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It is available for Linux, Mac OS X and Windows operating systems. For more information, see \l{Operating Systems and Supported Platforms}. \note Please report bugs and suggestions to the \l{http://bugreports.qt.nokia.com}{Qt Bug Tracker}. You can also join the Qt Creator mailing list. To subscribe, send a message with the word \e subscribe to \l{mailto:qt-creator-request@trolltech.com} {qt-creator-request@trolltech.com}. For more information about Qt mailing lists, visit \l{http://lists.trolltech.com}{http://lists.trolltech.com}. \raw HTML \endraw \list \o \l{Introducing Qt Creator} \o \l{Operating Systems and Supported Platforms} \o \l{Qt Creator User Interface} \o \l{Getting Started} \list \o \l{Building and Running an Example Application} \o \l{Creating a Qt C++ Application} \o \l{Creating a Mobile Application with Nokia Qt SDK} \o \l{Creating a Qt Quick Application} \endlist \o \l{Managing Projects} \list \o \l{Creating a Project} \o \l{Setting Up a qmake Project} \o \l{Adding Libraries to qmake Projects} \o \l{Setting Up a CMake Project} \o \l{Setting Up a Generic Project} \o \l{Setting Up Development Environment for Maemo} \o \l{Setting Up Development Environment for Symbian} \o \l{Managing Sessions} \o \l{Adding New Custom Wizards} \endlist \o \l{Using the Editor} \list \o \l{Finding and Replacing} \o \l{Refactoring} \o \l{Using Qt Quick Toolbars} \o \l{Searching With the Locator} \o \l{Pasting and Fetching Code Snippets} \o \l{Configuring the Editor} \o \l{Using FakeVim Mode} \o \l{Using an External Editor} \endlist \o \l{Developing Application UI} \list \o \l{Optimizing Applications for Mobile Devices} \o \l{Adding Qt Designer Plugins} \if defined(qtquick) \o \l{Developing Qt Quick Applications} \list \o \l {Creating Qt Quick Projects} \o \l {Creating Components} \o \l {Creating Screens} \o \l {Animating Screens} \o \l {Adding User Interaction Methods} \o \l {Implementing Application Logic} \endlist \endif \endlist \o \l{Building and Running Applications} \list \o \l{Building for and Running on Multiple Targets} \o \l{Specifying Build Settings} \o \l{Specifying Run Settings} \o \l{Specifying Editor Settings} \o \l{Specifying Dependencies} \endlist \o \l{Debugging} \list \o \l{Debugging the Example Application} \o \l{Interacting with the Debugger} \o \l{Setting Up Debugger} \o \l{Debugger Modes of Operation} \o \l{Using Debugging Helpers} \endlist \o \l{Using the Maemo Emulator} \o \l{Using Version Control Systems} \o \l{Creating Task List Files} \o \l{Using Command Line Options} \o \l{Getting Help} \o \l{Tips and Tricks} \o \l{Keyboard Shortcuts} \o \l{Known Issues} \o \l{Glossary} \o \l{Acknowledgements} \endlist */ /*! \contentspage index.html \previouspage index.html \page creator-overview.html \nextpage creator-os-supported-platforms.html \title Introducing Qt Creator Qt Creator is an integrated development environment (IDE) that provides you with tools to design and develop complex applications for multiple desktop and mobile platforms. \image qtcreator-overview.png "Qt Creator overview" \section1 Cross-platform Development One of the major advantages of Qt Creator is that it allows a team of developers to share a project across different development platforms with a common tool for development and debugging. The recommended way to build a project is to use a version control system. Store and edit only project source files and the .pro and .pri files (for qmake) or CMakeLists.txt and *.cmake files (for CMake). Do not store files generated by the build system or Qt Creator, such as makefiles, .pro.user, and object files. Other approaches are possible, but we recommend that you do not use network resources, for example. Qt Creator allows you to specify separate build settings for each development platform. By default, \l{glossary-shadow-build}{shadow builds} are used to keep the build specific files separate from the source. You can create separate versions of project files to keep platform-dependent code separate. You can use qmake \l{http://qt.nokia.com/doc/4.7/qmake-tutorial.html#adding-platform-specific-source-files}{scopes} to select the file to process depending on which platform qmake is run on. Items such as open files, breakpoints, and watches are stored in sessions. They are not considered to be part of the information shared across platforms. Qt Creator is integrated with cross-platform systems for build automation: qmake and CMake. In addition, you can import generic projects that do not use qmake or CMake, and specify that Qt Creator ignores your build system. In addition to Qt libraries, you can link your application to other libraries, such as system libraries or your own libraries. Further, your own libraries might link to other libraries. To be able to compile your project, you must add the libraries to your project. This also enables code completion and syntax highlighting for the libraries. The procedure of adding a library to a project depends on the the build system that you use. Qt Creator provides support for building and running Qt applications for desktop environment and mobile devices. When you install the Nokia Qt SDK, the build and run settings for the Maemo and Symbian targets are set up automatically. However, you need to install and configure some additional software on the devices. \note The only supported build system for mobile applications in Qt Creator is qmake. Once your mobile application is ready, you can test it in the Qt Simulator. You can also connect Maemo and Symbian devices to your development PC and debug applications on the devices. After you have tested the application, you can deploy it on mobile devices. Developing applications for mobile devices is different from developing desktop applications. For more information, see \l{Optimizing Applications for Mobile Devices}. \section1 Projects But why do you need projects? To be able to build and run applications, Qt Creator needs the same information as a compiler would need. This information is specified in the project build and run settings. Creating a project allows you to: \list \o Group files together \o Add custom build steps \o Include forms and resource files \o Specify settings for running applications \endlist You can either create a project from scratch or import an existing project. Qt Creator generates all the necessary files, depending on the type of project you create. For example, if you choose to create a graphical user interface (GUI) application, Qt Creator generates an empty .ui file that you can modify with the integrated \QD. Qt Creator is integrated with cross-platform systems for build automation: qmake and CMake. In addition, you can import generic projects that do not use qmake or CMake, and specify that Qt Creator ignores your build system. \section1 Editors Qt Creator comes with a code editor and two integrated visual editors for designing and building graphical user interfaces (GUIs) from Qt widgets. \section2 Code Editor As an IDE, Qt Creator differs from a text editor in that it knows how to build and run applications. It understands the C++ and QML languages as code, not just as plain text. This allows it to: \list \o Enable you to write well formatted code \o Anticipate what you are going to write and complete the code \o Display inline error and warning messages \o Enable you to semantically navigate to classes, functions, and symbols \o Provide you with context-sensitive help on classes, functions, and symbols \o Rename symbols in an intelligent way, so that other symbols with the same name that belong to other scopes are not renamed \o Show you the locations in code where a function is declared or called \endlist \section2 UI Designer Qt Creator provides two integrated visual editors, \QD and \QMLD. \QD is a tool for designing and building graphical user interfaces (GUIs) from Qt widgets. You can compose and customize your widgets or dialogs and test them using different styles and resolutions. Widgets and forms created with \QD are integrated seamlessly with programmed code, using the Qt signals and slots mechanism, that lets you easily assign behavior to graphical elements. All properties set in \QD can be changed dynamically within the code. Furthermore, features like widget promotion and custom plugins allow you to use your own widgets with \QD. UIs that use widgets are clearly structured and enforce a platform look and feel, which makes them useful for traditional applications. However, they are static, and do not fully make use of the large high-resolution screens, touch input, and significant graphics power that are becoming common in portable consumer devices, such as mobile phones, media players, set-top boxes, and netbooks. \QMLD allows you to easily develop animations by using a declarative programming language called \l {http://doc.qt.nokia.com/4.7/qtquick.html}{QML}. In QML, a user interface is specified as a tree of objects with properties. You use a visual editor to create items, screens, and applications, as well as define changes in their state, transitions from one state to another, and user actions that change the states. \QMLD generates the necessary code for you. You can use Qt or JavaScript to implement the application logic. \section1 Languages You can use the code editor to write code in Qt C++ or in the \l {http://doc.qt.nokia.com/4.7/qtquick.html}{QML} declarative programming language. \section2 QML You can use QML to build highly dynamic, custom user interfaces from a rich set of QML elements. Qt Quick helps programmers and designers collaborate to build the fluid user interfaces that are becoming common in portable consumer devices, such as mobile phones, media players, set-top boxes and netbooks. QML is an extension to JavaScript, that provides a mechanism to declaratively build an object tree of QML elements. QML improves the integration between JavaScript and Qt's existing QObject based type system, adds support for automatic property bindings and provides network transparency at the language level. \section1 Targets Qt