/**************************************************************************** ** ** Copyright (C) 2016 Pelagicore AG ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Neptune IVI UI. ** ** $QT_BEGIN_LICENSE:GPL-QTAS$ ** Commercial License Usage ** Licensees holding valid commercial Qt Automotive Suite licenses may use ** this file in accordance with the commercial license agreement provided ** with the Software or, alternatively, in accordance with the terms ** contained in a written agreement between you and The Qt Company. For ** licensing terms and conditions see https://www.qt.io/terms-conditions. ** For further information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ** SPDX-License-Identifier: GPL-3.0 ** ****************************************************************************/ import QtQuick 2.1 import QtApplicationManager 1.0 MonitorPanel { id: root descriptionText: "FPS: " middleText: "60" middleLine: 0.6 ListView { id: graph anchors.fill: parent model: SystemMonitor orientation: ListView.Horizontal interactive: false delegate: Item { width: graph.width / graph.model.count height: graph.height Rectangle { width: parent.width height: 3 y: parent.height - (model.averageFps/100)*parent.height } } } Rectangle { id: rotatingBox width: 20 height: 20 anchors.bottom: root.bottom //anchors.topMargin: 50 anchors.left: root.left //anchors.leftMargin: 150 color: "#273033" RotationAnimation { id: animator target: rotatingBox; from: 0; to: 360; loops: Animation.Infinite duration: 1000 running: true } } }