property real bottomOvershoot: Math.max(0, root.height - (contentItem.height + contentItem.y));
-// onTopOvershootChanged: print("Top Overshoot:", topOvershoot);
-// onBottomOvershootChanged: print("Bottom Overshoot:", bottomOvershoot);
-
- Item {
- id: shiftTrickery
-
- width: flick.width
- height: content.height
-
- Column {
- id: content;
-
- y: -flick.contentItem.y + offsetY;
- width: flick.width * 2 / 3
- anchors.horizontalCenter: parent.horizontalCenter
-
- property real offsetY: 0;
- property real inertia: flick.inertia;
- property real t;
- NumberAnimation on t {
- id: animation;
- from: 0;
- to: 1;
- duration: 1000;
- loops: Animation.Infinite
- running: Math.abs(content.y) > 0.001 || Math.abs(content.x) > 0.001
- }
-
- onTChanged: {
- offsetY += (flick.contentItem.y - offsetY) * inertia
- }
-
-
- spacing: engine.smallFontSize() * 2
-
- Item { width: 1; height: engine.smallFontSize() }
- AboutBoot2Qt { }
- QtFramework { }
- QtForAndroid { }
- Image {
- id: codeLessImage
- source: "codeless.png"
- anchors.horizontalCenter: parent.horizontalCenter
- }
- Item { width: 1; height: engine.smallFontSize() }
- }
-
- }
- }
-
- ParticleSystem {
-
- anchors.fill: parent
-
- ImageParticle {
- id: imageParticle
- source: "particle.png"
- color: "#80c342"
- alpha: 0
- colorVariation: 0.3
- entryEffect: ImageParticle.None
- }
-
- Emitter {
- id: topEmitter
- width: root.width
- height: 1
- x: 0
- y: -1
- shape: EllipseShape { fill: true }
-
- emitRate: 300
- lifeSpan: 1000
- size: 20
- sizeVariation: 4
- endSize: 0
-
- enabled: flick.topOvershoot > 0
-
- velocity: PointDirection { xVariation: 10; yVariation: 50; y: Math.sqrt(flick.topOvershoot) * 10; }
- acceleration: PointDirection { y: 50 }
- }
-
- Emitter {
- id: bottomEmitter
- width: root.width
- height: 1
- x: 0
- y: root.height + 1
- shape: EllipseShape { fill: true }
-
- emitRate: 300
- lifeSpan: 1000
- size: 20
- sizeVariation: 4
- endSize: 0
-
- enabled: flick.bottomOvershoot > 0
-
- velocity: PointDirection { xVariation: 10; yVariation: -50; y: Math.sqrt(flick.bottomOvershoot) * -10; }
- acceleration: PointDirection { y: -50 }
- }
- }
-}