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-rw-r--r--com.pelagicore.samegame/Main.qml48
-rw-r--r--com.pelagicore.samegame/Samegame.qml383
-rw-r--r--com.pelagicore.samegame/com.pelagicore.samegame.pro19
-rw-r--r--com.pelagicore.samegame/content/Block.qml118
-rw-r--r--com.pelagicore.samegame/content/BlockEmitter.qml59
-rw-r--r--com.pelagicore.samegame/content/Button.qml70
-rw-r--r--com.pelagicore.samegame/content/GameArea.qml231
-rw-r--r--com.pelagicore.samegame/content/LogoAnimation.qml102
-rw-r--r--com.pelagicore.samegame/content/MenuEmitter.qml53
-rw-r--r--com.pelagicore.samegame/content/PaintEmitter.qml67
-rw-r--r--com.pelagicore.samegame/content/PrimaryPack.qml122
-rw-r--r--com.pelagicore.samegame/content/PuzzleBlock.qml111
-rw-r--r--com.pelagicore.samegame/content/SamegameText.qml49
-rw-r--r--com.pelagicore.samegame/content/Settings.qml63
-rw-r--r--com.pelagicore.samegame/content/SimpleBlock.qml108
-rw-r--r--com.pelagicore.samegame/content/SmokeText.qml83
-rw-r--r--com.pelagicore.samegame/content/gfx/background-puzzle.pngbin0 -> 86666 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/background.pngbin0 -> 101018 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/bar.pngbin0 -> 10970 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/blue-puzzle.pngbin0 -> 2219 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/blue.pngbin0 -> 1018 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/bubble-highscore.pngbin0 -> 2276 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/bubble-puzzle.pngbin0 -> 2811 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/but-game-1.pngbin0 -> 2728 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/but-game-2.pngbin0 -> 3378 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/but-game-3.pngbin0 -> 1423 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/but-game-4.pngbin0 -> 2096 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/but-game-new.pngbin0 -> 3662 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/but-menu.pngbin0 -> 2391 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/but-puzzle-next.pngbin0 -> 3658 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/but-quit.pngbin0 -> 2100 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/green-puzzle.pngbin0 -> 2271 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/green.pngbin0 -> 1024 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/icon-fail.pngbin0 -> 6549 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/icon-ok.pngbin0 -> 7190 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/icon-time.pngbin0 -> 1159 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/logo-a.pngbin0 -> 1814 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/logo-e.pngbin0 -> 1725 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/logo-g.pngbin0 -> 1765 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/logo-m.pngbin0 -> 1743 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/logo-s.pngbin0 -> 1791 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/logo.pngbin0 -> 3608 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/particle-brick.pngbin0 -> 861 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/particle-paint.pngbin0 -> 714 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/particle-smoke.pngbin0 -> 5409 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/red-puzzle.pngbin0 -> 2218 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/red.pngbin0 -> 1018 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/text-highscore-new.pngbin0 -> 6767 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/text-highscore.pngbin0 -> 3179 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/text-no-winner.pngbin0 -> 6321 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/text-p1-go.pngbin0 -> 5395 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/text-p1-won.pngbin0 -> 5618 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/text-p1.pngbin0 -> 1751 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/text-p2-go.pngbin0 -> 5874 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/text-p2-won.pngbin0 -> 6177 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/text-p2.pngbin0 -> 2381 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/yellow-puzzle.pngbin0 -> 2239 bytes
-rw-r--r--com.pelagicore.samegame/content/gfx/yellow.pngbin0 -> 1008 bytes
-rw-r--r--com.pelagicore.samegame/content/levels/TemplateBase.qml71
-rw-r--r--com.pelagicore.samegame/content/levels/TemplateBase.qmlcbin0 -> 1260 bytes
-rw-r--r--com.pelagicore.samegame/content/levels/level0.qml59
-rw-r--r--com.pelagicore.samegame/content/levels/level1.qml59
-rw-r--r--com.pelagicore.samegame/content/levels/level2.qml61
-rw-r--r--com.pelagicore.samegame/content/levels/level3.qml60
-rw-r--r--com.pelagicore.samegame/content/levels/level4.qml58
-rw-r--r--com.pelagicore.samegame/content/levels/level5.qml59
-rw-r--r--com.pelagicore.samegame/content/levels/level6.qml60
-rw-r--r--com.pelagicore.samegame/content/levels/level7.qml58
-rw-r--r--com.pelagicore.samegame/content/levels/level8.qml59
-rw-r--r--com.pelagicore.samegame/content/levels/level9.qml62
-rw-r--r--com.pelagicore.samegame/content/qmldir13
-rw-r--r--com.pelagicore.samegame/content/samegame.js582
-rw-r--r--com.pelagicore.samegame/content/samegame.jscbin0 -> 14080 bytes
-rw-r--r--com.pelagicore.samegame/icon.pngbin0 -> 803 bytes
-rw-r--r--com.pelagicore.samegame/info.yaml17
-rw-r--r--qt-auto-extra-apps.pro1
76 files changed, 2965 insertions, 0 deletions
diff --git a/com.pelagicore.samegame/Main.qml b/com.pelagicore.samegame/Main.qml
new file mode 100644
index 0000000..fbcc315
--- /dev/null
+++ b/com.pelagicore.samegame/Main.qml
@@ -0,0 +1,48 @@
+/****************************************************************************
+**
+** Copyright (C) 2018 Pelagicore AG
+** Contact: https://www.qt.io/licensing/
+**
+** This file is part of the Neptune 3 IVI UI.
+**
+** $QT_BEGIN_LICENSE:GPL-QTAS$
+** Commercial License Usage
+** Licensees holding valid commercial Qt Automotive Suite licenses may use
+** this file in accordance with the commercial license agreement provided
+** with the Software or, alternatively, in accordance with the terms
+** contained in a written agreement between you and The Qt Company. For
+** licensing terms and conditions see https://www.qt.io/terms-conditions.
+** For further information use the contact form at https://www.qt.io/contact-us.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3 or (at your option) any later version
+** approved by the KDE Free Qt Foundation. The licenses are as published by
+** the Free Software Foundation and appearing in the file LICENSE.GPL3
+** included in the packaging of this file. Please review the following
+** information to ensure the GNU General Public License requirements will
+** be met: https://www.gnu.org/licenses/gpl-3.0.html.
+**
+** $QT_END_LICENSE$
+**
+** SPDX-License-Identifier: GPL-3.0
+**
+****************************************************************************/
+
+import QtQuick 2.10
+import shared.utils 1.0
+import application.windows 1.0
+
+import shared.Style 1.0
+import shared.Sizes 1.0
+
+ApplicationCCWindow {
+ id: root
+
+ Samegame {
+ x: root.exposedRect.x
+ y: root.exposedRect.y
+ width: root.exposedRect.width
+ height: root.exposedRect.height
+ }
+}
diff --git a/com.pelagicore.samegame/Samegame.qml b/com.pelagicore.samegame/Samegame.qml
new file mode 100644
index 0000000..7746909
--- /dev/null
+++ b/com.pelagicore.samegame/Samegame.qml
@@ -0,0 +1,383 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+import "content/samegame.js" as Logic
+import "content"
+
+Rectangle {
+ id: root
+ width: Settings.screenWidth; height: Settings.screenHeight
+ property int acc: 0
+
+
+ function loadPuzzle() {
+ if (gameCanvas.mode != "")
+ Logic.cleanUp();
+ Logic.startNewGame(gameCanvas,"puzzle","levels/level"+acc+".qml")
+ }
+ function nextPuzzle() {
+ acc = (acc + 1) % 10;
+ loadPuzzle();
+ }
+ Timer {
+ id: gameOverTimer
+ interval: 1500
+ //mode will be reset by cleanUp();
+ running : gameCanvas.gameOver && gameCanvas.mode == "puzzle"
+ repeat : false
+ onTriggered: {
+ Logic.cleanUp();
+ nextPuzzle();
+ }
+ }
+
+ Image {
+ source: "content/gfx/background.png"
+ anchors.fill: parent
+ }
+
+ GameArea {
+ id: gameCanvas
+ z: 1
+ y: Settings.headerHeight
+
+ width: parent.width
+ height: parent.height - Settings.headerHeight - Settings.footerHeight
+
+ backgroundVisible: root.state == "in-game"
+ //UI has stricter constraints on this variable than the game does
+ onModeChanged: if (gameCanvas.mode != "puzzle") puzzleWon = false;
+ Age {
+ groups: ["redspots", "greenspots", "bluespots", "yellowspots"]
+ enabled: root.state == ""
+ system: gameCanvas.ps
+ }
+
+ onPuzzleLost: acc--;//So that nextPuzzle() reloads the current one
+
+ }
+
+ Item {
+ id: menu
+ z: 2
+ width: parent.width;
+ anchors.top: parent.top
+ anchors.bottom: bottomBar.top
+
+ LogoAnimation {
+ x: 64
+ y: Settings.headerHeight
+ particleSystem: gameCanvas.ps
+ running: root.state == ""
+ }
+ Row {
+ x: 112
+ y: 20
+ Image { source: "content/gfx/logo-a.png" }
+ Image { source: "content/gfx/logo-m.png" }
+ Image { source: "content/gfx/logo-e.png" }
+ }
+
+ Column {
+ y: 100 + 40
+ spacing: Settings.menuButtonSpacing
+ width: parent.width
+ height: parent.height - (140 + Settings.footerHeight)
+
+ Button {
+ width: root.width
+ rotatedButton: true
