/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt for Device Creation. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.4 import Circle 1.0 CircularIndicator { id: circularIndicator //anchors.fill: parent height: width startAngle: 0 //speedometer.minValueAngle endAngle: 360 //speedometer.maxValueAngle minimumValue: 0 maximumValue: 360//speedometer.maximumValue value: 180//speedometer.value padding: 23 backgroundColor: "#848895" progressColor: "#41cd52" lineWidth: width * 0.1 SequentialAnimation { running: true loops: Animation.Infinite NumberAnimation { target: circularIndicator property: "value" from: 0 to: 360 duration: 1000 } NumberAnimation { target: circularIndicator property: "startAngle" from: 0 to: 360 duration: 1000 } ScriptAction { script: circularIndicator.startAngle = 0 } } RotationAnimator on rotation{ loops: Animation.Infinite duration: 5000 from: 0 to: 360 } }