Creator provides support for building and running Qt applications for desktop environment (Windows, Linux, and Mac OS) and mobile devices (Symbian, Maemo, and MeeGo). Build settings allow you to quickly switch between build targets. When you build an application for a mobile device target with a device connected to the development PC, Qt Creator generates an installation package, installs in on the device, and executes it. You can publish the installation packages on the \l{https://publish.ovi.com/info/}{Ovi Store}. For Symbian devices, the packages must be signed. \section1 Tools Qt Creator is integrated with a set of helpful tools, such as version control systems and Qt Simulator. \section2 Version Control Systems Qt Creator uses the version control system's command line clients to access your repositories. The following version control systems are supported: \list \o Git \o Subversion \o Perforce \o CVS \o Mercurial \endlist The functions available to you in Qt Creator depend on the version control system. Basic functions are available for all the supported systems. They include comparing files with the latest versions stored in the repository and displaying the differences, viewing versioning history and change details, annotating files, and committing and reverting changes. \section2 Qt Simulator You can use the Qt Simulator to test Qt applications that are intended for mobile devices in an environment similar to that of the device. You can change the information that the device has about its configuration and environment. The Qt Simulator is installed as part of the Nokia Qt SDK. After it is installed, you can select it as a build target in Qt Creator. \section1 Debuggers Qt Creator does not include a debugger. It provides a debugger plugin that acts as an interface between the Qt Creator core and external native debuggers: \list \o GNU Symbolic Debugger (gdb) \o Microsoft Console Debugger (CDB) \o internal Java Script debugger \endlist You can use the Qt Creator \gui Debug mode to inspect the state of your application while debugging. You can interact with the debugger in several ways, including the following: \list \o Go through a program line-by-line or instruction-by-instruction. \o Interrupt running programs. \o Set breakpoints. \o Examine the contents of the call stack. \o Examine and modify registers and memory contents of the debugged program. \o Examine and modify registers and memory contents of local and global variables. \o Examine the list of loaded shared libraries. \o Create snapshots of the current state of the debugged program and re-examine them later. \endlist Qt Creator displays the raw information provided by the native debuggers in a clear and concise manner with the goal to simplify the debugging process as much as possible without losing the power of the native debuggers. In addition to the generic IDE functionality provided by stack view, views for locals and watchers, registers, and so on, Qt Creator includes features to make debugging Qt-based applications easy. The debugger plugin understands the internal layout of several Qt classes, for example, QString, the Qt containers, and most importantly QObject (and classes derived from it), as well as most containers of the C++ Standard Library and some gcc and Symbian extensions. This deeper understanding is used to present objects of such classes in a useful way. If you install Qt Creator as part of a Qt SDK, the GNU Symbolic Debugger is installed automatically and you should be ready to start debugging after you create a new project. However, you can change the setup to use debugging tools for Windows, for example. You can connect mobile devices to your development PC and debug processes running on the devices. */ /*! \contentspage index.html \previouspage creator-overview.html \page creator-os-supported-platforms.html \nextpage creator-quick-tour.html \title Operating Systems and Supported Platforms \section1 Operating Systems Qt Creator is available in binary packages for the following operating systems: \list \o Windows XP Service Pack 2 \o Windows Vista \o (K)Ubuntu Linux 7.04 (32-bit and 64-bit) or later, with the following: \list \o g++ \o make \o libglib2.0-dev \o libSM-dev \o libxrender-dev \o libfontconfig1-dev \o libxext-dev \o libfreetype6-dev \o libx11-dev \o libxcursor-dev \o libxfixes-dev \o libxft-dev \o libxi-dev \o libxrandr-dev \o If you are using QtOpenGL, libgl-dev and libglu-dev \endlist \o Mac OS 10.5 or later with the following: \list \o Xcode tools for your Mac OS X version available from your Mac OS X installation DVDs or at \l http://developer.apple.com. \endlist \endlist \omit ## Are the Xcode tools still needed separately? \endomit \section1 Build Environment To build Qt Creator itself from the source, you need: \list \o Qt 4.7 or later \o On Windows, MinGW 4.4 or Microsoft Visual Studio 2008 \endlist \section1 Supported Mobile Device Platforms You can develop applications for the following mobile device platforms: \list \o Symbian \o Maemo and Maemo Application Development and Debugging Environment (MADDE) \endlist The following table summarizes operating system support for building applications for mobile device platforms. \table \header \o {1,3} Operating system \o {3,1} Platform \header \o Desktop \o Symbian \o Maemo \row \o Windows \o Yes \o Yes \o Yes \row \o Linux \o Yes \o No \o Yes \row \o Mac OS X \o Yes \o No \o No \endtable */ /*! \contentspage index.html \previouspage creator-os-supported-platforms.html \page creator-quick-tour.html \nextpage creator-getting-started.html \title Qt Creator User Interface \image qtcreator-breakdown.png When you start Qt Creator, it opens to the \gui Welcome mode, where you can: \list \o Open tutorials and example projects \o View tips and hints on using Qt Creator \o Create and open projects \o Send feedback to the development team \o Open recent sessions and projects \o Read news from the Qt labs \o Ask for support \endlist You can use the mode selector to change to another Qt Creator mode. Qt Creator has been localized into several languages. If the system language is one of the supported languages, it is automatically selected. To change the language, select \gui {Tools > Options > Environment} and select a language in the \gui Language field. The change takes effect after you restart Qt Creator. \section1 Qt Creator Modes The mode selector allows you to quickly switch between tasks such as editing project and source files, designing application UIs, configuring how projects are built and executed, and debugging your applications. To change modes, click the icons, or use the \l{keyboard-shortcuts}{corresponding keyboard shortcut}. You can use Qt Creator in the following modes: \list \o \gui{\l{Using the Editor}{Edit}} mode for editing project and source files. \o \gui{\l{Developing Application UI}{Design}} mode for designing and developing application user interfaces. This mode is available for UI files (.ui or .qml). \o \gui{\l{Debugging}{Debug}} mode for inspecting the state of your program while debugging. \o \gui{\l{Managing Projects}{Projects}} mode for configuring project building and execution. This mode is available when a project is open. \o \gui{\l{Getting Help}{Help}} mode for viewing Qt documentation. \endlist Certain actions in Qt Creator trigger a mode change. Clicking on \gui {Debug} > \gui {Start Debugging} > \gui {Start Debugging} automatically switches to \gui {Debug} mode. \section1 Browsing Project Contents The sidebar is available in the \gui Edit and \gui Debug modes. Use the sidebar to browse projects, files, and bookmarks, and to view the class hierarchy. \image qtcreator-sidebar.png You can select the content of the sidebar in the sidebar menu: \list \o \gui Projects shows a list of projects open in the current session. \o \gui{Open Documents} shows currently open files. \o \gui Bookmarks shows all bookmarks for the current session. \o \gui{File System} shows all files in the currently selected directory. \o \gui {Class View} shows the class hierarchy of the currently open projects. \o \gui Outline shows the element hierarchy of a QML file. \o \gui {Type Hierarchy} shows the base classes of a class. For more information, see \l{Viewing Type Hierarchy}. \endlist You can change the view of the sidebar in the following ways: \list \o To toggle the sidebar, click \inlineimage qtcreator-togglebutton.png or press \key Alt+0 (\key Cmd+0 on Mac OS X). \o To split the sidebar, click \inlineimage qtcreator-splitbar.png . Select new content to view in the split view. \o To close a sidebar view, click \inlineimage qtcreator-closesidebar.png . \endlist The additional options in each view are described in the following sections. \section2 Viewing Project Files The sidebar displays projects in a project tree. The project tree contains a list of all projects open in the current session. The files for each project are grouped according to their file type. You can use the project tree in the following ways: \list \o To bring up a context menu containing the actions most commonly needed right-click an item in the project tree. For example, through the menu of the project root directory you can, among other actions, build, re-build, clean and run the project. \o To hide the categories and sort project files alphabetically, click \inlineimage qtcreator-filter.png and select \gui{Simplify Tree}. \o To hide source files which are automatically generated by the build system, during a build, click \inlineimage qtcreator-filter.png and select \gui{Hide Generated Files}. \o To keep the position in the project tree synchronized with the file currently opened in the editor, click \inlineimage qtcreator-synchronizefocus.png . \o To see the absolute path of a file, move the mouse pointer over the file name. \endlist \section2 Viewing the File System If you cannot see a file in the \gui Projects view, switch to the \gui {File System} view, which shows all the files in the file system. To keep the position in the tree synchronized with the file opened in the editor, click \inlineimage qtcreator-synchronizefocus.png . \section2 Viewing the Class Hierarchy The \gui {Class View} shows the class hierarchy of the currently open projects. To organize the view by subprojects, click \inlineimage qtcreator-show-subprojects.png . \section2 Viewing QML Elements The \gui Outline view shows the element hierarchy in a QML file. \list \o To see a complete list of all bindings, click \inlineimage qtcreator-filter.png and select \gui{Show All Bindings}. \o To keep the position in the view synchronized with the element selected in the editor, click \inlineimage qtcreator-synchronizefocus.png . \endlist \section1 Viewing Output The task pane in Qt Creator can display one of the following panes: \list \o \gui{Build Issues} \o \gui{Search Results} \o \gui{Application Output} \o \gui{Compile Output} \o \gui{General Messages} \o \gui{Version Control} \endlist Output panes are available in all \l{Qt Creator modes}{modes}. Click the name of an output pane to open the pane. To maximize an open output pane, click the \gui {Maximize Output Pane} button or press \key {Alt+9}. To search within the \gui{Application Output} and \gui{Compile Output} panes, press \key {Ctrl+F} when the pane is active. Enter search criteria in the \gui Find field and click the left and right arrows to search down and up in the pane. To open the \gui{General Messages} and \gui{Version Control} panes, select \gui {Window > Output Panes}. \section2 Build Issues The \gui{Build Issues} pane provides a list of errors and warnings encountered during a build. The pane filters out irrelevant output from the build tools and presents the issues in an organized way. Right-clicking on a line brings up a context menu with options to copy the contents and to show a version control annotation view of the line that causes the error message. \image qtcreator-build-issues.png To view task lists in the \gui{Build Issues} pane, click \inlineimage qtcreator-filter.png and select \gui{My Tasks}. Entries from a task list file (.tasks) are imported to the pane. Press \key F6 and \key Shift+F6 to jump from one issue to the next. For more information about creating task files, see \l{Creating Task List Files}. \section2 Search Results The \gui{Search Results} pane displays the results for global searches, for example, searching within a current document, files on disk, or all projects. The figure below shows an example search result for all occurrences of \c textfinder within the \c "/TextFinder" directory. \image qtcreator-search-pane.png \section2 Application Output The \gui{Application Output} pane displays the status of a program when it is executed, and the debug output. The figure below shows an example output from qDebug(). \image qtcreator-application-output.png \section2 Compile Output The \gui{Compile Output} pane provides all output from the compiler. The \gui{Compile Output} is a more detailed version of information displayed in the \gui{Build Issues} pane. \image qtcreator-compile-pane.png \section1 Navigating with Keyboard Qt Creator caters not only to developers who are used to using the mouse, but also to developers who are more comfortable with the keyboard. A wide range of \l{keyboard-shortcuts}{keyboard} and \l{Searching With the Locator}{navigation} shortcuts are available to help speed up the process of developing your application. */ /*! \contentspage index.html \previouspage creator-task-lists.html \page creator-help.html \nextpage creator-tips.html \title Getting Help Qt Creator comes fully integrated with Qt documentation and examples using the Qt Help plugin. \list \o To view documentation, switch to \gui Help mode. \o To obtain context sensitive help, move the text cursor to a Qt class or function and press \key F1. The documentation is displayed in a pane next to the code editor, or, if there is not enough vertical space, in the fullscreen \gui Help mode. \image qtcreator-context-sensitive-help.png \o To select and configure how the documentation is displayed in the \gui Help mode, select \gui Tools > \gui Options... > \gui Help. \endlist \section1 Finding Information in Qt Documentation Qt Creator, Qt SDK, Nokia Qt SDK and other Qt deliverables contain documentation as .qch files. All the documentation is accessible in the \gui Help mode. To find information in the documentation, select: \list \o \gui Bookmarks to view a list of pages on which you have added bookmarks. \o \gui Contents to see all the documentation installed on the development PC and to browse the documentation contents. \o \gui Index to find information based on a list of keywords in all the installed documents. \o \gui {Open Pages} to view a list of currently open documentation pages. \o \gui Search to search from all the installed documents. \endlist \section2 Adding Bookmarks to Help Pages You can add bookmarks to useful help pages to easily find them later in the \gui Bookmarks view. You can either use the page title as the bookmark or change it to any text. You can organize the bookmarks in folders in the view. \image qtcreator-help-add-bookmark-dlg.png "Add Bookmark dialog" To add a bookmark to an open help page: \list 1 \o Click the \inlineimage qtcreator-help-add-bookmark.png (\gui {Add Bookmark}) button on the toolbar. \o In the \gui {Add Bookmark} dialog, click \gui OK to save the page title as a bookmark in the \gui Bookmarks folder. \endlist To import and export bookmarks, select \gui {Tools > Options... > Help > General Settings > Import} or \gui Export. \section1 Adding External Documentation You can display external documentation in the \gui Help mode. To augment or replace the documentation that ships with Qt Creator and Qt: \list 1 \o Create a .qch file from your documentation. For information on how to prepare your documentation and create a .qch file, see \l{http://doc.qt.nokia.com/4.7/qthelp-framework.html}{The Qt Help Framework}. \o To add the .qch file to Qt Creator, select \gui Tools > \gui Options... > \gui Help > \gui Documentation > \gui Add. \endlist \section1 Detaching the Help Window By default, context-sensitive help is opened in a window next to the code editor when you press \key F1. If there is not enough vertical space, the help opens in the full-screen help mode. You can specify that the help always opens in full-screen mode or is detached to an external window. Select \gui {Tools > Options... > Help > General Settings} and specify settings for displaying context-sensitive help in the \gui {On context help} field. To detach the help window, select \gui {Always Show Help in External Window}. You can select the help page to open upon startup in the \gui {Home Page} field. \section1 Using Documentation Filters You can filter the documents displayed in the \gui Help mode to find relevant information faster. Select from a list of filters in the \gui {Filtered by} field. The contents of the \gui Index and \gui Contents pane in the sidebar change accordingly. \image qtcreator-help-filters.png "Help filters" You can modify the filters to include external documentation, for example, or you can define your own filters. To construct filters, you can use the filter attributes that are specified in the documentation. Each document contains at least one filter attribute. If several documents contain the same filter attribute, such as \c tools, you can use that attribute to include all those documents. To add filters: \list 1 \o Select \gui {Tools > Options... > Help > Filters > Add}. \o Enter a name for the filter and press \gui {OK}. \o In \gui Attributes, select the documents that you want to include in the filter. \image qtcreator-help-filter-attributes.png "Help filter attributes" \o Click \gui OK. \o In the \gui Help mode, select the filter in the \gui {Filtered by} field to see the filtered documentation in the sidebar. \endlist To modify filters, select a filter in \gui Filters, select the attributes, and then click \gui Apply. To remove filters, select them in \gui Filters, and click \gui Remove. */ /*! \contentspage index.html \previouspage creator-editor-external.html \page creator-design-mode.html \nextpage creator-usability.html \title Developing Application UI You can use the integrated \QD to design and build graphical user interfaces (GUIs) from Qt widgets. You can compose and customize your widgets or dialogs and test them using different styles and resolutions. Widgets and forms created with \QD are integrated seamlessly with programmed code, using the Qt signals and slots mechanism, that lets you easily assign behavior to graphical elements. All properties set in \QD can be changed dynamically within the code. Furthermore, features like widget promotion and custom plugins allow you to use your own widgets with \QD. UIs that use widgets are clearly structured and enforce a platform look and feel, which makes them useful for traditional applications. However, they are static, and do not fully make use of the large high-resolution screens, touch input, and significant graphics power that are becoming common in portable consumer devices, such as mobile phones, media players, set-top boxes, and netbooks. You can easily develop animations by using a declarative programming language called \l {http://doc.qt.nokia.com/4.7/qtquick.html}{QML}. In QML, a user interface is specified as a tree of objects with properties. You can edit QML code in the code editor. You can use Qt or JavaScript to implement the application logic. The integration includes project management and code completion. \section1 Using Qt Designer Qt Creator automatically opens all .ui files in \QD. \image qtcreator-formedit.png To change the layout of \QD user interface elements: \list 1 \o Select \gui Tools > \gui{Form Editor} > \gui Views > \gui Locked. When this option is unchecked, you can change the layout. \o Click the header of an element and drag the element to a new position. \endlist To change \QD properties, select \gui Tools > \gui Options... > \gui Designer. \list \o Set the class properties and code generation preferences in \gui {Class Generation}. \o Set an additional folder for saving templates in \gui{Template Paths}. \o