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/****************************************************************************
**
** Copyright (C) 2017, 2018 Pelagicore AG
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Neptune 3 IVI UI.
**
** $QT_BEGIN_LICENSE:GPL-QTAS$
** Commercial License Usage
** Licensees holding valid commercial Qt Automotive Suite licenses may use
** this file in accordance with the commercial license agreement provided
** with the Software or, alternatively, in accordance with the terms
** contained in a written agreement between you and The Qt Company. For
** licensing terms and conditions see https://www.qt.io/terms-conditions.
** For further information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
** SPDX-License-Identifier: GPL-3.0
**
****************************************************************************/
import QtQuick 2.7
import QtQuick.Controls 2.2
import Qt.labs.platform 1.0
import animations 1.0
import com.pelagicore.styles.neptune 3.0
import display 1.0
import notification 1.0
import models.system 1.0
import utils 1.0
import instrumentcluster 1.0
import com.pelagicore.settings 1.0
import QtQuick.Window 2.3
import QtApplicationManager 1.0
Window {
id: root
title: "Neptune UI - Center Console"
color: "black"
readonly property bool isLandscape: width > height
readonly property real smallerDimension: isLandscape ? height : width
readonly property real largerDimension: isLandscape ? width : height
// Load the full UI once a first frame has been drawn with the ligth UI version
// FIXME: Find a better way of finding out when the first proper frame has been
// rendered (scene no longer dirty. render thread idle)
Connections {
id: windowConns
target: root
onFrameSwapped: {
display.loadUI();
notificationLoader.active = true;
windowConns.enabled = false;
}
}
Display {
id: display
onWidthChanged: {
root.contentItem.NeptuneStyle.scale = display.width / Style.centerConsoleWidth;
}
onScreenshotRequested: screenshot.dumpScreenshotAndVersion()
// If the Window aspect ratio differs from Style.centerConsoleAspectRatio the Display item will be
// letterboxed so that a Style.centerConsoleAspectRatio is preserved.
states: [
State {
name: "constrainWidth"
when: display.availableAspectRatio > Style.centerConsoleAspectRatio
PropertyChanges { target: display
width: display.height * Style.centerConsoleAspectRatio
height: display.availableHeight
}
},
State {
name: "constrainHeight"
when: display.availableAspectRatio <= Style.centerConsoleAspectRatio
PropertyChanges { target: display
width: display.availableWidth
height: display.width / Style.centerConsoleAspectRatio
}
}
]
readonly property real availableAspectRatio: availableWidth / availableHeight
readonly property real availableWidth: orientationIsSomePortrait ? root.smallerDimension : root.largerDimension
readonly property real availableHeight: orientationIsSomePortrait ? root.largerDimension : root.smallerDimension
readonly property bool orientationIsSomePortrait: orientation === Qt.PortraitOrientation
|| orientation === Qt.InvertedPortraitOrientation
property int orientation: {
var value = root.orientationFromString(ApplicationManager.systemProperties.orientation);
return invertedOrientation ? root.invertOrientation(value) : value;
}
property bool invertedOrientation: false
anchors.centerIn: parent
settings: uiSettings
rotation: {
if (root.isLandscape) {
switch (orientation) {
case Qt.PortraitOrientation:
return 90;
case Qt.LandscapeOrientation:
return 0;
case Qt.InvertedPortraitOrientation:
return -90;
case Qt.InvertedLandscapeOrientation:
return 180;
default:
return 0;
}
} else {
switch (orientation) {
case Qt.PortraitOrientation:
return 0;
case Qt.LandscapeOrientation:
return -90;
case Qt.InvertedPortraitOrientation:
return 180;
case Qt.InvertedLandscapeOrientation:
return 90;
default:
return 0;
}
}
}
popupParent: popupParent
focus: true
UISettings {
id: uiSettings
onLanguageChanged: {
if (language !== Style.languageLocale) {