+ imgSrc: "content/gfx/but-game-1.png"
+ onClicked: {
+ if (root.state == "in-game")
+ return //Prevent double clicking
+ root.state = "in-game"
+ gameCanvas.blockFile = "Block.qml"
+ gameCanvas.background = "gfx/background.png"
+ arcadeTimer.start();
+ }
+ //Emitted particles don't fade out, because ImageParticle is on the GameArea
+ system: gameCanvas.ps
+ group: "green"
+ Timer {
+ id: arcadeTimer
+ interval: Settings.menuDelay
+ running : false
+ repeat : false
+ onTriggered: Logic.startNewGame(gameCanvas)
+ }
+ }
+
+ Button {
+ width: root.width
+ rotatedButton: true
+ imgSrc: "content/gfx/but-game-2.png"
+ onClicked: {
+ if (root.state == "in-game")
+ return
+ root.state = "in-game"
+ gameCanvas.blockFile = "Block.qml"
+ gameCanvas.background = "gfx/background.png"
+ twopTimer.start();
+ }
+ system: gameCanvas.ps
+ group: "green"
+ Timer {
+ id: twopTimer
+ interval: Settings.menuDelay
+ running : false
+ repeat : false
+ onTriggered: Logic.startNewGame(gameCanvas, "multiplayer")
+ }
+ }
+
+ Button {
+ width: root.width
+ rotatedButton: true
+ imgSrc: "content/gfx/but-game-3.png"
+ onClicked: {
+ if (root.state == "in-game")
+ return
+ root.state = "in-game"
+ gameCanvas.blockFile = "SimpleBlock.qml"
+ gameCanvas.background = "gfx/background.png"
+ endlessTimer.start();
+ }
+ system: gameCanvas.ps
+ group: "blue"
+ Timer {
+ id: endlessTimer
+ interval: Settings.menuDelay
+ running : false
+ repeat : false
+ onTriggered: Logic.startNewGame(gameCanvas, "endless")
+ }
+ }
+
+ Button {
+ width: root.width
+ rotatedButton: true
+ imgSrc: "content/gfx/but-game-4.png"
+ group: "yellow"
+ onClicked: {
+ if (root.state == "in-game")
+ return
+ root.state = "in-game"
+ gameCanvas.blockFile = "PuzzleBlock.qml"
+ gameCanvas.background = "gfx/background.png"
+ puzzleTimer.start();
+ }
+ Timer {
+ id: puzzleTimer
+ interval: Settings.menuDelay
+ running : false
+ repeat : false
+ onTriggered: loadPuzzle();
+ }
+ system: gameCanvas.ps
+ }
+ }
+ }
+
+ Image {
+ id: scoreBar
+ source: "content/gfx/bar.png"
+ width: parent.width
+ z: 6
+ y: -Settings.headerHeight
+ height: Settings.headerHeight
+ Behavior on opacity { NumberAnimation {} }
+ SamegameText {
+ id: arcadeScore
+ anchors { right: parent.right; topMargin: 3; rightMargin: 11; top: parent.top}
+ text: '<font color="#f7d303">P1:</font> ' + gameCanvas.score
+ font.pixelSize: Settings.fontPixelSize
+ textFormat: Text.StyledText
+ color: "white"
+ opacity: gameCanvas.mode == "arcade" ? 1 : 0
+ Behavior on opacity { NumberAnimation {} }
+ }
+ SamegameText {
+ id: arcadeHighScore
+ anchors { left: parent.left; topMargin: 3; leftMargin: 11; top: parent.top}
+ text: '<font color="#f7d303">Highscore:</font> ' + gameCanvas.highScore
+ opacity: gameCanvas.mode == "arcade" ? 1 : 0
+ }
+ SamegameText {
+ id: p1Score
+ anchors { right: parent.right; topMargin: 3; rightMargin: 11; top: parent.top}
+ text: '<font color="#f7d303">P1:</font> ' + gameCanvas.score
+ opacity: gameCanvas.mode == "multiplayer" ? 1 : 0
+ }
+ SamegameText {
+ id: p2Score
+ anchors { left: parent.left; topMargin: 3; leftMargin: 11; top: parent.top}
+ text: '<font color="#f7d303">P2:</font> ' + gameCanvas.score2
+ opacity: gameCanvas.mode == "multiplayer" ? 1 : 0
+ rotation: 180
+ }
+ SamegameText {
+ id: puzzleMoves
+ anchors { left: parent.left; topMargin: 3; leftMargin: 11; top: parent.top}
+ text: '<font color="#f7d303">Moves:</font> ' + gameCanvas.moves
+ opacity: gameCanvas.mode == "puzzle" ? 1 : 0
+ }
+ SamegameText {
+ Image {
+ source: "content/gfx/icon-time.png"
+ x: -20
+ }
+ id: puzzleTime
+ anchors { topMargin: 3; top: parent.top; horizontalCenter: parent.horizontalCenter;
+ horizontalCenterOffset: 20}
+ text: "00:00"
+ opacity: gameCanvas.mode == "puzzle" ? 1 : 0
+ Timer {
+ interval: 1000
+ repeat: true
+ running: gameCanvas.mode == "puzzle" && !gameCanvas.gameOver
+ onTriggered: {
+ var elapsed = Math.floor((new Date() - Logic.gameDuration)/ 1000.0);
+ var mins = Math.floor(elapsed/60.0);
+ var secs = (elapsed % 60);
+ puzzleTime.text = (mins < 10 ? "0" : "") + mins
+ + ":" + (secs < 10 ? "0" : "") + secs;
+ }
+ }
+ }
+ SamegameText {
+ id: puzzleScore
+ anchors { right: parent.right; topMargin: 3; rightMargin: 11; top: parent.top}
+ text: '<font color="#f7d303">Score:</font> ' + gameCanvas.score
+ opacity: gameCanvas.mode == "puzzle" ? 1 : 0
+ }
+ }
+
+ Image {
+ id: bottomBar
+ width: parent.width
+ height: Settings.footerHeight
+ source: "content/gfx/bar.png"
+ y: parent.height - Settings.footerHeight;
+ z: 2
+ Button {
+ id: menuButton
+ height: Settings.toolButtonHeight
+ imgSrc: "content/gfx/but-menu.png"
+ visible: (root.state == "in-game");
+ onClicked: {root.state = ""; Logic.cleanUp(); gameCanvas.mode = ""}
+ anchors { verticalCenter: parent.verticalCenter; leftMargin: 0 }
+ }
+ Button {
+ id: againButton
+ height: Settings.toolButtonHeight
+ imgSrc: "content/gfx/but-game-new.png"
+ visible: (root.state == "in-game");
+ opacity: gameCanvas.gameOver && (gameCanvas.mode == "arcade"
+ || gameCanvas.mode == "multiplayer")
+ Behavior on opacity{ NumberAnimation {} }
+ onClicked: {if (gameCanvas.gameOver) {Logic.startNewGame(gameCanvas, gameCanvas.mode);}}
+ anchors { right: parent.right; verticalCenter: parent.verticalCenter; rightMargin: 11 }
+ }
+ Button {
+ id: nextButton
+ height: Settings.toolButtonHeight
+ imgSrc: "content/gfx/but-puzzle-next.png"
+ visible: (root.state == "in-game") && gameCanvas.mode == "puzzle"
+ && gameCanvas.puzzleWon
+ opacity: gameCanvas.puzzleWon ? 1 : 0
+ Behavior on opacity{ NumberAnimation {} }
+ onClicked: {if (gameCanvas.puzzleWon) nextPuzzle();}
+ anchors { right: parent.right; verticalCenter: parent.verticalCenter; rightMargin: 11 }
+ }
+ }
+
+ Connections {
+ target: root
+ onStateChanged: stateChangeAnim.running = true
+ }
+ SequentialAnimation {
+ id: stateChangeAnim
+ ParallelAnimation {
+ NumberAnimation {
+ target: bottomBar; property: "y"; to: root.height; duration: Settings.menuDelay/2;
+ easing.type: Easing.OutQuad
+ }
+ NumberAnimation {
+ target: scoreBar; property: "y"; to: -Settings.headerHeight;
+ duration: Settings.menuDelay/2; easing.type: Easing.OutQuad
+ }
+ }
+ ParallelAnimation {
+ NumberAnimation {
+ target: bottomBar; property: "y"; to: root.height - Settings.footerHeight;
+ duration: Settings.menuDelay/2; easing.type: Easing.OutBounce
+ }
+ NumberAnimation { target: scoreBar; property: "y";
+ to: root.state == "" ? -Settings.headerHeight : 0;
+ duration: Settings.menuDelay/2; easing.type: Easing.OutBounce
+ }
+ }
+ }
+
+ states: [
+ State {
+ name: "in-game"
+ PropertyChanges {
+ target: menu
+ opacity: 0
+ visible: false
+ }
+ }
+ ]
+
+ transitions: [
+ Transition {
+ NumberAnimation {properties: "x,y,opacity"}
+ }
+ ]
+
+ //"Debug mode"
+ focus: true
+ Keys.onAsteriskPressed: Logic.nuke();
+ Keys.onSpacePressed: gameCanvas.puzzleWon = true;
+}
diff --git a/com.pelagicore.samegame/com.pelagicore.samegame.pro b/com.pelagicore.samegame/com.pelagicore.samegame.pro
new file mode 100644
index 0000000..4e2a0a9
--- /dev/null
+++ b/com.pelagicore.samegame/com.pelagicore.samegame.pro
@@ -0,0 +1,19 @@
+TEMPLATE = aux
+
+FILES += info.yaml \
+ icon.png \
+ Main.qml \
+ Samegame.qml
+
+app.files = $$FILES
+app.path = /apps/com.pelagicore.samegame
+
+content.files += content
+content.path = /apps/com.pelagicore.samegame
+
+INSTALLS += app content
+
+AM_MANIFEST = info.yaml
+AM_PACKAGE_DIR = $$app.path
+
+load(am-app)
diff --git a/com.pelagicore.samegame/content/Block.qml b/com.pelagicore.samegame/content/Block.qml
new file mode 100644
index 0000000..f09b3ed
--- /dev/null
+++ b/com.pelagicore.samegame/content/Block.qml
@@ -0,0 +1,118 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+
+Item {
+ id: block
+ property bool dying: false
+ property bool spawned: false
+ property int type: 0
+ property ParticleSystem particleSystem
+
+ Behavior on x {
+ enabled: spawned;
+ SpringAnimation{ spring: 2; damping: 0.2 }
+ }
+ Behavior on y {
+ SpringAnimation{ spring: 2; damping: 0.2 }
+ }
+
+ Image {
+ id: img
+ source: {
+ if (type == 0){
+ "gfx/red.png";
+ } else if (type == 1) {
+ "gfx/blue.png";
+ } else if (type == 2) {
+ "gfx/green.png";
+ } else {
+ "gfx/yellow.png";
+ }
+ }
+ opacity: 0
+ Behavior on opacity { NumberAnimation { duration: 200 } }
+ anchors.fill: parent
+ }
+
+ //Foreground particles
+ BlockEmitter {
+ id: particles
+ system: particleSystem
+ group: {
+ if (type == 0){
+ "red";
+ } else if (type == 1) {
+ "blue";
+ } else if (type == 2) {
+ "green";
+ } else {
+ "yellow";
+ }
+ }
+ anchors.fill: parent
+ }
+
+ //Paint particles on the background
+ PaintEmitter {
+ id: particles2
+ system: particleSystem
+ }
+
+ states: [
+ State {
+ name: "AliveState"; when: spawned == true && dying == false
+ PropertyChanges { target: img; opacity: 1 }
+ },
+
+ State {
+ name: "DeathState"; when: dying == true
+ StateChangeScript {
+ script: {
+ particleSystem.paused = false; particles.pulse(100); particles2.pulse(100)
+ }
+ }
+ PropertyChanges { target: img; opacity: 0 }
+ StateChangeScript { script: block.destroy(1000); }
+ }
+ ]
+}
diff --git a/com.pelagicore.samegame/content/BlockEmitter.qml b/com.pelagicore.samegame/content/BlockEmitter.qml
new file mode 100644
index 0000000..b7ea494
--- /dev/null
+++ b/com.pelagicore.samegame/content/BlockEmitter.qml
@@ -0,0 +1,59 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+// Needed for singletons QTBUG-34418
+import "."
