/**************************************************************************** ** ** Copyright (C) 2018 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Debug Bridge. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "interruptsignalhandler.h" #include class InterruptSignalHandlerPrivate { public: static BOOL WINAPI consoleHandler(DWORD signal); static InterruptSignalHandler* s_handler; }; InterruptSignalHandler* InterruptSignalHandlerPrivate::s_handler = nullptr; InterruptSignalHandler::InterruptSignalHandler(QObject *parent) : QObject(parent) { if (!installSignalHandler()) qFatal("Could not install signal handler in InterruptSignalHandler"); } InterruptSignalHandler::~InterruptSignalHandler() { SetConsoleCtrlHandler(&InterruptSignalHandlerPrivate::consoleHandler, FALSE); } bool InterruptSignalHandler::installSignalHandler() { d->s_handler = this; return SetConsoleCtrlHandler(&InterruptSignalHandlerPrivate::consoleHandler, TRUE); } BOOL WINAPI InterruptSignalHandlerPrivate::consoleHandler(DWORD signal) { if (signal == CTRL_C_EVENT || signal == CTRL_CLOSE_EVENT) { emit s_handler->interrupted(); return true; } return false; }