Style.languageLocale = language;
}
}
onThemeChanged: updateTheme()
onAccentColorChanged: {
root.contentItem.NeptuneStyle.accentColor = accentColor;
}
Component.onCompleted: updateTheme()
function updateTheme() {
var chosenTheme = theme === 0 ? NeptuneStyle.Light : NeptuneStyle.Dark;
if (popupParent.visible) {
popupParent.updateOverlay();
}
root.contentItem.NeptuneStyle.theme = chosenTheme;
if (instrumentClusterWindowLoader.item) {
instrumentClusterWindowLoader.item.contentItem.NeptuneStyle.theme = chosenTheme;
}
}
}
InstrumentCluster {
id: clusterSettings
available: instrumentClusterWindowLoader.item && instrumentClusterWindowLoader.item.visible
}
// N.B. need to use a Timer here to "push" the available languages to settings server
// since it uses QMetaObject::invokeMethod(), possibly running in a different thread
Timer {
id: timer
interval: 100
onTriggered: uiSettings.languages = Style.translation.availableTranslations;
}
Component.onCompleted: {
timer.start();
}
Shortcut {
sequence: "Ctrl+r"
context: Qt.ApplicationShortcut
onActivated: {
display.invertedOrientation = !display.invertedOrientation
}
}
Shortcut {
sequence: "Ctrl+Shift+r"
context: Qt.ApplicationShortcut
onActivated: {
instrumentClusterWindowLoader.invertedOrientation = !instrumentClusterWindowLoader.invertedOrientation
}
}
Shortcut {
sequence: "Ctrl+t"
context: Qt.ApplicationShortcut
onActivated: {
uiSettings.theme = uiSettings.theme === 0 ? 1 : 0
}
}
Shortcut {
sequence: "Ctrl+l"
context: Qt.ApplicationShortcut
onActivated: {
const locales = Style.translation.availableTranslations;
const currentLocale = Style.languageLocale;
const currentIndex = locales.indexOf(currentLocale);
var nextIndex = currentIndex === locales.length - 1 ? 0 : currentIndex + 1;
uiSettings.language = locales[nextIndex];
}
}
Shortcut {
sequence: "Ctrl+c"
context: Qt.ApplicationShortcut
onActivated: {
if (instrumentClusterWindowLoader.item)
instrumentClusterWindowLoader.item.nextSecondaryWindow();
}
}
Shortcut {
//simulates hard key back press
sequence: "Ctrl+b"
context: Qt.ApplicationShortcut
onActivated: {
display.applicationModel.goBack();
}
}
Shortcut {
sequence: "Ctrl+n"
context: Qt.ApplicationShortcut
onActivated: {
notificationInterface.show();
}
}
Shortcut {
id: screenshot
sequence: "Ctrl+p"
context: Qt.ApplicationShortcut
function saveFile(fileUrl, text) {
var request = new XMLHttpRequest();
request.open("PUT", fileUrl);
request.send("Neptune 3: " + Qt.application.version + "\n" +
"Qt Application Manager: %1".arg(qtamVersion) + "\n" +
"Qt IVI: %1".arg(qtiviVersion) + "\n\n" +
text);
}
function dumpScreenshotAndVersion() {
var tempDir = StandardPaths.writableLocation(StandardPaths.TempLocation).toString();
tempDir = tempDir.substring(tempDir.indexOf('://')+3); // convert from url to filepath
const timestamp = new Date().toISOString();
const screenshotUrl = tempDir + "/" + timestamp + "_neptune3_screenshot.png";
display.grabToImage(function(result) {
var ret = result.saveToFile(screenshotUrl);
console.info("Screenshot was", ret ? "" : "NOT", "saved to file", screenshotUrl);
});
const diagFile = tempDir + "/" + timestamp + "_neptune3_versions.txt";
saveFile(diagFile, display.sysInfo.qtDiag);
notificationInterfaceInfo.summary = qsTr("UI screenshot has been taken successfully");
notificationInterfaceInfo.body = qsTr("UI screenshot and diagnostics information are stored in %1").arg(tempDir);
notificationInterfaceInfo.show();
}
onActivated: {
dumpScreenshotAndVersion();
}
}
}
ModalOverlay {
id: popupParent
anchors.fill: display
target: display
}
// simulates battery low event if accessory button is pressed, the UI
// jumps directly to navigation app, setting the route to the proposed charging station
// if not, a warning notification will be shown and stored in the notification center
Notification {
id: notificationInterface
property bool actionAccepted: false
summary: qsTr("Battery level is low")
body: qsTr("Start route to nearest charging station?")