Set the grid settings and preview preferences in \gui Forms. To preview your form with skins, enable \gui{Print/Preview Configuration} and select your skin. Otherwise default preview settings are used. To preview the settings, select \gui Tools > \gui{Form Editor} > \gui Preview, or press \key Alt+Shift+R. \o To specify embedded device profiles, such as style, font, and screen resolution, select \gui{Embedded Design}. \endlist To switch between forms and code, use \key Shift+F4. For more information on \QD, see \l{http://doc.qt.nokia.com/4.7/designer-manual.html}{Qt Designer Manual}. \section1 Using Qt Quick Designer You can edit .qml files in the visual \QMLD editor or in the code editor. In \gui Projects, double-click a .qml file to open it in the code editor. Then select the \gui {Design} mode to edit the file in the visual editor. \note The visual \QMLD editor is provided as an experimental plugin that you must enable to be able to edit QML files in the \gui Design mode. Enabling the visual editor can negatively affect the overall stability of Qt Creator. To enable or disable the \QMLD visual editor, select \gui {Help > About Plugins... > Qt Quick > QmlDesigner}. You must restart Qt Creator to enable or disable the visual editor. \image qmldesigner-visual-editor.png "Visual editor" Use the visual editor panes to manage your project: \list \o \gui {Navigator} pane displays the items in the scene. You can show and hide items to focus on specific parts of the application. \o \gui {Library} pane displays lists of predefined \gui {Items} and imported \gui {Resources} that you can use to design applications. The images and other files that you copy to the project folder appear in the \gui {Resources} pane. \o \gui {Properties} pane displays the properties of the selected component. You can also change the properties in the code editor. \o \gui {State} pane displays the different states of the component. To add states, click the empty slot. Then modify the new state in the editor. In the code editor, you can see the changes recorded as changes to the base state. \endlist */ /*! \contentspage index.html \previouspage creator-project-wizards.html \page creator-editor-using.html \nextpage creator-editor-finding.html \title Using the Editor Qt Creator's code editor is designed to aid you in creating, editing and navigating code. Qt Creator's code editor is fully equipped with syntax checking, code completion, context sensitive help and in-line error indicators while you are typing. \section1 Using the Editor Toolbar The editor toolbar is located at the top of the editor view. The editor toolbar is context sensitive and shows items relevant to the file currently open in the editor. \image qtcreator-editortoolbar-symbols.png Use the toolbar to navigate between open files and symbols in use. To browse forward or backward through your location history, click \inlineimage qtcreator-back.png and \inlineimage qtcreator-forward.png . To go to any open file, select it from the \gui{Open files} drop-down menu. Right-click the menu title and select \gui {Copy Full Path to Clipboard} to copy the path and name of the current file to the clipboard. To jump to any symbol used in the current file, select it from the \gui Symbols drop-down menu. By default, the symbols are displayed in the order in which they appear in the file. Right-click the menu title and select \gui {Sort Alphabetically} to arrange the symbols in alphabetic order. \section1 Splitting the Editor View Split the editor view when you want to work on and view multiple files on the same screen. \image qtcreator-spliteditorview.png You can split the editor view in the following ways: \list \o To split the editor view into a top and bottom view, select \gui Window > \gui Split or press \key{Ctrl+E, 2}. Split command creates views below the currently active editor view. \o To split the editor view into adjacent views, select \gui Window > \gui{Split Side by Side} or press \key{Ctrl+E, 3}. Side by side split command creates views to the right of the currently active editor view. \endlist To move between split views, select \gui Window > \gui{Go to Next Split} or press \key{Ctrl+E, O}. To remove a split view, place the cursor within the view you want to remove and select \gui Window > \gui{Remove Current Split} or press \key{Ctrl+E, 0}. To remove all but the currently selected split view, select \gui Window > \gui{Remove All Splits} or press \key{Ctrl+E, 1}. \section1 Highlighting and Folding Blocks Use block highlighting to visually separate parts of the code that belong together. For example, when you place the cursor within the braces, the code enclosed in braces is highlighted. \image qtcreator-blockhighlighting.png To enable block highlighting, select \gui Tools > \gui{Options...} > \gui{Text Editor} > \gui Display > \gui{Highlight blocks}. Use the folding markers to collapse and expand blocks of code within braces. Click the folding marker to collapse or expand a block. In the figure above, the folding markers are located between the line number and the text pane. To show the folding markers, select \gui Tools > \gui{Options...} > \gui{Text Editor} > \gui Display > \gui{Display folding markers}. This option is enabled by default. When the cursor is on a brace, the matching brace is animated by default. To turn off the animation and just highlight the block and the braces, select \gui {Tools > Options... > Text Editor > Display} and deselect \gui {Animate matching parentheses}. \section1 Checking Code Syntax As you write code Qt Creator checks code syntax. When Qt Creator spots a syntax error in your code it underlines it and shows error details when you move the mouse pointer over the error. \list \o Syntax errors are underlined in red. In the following figure, a semicolon is missing at the end of the line. \image qtcreator-syntaxerror.png \o Semantic errors and warnings are underlined in olive. In the following figure, the type is unknown. \image qtcreator-semanticerror.png \endlist \section1 Completing Code Qt Creator understands the code as code, not just as plain text. This allows it to help you to write well formatted code and to anticipate what you are going to write and complete the code. The code completion differs somewhat depending on whether you write Qt code or QML code. \section2 Completing Qt Code As you write code, Qt Creator provides a list of context-sensitive suggestions to the statement currently under your cursor. \image qtcreator-codecompletion.png To open the list of suggestions at any time, press \key{Ctrl+Space}. If only one option is available, Qt Creator inserts it automatically. When completion is invoked manually, Qt Creator completes the common prefix of the list of suggestions. This is especially useful for classes with several similarly named members. To disable this functionality, uncheck \gui{Autocomplete common prefix} in the code completion preferences. Select \gui Tools > \gui{Options...} > \gui{Text Editor} > \gui Completion. By default, code completion considers only the first letter case-sensitive. To apply full or no case-sensitivity, select the option in the \gui {Case-sensitivity} field. The following table lists available types for code completion and icon used for each. \table \header \o Icon \o Description \row \i \inlineimage completion/class.png \i A class \row \i \inlineimage completion/enum.png \i An enum \row \i \inlineimage completion/enumerator.png \i An enumerator (value of an enum) \row \i \inlineimage completion/func.png \i A function \row \i \inlineimage completion/func_priv.png \i A private function \row \i \inlineimage completion/func_prot.png \i A protected function \row \i \inlineimage completion/var.png \i A variable \row \i \inlineimage completion/var_priv.png \i A private variable \row \i \inlineimage completion/var_prot.png \i A protected variable \row \i \inlineimage completion/signal.png \i A signal \row \i \inlineimage completion/slot.png \i A slot \row \i \inlineimage completion/slot_priv.png \i A private slot \row \i \inlineimage completion/slot_prot.png \i A protected slot \row \i \inlineimage completion/keyword.png \i A keyword \row \i \inlineimage completion/macro.png \i A macro \row \i \inlineimage completion/namespace.png \i A namespace \endtable \section2 Completing QML Code As you write QML code, Qt Creator suggests properties, IDs, and code snippets to complete the code. The snippets can consist of multiple fields that you specify values for. Select an item in the list and press \key Tab or \key Enter to complete the code. Press \key Tab to move between the fields and specify values for them. \image qmldesigner-code-completion.png "Completing QML code" \section1 Using Bookmarks To insert or delete a bookmark right-click the line number and select \gui{Toggle Bookmark} or press \key{Ctrl+M}. \image qtcreator-togglebookmark.png To go to previous bookmark in the current session, press \key{Ctrl+,}. To go to next bookmark in the current session, press \key{Ctrl+.}. \section1 Moving to Symbol Definition or Declaration In Qt Creator you can move directly to the definition or the declaration of a symbol by holding the \key Ctrl and clicking the symbol. To enable this moving function, in \gui Tools > \gui{Options...} > \gui{Text Editor} > \gui Behavior, select \gui{Enable mouse navigation}. You can also select the symbol and press \key F2, or right-click the symbol and select \gui {Follow Symbol Under Cursor} to move to its definition or declaration. This is supported for namespaces, classes, methods, variables, include statements, and macros. To switch between the definition and declaration of a symbol, press \key {Shift+F2} or right-click the symbol and select \gui {Switch Between Method Declaration/Definition}. \section1 Viewing Type Hierarchy To view the base classes of a class, right-click the class and select \gui {Open Type Hierarchy} or press \key {Ctrl+Shift+T}. \section1 Using Update Code Model To refresh the internal information in Qt Creator pertaining to your code, select \gui{Tools} > \gui{C++} > \gui{Update Code Model}. \note In Qt Creator indexing updates the code automatically. Use \gui{Update Code Model} only as an emergency command. */ /*! \contentspage index.html \previouspage creator-editor-locator.html \page creator-editor-codepasting.html \nextpage creator-editor-options.html \title Pasting and Fetching Code Snippets In Qt Creator, you can paste snippets of code to a server or fetch snippets of code from the server. To paste and fetch snippets of code, Qt Creator uses the following: \list \o \gui{CodePaster} \o \gui{Pastebin.Com} \o \gui{Pastebin.Ca} \endlist To configure the server, select \gui{Tools} > \gui{Options...