/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt for Device Creation. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.0 ShaderEffect { id: root property variant source; property alias interval: shaderTrigger.interval property bool running: true; property real t: -1; NumberAnimation on t { id: shaderAnimation; from: -2; to: 3; duration: 2000; loops: 1; running: false } Timer { id: shaderTrigger repeat: true interval: 10000 running: visible && root.running; onTriggered: shaderAnimation.running = true } fragmentShader: " uniform lowp sampler2D source; uniform highp float t; uniform lowp float qt_Opacity; varying highp vec2 qt_TexCoord0; void main() { lowp vec4 p = texture2D(source, qt_TexCoord0) * qt_Opacity; highp float l = max(0.0, 1.0 - length(qt_TexCoord0.x + qt_TexCoord0.y - t)); gl_FragColor = p + pow(l, 3.0) * p.w; } " }