+
+Emitter {
+ property Item block: parent
+ velocity: TargetDirection {
+ targetX: block.width/2; targetY: block.height/2; magnitude: -40; magnitudeVariation: 40
+ }
+ acceleration: TargetDirection{targetX: block.width/2; targetY: block.height/2; magnitude: -100;}
+ shape: EllipseShape{fill:true}
+ enabled: false;
+ lifeSpan: 700; lifeSpanVariation: 100
+ emitRate: 1000
+ maximumEmitted: 100 //only fires 0.1s bursts (still 2x old number)
+ size: Settings.blockSize * 0.85
+ endSize: Settings.blockSize * 0.85 /2
+}
diff --git a/com.pelagicore.samegame/content/Button.qml b/com.pelagicore.samegame/content/Button.qml
new file mode 100644
index 0000000..8cbfe53
--- /dev/null
+++ b/com.pelagicore.samegame/content/Button.qml
@@ -0,0 +1,70 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+
+Item {
+ property alias imgSrc: image.source
+ property alias system: emitter.system
+ property alias group: emitter.group
+ signal clicked
+ property bool rotatedButton: false
+
+ width: image.width
+ height: image.sourceSize.height
+ Image {
+ id: image
+ height: parent.height
+ width: height/sourceSize.height * sourceSize.width
+
+ anchors.horizontalCenter: parent.horizontalCenter
+ rotation: rotatedButton ? ((Math.random() * 3 + 2) * (Math.random() <= 0.5 ? -1 : 1)) : 0
+ MenuEmitter {
+ id: emitter
+ anchors.fill: parent
+ //shape: MaskShape {source: image.source}
+ }
+ }
+ MouseArea {
+ anchors.fill: parent
+ onClicked: {parent.clicked(); emitter.burst(400);}
+ }
+}
diff --git a/com.pelagicore.samegame/content/GameArea.qml b/com.pelagicore.samegame/content/GameArea.qml
new file mode 100644
index 0000000..fccb413
--- /dev/null
+++ b/com.pelagicore.samegame/content/GameArea.qml
@@ -0,0 +1,231 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+import "samegame.js" as Logic
+import "."
+
+Item {
+ id: gameCanvas
+ property bool gameOver: true
+ property int score: 0
+ property int highScore: 0
+ property int moves: 0
+ property string mode: ""
+ property ParticleSystem ps: particleSystem
+ //For easy theming
+ property alias backgroundVisible: bg.visible
+ property string background: "gfx/background.png"
+ property string blockFile: "Block.qml"
+ property int blockSize: Settings.blockSize
+ onBlockFileChanged: Logic.changeBlock(blockFile);
+ property alias particlePack: auxLoader.source
+ //For multiplayer
+ property int score2: 0
+ property int curTurn: 1
+ property bool autoTurnChange: false
+ signal swapPlayers
+ property bool swapping: false
+ //onSwapPlayers: if (autoTurnChange) Logic.turnChange();//Now implemented below
+ //For puzzle
+ property url level
+ property bool puzzleWon: false
+ signal puzzleLost //Since root is tracking the puzzle progress
+ function showPuzzleEnd (won) {
+ if (won) {
+ smokeParticle.color = Qt.rgba(0,1,0,0);
+ puzzleWin.play();
+ } else {
+ smokeParticle.color = Qt.rgba(1,0,0,0);
+ puzzleFail.play();
+ puzzleLost();
+ }
+ }
+ function showPuzzleGoal (str) {
+ puzzleTextBubble.opacity = 1;
+ puzzleTextLabel.text = str;
+ }
+ Image {
+ id: bg
+ z: -1
+ anchors.fill: parent
+ source: background;
+ fillMode: Image.PreserveAspectCrop
+ }
+
+ MouseArea {
+ anchors.fill: parent; onClicked: {
+ if (puzzleTextBubble.opacity == 1) {
+ puzzleTextBubble.opacity = 0;
+ Logic.finishLoadingMap();
+ } else if (!swapping) {
+ Logic.handleClick(mouse.x,mouse.y);
+ }
+ }
+ }
+
+ Image {
+ id: highScoreTextBubble
+ opacity: mode == "arcade" && gameOver && gameCanvas.score == gameCanvas.highScore ? 1 : 0
+ Behavior on opacity { NumberAnimation {} }
+ anchors.centerIn: parent
+ z: 10
+ source: "gfx/bubble-highscore.png"
+ Image {
+ anchors.centerIn: parent
+ source: "gfx/text-highscore-new.png"
+ rotation: -10
+ }
+ }
+
+ Image {
+ id: puzzleTextBubble
+ anchors.centerIn: parent
+ opacity: 0
+ Behavior on opacity { NumberAnimation {} }
+ z: 10
+ source: "gfx/bubble-puzzle.png"
+ Connections {
+ target: gameCanvas
+ onModeChanged: {
+ if (mode != "puzzle" && puzzleTextBubble.opacity > 0)
+ puzzleTextBubble.opacity = 0;
+ }
+ }
+ Text {
+ id: puzzleTextLabel
+ width: parent.width - 24
+ anchors.centerIn: parent
+ horizontalAlignment: Text.AlignHCenter
+ color: "white"
+ font.pixelSize: 24
+ font.bold: true
+ wrapMode: Text.WordWrap
+ }
+ }
+ onModeChanged: {
+ p1WonImg.opacity = 0;
+ p2WonImg.opacity = 0;
+ }
+ SmokeText { id: puzzleWin; source: "gfx/icon-ok.png"; system: particleSystem }
+ SmokeText { id: puzzleFail; source: "gfx/icon-fail.png"; system: particleSystem }
+
+ onSwapPlayers: {
+ smokeParticle.color = "yellow"
+ Logic.turnChange();
+ if (curTurn == 1) {
+ p1Text.play();
+ } else {
+ p2Text.play();
+ }
+ clickDelay.running = true;
+ }
+ SequentialAnimation {
+ id: clickDelay
+ ScriptAction { script: gameCanvas.swapping = true; }
+ PauseAnimation { duration: 750 }
+ ScriptAction { script: gameCanvas.swapping = false; }
+ }
+
+ SmokeText {
+ id: p1Text; source: "gfx/text-p1-go.png";
+ system: particleSystem; playerNum: 1
+ opacity: p1WonImg.opacity + p2WonImg.opacity > 0 ? 0 : 1
+ }
+
+ SmokeText {
+ id: p2Text; source: "gfx/text-p2-go.png";
+ system: particleSystem; playerNum: 2
+ opacity: p1WonImg.opacity + p2WonImg.opacity > 0 ? 0 : 1
+ }
+
+ onGameOverChanged: {
+ if (gameCanvas.mode == "multiplayer") {
+ if (gameCanvas.score >= gameCanvas.score2) {
+ p1WonImg.opacity = 1;
+ } else {
+ p2WonImg.opacity = 1;
+ }
+ }
+ }
+ Image {
+ id: p1WonImg
+ source: "gfx/text-p1-won.png"
+ anchors.centerIn: parent
+ opacity: 0
+ Behavior on opacity { NumberAnimation {} }
+ z: 10
+ }
+ Image {
+ id: p2WonImg
+ source: "gfx/text-p2-won.png"
+ anchors.centerIn: parent
+ opacity: 0
+ Behavior on opacity { NumberAnimation {} }
+ z: 10
+ }
+
+ ParticleSystem{
+ id: particleSystem;
+ anchors.fill: parent
+ z: 5
+ ImageParticle {
+ id: smokeParticle
+ groups: ["smoke"]
+ source: "gfx/particle-smoke.png"
+ alpha: 0.1
+ alphaVariation: 0.1
+ color: "yellow"
+ }
+ Loader {
+ id: auxLoader
+ anchors.fill: parent
+ source: "PrimaryPack.qml"
+ onItemChanged: {
+ if (item && "particleSystem" in item)
+ item.particleSystem = particleSystem
+ if (item && "gameArea" in item)
+ item.gameArea = gameCanvas
+ }
+ }
+ }
+}
+
diff --git a/com.pelagicore.samegame/content/LogoAnimation.qml b/com.pelagicore.samegame/content/LogoAnimation.qml
new file mode 100644
index 0000000..99a056a
--- /dev/null
+++ b/com.pelagicore.samegame/content/LogoAnimation.qml
@@ -0,0 +1,102 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+
+Item {
+ id: container //Positioned where the 48x48 S/G should be
+ property alias running: mainAnim.running
+ property ParticleSystem particleSystem
+ property int dur: 500
+ signal boomTime
+ Image {
+ id: s1
+ source: "gfx/logo-s.png"
+ y: 0
+ }
+ Image {
+ id: g1
+ source: "gfx/logo-g.png"
+ y: -128
+ }
+ Column {
+ Repeater {
+ model: 2
+ Item {
+ width: 48
+ height: 48
+ BlockEmitter {
+ id: emitter
+ anchors.fill: parent
+ group: "red"
+ system: particleSystem
+ Connections {
+ target: container
+ onBoomTime: emitter.pulse(100);
+ }
+ }
+ }
+ }
+ }
+ SequentialAnimation {
+ id: mainAnim
+ running: true
+ loops: -1
+ PropertyAction { target: g1; property: "y"; value: -128}
+ PropertyAction { target: g1; property: "opacity"; value: 1}
+ PropertyAction { target: s1; property: "y"; value: 0}
+ PropertyAction { target: s1; property: "opacity"; value: 1}
+ NumberAnimation { target: g1; property: "y"; from: -96; to: -48; duration: dur}
+ ParallelAnimation {
+ NumberAnimation { target: g1; property: "y"; from: -48; to: 0; duration: dur}
+ NumberAnimation { target: s1; property: "y"; from: 0; to: 48; duration: dur }
+ }
+ PauseAnimation { duration: dur }
+ ScriptAction { script: container.boomTime(); }
+ ParallelAnimation {
+ NumberAnimation { target: g1; property: "opacity"; to: 0; duration: dur }
+ NumberAnimation { target: s1; property: "opacity"; to: 0; duration: dur }
+ }
+ PropertyAction { target: s1; property: "y"; value: -128}
+ PropertyAction { target: s1; property: "opacity"; value: 1}
+ NumberAnimation { target: s1; property: "y"; from: -96; to: 0; duration: dur * 2}
+ }
+}
diff --git a/com.pelagicore.samegame/content/MenuEmitter.qml b/com.pelagicore.samegame/content/MenuEmitter.qml
new file mode 100644
index 0000000..694badb
--- /dev/null
+++ b/com.pelagicore.samegame/content/MenuEmitter.qml
@@ -0,0 +1,53 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+
+Emitter {
+ anchors.fill: parent
+ velocity: AngleDirection{angleVariation: 360; magnitude: 140; magnitudeVariation: 40}
+ enabled: false;
+ lifeSpan: 500;
+ emitRate: 1
+ size: 28
+ endSize: 14
+ group: "yellow"
+}
diff --git a/com.pelagicore.samegame/content/PaintEmitter.qml b/com.pelagicore.samegame/content/PaintEmitter.qml
new file mode 100644
index 0000000..1c2c841
--- /dev/null
+++ b/com.pelagicore.samegame/content/PaintEmitter.qml
@@ -0,0 +1,67 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+import "."
+
+Emitter {
+ property Item block: parent
+ anchors.fill: parent
+ shape: EllipseShape { fill: true }
+ group: {
+ if (block.type == 0){
+ "redspots";
+ } else if (block.type == 1) {
+ "bluespots";
+ } else if (block.type == 2) {
+ "greenspots";
+ } else {
+ "yellowspots";
+ }
+ }
+ size: Settings.blockSize * 2
+ endSize: Settings.blockSize/2
+ lifeSpan: 30000
+ enabled: false
+ emitRate: 60
+ maximumEmitted: 60
+ velocity: PointDirection{ y: 4; yVariation: 4 }
+}
diff --git a/com.pelagicore.samegame/content/PrimaryPack.qml b/com.pelagicore.samegame/content/PrimaryPack.qml
new file mode 100644
index 0000000..ecb30eb
--- /dev/null
+++ b/com.pelagicore.samegame/content/PrimaryPack.qml
@@ -0,0 +1,122 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+
+Item {
+ id: container
+ property ParticleSystem particleSystem
+ property GameArea gameArea
+ onGameAreaChanged: bgstacker.parent = gameArea;//Move to direct child of game canvas
+ Item {
+ id: bgstacker
+ z: 0
+ ImageParticle {
+ groups: ["yellowspots"]
+ color: Qt.darker("yellow");//Actually want desaturated...