} > \gui{Code Pasting}. To paste a snippet of code onto the server, select \gui{Tools} > \gui{Code Pasting} > \gui{Paste Snippet...} or press \key{Alt+C,Alt+P}. To fetch a snippet of code from the server, select \gui{Tools} > \gui{Code Pasting} > \gui{Fetch Snippet...} or press \key{Alt+C,Alt+F}. \note To use \gui{Pastebin.Com}, configure the domain prefix in \gui{Tools} > \gui{Options...} > \gui{Code Pasting} > \gui{Pastebin.com}. For example, you might ask colleagues to review a change that you plan to submit to a version control system. If you use the Git version control system, you can create a \e{diff} view by selecting \gui{Tools} > \gui{Git} > \gui{Diff Repository}. You can then upload its contents to the server by choosing \gui{Tools} > \gui{Code Pasting} > \gui{Paste Snippet...}. The reviewers can retrieve the code snippet by selecting \gui{Tools} > \gui{Code Pasting} > \gui{Fetch Snippet...}. If they have the project currently opened in Qt Creator, they can apply and test the change by choosing \gui{Tools} > \gui{Git} > \gui{Apply Patch}. */ /*! \contentspage index.html \previouspage creator-editor-options.html \page creator-editor-fakevim.html \nextpage creator-editor-external.html \title Using FakeVim Mode In the \gui{FakeVim} mode, you can run the main editor in a manner similar to the Vim editor. To run the editor in the \gui{FakeVim} mode, select \gui{Edit} > \gui{Advanced} > \gui{Use Vim-style Editing} or press \key{Alt+V,Alt+V}. In the \gui{FakeVim} mode, most keystrokes in the main editor will be intercepted and interpreted in a way that resembles Vim. Documentation for Vim is not included in Qt Creator. For more information on using Vim, see \l{http://www.vim.org/docs.php}{Documentation} on the Vim web site. To map commands entered on the \gui{FakeVim} command line to actions of the Qt Creator core, select \gui{Tools} > \gui{Options...} > \gui{FakeVim} > \gui{Ex Command Mapping}. To make changes to the Vim-style settings, select \gui{Tools} > \gui{Options...} > \gui FakeVim > \gui{General}. To use a Vim-style color scheme, select \gui {Tools > Options... > Text Editor > Fonts & Color}. In the \gui {Color Scheme} list, select \gui {Vim (dark)}. To quit the FakeVim mode, click \gui {Quit FakeVim} or press \key{Alt+V,Alt+V}. */ /*! \contentspage index.html \previouspage creator-editor-fakevim.html \page creator-editor-external.html \nextpage creator-design-mode.html \title Using an External Editor To open the file you are currently viewing in an external editor, select \gui Edit > \gui Advanced > \gui{Open in External Editor}. To use the external editor of your choice: \list 1 \o Add the editor path to the \c{PATH} environment variable of your operating system. \o In Qt Creator select \gui Tools > \gui Options... > \gui Environment > \gui General. \o In \gui{External editor} enter the name of the application followed by \key Space and \tt{\bold %f}. For example, to open the file in Smultron, enter \tt{\bold{smultron %f}}. To further define how to open the file in the external editor, you can use the following variables separated by a space: \list \o Current line number \tt{\bold %l} \o Current column number \tt{\bold %c} \o Editor's x position on the screen \tt{\bold %x} \o Editor's y position on the screen \tt{\bold %y} \o Editor's width in pixels \tt{\bold %w} \o Editor's height in pixels \tt{\bold %h} \o Editor's width in characters \tt{\bold %W} \o Editor's height in characters \tt{\bold %H} \o To pass % symbol to the editor \tt{\bold %%} \endlist \note Not all variables work with all editors. \endlist */ /*! \contentspage index.html \previouspage creator-editor-codepasting.html \page creator-editor-options.html \nextpage creator-editor-fakevim.html \title Configuring the Editor Qt Creator allows you to configure the text editor to suit your specific needs. To configure the editor, select \gui Tools > \gui{Options...} > \gui{Text Editor}. \image qtcreator-font-colors.png "Text editor options" You can perform the following configuration actions: \list \o Set the font preferences and apply color schemes for syntax highlighting in \gui{Font & Colors}. \o Specify definition files for syntax highlighting for other types of files than C++ or QML in \gui{Generic Highlighter}. \o Set tabs, indentation, the handling of whitespace, and mouse operations in \gui Behavior. \o Set various display properties, for example, \l{Highlighting and folding blocks}{highlighting and folding blocks}, text wrapping or \l{Moving to symbol definition or declaration} {moving to symbol definition or declaration} in \gui Display. \o Configure \l{Completing Code}{code completion} in \gui Completion. \endlist \section2 Configuring Fonts You can select the font family and size. You can specify a zoom setting in percentage for viewing the text. You can also zoom in or out by pressing \key {Ctrl++} or \key {Ctrl +-}, or by pressing \key Ctrl and rolling the mouse button up or down. To disable the mouse wheel function, select \gui {Tools > Options... > Text Editor > Behavior} and deselect the \gui {Enable scroll wheel zooming} check box. Antialiasing is used by default to make text look smoother and more readable on the screen. Deselect the \gui Antialias check box to turn off antialiasing. \section2 Defining Color Schemes You can select one of the predefined color schemes for syntax highlighting or create customized color schemes. The color schemes apply to highlighting both C++ and QML files and generic files. To create a color scheme: \list 1 \o Select \gui {Tools > Options... > Text Editor > Fonts & Color > Copy}. \o Enter a name for the color scheme and click \gui OK. \o In the \gui Foreground field, specify the color of the selected code element. \o In the \gui Background field, select the background color for the code element. The backgound of the \gui Text element determines the background of the code editor. \endlist When you copy code from Qt Creator, it is copied in both plain text and HTML format. The latter makes sure that syntax highlighting is preserved when pasting to a rich-text editor. \section2 Generic Highlighting Generic highlighting is based on highlight definition files that are provided by the \l{http://kate-editor.org/2005/03/24/writing-a-syntax-highlighting-file/}{Kate Editor}. You can download highlight definition files for use with Qt Creator. If you have a Unix installation that comes with the Kate Editor, you might already have the definition files installed. Typically, the files are in a read-only directory, and therefore, you cannot manage them. Qt Creator can try to locate them and use them as fallback files, when the primary location does not contain the definition for the current file type. You can also specify the directory that contains preinstalled highlight definition files as the primary location. When you open a file for editing and the editor cannot find the highlight definition for it, an alert appears. You can turn off the alerts. You can also specify patterns for ignoring files. The editor will not alert you if highlight definitions for the ignored files are not found. To download highlight definition files: \list 1 \o Select \gui {Tools > Options... > Text Editor > Generic Highlighter}. \image qtcreator-generic-highlighter.png "Generic Highlighter options" \o In the \gui Location field, specify the path to the primary location for highlight definition files. \o Click \gui {Download Definitions} to open a list of highlight definition files available for download. \image qtcreator-manage-definitions.png "Download Definitions dialog" \o Select highlight definition files in the list and click \gui{Download Selected Definitions}. \o Select the \gui {Use fallback location} check box to specify the secondary location where the editor will look for highlight definition files. \o Click \gui Autodetect to allow Qt Creator to look for highlight definition files on your system, or click \gui Browse to locate them in the file system yourself. \o In the \gui {Ignored file patterns} field, specify file patterns. You will not receive alerts if the highlight definitions for the specified files are not found. \o Click \gui OK to save your changes. \endlist \section2 Indenting Code \image qtcreator-indentation.png "Text Editor Behavior options" When you type code, it is indented automatically according to the selected options. Select a block to indent it when you press \key Tab. Press \key {Shift+Tab} to decrease the indentation. When you press \gui Backspace the indentation is decreased by one level, instead of one space, by default. By default, the tab-length in code editor is 8 spaces, but you can change it. The code editor can also determine whether tabs or spaces are used on the previous or next line and copy the style. You can determine whether the block indent style includes braces, or you can use the GNU indent style. The GNU style places braces on a separate line, indented by 2 spaces, except when they open a function definition, where they are not indented. You can also specify whether continuation lines are aligned with the previous code or just indented to the logical depth. You can always use spaces for alignment or use spaces or tabs depending on the other options you selected. The following code snippet illustrates excluding braces from the indented block: \code void foobar(bool zoo) { if (zoo) { foo(); } } \endcode The following code snippet illustrates including braces in the indented block: \code void foobar(bool