/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt for Device Creation. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.4 Item { id: fps property bool enabled opacity: enabled ? 1 : 0 Behavior on opacity { NumberAnimation { duration: 500 } } anchors.bottom: parent.bottom; anchors.left: parent.left; width: fpsLabel.width height: fpsLabel.height Rectangle { color: "black" opacity: 0.5 anchors.fill: fpsLabel } Text { id: fpsLabel; color: "white" text: "FPS: " + engine.fps font.pixelSize: engine.sensibleButtonSize() * 0.2 } }