/**************************************************************************** ** ** Copyright (C) 2017 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt for Device Creation. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ import QtQuick 2.4 import QtQuick.Window 2.2 import QtQuick.VirtualKeyboard 2.1 import QtDeviceUtilities.SettingsUI 1.0 import com.qtcompany.B2QtLauncher 1.0 Item { id: mainWindow anchors.fill: parent Component { id: emptyComponent Item { objectName: "empty" } } Component { id: gridComponent LaunchScreen { objectName: "launchScreen" id: launchScreen } } Component { id: detailComponent DetailView { objectName: "detailView" id: detailView } } Component { id: settingsUIComponent SettingsUI { id: settingsUI objectName: "settingsView" anchors.fill: parent model: "settings.xml" margin: viewSettings.pageMargin onClosed: root.closeApplication() } } LauncherApplicationsModel { id: applicationsModel onReady: engine.markApplicationsModelReady(); Component.onCompleted: { //Set the directory to parse for apps initialize(applicationSettings.appsRoot); } } LauncherEngine { id: engine fpsEnabled: applicationSettings.isShowFPSEnabled } Item { id: root anchors.centerIn: parent property bool portraitMode: Screen.desktopAvailableHeight > Screen.desktopAvailableWidth ? true : false property bool demoHeaderEnabled: applicationLoader.sourceComponent !== settingsUIComponent property int rotateAmount: globalSettings.rotationSelected ? 180 : 0 rotation: portraitMode ? 90 + rotateAmount : 0 + rotateAmount width: portraitMode ? window.height : window.width height: portraitMode ? window.width : window.height function closeApplication() { engine.closeApplication() applicationLoader.setSource("") applicationLoader.sourceComponent = emptyComponent } function launchApplication(loc, mainFile, name, desc) { engine.launchApplication(loc, mainFile, name, desc) applicationLoader.source = engine.applicationMain } function launchSettings() { engine.state = "app-launching" applicationLoader.sourceComponent = settingsUIComponent } Background {} Header { id: header enabled: engine.state == "running" onMenuClicked: root.launchSettings() } Loader { id: contentLoader anchors.fill: parent anchors.topMargin: header.height + viewSettings.pageMargin sourceComponent: globalSettings.gridSelected ? gridComponent : detailComponent enabled: engine.state != "settings" } states: [ State { name: "running" PropertyChanges { target: applicationLoader; opacity: 0; } PropertyChanges { target: contentLoader; opacity: 1 } PropertyChanges { target: header; opacity: 1 } PropertyChanges { target: bootScreenLoader; opacity: 0 } }, State { name: "app-launching" PropertyChanges { target: header; opacity: 0 } PropertyChanges { target: bootScreenLoader; opacity: 1 } }, State { name: "app-running" PropertyChanges { target: applicationLoader; opacity: 1 } PropertyChanges { target: contentLoader; opacity: 0 } PropertyChanges { target: header; opacity: 0 } PropertyChanges { target: bootScreenLoader; opacity: 0 } }, State { name: "settings" PropertyChanges { target: applicationLoader; opacity: 1 } PropertyChanges { target: contentLoader; opacity: 1 } PropertyChanges { target: header; opacity: 0 } PropertyChanges { target: bootScreenLoader; opacity: 0 } }, State { name: "app-closing" PropertyChanges { target: applicationLoader; opacity: 0; source: "" } PropertyChanges { target: contentLoader; opacity: 0 } PropertyChanges { target: header; opacity: 0 } PropertyChanges { target: bootScreenLoader; opacity: 0 } } ] state: engine.state Timer { id: failedAppLaunchTrigger; interval: viewSettings.stateDelay; running: false repeat: false onTriggered: root.closeApplication() } Loader { id: applicationLoader objectName: "applicationLoader" opacity: 0; visible: opacity > 0.1 height: root.demoHeaderEnabled ? parent.height - (demoHeader.height + demoHeader.y) : parent.height anchors.top: root.demoHeaderEnabled ? demoHeader.bottom : root.top anchors.left: parent.left anchors.right: parent.right asynchronous: true; onStatusChanged: { if (status == Loader.Error) failedAppLaunchTrigger.start(); } onLoaded: { if (applicationLoader.item.objectName == "settingsView") engine.state = "settings" else if (applicationLoader.item.objectName !