+ system: particleSystem
+ source: "gfx/particle-paint.png"
+ colorVariation: 0.2
+ alpha: 0.2
+ entryEffect: ImageParticle.None
+ }
+ ImageParticle {
+ groups: ["redspots"]
+ system: particleSystem
+ color: Qt.darker("red");//Actually want desaturated...
+ source: "gfx/particle-paint.png"
+ colorVariation: 0.2
+ alpha: 0.2
+ entryEffect: ImageParticle.None
+ }
+ ImageParticle {
+ groups: ["greenspots"]
+ system: particleSystem
+ color: Qt.darker("green");//Actually want desaturated...
+ source: "gfx/particle-paint.png"
+ colorVariation: 0.2
+ alpha: 0.2
+ entryEffect: ImageParticle.None
+ }
+ ImageParticle {
+ groups: ["bluespots"]
+ system: particleSystem
+ color: Qt.darker("blue");//Actually want desaturated...
+ source: "gfx/particle-paint.png"
+ colorVariation: 0.2
+ alpha: 0.2
+ entryEffect: ImageParticle.None
+ }
+ }
+ ImageParticle {
+ groups: ["yellow"]
+ system: particleSystem
+ color: Qt.darker("yellow");//Actually want desaturated...
+ source: "gfx/particle-brick.png"
+ colorVariation: 0.4
+ alpha: 0.1
+ }
+ ImageParticle {
+ groups: ["red"]
+ system: particleSystem
+ color: Qt.darker("red");//Actually want desaturated...
+ source: "gfx/particle-brick.png"
+ colorVariation: 0.4
+ alpha: 0.1
+ }
+ ImageParticle {
+ groups: ["green"]
+ system: particleSystem
+ color: Qt.darker("green");//Actually want desaturated...
+ source: "gfx/particle-brick.png"
+ colorVariation: 0.4
+ alpha: 0.1
+ }
+ ImageParticle {
+ groups: ["blue"]
+ system: particleSystem
+ color: Qt.darker("blue");//Actually want desaturated...
+ source: "gfx/particle-brick.png"
+ colorVariation: 0.4
+ alpha: 0.1
+ }
+}
diff --git a/com.pelagicore.samegame/content/PuzzleBlock.qml b/com.pelagicore.samegame/content/PuzzleBlock.qml
new file mode 100644
index 0000000..e91bf48
--- /dev/null
+++ b/com.pelagicore.samegame/content/PuzzleBlock.qml
@@ -0,0 +1,111 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+
+Item {
+ id: block
+ property bool dying: false
+ property bool spawned: false
+ property int type: 0
+ property ParticleSystem particleSystem
+
+ Behavior on x {
+ enabled: spawned;
+ NumberAnimation{ easing.type: Easing.OutBounce }
+ }
+ Behavior on y {
+ NumberAnimation{ easing.type: Easing.InQuad }
+ }
+
+ Image {
+ id: img
+ source: {
+ if (type == 0){
+ "gfx/red-puzzle.png";
+ } else if (type == 1) {
+ "gfx/blue-puzzle.png";
+ } else if (type == 2) {
+ "gfx/green-puzzle.png";
+ } else {
+ "gfx/yellow-puzzle.png";
+ }
+ }
+ opacity: 0
+ Behavior on opacity { NumberAnimation { duration: 200 } }
+ anchors.centerIn: parent
+ anchors.verticalCenterOffset: -4
+ anchors.horizontalCenterOffset: 4
+ }
+
+ //Foreground particles
+ BlockEmitter {
+ id: particles
+ system: particleSystem
+ group: {
+ if (type == 0){
+ "red";
+ } else if (type == 1) {
+ "blue";
+ } else if (type == 2) {
+ "green";
+ } else {
+ "yellow";
+ }
+ }
+ anchors.fill: parent
+ }
+
+ states: [
+ State {
+ name: "AliveState"; when: spawned == true && dying == false
+ PropertyChanges { target: img; opacity: 1 }
+ },
+
+ State {
+ name: "DeathState"; when: dying == true
+ PropertyChanges { target: img; scale: 2 }
+ StateChangeScript { script: particles.pulse(200); }
+ PropertyChanges { target: img; opacity: 0 }
+ StateChangeScript { script: block.destroy(1000); }
+ }
+ ]
+}
diff --git a/com.pelagicore.samegame/content/SamegameText.qml b/com.pelagicore.samegame/content/SamegameText.qml
new file mode 100644
index 0000000..1ff447e
--- /dev/null
+++ b/com.pelagicore.samegame/content/SamegameText.qml
@@ -0,0 +1,49 @@
+/***************************************************************************
+**
+** Copyright (C) 2012 Research In Motion
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import "."
+
+Text {
+ font.pixelSize: Settings.fontPixelSize;
+ color: "white";
+ textFormat: Text.StyledText;
+ Behavior on opacity { NumberAnimation {} }
+}
diff --git a/com.pelagicore.samegame/content/Settings.qml b/com.pelagicore.samegame/content/Settings.qml
new file mode 100644
index 0000000..b013b50
--- /dev/null
+++ b/com.pelagicore.samegame/content/Settings.qml
@@ -0,0 +1,63 @@
+/****************************************************************************
+**
+** Copyright (C) 2013 BlackBerry Limited. All rights reserved.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+pragma Singleton
+import QtQml 2.0
+
+import shared.Style 1.0
+import shared.Sizes 1.0
+
+QtObject {
+ property int screenHeight: 480
+ property int screenWidth: 320
+
+ property int menuDelay: 500
+
+ property int headerHeight: Sizes.dp(20)
+ property int footerHeight: Sizes.dp(80)
+
+ property int fontPixelSize: Sizes.dp(16)
+
+ property int blockSize: Sizes.dp(71)
+
+ property int toolButtonHeight: Sizes.dp(60)
+
+ property int menuButtonSpacing: Sizes.dp(36)
+}
diff --git a/com.pelagicore.samegame/content/SimpleBlock.qml b/com.pelagicore.samegame/content/SimpleBlock.qml
new file mode 100644
index 0000000..1f15ce5
--- /dev/null
+++ b/com.pelagicore.samegame/content/SimpleBlock.qml
@@ -0,0 +1,108 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+
+Item {
+ id: block
+ property bool dying: false
+ property bool spawned: false
+ property int type: 0
+ property ParticleSystem particleSystem
+
+ Behavior on x {
+ enabled: spawned;
+ SpringAnimation{ spring: 2; damping: 0.2 }
+ }
+ Behavior on y {
+ SpringAnimation{ spring: 2; damping: 0.2 }
+ }
+
+ Image {
+ id: img
+ source: {
+ if (type == 0){
+ "gfx/red.png";
+ } else if (type == 1) {
+ "gfx/blue.png";
+ } else if (type == 2) {
+ "gfx/green.png";
+ } else {
+ "gfx/yellow.png";
+ }
+ }
+ opacity: 0
+ Behavior on opacity { NumberAnimation { duration: 200 } }
+ anchors.fill: parent
+ }
+
+ //Foreground particles
+ BlockEmitter {
+ id: particles
+ system: particleSystem
+ group: {
+ if (type == 0){
+ "red";
+ } else if (type == 1) {
+ "blue";
+ } else if (type == 2) {
+ "green";
+ } else {
+ "yellow";
+ }
+ }
+ anchors.fill: parent
+ }
+
+ states: [
+ State {
+ name: "AliveState"; when: spawned == true && dying == false
+ PropertyChanges { target: img; opacity: 1 }
+ },
+
+ State {
+ name: "DeathState"; when: dying == true
+ StateChangeScript { script: {particleSystem.paused = false; particles.pulse(100); } }
+ PropertyChanges { target: img; opacity: 0 }
+ StateChangeScript { script: block.destroy(1000); }
+ }
+ ]
+}
diff --git a/com.pelagicore.samegame/content/SmokeText.qml b/com.pelagicore.samegame/content/SmokeText.qml
new file mode 100644
index 0000000..85ebb14
--- /dev/null
+++ b/com.pelagicore.samegame/content/SmokeText.qml
@@ -0,0 +1,83 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+import QtQuick.Particles 2.0
+
+Item {
+ z: 10
+ property alias source: img.source
+ property alias system: emitter.system
+ property int playerNum: 1
+ function play() {
+ anim.running = true;
+ }
+ anchors.centerIn: parent
+ Image {
+ opacity: 0
+ id: img
+ anchors.centerIn: parent
+ rotation: playerNum == 1 ? -8 : -5
+ Emitter {
+ id: emitter
+ group: "smoke"
+ anchors.fill: parent
+ shape: MaskShape { source: img.source }
+ enabled: false
+ emitRate: 1000
+ lifeSpan: 600
+ size: 64
+ endSize: 32
+ velocity: AngleDirection { angleVariation: 360; magnitudeVariation: 160 }
+ }
+ }
+ SequentialAnimation {
+ id: anim
+ running: false
+ PauseAnimation { duration: 500}
+ ParallelAnimation {
+ NumberAnimation { target: img; property: "opacity"; from: 0.1; to: 1.0 }
+ NumberAnimation { target: img; property: "scale"; from: 0.1; to: 1.0 }
+ }
+ PauseAnimation { duration: 250}
+ ScriptAction { script: emitter.pulse(100); }
+ NumberAnimation { target: img; property: "opacity"; from: 1.0; to: 0.0 }
+ }
+}
diff --git a/com.pelagicore.samegame/content/gfx/background-puzzle.png b/com.pelagicore.samegame/content/gfx/background-puzzle.png
new file mode 100644
index 0000000..c2eca5f
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/background-puzzle.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/background.png b/com.pelagicore.samegame/content/gfx/background.png
new file mode 100644
index 0000000..60f57b6
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/background.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/bar.png b/com.pelagicore.samegame/content/gfx/bar.png
new file mode 100644
index 0000000..4953cd6
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/bar.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/blue-puzzle.png b/com.pelagicore.samegame/content/gfx/blue-puzzle.png
new file mode 100644
index 0000000..e550d59
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/blue-puzzle.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/blue.png b/com.pelagicore.samegame/content/gfx/blue.png
new file mode 100644
index 0000000..b8161c0
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/blue.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/bubble-highscore.png b/com.pelagicore.samegame/content/gfx/bubble-highscore.png
new file mode 100644
index 0000000..c4e38df
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/bubble-highscore.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/bubble-puzzle.png b/com.pelagicore.samegame/content/gfx/bubble-puzzle.png
new file mode 100644
index 0000000..278556b
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/bubble-puzzle.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/but-game-1.png b/com.pelagicore.samegame/content/gfx/but-game-1.png
new file mode 100644
index 0000000..3343b7f
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/but-game-1.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/but-game-2.png b/com.pelagicore.samegame/content/gfx/but-game-2.png
new file mode 100644
index 0000000..afba106
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/but-game-2.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/but-game-3.png b/com.pelagicore.samegame/content/gfx/but-game-3.png
new file mode 100644
index 0000000..adea77a
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/but-game-3.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/but-game-4.png b/com.pelagicore.samegame/content/gfx/but-game-4.png
new file mode 100644
index 0000000..18c922b
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/but-game-4.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/but-game-new.png b/com.pelagicore.samegame/content/gfx/but-game-new.png
new file mode 100644
index 0000000..257e182
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/but-game-new.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/but-menu.png b/com.pelagicore.samegame/content/gfx/but-menu.png
new file mode 100644
index 0000000..8440e87
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/but-menu.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/but-puzzle-next.png b/com.pelagicore.samegame/content/gfx/but-puzzle-next.png
new file mode 100644
index 0000000..7e3ed41
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/but-puzzle-next.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/but-quit.png b/com.pelagicore.samegame/content/gfx/but-quit.png
new file mode 100644
index 0000000..95c77ce
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/but-quit.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/green-puzzle.png b/com.pelagicore.samegame/content/gfx/green-puzzle.png
new file mode 100644
index 0000000..581f76f
