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/****************************************************************************
**
** Copyright (C) 2014 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://www.qt.io
**
** This file is part of Qt Enterprise Embedded.
**
** Licensees holding valid Qt Enterprise licenses may use this file in
** accordance with the Qt Enterprise License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://www.qt.io
**
****************************************************************************/
import QtQuick 2.0
import QtQuick.Particles 2.0
Item {
id: root
width: image.width
height: image.height
Image {
id: image
width: engine.centimeter() * 1.2;
height: width * sourceSize.height / sourceSize.width;
source: "images/qt-logo.png"
visible: false || !engine.glAvailable
}
HighlightShader {
source: image
running: engine.glAvailable
interval: 10000
anchors.fill: image;
}
ParticleSystem {
id: starSystem;
anchors.fill: image
running: visible && engine.glAvailable
ImageParticle {
id: starParticle
source: "images/particle_star2.png"
color: "#ffffff"
alpha: 0
colorVariation: 0
}
Emitter {
id: starEmitter
anchors.fill: parent
lifeSpan: 2000
emitRate: 3
size: 20
sizeVariation: 4
enabled: visible && engine.glAvailable
velocity: PointDirection { xVariation: 0; yVariation: 0; }
acceleration: PointDirection {
id: starAccel
y: -10
xVariation: 5
yVariation: 5
}
shape: MaskShape {
source: "images/qt-logo-white-mask.png"
}
}
}
}
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