timeout: 4000
showActionsAsIcons: true
actions: [{"actionText": qsTr("Show on Map")}]
category: "notification"
onActionTriggered: {
//jump to navigation app
Qt.openUrlExternally("x-map://getMeTo/Polis Park Kaningos Athens");
actionAccepted = true;
}
onVisibleChanged: {
if (!visible && !actionAccepted) {
//if action is not accepted, show warning
notificationInterfaceInfo.show();
}
actionAccepted = false;
}
}
// simulates battery low warning event
Notification {
id: notificationInterfaceInfo
summary: qsTr("Warning: Battery level is low");
body: qsTr("Please consider charging it in the next available station");
category: "notification"
}
StageLoader {
id: notificationLoader
anchors.fill: display
source: "sysui/notification/NotificationContent.qml"
Binding { target: notificationLoader.item; property: "target";
value: popupParent.showModalOverlay ? popupParent : display }
}
CenterConsoleMonitorOverlay {
anchors.fill: display
rotation: display.rotation
model: SystemModel
fpsVisible: SystemModel.centerConsolePerfOverlayEnabled
activeAppId: display.applicationModel.activeAppInfo ? display.applicationModel.activeAppInfo.id : ""
window: root
}
function orientationFromString(str) {
str = str.trim().toLowerCase().replace('-','').replace('_','').replace('orientation','')
if (str === "portrait") {
return Qt.PortraitOrientation;
} else if (str === "invertedportrait") {
return Qt.InvertedPortraitOrientation;
} else if (str === "landscape") {
return Qt.LandscapeOrientation;
} else if (str === "invertedlandscape") {
return Qt.InvertedLandscapeOrientation;
} else {
// default to portrait
return Qt.PortraitOrientation;
}
}
function invertOrientation(orientation) {
switch (orientation) {
case Qt.PortraitOrientation:
return Qt.InvertedPortraitOrientation;
case Qt.InvertedPortraitOrientation:
return Qt.PortraitOrientation;
case Qt.LandscapeOrientation:
return Qt.InvertedLandscapeOrientation;
case Qt.InvertedLandscapeOrientation:
return Qt.LandscapeOrientation;
default:
return orientation;
}
}
Loader {
id: instrumentClusterWindowLoader
sourceComponent: Component {
InstrumentClusterWindow {
applicationModel: display.applicationModel
invertedOrientation: instrumentClusterWindowLoader.invertedOrientation
performanceOverlayVisible: SystemModel.instrumentClusterPerfOverlayEnabled
Component.onCompleted: uiSettings.updateTheme()
}
}
readonly property bool runningOnSingleScreenEmbedded: !WindowManager.runningOnDesktop
&& (Qt.application.screens.length === 1)
active: !runningOnSingleScreenEmbedded && ApplicationManager.systemProperties.showCluster
property bool invertedOrientation: false
}
Component.onCompleted: {
// Don't use bindings for setting up the initial size. Otherwise the binding is revaluated
// on every language change, which results in resetting the window size to it's initial state
// and might overwrite the size given by the OS or the user using the WindowManager
width = Style.centerConsoleWidth
height = Style.centerConsoleHeight
}
}
|