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/green-puzzle.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/green.png b/com.pelagicore.samegame/content/gfx/green.png
new file mode 100644
index 0000000..da4cca5
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/green.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/icon-fail.png b/com.pelagicore.samegame/content/gfx/icon-fail.png
new file mode 100644
index 0000000..4072611
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/icon-fail.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/icon-ok.png b/com.pelagicore.samegame/content/gfx/icon-ok.png
new file mode 100644
index 0000000..15a8442
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/icon-ok.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/icon-time.png b/com.pelagicore.samegame/content/gfx/icon-time.png
new file mode 100644
index 0000000..9490e49
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/icon-time.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/logo-a.png b/com.pelagicore.samegame/content/gfx/logo-a.png
new file mode 100644
index 0000000..20c20ba
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/logo-a.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/logo-e.png b/com.pelagicore.samegame/content/gfx/logo-e.png
new file mode 100644
index 0000000..dd663f1
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/logo-e.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/logo-g.png b/com.pelagicore.samegame/content/gfx/logo-g.png
new file mode 100644
index 0000000..a319bf9
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/logo-g.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/logo-m.png b/com.pelagicore.samegame/content/gfx/logo-m.png
new file mode 100644
index 0000000..6a029b3
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/logo-m.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/logo-s.png b/com.pelagicore.samegame/content/gfx/logo-s.png
new file mode 100644
index 0000000..963b175
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/logo-s.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/logo.png b/com.pelagicore.samegame/content/gfx/logo.png
new file mode 100644
index 0000000..e900edd
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/logo.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/particle-brick.png b/com.pelagicore.samegame/content/gfx/particle-brick.png
new file mode 100644
index 0000000..5c83896
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/particle-brick.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/particle-paint.png b/com.pelagicore.samegame/content/gfx/particle-paint.png
new file mode 100644
index 0000000..9bd0a2a
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/particle-paint.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/particle-smoke.png b/com.pelagicore.samegame/content/gfx/particle-smoke.png
new file mode 100644
index 0000000..b27f954
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/particle-smoke.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/red-puzzle.png b/com.pelagicore.samegame/content/gfx/red-puzzle.png
new file mode 100644
index 0000000..9ceb17e
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/red-puzzle.png
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diff --git a/com.pelagicore.samegame/content/gfx/red.png b/com.pelagicore.samegame/content/gfx/red.png
new file mode 100644
index 0000000..681810f
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/red.png
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diff --git a/com.pelagicore.samegame/content/gfx/text-highscore-new.png b/com.pelagicore.samegame/content/gfx/text-highscore-new.png
new file mode 100644
index 0000000..50f7fcd
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/text-highscore-new.png
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diff --git a/com.pelagicore.samegame/content/gfx/text-highscore.png b/com.pelagicore.samegame/content/gfx/text-highscore.png
new file mode 100644
index 0000000..7198c27
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/text-highscore.png
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diff --git a/com.pelagicore.samegame/content/gfx/text-no-winner.png b/com.pelagicore.samegame/content/gfx/text-no-winner.png
new file mode 100644
index 0000000..b4a6685
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/text-no-winner.png
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diff --git a/com.pelagicore.samegame/content/gfx/text-p1-go.png b/com.pelagicore.samegame/content/gfx/text-p1-go.png
new file mode 100644
index 0000000..c7bd2a5
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/text-p1-go.png
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diff --git a/com.pelagicore.samegame/content/gfx/text-p1-won.png b/com.pelagicore.samegame/content/gfx/text-p1-won.png
new file mode 100644
index 0000000..41c2eb7
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/text-p1-won.png
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diff --git a/com.pelagicore.samegame/content/gfx/text-p1.png b/com.pelagicore.samegame/content/gfx/text-p1.png
new file mode 100644
index 0000000..b59c87b
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/text-p1.png
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diff --git a/com.pelagicore.samegame/content/gfx/text-p2-go.png b/com.pelagicore.samegame/content/gfx/text-p2-go.png
new file mode 100644
index 0000000..f03cd93
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/text-p2-go.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/text-p2-won.png b/com.pelagicore.samegame/content/gfx/text-p2-won.png
new file mode 100644
index 0000000..116b7f2
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/text-p2-won.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/text-p2.png b/com.pelagicore.samegame/content/gfx/text-p2.png
new file mode 100644
index 0000000..d4f2bc7
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/text-p2.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/yellow-puzzle.png b/com.pelagicore.samegame/content/gfx/yellow-puzzle.png
new file mode 100644
index 0000000..66044c8
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/yellow-puzzle.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/gfx/yellow.png b/com.pelagicore.samegame/content/gfx/yellow.png
new file mode 100644
index 0000000..6bc5d38
--- /dev/null
+++ b/com.pelagicore.samegame/content/gfx/yellow.png
Binary files differ
diff --git a/com.pelagicore.samegame/content/levels/TemplateBase.qml b/com.pelagicore.samegame/content/levels/TemplateBase.qml
new file mode 100644
index 0000000..df47b90
--- /dev/null
+++ b/com.pelagicore.samegame/content/levels/TemplateBase.qml
@@ -0,0 +1,71 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+Rectangle{
+ id: control
+ property int scoreTarget: -1
+ property int timeTarget: -1
+ property int moveTarget: -1
+ property bool mustClear: true
+ property string goalText: "Clear the level..."
+
+ property var startingGrid //If this isn't an array of ints, we will refuse to load the level.
+ /* Ints are 0-4. If not enough ints are there it will be prepadded with 0s to fill the grid
+ (which ruins everything if you have the wrong number of rows).
+ 0 - No block
+ 1 - Red
+ 2 - Blue
+ 3 - Green
+ 4 - Yellow
+ Ideas for future colors, but not supported in this version:
+ 5 - Purple
+ 6 - Cyan
+ 7 - Gray
+ 8 - Black
+ 9 - White
+ */
+
+ width: 320
+ height: 416
+ color: "white"
+ //TODO: Theme support for both setting themes per level, and seeing it in the control!
+}
diff --git a/com.pelagicore.samegame/content/levels/TemplateBase.qmlc b/com.pelagicore.samegame/content/levels/TemplateBase.qmlc
new file mode 100644
index 0000000..fbb2d44
--- /dev/null
+++ b/com.pelagicore.samegame/content/levels/TemplateBase.qmlc
Binary files differ
diff --git a/com.pelagicore.samegame/content/levels/level0.qml b/com.pelagicore.samegame/content/levels/level0.qml
new file mode 100644
index 0000000..a3cc06d
--- /dev/null
+++ b/com.pelagicore.samegame/content/levels/level0.qml
@@ -0,0 +1,59 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+TemplateBase{
+ moveTarget: 3
+ goalText: "1 of 10<br><br>Clear in three moves..."
+ startingGrid: [ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
+ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
+ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
+ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
+ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
+ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
+ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ,
+ 0 , 0 , 0 , 0 , 0 , 1 , 1 , 2 , 1 , 1 ,
+ 0 , 0 , 0 , 1 , 1 , 3 , 3 , 3 , 3 , 3 ,
+ 0 , 1 , 1 , 3 , 3 , 3 , 1 , 3 , 1 , 1 ,
+ 1 , 2 , 3 , 3 , 1 , 1 , 3 , 3 , 3 , 3 ,
+ 1 , 3 , 3 , 2 , 3 , 3 , 3 , 3 , 1 , 1 ,
+ 1 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 , 2 ]
+}
diff --git a/com.pelagicore.samegame/content/levels/level1.qml b/com.pelagicore.samegame/content/levels/level1.qml
new file mode 100644
index 0000000..b9457ae
--- /dev/null
+++ b/com.pelagicore.samegame/content/levels/level1.qml
@@ -0,0 +1,59 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+TemplateBase{
+ timeTarget: 10
+ goalText: "2 of 10<br><br>Clear in 10 seconds..."
+ startingGrid: [ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
+ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
+ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
+ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
+ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
+ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
+ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
+ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
+ 1 , 3 , 3 , 3 , 1 , 1 , 1 , 1 , 2 , 2 ,
+ 1 , 2 , 3 , 3 , 3 , 1 , 1 , 1 , 1 , 2 ,
+ 2 , 2 , 1 , 3 , 3 , 3 , 1 , 1 , 1 , 2 ,
+ 2 , 1 , 1 , 1 , 3 , 3 , 3 , 1 , 2 , 2 ,
+ 1 , 1 , 1 , 1 , 1 , 3 , 3 , 3 , 2 , 1 ]
+}
diff --git a/com.pelagicore.samegame/content/levels/level2.qml b/com.pelagicore.samegame/content/levels/level2.qml
new file mode 100644
index 0000000..d7863ad
--- /dev/null
+++ b/com.pelagicore.samegame/content/levels/level2.qml
@@ -0,0 +1,61 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+TemplateBase{
+ scoreTarget: 1200
+ timeTarget: 60
+ goalText: "3 of 10<br><br>Score over 1200 points in one minute..."
+ mustClear: false
+ startingGrid: [ 3 , 1 , 2 , 1 , 1 , 2 , 1 , 1 , 3 , 3 ,
+ 1 , 3 , 3 , 2 , 3 , 3 , 1 , 1 , 3 , 1 ,
+ 3 , 1 , 3 , 3 , 2 , 3 , 3 , 3 , 1 , 2 ,
+ 3 , 2 , 2 , 1 , 3 , 3 , 2 , 1 , 1 , 2 ,
+ 3 , 1 , 2 , 2 , 2 , 2 , 2 , 1 , 3 , 1 ,
+ 2 , 3 , 1 , 2 , 2 , 3 , 3 , 1 , 3 , 2 ,
+ 3 , 2 , 1 , 1 , 3 , 3 , 3 , 2 , 2 , 1 ,
+ 1 , 2 , 2 , 3 , 2 , 3 , 3 , 3 , 1 , 1 ,
+ 1 , 3 , 3 , 3 , 1 , 2 , 2 , 3 , 3 , 1 ,
+ 3 , 3 , 2 , 1 , 2 , 2 , 1 , 1 , 1 , 3 ,
+ 2 , 1 , 3 , 2 , 3 , 2 , 3 , 2 , 2 , 1 ,
+ 1 , 3 , 1 , 2 , 1 , 2 , 3 , 1 , 2 , 2 ,
+ 1 , 2 , 2 , 2 , 1 , 1 , 2 , 3 , 1 , 2 ]
+}
diff --git a/com.pelagicore.samegame/content/levels/level3.qml b/com.pelagicore.samegame/content/levels/level3.qml
new file mode 100644
index 0000000..e9b9b15
--- /dev/null
+++ b/com.pelagicore.samegame/content/levels/level3.qml
@@ -0,0 +1,60 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+TemplateBase{
+ scoreTarget: 3000
+ timeTarget: 60
+ goalText: "4 of 10<br>Clear the board with over 3000 points in under a minute..."