== "empty") engine.state = "app-running"; } Behavior on anchors.topMargin {NumberAnimation{ duration: 200 } } } DemoHeader { id: demoHeader visible: applicationLoader.visible && root.demoHeaderEnabled onInfoClicked: demoInfoPopup.open() onCloseClicked: root.closeApplication(); } Loader { id: bootScreenLoader visible: opacity > 0 anchors.fill: parent sourceComponent: BootScreen { applicationName: engine.applicationName } } DemoInfoPopup { id: demoInfoPopup visible: false height: mainWindow.height width: mainWindow.width z: demoHeader.z + 1 } /* Handwriting input panel for full screen handwriting input. This component is an optional add-on for the InputPanel component, that is, its use does not affect the operation of the InputPanel component, but it also can not be used as a standalone component. The handwriting input panel is positioned to cover the entire area of application. The panel itself is transparent, but once it is active the user can draw handwriting on it. */ HandwritingInputPanel { z: 79 id: handwritingInputPanel anchors.fill: parent inputPanel: inputPanel Rectangle { z: -1 anchors.fill: parent color: "black" opacity: 0.10 } } /* Container area for the handwriting mode button. Handwriting mode button can be moved freely within the container area. In this example, a single click changes the handwriting mode and a double-click changes the availability of the full screen handwriting input. */ Item { z: 89 visible: handwritingInputPanel.enabled && Qt.inputMethod.visible anchors { left: parent.left; top: parent.top; right: parent.right; bottom: inputPanel.top; } HandwritingModeButton { id: handwritingModeButton anchors.top: parent.top anchors.right: parent.right anchors.margins: 10 floating: true flipable: true width: 76 height: width state: handwritingInputPanel.state onClicked: handwritingInputPanel.active = !handwritingInputPanel.active onDoubleClicked: handwritingInputPanel.available = !handwritingInputPanel.available } onVisibleChanged: console.log("hw visible: "+visible) Component.onCompleted: console.log("input visible " +visible) } /* Keyboard input panel. The keyboard is anchored to the bottom of the application. */ InputPanel { id: inputPanel z: 99 y: root.height anchors.left: root.left anchors.right: root.right visible: y < root.height onActiveChanged: { if (!active) applicationLoader.anchors.topMargin = 0; else { autoScroller.open(); } } states: State { name: "visible" /* The visibility of the InputPanel can be bound to the Qt.inputMethod.visible property, but then the handwriting input panel and the keyboard input panel can be visible at the same time. Here the visibility is bound to InputPanel.active property instead, which allows the handwriting panel to control the visibility when necessary. */ when: inputPanel.active PropertyChanges { target: inputPanel y: root.height - inputPanel.height } } transitions: Transition { from: "" to: "visible" reversible: true ParallelAnimation { NumberAnimation { properties: "y" duration: 250 easing.type: Easing.InOutQuad } } } AutoScroller { id: autoScroller } } GlobalIndicator { id: fps enabled: engine.fpsEnabled text: "FPS: " + engine.fps } GlobalIndicator { id: demoModeIndicator enabled: demoMode.demoIsRunning text: qsTr("DEMO MODE - Tap screen to use") anchors.bottom: fps.enabled ? fps.top : parent.bottom } } DemoMode { id: demoMode demoHeader: demoHeader launcherHeader: header visibleItem: (applicationLoader.item && (applicationLoader.item.objectName !== "empty")) ? applicationLoader.item : contentLoader.item } // MouseArea for capturing mouse clicks/presses MouseArea { anchors.fill: parent propagateComposedEvents: true // Press or click function pressedOrClicked(mouse) { if (mouse.source === Qt.MouseEventSynthesizedByApplication) { mouse.accepted = false return } mouse.accepted = demoMode.demoIsRunning demoMode.stopDemos() } onClicked: pressedOrClicked(mouse) onPressed: pressedOrClicked(mouse) } }