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/****************************************************************************
**
** Copyright (C) 2017-2018 Pelagicore AG
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Neptune 3 IVI UI.
**
** $QT_BEGIN_LICENSE:GPL-QTAS$
** Commercial License Usage
** Licensees holding valid commercial Qt Automotive Suite licenses may use
** this file in accordance with the commercial license agreement provided
** with the Software or, alternatively, in accordance with the terms
** contained in a written agreement between you and The Qt Company. For
** licensing terms and conditions see https://www.qt.io/terms-conditions.
** For further information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
** SPDX-License-Identifier: GPL-3.0
**
****************************************************************************/
import QtQuick 2.7
import animations 1.0
/*
Displays the main window of a given application using in and out transition animations
When the given application gains its main window, ApplicationFrame will make it appear with a
transition animation. Likewise when the application loses it.
*/
Item {
id: root
property var appInfo
Binding {
target: root.appInfo; property: "currentHeight"; value: root.height
}
Binding {
target: root.appInfo; property: "currentWidth"; value: root.width
}
Binding {
target: root.appInfo; property: "windowScale"; value: root.NeptuneStyle.scale
}
Binding {
target: root.appInfo; property: "windowState"; value: "Maximized"
}
visible: children.length > 0
QtObject {
id: d
property Item window: root.appInfo ? root.appInfo.window : null
onWindowChanged: {
if (currentMaxWindow) {
currentMaxWindow.removeAnimation.start();
currentMaxWindow = null;
}
if (window) {
currentMaxWindow = maximizedWindowComponent.createObject(d, {"window":window});
window.parent = root;
currentMaxWindow.addAnimation.start();
}
}
property var currentMaxWindow: null
}
// TODO: Implement better in and out animations. The current ones are just placeholders
Component {
id: maximizedWindowComponent
QtObject {
id: maxWindowObj
property var window;
property var addAnimation: SequentialAnimation {
id: addWindowAnimation
ScriptAction { script: {
window.x = 0;
window.y = 0;
window.z = 1;
window.width = Qt.binding(function() { return root.width; });
window.height = Qt.binding(function() { return root.height; });
window.visible = true;
}}
DefaultNumberAnimation { target: window; property: "opacity"; from: 0; to: 1 }
}
property var removeAnimation: SequentialAnimation {
id: removeWindowAnimation
DefaultNumberAnimation { target: window; property: "opacity"; from: 1; to: 0 }
ScriptAction { script: {
// if the application got killed or crashed, there will be no window by now anymore
if (window) {
window.parent = null;
// break bindings
window.width = window.width;
window.height = window.height;
window.visible = false;
// leave it the way you found it
window.opacity = 1;
window = null;
}
// self destruct
maxWindowObj.destroy();
}}
}
}
}
}
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