+ startingGrid: [ 3 , 3 , 1 , 1 , 1 , 2 , 2 , 4 , 3 , 3 ,
+ 4 , 3 , 1 , 4 , 2 , 2 , 2 , 4 , 3 , 4 ,
+ 4 , 3 , 3 , 4 , 1 , 1 , 3 , 3 , 4 , 4 ,
+ 3 , 3 , 3 , 3 , 3 , 1 , 3 , 2 , 2 , 4 ,
+ 4 , 4 , 3 , 4 , 3 , 1 , 4 , 4 , 4 , 4 ,
+ 4 , 4 , 3 , 4 , 1 , 1 , 4 , 4 , 3 , 3 ,
+ 4 , 2 , 2 , 2 , 2 , 2 , 4 , 4 , 4 , 1 ,
+ 4 , 4 , 2 , 4 , 2 , 2 , 1 , 1 , 1 , 1 ,
+ 4 , 4 , 2 , 4 , 2 , 2 , 1 , 4 , 4 , 1 ,
+ 4 , 1 , 1 , 4 , 3 , 3 , 4 , 2 , 4 , 1 ,
+ 4 , 1 , 1 , 2 , 3 , 3 , 4 , 2 , 2 , 1 ,
+ 1 , 1 , 2 , 2 , 2 , 3 , 3 , 3 , 2 , 1 ,
+ 4 , 1 , 1 , 2 , 2 , 3 , 4 , 3 , 4 , 4 ]
+}
diff --git a/com.pelagicore.samegame/content/levels/level4.qml b/com.pelagicore.samegame/content/levels/level4.qml
new file mode 100644
index 0000000..00e1d37
--- /dev/null
+++ b/com.pelagicore.samegame/content/levels/level4.qml
@@ -0,0 +1,58 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+TemplateBase{
+ goalText: "5 of 10<br><br>Clear the level..."
+ startingGrid: [ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
+ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
+ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
+ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
+ 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 ,
+ 1 , 3 , 2 , 1 , 1 , 1 , 1 , 3 , 2 , 3 ,
+ 1 , 2 , 3 , 1 , 3 , 2 , 2 , 1 , 1 , 2 ,
+ 3 , 2 , 2 , 2 , 1 , 1 , 1 , 1 , 3 , 3 ,
+ 2 , 1 , 1 , 3 , 2 , 1 , 1 , 2 , 1 , 3 ,
+ 1 , 3 , 3 , 1 , 2 , 1 , 2 , 1 , 3 , 3 ,
+ 1 , 3 , 2 , 2 , 2 , 1 , 1 , 3 , 2 , 3 ,
+ 1 , 1 , 3 , 2 , 3 , 3 , 2 , 1 , 1 , 1 ,
+ 1 , 2 , 2 , 3 , 2 , 2 , 1 , 3 , 1 , 3 ]
+}
diff --git a/com.pelagicore.samegame/content/levels/level5.qml b/com.pelagicore.samegame/content/levels/level5.qml
new file mode 100644
index 0000000..0be3c9d
--- /dev/null
+++ b/com.pelagicore.samegame/content/levels/level5.qml
@@ -0,0 +1,59 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+TemplateBase{
+ moveTarget: 4
+ goalText: "6 of 10<br><br>Clear in four or less moves..."
+ startingGrid: [ 4 , 4 , 4 , 4 , 4 , 4 , 4 , 4 , 4 , 4 ,
+ 4 , 2 , 2 , 2 , 4 , 3 , 3 , 3 , 4 , 4 ,
+ 4 , 2 , 4 , 4 , 4 , 3 , 2 , 3 , 4 , 4 ,
+ 4 , 2 , 2 , 2 , 4 , 3 , 3 , 3 , 4 , 4 ,
+ 4 , 4 , 4 , 2 , 4 , 3 , 4 , 3 , 4 , 4 ,
+ 4 , 2 , 2 , 2 , 4 , 3 , 4 , 3 , 4 , 4 ,
+ 4 , 4 , 4 , 4 , 4 , 4 , 4 , 4 , 4 , 4 ,
+ 4 , 3 , 4 , 3 , 4 , 2 , 2 , 2 , 4 , 3 ,
+ 4 , 3 , 3 , 3 , 4 , 2 , 4 , 4 , 4 , 3 ,
+ 4 , 3 , 3 , 3 , 4 , 2 , 2 , 2 , 4 , 3 ,
+ 4 , 3 , 4 , 3 , 4 , 2 , 4 , 4 , 4 , 4 ,
+ 4 , 3 , 4 , 3 , 4 , 2 , 2 , 2 , 4 , 3 ,
+ 4 , 4 , 4 , 4 , 4 , 4 , 4 , 4 , 4 , 4 ]
+}
diff --git a/com.pelagicore.samegame/content/levels/level6.qml b/com.pelagicore.samegame/content/levels/level6.qml
new file mode 100644
index 0000000..e496467
--- /dev/null
+++ b/com.pelagicore.samegame/content/levels/level6.qml
@@ -0,0 +1,60 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+TemplateBase{
+ moveTarget: 20
+ timeTarget: 40
+ goalText: "7 of 10<br><br>Clear with 20 moves in 40 seconds (or better)."
+ startingGrid: [ 1 , 3 , 1 , 1 , 1 , 1 , 2 , 1 , 2 , 2 ,
+ 2 , 1 , 2 , 3 , 3 , 1 , 3 , 1 , 1 , 3 ,
+ 3 , 1 , 1 , 1 , 2 , 2 , 3 , 2 , 3 , 1 ,
+ 1 , 3 , 1 , 1 , 3 , 1 , 1 , 1 , 2 , 3 ,
+ 2 , 1 , 1 , 1 , 3 , 2 , 3 , 3 , 2 , 3 ,
+ 3 , 3 , 3 , 3 , 2 , 2 , 3 , 1 , 3 , 2 ,
+ 2 , 2 , 3 , 2 , 2 , 3 , 2 , 2 , 2 , 2 ,
+ 1 , 2 , 1 , 2 , 1 , 3 , 2 , 3 , 2 , 3 ,
+ 1 , 1 , 2 , 3 , 3 , 3 , 3 , 1 , 1 , 2 ,
+ 3 , 3 , 2 , 2 , 2 , 2 , 3 , 1 , 3 , 1 ,
+ 1 , 2 , 3 , 3 , 3 , 1 , 3 , 2 , 1 , 2 ,
+ 1 , 2 , 1 , 1 , 2 , 3 , 1 , 2 , 1 , 3 ,
+ 3 , 1 , 2 , 2 , 1 , 3 , 3 , 1 , 3 , 2 ]
+}
diff --git a/com.pelagicore.samegame/content/levels/level7.qml b/com.pelagicore.samegame/content/levels/level7.qml
new file mode 100644
index 0000000..bf19057
--- /dev/null
+++ b/com.pelagicore.samegame/content/levels/level7.qml
@@ -0,0 +1,58 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+TemplateBase{
+ goalText: "8 of 10<br><br>Clear the grid."
+ startingGrid: [ 2 , 4 , 3 , 2 , 3 , 2 , 3 , 3 , 4 , 3 ,
+ 2 , 2 , 3 , 3 , 1 , 4 , 3 , 3 , 3 , 2 ,
+ 1 , 4 , 2 , 3 , 4 , 3 , 3 , 1 , 1 , 1 ,
+ 2 , 1 , 2 , 4 , 4 , 2 , 2 , 3 , 2 , 1 ,
+ 3 , 4 , 4 , 1 , 3 , 2 , 4 , 2 , 1 , 1 ,
+ 2 , 2 , 3 , 1 , 2 , 4 , 1 , 2 , 1 , 2 ,
+ 1 , 2 , 3 , 2 , 4 , 4 , 3 , 1 , 1 , 2 ,
+ 4 , 4 , 2 , 1 , 2 , 4 , 2 , 2 , 4 , 3 ,
+ 4 , 2 , 4 , 1 , 3 , 4 , 1 , 4 , 2 , 4 ,
+ 4 , 3 , 4 , 1 , 4 , 3 , 1 , 3 , 1 , 1 ,
+ 3 , 3 , 2 , 3 , 2 , 4 , 1 , 2 , 4 , 4 ,
+ 3 , 4 , 2 , 2 , 4 , 3 , 4 , 1 , 3 , 2 ,
+ 4 , 3 , 3 , 4 , 2 , 4 , 1 , 2 , 3 , 2 ]
+}
diff --git a/com.pelagicore.samegame/content/levels/level8.qml b/com.pelagicore.samegame/content/levels/level8.qml
new file mode 100644
index 0000000..45163e0
--- /dev/null
+++ b/com.pelagicore.samegame/content/levels/level8.qml
@@ -0,0 +1,59 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+TemplateBase{
+ scoreTarget: 1000
+ goalText: "9 of 10<br><br>Score over 1000 points"
+ startingGrid: [ 1 , 4 , 4 , 3 , 2 , 1 , 4 , 2 , 4 , 2 ,
+ 2 , 3 , 4 , 4 , 1 , 1 , 1 , 4 , 4 , 4 ,
+ 1 , 3 , 1 , 2 , 2 , 1 , 2 , 1 , 4 , 2 ,
+ 4 , 3 , 4 , 2 , 1 , 4 , 1 , 2 , 2 , 3 ,
+ 3 , 4 , 2 , 4 , 4 , 3 , 2 , 2 , 2 , 1 ,
+ 4 , 4 , 3 , 2 , 4 , 4 , 2 , 1 , 1 , 1 ,
+ 1 , 2 , 1 , 3 , 4 , 1 , 1 , 3 , 2 , 3 ,
+ 3 , 4 , 2 , 2 , 1 , 3 , 2 , 2 , 4 , 2 ,
+ 2 , 4 , 1 , 2 , 2 , 4 , 3 , 3 , 3 , 1 ,
+ 1 , 2 , 2 , 4 , 1 , 2 , 2 , 3 , 3 , 3 ,
+ 4 , 4 , 1 , 4 , 3 , 1 , 3 , 3 , 3 , 4 ,
+ 1 , 2 , 4 , 1 , 2 , 1 , 1 , 4 , 2 , 1 ,
+ 1 , 2 , 3 , 4 , 2 , 4 , 4 , 2 , 1 , 3 ]
+}
diff --git a/com.pelagicore.samegame/content/levels/level9.qml b/com.pelagicore.samegame/content/levels/level9.qml
new file mode 100644
index 0000000..2498ca9
--- /dev/null
+++ b/com.pelagicore.samegame/content/levels/level9.qml
@@ -0,0 +1,62 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import QtQuick 2.0
+
+TemplateBase{
+ scoreTarget: 2000
+ timeTarget: 60
+ moveTarget: 20
+ mustClear: false
+ goalText: "10 of 10<br><br>Score 2000 in one minute with less than 20 moves!"