zoo) { if (zoo) { foo(); } } \endcode The following code snippet illustrates the GNU style: \code void foobar(bool zoo) { if (zoo) { foo(); } } \endcode */ /*! \contentspage index.html \previouspage creator-editor-using.html \page creator-editor-finding.html \nextpage creator-editor-refactoring.html \title Finding and Replacing To search through the currently open file: \list 1 \o Press \key Ctrl+F or select \gui Edit > \gui Find/Replace > \gui{Find/Replace}. \o Enter the text you are looking for. If the text is found, all occurrences are highlighted as you type. \o To go to the next occurrence, click \inlineimage qtcreator-next.png , or press \key F3. To go to the previous occurrence click \inlineimage qtcreator-previous.png , or press \key Shift+F3. \endlist You can restrict the search in the \gui Find field by selecting one or several search criteria: \list \o To make your search case sensitive, select \inlineimage qtcreator-editor-casesensitive.png . \o To search only whole words, select \inlineimage qtcreator-editor-wholewords.png . \o To search using regular expressions, select \inlineimage qtcreator-editor-regularexpressions.png . Regular expressions used in Qt Creator are modeled on Perl regular expressions. For more information on using regular expressions, see \l {http://doc.qt.nokia.com/4.7/qregexp.html#details} {Detailed Description} in the QRegExp Class Reference. \endlist \note If you have selected text before selecting \gui Find/Replace, the search is conducted within the selection. To replace occurrences of the existing text, enter the new text in the \gui{Replace with} field. \list \o To replace the selected occurrence and move to the next one, click \inlineimage qtcreator-next.png or press \key Ctrl+=. \o To replace the selected occurrence and move to the previous one, click \inlineimage qtcreator-previous.png . \o To replace all occurrences in the file, click \gui{Replace All}. \endlist \section1 Advanced Search To search through projects, files on a file system or the currently open file: \list 1 \o Press \key Ctrl+Shift+F or select \gui Edit > \gui Find/Replace > \gui{Advanced Find} > \gui{Open Advanced Find...}. \o Select the scope of your search: \list \o \gui{All Projects} searches files matching the defined file pattern in all currently open projects. For example, to search for \tt previewer only in \tt .cpp and \tt .h files, enter in \gui{File pattern} \tt *.cpp,*.h. \image qtcreator-search-allprojects.png \o \gui{Current Project} searches files matching the defined file pattern only in the project you are currently editing. \o \gui{Files on File System} recursively searches files matching the defined file pattern in the selected directory. \o \gui{Current File} searches only the current file. \endlist \o Enter the text you are looking for and click \gui Search. \image qtcreator-searchresults.png A list of files containing the searched text is displayed in the \gui{Search Results} pane. \list \o To see all occurrences in a file, double-click the file name in the list. \o To go to an occurrence, double-click it. \endlist \endlist \note You can use \gui{Advanced Find} also to search for symbols. For more information, see \l{Finding Symbols}. */ /*! \contentspage index.html \previouspage creator-editor-finding.html \page creator-editor-refactoring.html \nextpage qt-quick-toolbars.html \title Refactoring Code refactoring is the process of changing the code without modifying the existing functionality of your application. By refactoring your code you can: \list \o Improve internal quality of your application \o Improve performance and extensibility \o Improve code readability and maintainability \o Simplify code structure \endlist \section1 Finding Symbols To find the use of a specific symbol in your project: \list 1 \o In the editor place the cursor on the symbol and select \gui Tools > \gui C++ > \gui{Find Usages} or press \key Ctrl+Shift+U. Qt Creator looks for the symbol in the following locations: \list \o Files listed as a part of the project \o Files directly used by the project files (for example, generated files) \o Header files of used frameworks and libraries \endlist \note You can also select \gui{Edit > Find/Replace > Advanced Find > C++ Symbols} to search for classes, methods, enums, and declarations either from files listed as part of the project or from all files that are used by the code, such as include files. \image qtcreator-search-cpp-symbols.png \o The \gui{Search Results} pane opens and shows the location and number of instances of the symbol in the current project. \image qtcreator-refactoring-find.png \endlist You can browse the search results in the following ways: \list \o To go directly to an instance, double-click the instance in the \gui{Search Results} pane. \o To move between instances, click \inlineimage qtcreator-forward.png and \inlineimage qtcreator-back.png in the \gui{Search Results} pane. \o To expand and collapse the list of all instances, click \inlineimage qtcreator-expand.png . \o To clear the search results, click \inlineimage qtcreator-clear.png . \endlist \section1 Renaming Symbols The functions available for renaming symbols depend on whether you are writing C++ or QML code. For QML, you can only rename IDs. To rename a specific symbol in a Qt project: \list 1 \o In the editor, place the cursor on the symbol you would like to change and select \gui Tools > \gui C++ > \gui{Rename Symbol Under Cursor} or press \key Ctrl+Shift+R. The \gui{Search Results} pane opens and shows the location and number of instances of the symbol in the current project. \image qtcreator-refactoring-replace.png \o To replace all selected instances, enter the name of the new symbol in the \gui{Replace with} text box and click \gui Replace. To omit an instance, uncheck the check-box next to the instance. \note This action replaces all selected instances of the symbol in all files listed in the \gui{Search Results} pane. You cannot undo this action. \endlist \note Renaming local symbols does not open the \gui{Search Results} pane. The instances of the symbol are highlighted in code and you can edit the symbol. All instances of the local symbol are changed as you type. To rename an ID in a Qt Quick project: \list 1 \o Right-click an ID in the QML code and select \gui {Rename id}. \o In the \gui {Rename id} field, enter the new ID. \endlist */ /*! \contentspage index.html \previouspage creator-qml-application.html \page creator-project-managing.html \nextpage creator-project-creating.html \title Managing Projects One of the major advantages of Qt Creator is that it allows a team of developers to share a project across different development platforms with a common tool for development and debugging. The following sections describe how to manage projects: \list \o \l{Creating a Project} \o \l{Setting Up a qmake Project} \o \l{Adding Libraries to qmake Projects} \o \l{Setting Up a CMake Project} \o \l{Setting Up a Generic Project} \o \l{Setting Up Development Environment for Maemo} \o \l{Setting Up Development Environment for Symbian} \o \l{Managing Sessions} \o \l{Adding New Custom Wizards} \endlist */ /*! \contentspage index.html \previouspage creator-project-managing.html \page creator-project-creating.html \nextpage creator-project-qmake.html \title Creating a Project You use wizards to create and import several types of projects and files, such as Qt GUI or console applications and Qt Quick applications. You can use wizards also to add individual files to your projects. The wizards prompt you to enter the settings needed for that particular type of project and create the necessary files for you. To display other types of files in the \gui Projects pane, specify them in the project file. \image qtcreator-new-project.png To change the location of the project directory, and to make changes in the build and run settings, select \gui{Tools} > \gui{Options...} > \gui{Projects} > \gui{General}. \section1 Using Project Wizards To create a new project: \list 1 \o Select \gui File > \gui{New File or Project} and select the type of your project. The contents of the following dialogs depend on the project type. Follow the instructions of the wizard. This example uses \gui {Qt Gui Application}. \o Name the project and set its path. To select the path from a directory tree, click \gui Browse. Avoid using spaces and special characters in the project name and path. \image qtcreator-intro-and-location.png \o Select the Qt versions to use as build targets for your project, and click \gui{Next}. \image qtcreator-new-project-qt-versions.png "Target setting dialog" \note If you have only one Qt version installed, this dialog is skipped. \o Specify the name of the class you want to create and using the drop-down menu select its base class type. Note that the \gui{Header file}, \gui{Source file} and \gui{Form file} fields are automatically updated as you name your class. \image qtcreator-class-info.png \o Review the project settings. To create the project, click \gui Finish. \image qtcreator-new-project-summary.png \endlist \section1 Adding Files to Projects You can create the following types of files: \list \o Qt resource files, which allow you to store binary files in the application executable \o \QD forms and Qt QML files, which specify parts of application user interfaces \o C++ class, source, or header files \o Text files \endlist \section2 Creating C++ Classes The \gui {C++ Class Wizard} allows you to create a C++ header and source file for a new class that you can add to a C++ project. Specify the class name, base class, and header and source files for the class. The wizard supports namespaces. To use a namespace, enter a qualified class name in the \gui {Class name} field. For example: MyNamespace::MySubNamespace::MyClass. \image qtcreator-cpp-class-wizard.png "Enter Class Name dialog" The names of the header and source file are based on the class name. To change the default suffix of a file, click \gui Configure. You can create your own project and class wizards. For more information, see \l{Adding New Custom Wizards}. \section2 