aboutsummaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorJohanna Vanhatapio <johanna.vanhatapio@qt.io>2020-09-03 16:31:50 +0300
committerJohanna Vanhatapio <johanna.vanhatapio@qt.io>2020-09-03 13:50:26 +0000
commitc086c298727f159691b37204876823c36f2ba42e (patch)
treec81807ac8abdbd3dfbf2ae49eee7726bde89dc61
parent356acf16b894df9e1c1967b10f6f107facb62ab5 (diff)
Doc: Update the topic on editing 3D scenes
Task-number: QDS-2724 Change-Id: I4b9f4523e647edfafb7f052efcdf5c8c95f00687 Reviewed-by: Leena Miettinen <riitta-leena.miettinen@qt.io>
-rw-r--r--doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d.qdoc22
1 files changed, 11 insertions, 11 deletions
diff --git a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d.qdoc b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d.qdoc
index ab65cea8f4..a295ca3e81 100644
--- a/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d.qdoc
+++ b/doc/qtdesignstudio/src/qtquick3d-editor/qtdesignstudio-3d.qdoc
@@ -35,11 +35,11 @@
\title Editing 3D Scenes
- You can use the 3D editor in the Design mode to edit files you created
- using 3D graphics applications and stored in one of the supported formats.
- You cannot create 3D models or other assets in the editor, but you can
- \l{Importing 3D Assets}{import} the assets you need and work with them to
- create scenes and states, as well as the transitions between them.
+ You can use \uicontrol {3D Editor} in the Design mode to edit files you
+ created using 3D graphics applications and stored in one of the supported
+ formats. You cannot create 3D models or other assets in the editor, but you
+ can \l{Importing 3D Assets}{import} the assets you need and work with them
+ to create scenes and states, as well as the transitions between them.
When you import 3D scenes from files that you exported from 3D graphics
tools, you also import the camera, light, model, and materials as 3D
@@ -66,17 +66,17 @@
\li \l {Editing 3D Assets in Design Mode}
\QDS opens QML files that contain 3D scenes in the Design mode and
- the scenes in the 3D editor. You can add imported 3D assets
+ the scenes in \uicontrol {3D Editor}. You can add imported 3D assets
to projects as 3D components.
\li \l {Working in 3D Editor}
- You can select 3D components in the 3D editor to move, rotate, and
- scale them in the scene projected by the camera.
+ You can select 3D components in \uicontrol {3D Editor} to move,
+ rotate, and scale them in the scene projected by the camera.
\li \l{Adding 3D Views}
- You can drag and drop 3D components from the \uicontrol Library
- to the scene or to the \uicontrol Navigator. You must add all
- 3D components into a 3D view.
+ You can drag and drop 3D components from \uicontrol Library
+ to the scene or to \uicontrol Navigator. You must add all 3D
+ components into a 3D view.
\li \l {Using 3D Components}
You can speficy properties for 3D components, such as cameras,