+ startingGrid: [ 3 , 2 , 3 , 1 , 3 , 3 , 4 , 1 , 3 , 3 ,
+ 2 , 3 , 2 , 1 , 1 , 2 , 2 , 2 , 4 , 1 ,
+ 2 , 4 , 4 , 4 , 3 , 1 , 4 , 4 , 4 , 1 ,
+ 3 , 1 , 3 , 4 , 4 , 2 , 2 , 2 , 2 , 3 ,
+ 2 , 1 , 4 , 4 , 3 , 3 , 1 , 1 , 3 , 2 ,
+ 3 , 2 , 1 , 4 , 3 , 4 , 1 , 3 , 4 , 2 ,
+ 3 , 3 , 1 , 4 , 4 , 4 , 2 , 1 , 2 , 3 ,
+ 2 , 3 , 4 , 3 , 4 , 1 , 1 , 3 , 2 , 4 ,
+ 4 , 4 , 1 , 2 , 4 , 3 , 2 , 2 , 2 , 4 ,
+ 1 , 4 , 2 , 2 , 1 , 1 , 2 , 1 , 1 , 4 ,
+ 1 , 4 , 3 , 3 , 3 , 1 , 3 , 4 , 4 , 2 ,
+ 3 , 4 , 1 , 1 , 2 , 2 , 2 , 3 , 2 , 1 ,
+ 3 , 3 , 4 , 3 , 1 , 1 , 1 , 4 , 4 , 3 ]
+}
diff --git a/com.pelagicore.samegame/content/qmldir b/com.pelagicore.samegame/content/qmldir
new file mode 100644
index 0000000..3b552ec
--- /dev/null
+++ b/com.pelagicore.samegame/content/qmldir
@@ -0,0 +1,13 @@
+singleton Settings 1.0 Settings.qml
+Block 1.0 Block.qml
+BlockEmitter 1.0 BlockEmitter.qml
+Button 1.0 Button.qml
+GameArea 1.0 GameArea.qml
+LogoAnimation 1.0 LogoAnimation.qml
+MenuEmitter 1.0 MenuEmitter.qml
+PaintEmitter 1.0 PaintEmitter.qml
+PrimaryPack 1.0 PrimaryPack.qml
+PuzzleBlock 1.0 PuzzleBlock.qml
+SamegameText 1.0 SamegameText.qml
+SimpleBlock 1.0 SimpleBlock.qml
+SmokeText 1.0 SmokeText.qml
diff --git a/com.pelagicore.samegame/content/samegame.js b/com.pelagicore.samegame/content/samegame.js
new file mode 100644
index 0000000..710ad3e
--- /dev/null
+++ b/com.pelagicore.samegame/content/samegame.js
@@ -0,0 +1,582 @@
+/****************************************************************************
+**
+** Copyright (C) 2015 The Qt Company Ltd.
+** Contact: http://www.qt.io/licensing/
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of The Qt Company Ltd nor the names of its
+** contributors may be used to endorse or promote products derived
+** from this software without specific prior written permission.
+**
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/* This script file handles the game logic */
+.pragma library
+.import QtQuick.LocalStorage 2.0 as Sql
+
+var maxColumn = 10;
+var maxRow = 13;
+var types = 3;
+var maxIndex = maxColumn*maxRow;
+var board = new Array(maxIndex);
+var blockSrc = "Block.qml";
+var gameDuration;
+var component = Qt.createComponent(blockSrc);
+var gameCanvas;
+var betweenTurns = false;
+
+var puzzleLevel = null;
+var puzzlePath = "";
+
+var gameMode = "arcade"; //Set in new game, then tweaks behavior of other functions
+var gameOver = false;
+
+function changeBlock(src)
+{
+ blockSrc = src;
+ component = Qt.createComponent(blockSrc);
+}
+
+// Index function used instead of a 2D array
+function index(column, row)
+{
+ return column + row * maxColumn;
+}
+
+function timeStr(msecs)
+{
+ var secs = Math.floor(msecs/1000);
+ var m = Math.floor(secs/60);
+ var ret = "" + m + "m " + (secs%60) + "s";
+ return ret;
+}
+
+function cleanUp()
+{
+ if (gameCanvas == undefined)
+ return;
+ // Delete blocks from previous game
+ for (var i = 0; i < maxIndex; i++) {
+ if (board[i] != null)
+ board[i].destroy();
+ board[i] = null;
+ }
+ if (puzzleLevel != null){
+ puzzleLevel.destroy();
+ puzzleLevel = null;
+ }
+ gameCanvas.mode = ""
+}
+
+function startNewGame(gc, mode, map)
+{
+ gameCanvas = gc;
+ if (mode == undefined)
+ gameMode = "arcade";
+ else
+ gameMode = mode;
+ gameOver = false;
+
+ cleanUp();
+
+ gc.gameOver = false;
+ gc.mode = gameMode;
+ // Calculate board size
+ maxColumn = Math.floor(gameCanvas.width/gameCanvas.blockSize);
+ maxRow = Math.floor(gameCanvas.height/gameCanvas.blockSize);
+ maxIndex = maxRow * maxColumn;
+ if (gameMode == "arcade") //Needs to be after board sizing
+ getHighScore();
+
+
+ // Initialize Board
+ board = new Array(maxIndex);
+ gameCanvas.score = 0;
+ gameCanvas.score2 = 0;
+ gameCanvas.moves = 0;
+ gameCanvas.curTurn = 1;
+ if (gameMode == "puzzle")
+ loadMap(map);
+ else//Note that we load them in reverse order for correct visual stacking
+ for (var column = maxColumn - 1; column >= 0; column--)
+ for (var row = maxRow - 1; row >= 0; row--)
+ createBlock(column, row);
+ if (gameMode == "puzzle")
+ getLevelHistory();//Needs to be after map load
+ gameDuration = new Date();
+}
+
+var fillFound; // Set after a floodFill call to the number of blocks found
+var floodBoard; // Set to 1 if the floodFill reaches off that node
+
+// NOTE: Be careful with vars named x,y, as the calling object's x,y are still in scope
+function handleClick(x,y)
+{
+ if (betweenTurns || gameOver || gameCanvas == undefined)
+ return;
+ var column = Math.floor(x/gameCanvas.blockSize);
+ var row = Math.floor(y/gameCanvas.blockSize);
+ if (column >= maxColumn || column < 0 || row >= maxRow || row < 0)
+ return;
+ if (board[index(column, row)] == null)
+ return;
+ // If it's a valid block, remove it and all connected (does nothing if it's not connected)
+ floodFill(column,row, -1);
+ if (fillFound <= 0)
+ return;
+ if (gameMode == "multiplayer" && gameCanvas.curTurn == 2)
+ gameCanvas.score2 += (fillFound - 1) * (fillFound - 1);
+ else
+ gameCanvas.score += (fillFound - 1) * (fillFound - 1);
+ if (gameMode == "multiplayer" && gameCanvas.curTurn == 2)
+ shuffleUp();
+ else
+ shuffleDown();
+ gameCanvas.moves += 1;
+ if (gameMode == "endless")
+ refill();
+ else if (gameMode != "multiplayer")
+ victoryCheck();
+ if (gameMode == "multiplayer" && !gc.gameOver){
+ betweenTurns = true;
+ gameCanvas.swapPlayers();//signal, animate and call turnChange() when ready
+ }
+}
+
+function floodFill(column,row,type)
+{
+ if (board[index(column, row)] == null)
+ return;
+ var first = false;
+ if (type == -1) {
+ first = true;
+ type = board[index(column,row)].type;
+
+ // Flood fill initialization
+ fillFound = 0;
+ floodBoard = new Array(maxIndex);
+ }
+ if (column >= maxColumn || column < 0 || row >= maxRow || row < 0)
+ return;
+ if (floodBoard[index(column, row)] == 1 || (!first && type != board[index(column, row)].type))
+ return;
+ floodBoard[index(column, row)] = 1;
+ floodFill(column + 1, row, type);
+ floodFill(column - 1, row, type);
+ floodFill(column, row + 1, type);
+ floodFill(column, row - 1, type);
+ if (first == true && fillFound == 0)
+ return; // Can't remove single blocks
+ board[index(column, row)].dying = true;
+ board[index(column, row)] = null;
+ fillFound += 1;
+}
+
+function shuffleDown()
+{
+ // Fall down
+ for (var column = 0; column < maxColumn; column++) {
+ var fallDist = 0;
+ for (var row = maxRow - 1; row >= 0; row--) {
+ if (board[index(column,row)] == null) {
+ fallDist += 1;
+ } else {
+ if (fallDist > 0) {
+ var obj = board[index(column, row)];
+ obj.y = (row + fallDist) * gameCanvas.blockSize;
+ board[index(column, row + fallDist)] = obj;
+ board[index(column, row)] = null;
+ }
+ }
+ }
+ }
+ // Fall to the left
+ fallDist = 0;
+ for (column = 0; column < maxColumn; column++) {
+ if (board[index(column, maxRow - 1)] == null) {
+ fallDist += 1;
+ } else {
+ if (fallDist > 0) {
+ for (row = 0; row < maxRow; row++) {
+ obj = board[index(column, row)];
+ if (obj == null)
+ continue;
+ obj.x = (column - fallDist) * gameCanvas.blockSize;
+ board[index(column - fallDist,row)] = obj;
+ board[index(column, row)] = null;
+ }
+ }
+ }
+ }
+}
+
+
+function shuffleUp()
+{
+ // Fall up
+ for (var column = 0; column < maxColumn; column++) {
+ var fallDist = 0;
+ for (var row = 0; row < maxRow; row++) {
+ if (board[index(column,row)] == null) {
+ fallDist += 1;
+ } else {
+ if (fallDist > 0) {
+ var obj = board[index(column, row)];
+ obj.y = (row - fallDist) * gameCanvas.blockSize;
+ board[index(column, row - fallDist)] = obj;
+ board[index(column, row)] = null;
+ }
+ }
+ }
+ }
+ // Fall to the left (or should it be right, so as to be left for P2?)