Displaying Additional File Types in Projects Pane Qt Creator determines whether to display files from the project folder in the \gui Projects pane depending on the file type (.pro, .pri, .cpp, .h, .ui, .qrc, and so on). To display other types of files, edit the the project file. Add filenames as values of the \c {OTHER_FILES} variable. You can also use wildcards. For example, the following code specifies that text files are displayed in the \gui Projects pane: \code OTHER_FILES += *.txt \endcode This also makes the files available in the \gui Locator. \section1 Adding Subprojects to Projects When you create a new project, you can add it to another project as a subproject in the \gui{Project Management} dialog. However, you first have to edit the .pro file of the parent project to specify that qmake uses the \c subdirs template to build the project. The \c subdirs template creates a Makefile for building subprojects. They can be located either in subdirectories of the project directory or in any other directory. The location of the targets is specified using the SUBDIRS variable. If the project file has the same name as the directory, you can just specify the directory name. If the project name and directory name are different, you must specify the project file name (.pro). For more information on the SUBDIRS variable, see the \l{http://doc.qt.nokia.com/4.7/qmake-variable-reference.html#subdirs}{qmake Variable Reference}. For example, the following code specifies that plugin_coreplugin/plugin_coreplugin.pro and mylogin.pro belong to the project: \code TEMPLATE = subdirs SUBDIRS = plugin_coreplugin \ ../another/plugin/myplugin.pro \endcode To specify dependencies, use the \gui{Add Library} wizard. For more information, see \l{Adding Libraries to qmake Projects}. */ /*! \contentspage index.html \previouspage creator-project-managing-sessions.html \page creator-project-wizards.html \nextpage creator-editor-using.html \title Adding New Custom Wizards If you have a team working on a large application or several applications, you might want to standardize the way the team members create projects and classes. You can copy the wizard templates in the template folders to create your own project and class wizards. They are displayed in the \gui New dialog that opens when you choose \gui {File > New File or Project}. In a project wizard, you can specify the files needed in a project. You can add wizard pages to allow developers to specify settings for the project. In a class wizard, you can allow developers to specify the class name, base class, and header and source files for the class. To see how this works, rename wizard_example.xml as wizard.xml in the helloworld and listmodels folders. After you restart Qt Creator, the \gui {Custom Classes} and \gui {Custom Projects} categories appear in the \gui New dialog. \image qtcreator-custom-project-wizards.png "The New dialog with custom projects and classes" \section1 Overview of Custom Wizards A custom wizard defines the user interface of a wizard page. The values the user enters in the wizard are assigned field names. Field name and value pairs are then passed to the file creation process. File creation can happen in the following ways: \list 1 \o Template-based, where source files that contain placeholders for the field names are provided. During processing, the placeholders are replaced by the values from the wizard page. Optionally, modifier characters are applied. For more information, see \l{Processing Template Files}. \o Generator script, where a script is called to create the files. \note This option mainly exists to accommodate existing generator scripts or cases where complicated algorithmic logic is required when generating files. Writing cross-platform scripts is inherently difficult, and therefore, it is not recommended for new wizards. For more information, see \l{Using Generator Scripts}. \endlist Custom wizards are located in subdirectories of the following directories: \list \o \c{share/qtcreator/templates/wizards} \o the local user's configuration folder, \c{$HOME/.config/Nokia/qtcreator/templates/wizards} \o \c{%APPDATA%\Nokia\qtcreator\templates\wizards} \endlist They contain an XML configuration file called wizard.xml, the template source files, and optionally, the generator script. \section1 Creating Project Wizards To create a project wizard: \list 1 \o Make a copy of the \c {share/qtcreator/templates/wizards/helloworld} or \c {share/qtcreator/templates/wizards/listmodel} folder. \o Modify the wizard_example.xml file. \o The following code determines the type of the wizard and its place in the \gui New dialog: \code \endcode \list \o \c version is the version of the file contents. Do not modify this value. \o \c kind specifies the type of the wizard: \c project or \c class. \o \c class specifies the type of the project. Currently the only available type is \c qt4project, which specifies a Qt console project. \o \c firstpage specifies the place of the new page in the standard project wizard. The value 10 ensures that the custom page appears after the standard pages, as the last page of the wizard. \o \c id is the unique identifier for your wizard. The letter specifies the position of the wizard within the \c category. The HelloWorld wizard appears as the first wizard in the second category in the \gui New dialog. \o \c category is the category in which to place the wizard in the list. The letter specifies the position of the category in the list in the \gui New dialog. \endlist \o The following code specifies the icon and text that appear in the \gui New dialog: \code console.png Creates a hello-world-project with custom message. Erzeugt ein Hello-Welt-Projekt mit einer Nachricht. Hello World; Hallo Welt; Custom Projects Benutzerdefinierte Projekte \endcode \list \o \c icon appears next to the \c displayName. \o \c description appears at the bottom of the \gui New dialog when you select the display name. \o \c displayName appears in the \gui New dialog, under the \c displayCategory. You can add translations as values for the text elements. Specify the target language as an attribute for the element. Use locale names (QLocale). For example, \c {xml:lang="de"}. \endlist \o Files to be added to the project: \list \o Template-based: The following code specifies the files to add to the project: \code \endcode \list \o \c source specifies the file to copy to the project. The files must be located in the wizard folder. \o \c openeditor indicates that the file is to be opened in an editor after the wizard has finished. \o \c binary indicates that the file is a binary file (for example, an image file). It is to be copied to the target folder as is. Placeholders are not replaced with values. \o \c target specifies the new filename for the file. The \c {%ProjectName%} variable is replaced with the string that users specify in the \gui Name field on the first page of the wizard. \o \c openproject indicates that the file is a project file which is to be opened after the wizard has finished. \endlist See also \l{Processing Template Files}. \o Generator-script: The following code specifies that the script \c generate.pl is to be used to create the files: \code \endcode In each argument, the field placeholders are replaced by the field values. There are additional boolean attributes which give fine-grained control: \list \o \c omit-empty specifies that complete argument is to be omitted when all placeholders expand to empty values. In the above example, the option \c --source-suffix will not be passed to the script if the value is empty. \o \c write-file indicates that instead of the expanded value, the value will be written to a temporary file and its file name will be passed to the script instead. This is useful for multi-line text fields. \endlist See also \l{Using Generator Scripts}. \endlist \o The following code creates a page that specifies settings for the project: \code Hello World Parameters Hallo Welt Parameter Hello world message: Hallo-Welt-Nachricht: \endcode \list \o \c fieldpagetitle specifies the title of the page. \o \c field specifies whether the field is mandatory (\c true or \c false). You can use the value of the \c name field as a variable in other files (for example, \c {%MESSAGE%}. \o \c fieldcontrol specifies the field. \c class specifies the field type. You can use interface objects from the QWidget class to create fields. This example uses QLineEdit to create an input field. \o \c validator specifies a regular expression to check the characters allowed in the field. \o \c defaulttext specifies text that appears in the field by default. \o \c fielddescription specifies the field name that appears on the wizard page. \endlist \endlist \section1 Creating Class Wizards The widget.xml file for a class wizard is very similar to that for a project wizard. The differences are discussed below. To create a class wizard: \list 1 \o The following code specifies settings for the wizard: \code Creates a QAbstractListModel implementation. Erzeugt eine Implementierung von QAbstractListModel. QAbstractListModel implementation Implementierung von QAbstractListModel Custom Classes Benutzerdefinierte Klassen \endcode For more information about the elements and their values, see \l {Creating Project Wizards}. \o The following code specifies the files to add to the project: \code \endcode Here, \c target contains the following variables that are used to construct the filename: \list \o \c {%ClassName:l%} is replaced with the value of the \c ClassName field. The modifier \c l converts the string to lower case, to observe Qt conventions. \o \c {%CppSourceSuffix%} and \c {%CppHeaderSuffix%} are pre-defined. For more information, see \l{Pre-defined Standard Variables}. \endlist \code ListModel parameters Parameter des ListModel Class name: Klassenname: Data type: Datentyp: \endcode In addition to QLineEdit, QComboBox is used in the class wizard to create a field. \c combochoices specifies the options in the combobox and \c defaultindex specifies that QString is the default value. \endlist \section1 