+ fallDist = 0;
+ for (column = 0; column < maxColumn; column++) {
+ if (board[index(column, 0)] == null) {
+ fallDist += 1;
+ } else {
+ if (fallDist > 0) {
+ for (row = 0; row < maxRow; row++) {
+ obj = board[index(column, row)];
+ if (obj == null)
+ continue;
+ obj.x = (column - fallDist) * gameCanvas.blockSize;
+ board[index(column - fallDist,row)] = obj;
+ board[index(column, row)] = null;
+ }
+ }
+ }
+ }
+}
+
+function turnChange()//called by ui outside
+{
+ betweenTurns = false;
+ if (gameCanvas.curTurn == 1){
+ shuffleUp();
+ gameCanvas.curTurn = 2;
+ victoryCheck();
+ }else{
+ shuffleDown();
+ gameCanvas.curTurn = 1;
+ victoryCheck();
+ }
+}
+
+function refill()
+{
+ for (var column = 0; column < maxColumn; column++) {
+ for (var row = 0; row < maxRow; row++) {
+ if (board[index(column, row)] == null)
+ createBlock(column, row);
+ }
+ }
+}
+
+function victoryCheck()
+{
+ // Awards bonuses for no blocks left
+ var deservesBonus = true;
+ if (board[index(0,maxRow - 1)] != null || board[index(0,0)] != null)
+ deservesBonus = false;
+ // Checks for game over
+ if (deservesBonus){
+ if (gameCanvas.curTurn = 1)
+ gameCanvas.score += 1000;
+ else
+ gameCanvas.score2 += 1000;
+ }
+ gameOver = deservesBonus;
+ if (gameCanvas.curTurn == 1){
+ if (!(floodMoveCheck(0, maxRow - 1, -1)))
+ gameOver = true;
+ }else{
+ if (!(floodMoveCheck(0, 0, -1, true)))
+ gameOver = true;
+ }
+ if (gameMode == "puzzle"){
+ puzzleVictoryCheck(deservesBonus);//Takes it from here
+ return;
+ }
+ if (gameOver) {
+ var winnerScore = Math.max(gameCanvas.score, gameCanvas.score2);
+ if (gameMode == "multiplayer"){
+ gameCanvas.score = winnerScore;
+ saveHighScore(gameCanvas.score2);
+ }
+ saveHighScore(gameCanvas.score);
+ gameDuration = new Date() - gameDuration;
+ gameCanvas.gameOver = true;
+ }
+}
+
+// Only floods up and right, to see if it can find adjacent same-typed blocks
+function floodMoveCheck(column, row, type, goDownInstead)
+{
+ if (column >= maxColumn || column < 0 || row >= maxRow || row < 0)
+ return false;
+ if (board[index(column, row)] == null)
+ return false;
+ var myType = board[index(column, row)].type;
+ if (type == myType)
+ return true;
+ if (goDownInstead)
+ return floodMoveCheck(column + 1, row, myType, goDownInstead) ||
+ floodMoveCheck(column, row + 1, myType, goDownInstead);
+ else
+ return floodMoveCheck(column + 1, row, myType) ||
+ floodMoveCheck(column, row - 1, myType);
+}
+
+function createBlock(column,row,type)
+{
+ // Note that we don't wait for the component to become ready. This will
+ // only work if the block QML is a local file. Otherwise the component will
+ // not be ready immediately. There is a statusChanged signal on the
+ // component you could use if you want to wait to load remote files.
+ if (component.status == 1){
+ if (type == undefined)
+ type = Math.floor(Math.random() * types);
+ if (type < 0 || type > 4) {
+ console.log("Invalid type requested");//TODO: Is this triggered by custom levels much?
+ return;
+ }
+ var dynamicObject = component.createObject(gameCanvas,
+ {"type": type,
+ "x": column*gameCanvas.blockSize,
+ "y": -1*gameCanvas.blockSize,
+ "width": gameCanvas.blockSize,
+ "height": gameCanvas.blockSize,
+ "particleSystem": gameCanvas.ps});
+ if (dynamicObject == null){
+ console.log("error creating block");
+ console.log(component.errorString());
+ return false;
+ }
+ dynamicObject.y = row*gameCanvas.blockSize;
+ dynamicObject.spawned = true;
+
+ board[index(column,row)] = dynamicObject;
+ }else{
+ console.log("error loading block component");
+ console.log(component.errorString());
+ return false;
+ }
+ return true;
+}
+
+function showPuzzleError(str)
+{
+ //TODO: Nice user visible UI?
+ console.log(str);
+}
+
+function loadMap(map)
+{
+ puzzlePath = map;
+ var levelComp = Qt.createComponent(puzzlePath);
+ if (levelComp.status != 1){
+ console.log("Error loading level");
+ showPuzzleError(levelComp.errorString());
+ return;
+ }
+ puzzleLevel = levelComp.createObject();
+ if (puzzleLevel == null || !puzzleLevel.startingGrid instanceof Array) {
+ showPuzzleError("Bugger!");
+ return;
+ }
+ gameCanvas.showPuzzleGoal(puzzleLevel.goalText);
+ // showPuzzleGoal should call finishLoadingMap as the next thing it does,
+ // before handling more events
+}
+
+function finishLoadingMap()
+{
+ for (var i in puzzleLevel.startingGrid)
+ if (! (puzzleLevel.startingGrid[i] >= 0 && puzzleLevel.startingGrid[i] <= 9) )
+ puzzleLevel.startingGrid[i] = 0;
+ //TODO: Don't allow loading larger levels, leads to cheating
+ while (puzzleLevel.startingGrid.length > maxIndex) puzzleLevel.startingGrid.shift();
+ while (puzzleLevel.startingGrid.length < maxIndex) puzzleLevel.startingGrid.unshift(0);
+ for (var i in puzzleLevel.startingGrid)
+ if (puzzleLevel.startingGrid[i] > 0)
+ createBlock(i % maxColumn, Math.floor(i / maxColumn), puzzleLevel.startingGrid[i] - 1);
+
+ //### Experimental feature - allow levels to contain arbitrary QML scenes as well!
+ //while (puzzleLevel.children.length)
+ // puzzleLevel.children[0].parent = gameCanvas;
+ gameDuration = new Date(); //Don't start until we finish loading
+}
+
+function puzzleVictoryCheck(clearedAll)//gameOver has also been set if no more moves
+{
+ var won = true;
+ var soFar = new Date() - gameDuration;
+ if (puzzleLevel.scoreTarget != -1 && gameCanvas.score < puzzleLevel.scoreTarget){
+ won = false;
+ } if (puzzleLevel.scoreTarget != -1
+ && gameCanvas.score >= puzzleLevel.scoreTarget && !puzzleLevel.mustClear){
+ gameOver = true;
+ } if (puzzleLevel.timeTarget != -1 && soFar/1000.0 > puzzleLevel.timeTarget){
+ gameOver = true;
+ } if (puzzleLevel.moveTarget != -1 && gameCanvas.moves >= puzzleLevel.moveTarget){
+ gameOver = true;
+ } if (puzzleLevel.mustClear && gameOver && !clearedAll) {
+ won = false;
+ }
+
+ if (gameOver) {
+ gameCanvas.gameOver = true;
+ gameCanvas.showPuzzleEnd(won);
+
+ if (won) {
+ // Store progress
+ saveLevelHistory();
+ }
+ }
+}
+
+function getHighScore()
+{
+ var db = Sql.LocalStorage.openDatabaseSync(
+ "SameGame",
+ "2.0",
+ "SameGame Local Data",
+ 100
+ );
+ db.transaction(
+ function(tx) {
+ tx.executeSql('CREATE TABLE IF NOT EXISTS Scores(game TEXT, score NUMBER, gridSize TEXT, time NUMBER)');
+ // Only show results for the current grid size
+ var rs = tx.executeSql('SELECT * FROM Scores WHERE gridSize = "'
+ + maxColumn + "x" + maxRow + '" AND game = "' + gameMode + '" ORDER BY score desc');
+ if (rs.rows.length > 0)
+ gameCanvas.highScore = rs.rows.item(0).score;
+ else
+ gameCanvas.highScore = 0;
+ }
+ );
+}
+
+function saveHighScore(score)
+{
+ // Offline storage
+ var db = Sql.LocalStorage.openDatabaseSync(
+ "SameGame",
+ "2.0",
+ "SameGame Local Data",
+ 100
+ );
+ var dataStr = "INSERT INTO Scores VALUES(?, ?, ?, ?)";
+ var data = [
+ gameMode,
+ score,
+ maxColumn + "x" + maxRow,
+ Math.floor(gameDuration / 1000)
+ ];
+ if (score >= gameCanvas.highScore)//Update UI field
+ gameCanvas.highScore = score;
+
+ db.transaction(
+ function(tx) {
+ tx.executeSql('CREATE TABLE IF NOT EXISTS Scores(game TEXT, score NUMBER, gridSize TEXT, time NUMBER)');
+ tx.executeSql(dataStr, data);
+ }
+ );
+}
+
+function getLevelHistory()
+{
+ var db = Sql.LocalStorage.openDatabaseSync(
+ "SameGame",
+ "2.0",
+ "SameGame Local Data",
+ 100
+ );
+ db.transaction(
+ function(tx) {
+ tx.executeSql('CREATE TABLE IF NOT EXISTS Puzzle(level TEXT, score NUMBER, moves NUMBER, time NUMBER)');
+ var rs = tx.executeSql('SELECT * FROM Puzzle WHERE level = "' + puzzlePath + '" ORDER BY score desc');
+ if (rs.rows.length > 0) {
+ gameCanvas.puzzleWon = true;
+ gameCanvas.highScore = rs.rows.item(0).score;
+ } else {
+ gameCanvas.puzzleWon = false;
+ gameCanvas.highScore = 0;
+ }
+ }
+ );
+}
+
+function saveLevelHistory()
+{
+ var db = Sql.LocalStorage.openDatabaseSync(
+ "SameGame",
+ "2.0",
+ "SameGame Local Data",
+ 100
+ );
+ var dataStr = "INSERT INTO Puzzle VALUES(?, ?, ?, ?)";
+ var data = [
+ puzzlePath,
+ gameCanvas.score,
+ gameCanvas.moves,
+ Math.floor(gameDuration / 1000)
+ ];
+ gameCanvas.puzzleWon = true;
+
+ db.transaction(
+ function(tx) {
+ tx.executeSql('CREATE TABLE IF NOT EXISTS Puzzle(level TEXT, score NUMBER, moves NUMBER, time NUMBER)');
+ tx.executeSql(dataStr, data);
+ }
+ );
+}
+
+function nuke() //For "Debug mode"
+{
+ for (var row = 1; row <= 5; row++) {
+ for (var col = 0; col < 5; col++) {
+ if (board[index(col, maxRow - row)] != null) {
+ board[index(col, maxRow - row)].dying = true;
+ board[index(col, maxRow - row)] = null;
+ }
+ }
+ }
+ if (gameMode == "multiplayer" && gameCanvas.curTurn == 2)
+ shuffleUp();
+ else
+ shuffleDown();
+ if (gameMode == "endless")
+ refill();
+ else
+ victoryCheck();
+}
diff --git a/com.pelagicore.samegame/content/samegame.jsc b/com.pelagicore.samegame/content/samegame.jsc
new file mode 100644
index 0000000..8e43d95
--- /dev/null
+++ b/com.pelagicore.samegame/content/samegame.jsc
Binary files differ
diff --git a/com.pelagicore.samegame/icon.png b/com.pelagicore.samegame/icon.png
new file mode 100644
index 0000000..83457ce
--- /dev/null
+++ b/com.pelagicore.samegame/icon.png
Binary files differ
diff --git a/com.pelagicore.samegame/info.yaml b/com.pelagicore.samegame/info.yaml
new file mode 100644
index 0000000..fab45ea
--- /dev/null
+++ b/com.pelagicore.samegame/info.yaml
@@ -0,0 +1,17 @@
+formatVersion: 1
+formatType: am-application
+---
+id: 'com.pelagicore.samegame'
+icon: 'icon.png'
+code: 'Main.qml'
+runtime: 'qml'
+name:
+ en: 'Same Game'
+ de: 'Spiel'
+ cs: 'Hra'
+ ru: 'Игра'
+ zh: '游戏'
+ ja: 'ゲーム'
+ ko: '경기'
+
+categories: [ 'game' ]
diff --git a/qt-auto-extra-apps.pro b/qt-auto-extra-apps.pro
index 08a8a16..2c46d57 100644
--- a/qt-auto-extra-apps.pro
+++ b/qt-auto-extra-apps.pro
@@ -5,6 +5,7 @@ SUBDIRS = com.pelagicore.camera \
com.luxoft.webbrowser \
com.luxoft.videoplayer \
com.luxoft.greenomics \
+ com.pelagicore.samegame \
com.pelagicore.webradio \
# Top-level package target