Processing Template Files When processing a template source file, placeholders specifying the field names in the format \c{%FIELDNAME%} are replaced by the values entered by the user. In addition, modifier characters are supported. For example, \c{%FIELDNAME:u%} specifies that the value is converted to upper case. This enables generating header guards for C++ header files. The following modifier characters are supported: \list \o \c{l} for lower case. \o \c{u} for upper case. \o \c{c} for upper case initial letter ("project" > "Project"). \endlist You can use conditions to add sections of the file depending on field values. Use a syntax that is similar to C++ preprocessing, as demonstrated in the profile of the \c{helloworld} example: \code @if "%SCRIPT%" == "true" QT += script @endif \endcode The value of the Boolean (QCheckBox) field labeled \c{SCRIPT} determines whether the script module is added. The expressions must expand to valid Javascript expressions after field replacement. \section1 Pre-defined Standard Variables In addition to the field values entered by the user, you can use the following pre-defined standard values: \list \o \c {%ProjectName%} is replaced by the name of the project in the case of project wizards. \o \c {%Path%} is replaced by the path to the target directory. For classes, this is the directory, where the files are created. For project wizards, an additional subdirectory named after the project is created. \o \c {%TargetPath%} is replaced by the path to the directory where the actual files are created. For non-project wizards, it is identical to \c %Path%. For project wizards, it is \c %Path%/%ProjectName%. \o \c {%CppSourceSuffix%} is replaced by the default source suffix, which is defined in Qt Creator in \gui {Tools > Options... > C++ > File Naming}. For example, if users enter \bold MyClass, the filename becomes myclass.cpp when the project is created. \o \c {%CppHeaderSuffix%} is replaced by the default header suffix, which is also defined in \gui {File Naming}. \endlist \section1 Validating User Input You can specify validation rules for user input. The rules consist of a Boolean JavaScript expression and an error message. The placeholders in them are replaced with values before they are evaluated or displayed. Consider the following rule used in the \l{Creating Class Wizards} example: \code %ClassName% cannot be used as class name. %ClassName% kann nicht als Klassenname verwendet werden. \endcode It ensures that the class name entered by the user does not match the name of the base class. If the validation fails, a red label displaying the message appears at the bottom of the wizard page. \section1 Using Generator Scripts The values entered in the wizard page are passed to the script as command line arguments as defined by the wizard configuration file. In addition, the script must implement a \c{--dry-run} command line option. Qt Creator needs to know the file names before the files are created to check whether files with identical names already exist, for example. Therefore, script file generation is a two-step process: \list 1 \o Determine file names and attributes: The script is called with the command line \c{--dry-run} option and the field values. It then prints the relative path names of the files it intends to create, followed by comma-separated attributes matching those of the \c{} element, for example: \code myclass.cpp,openeditor myclass.h,openeditor myproject.pro,openproject \endcode \o Create files: The script is called with the parameters only in the working directory. It then actually creates the files. If directories are needed, the script should create them, too. \endlist The \c{scriptgeneratedproject} sample wizard illustrates the usage. A typical script invocation for this example (obtained by running Qt Creator with \c{--customwizard-verbose}) looks as follows: \code generate.pl --class-name=TestClass --project-name=TestProject --header-suffix=h --source-suffix=cpp --description=/tmp/qtcreatorj26629.txt \endcode By default, the scripts are run in the directory corresponding to \c %TargetPath%. This can be overriden by specifying the attribute \c workingdirectory on the element \c generatorscript. For example, if the script creates the project directory by itself, %Path% can be specified. In that case, \c --dry-run should output the correct relative paths or absolute paths constructed using the value of \c %Path%. */ /*! \contentspage index.html \previouspage creator-project-creating.html \page creator-project-qmake.html \nextpage creator-project-qmake-libraries.html \title Setting Up a qmake Project The qmake tool helps simplify the build process for development projects across different platforms. qmake automates the generation of makefiles so that only a few lines of information are needed to create each makefile. qmake can be used for any software project, whether it is written in Qt or not. The qmake tool generates a makefile based on the information in a project file that is generated by Qt Creator. It can generate makefiles for MinGW, Microsoft Visual studio, and CSL ARM in Windows, and GNU Compiler Collection (GCC) in Linux and Mac OS X. For more information about qmake, see the \l{http://qt.nokia.com/doc/4.7/qmake-manual.html}{qmake Manual}. \section1 Selecting the Qt Version Qt Creator allows you to have multiple versions of Qt installed on your development PC and use different versions for each of your projects. If Qt Creator finds \bold qmake in the \c{PATH} environment variable, it uses that version. The \l{glossary-system-qt}{ qmake version of Qt} is referred to as \bold{Qt in PATH}. If you intend to use only one version of Qt and it is already in the \c{PATH} and correctly set up for command line use, you do not need to manually configure your Qt version. \section2 Compiling Projects with MinGW in Windows To add a Qt version for \bold MinGW: \list 1 \o Select \gui Tools > \gui Options... > \gui Qt4 > \gui{Qt Versions}. \o Click \inlineimage qtcreator-windows-add.png and enter the name of the version in the \gui{Version name} field. \o Enter the qmake binary path in the \gui{qmake location} field. \o Enter the MinGW installation path in the \gui{MinGW directory} field. \image qtcreator-qt4-qtversions-win-mingw.png \endlist \section3 Troubleshooting MinGW Compilation Errors If error messages displayed in the \gui {Compile Output} pane contain paths where slashes are missing (for example, C:NokiaQtSDK), check your PATH variable. At the command line, enter the following commands: \code where sh.exe where make.exe where mingw32-make.exe \endcode If these commands show paths, they have been added to the global PATH variable during the installation of a toolkit based on Cygwin or MinGW, even though this is against Windows conventions. To keep working with the third-party toolkit, create a new shell link that adds the required paths (as Visual Studio and Qt do). The shell link must point to cmd.exe, as illustrated by the following example: \c {C:\Windows\System32\cmd.exe /K C:\path_to\myenv.bat} where the /K parameter carries out the command specified in the bat file. Create the myenv.bat file at \e path_to, which should be in a convenient location. In the file, specify the paths to the toolkits. For example, \c {set PATH=C:\path1;C:\path2;%PATH%} where \e path1 and \e path2 are paths to the toolkits. Finally, remove the paths from the global PATH, reboot the computer, and run the \c where commands again to verify that the global PATH is now clean. You can use the shell link to run the tools in the third-party toolkits. \section2 Compiling Projects with Microsoft Visual C++ To add a Qt version for a \bold{Microsoft Visual C++} compiler: \list 1 \o Select \gui Tools > \gui Options... > \gui Qt4 > \gui{Qt Versions}. \o Qt Creator automatically sets the correct environment variables for compilation. Select the internal version number of the installed Microsoft Visual C++ tool chain in the \gui Toolchain list. \image qtcreator-qt4-qtversions-win-msvc.png \o If the \gui {Debugging helper} is not in use, click \gui Rebuild to take it to use. For more information, see \l{Using Debugging Helpers}. \endlist \section2 Compiling Qt for Symbian Projects If you are using \bold{Qt for Symbian} and your Symbian SDK is registered with devices.exe, Qt Creator automatically detects the Qt version. To add a Qt for Symbian version: \list 1 \o Select \gui Tools > \gui Options... > \gui Qt4 > \gui{Qt Versions}. \o Select the \gui{S60 SDK} you want the Qt Creator to use. \image qtcreator-qt4-qtversions-win-symbian.png \o To build an application for your device using GCCE, enter the path to the CSL ARM toolchain directory in \gui{CSL\\GCCE Directory}. You do not need to specify this path if the compiler is included in the \c{PATH} environment variable. \o To build an application for the emulator (WINSCW toolchain), enter the path to your Carbide C++ installation directory in \gui{Carbide directory}. \note You need to have Carbide C++ version 2.0 or later installed. \endlist \section2 Compiling Projects With Linux To compile a project in Qt Creator, Linux uses GNU Compiler Collection (GCC). Intel Compiler Collection (ICC) is supported as a drop-in replacement for GCC. To add a Qt version: \list 1 \o Select \gui Tools > \gui Options... > \gui Qt4 > \gui{Qt Versions}. \o Click \inlineimage qtcreator-linux-add.png and enter the name of the version in \gui{Version Name}. \o Enter the path to the qmake binary in \gui{Path to qmake}. \endlist \section2 Compiling Projects With Mac OS X To compile a project in Qt Creator, Mac OS X uses GNU Compiler Collection (GCC), which is part of Xcode. To add a Qt version: \list 1 \o Select \gui{Qt Creator} > \gui Preferences... > \gui{Qt Versions}. \o Click \inlineimage qtcreator-macosx-add.png and enter the name of the version in \gui{Version Name}. \o Enter the path to the qmake binary in \gui{Path to Qmake}. \image qtcreator-qt4-qtversions.png \endlist */ /*! \contentspage index.html \previouspage creator-project-qmake.html \page creator-project-qmake-libraries.html \nextpage creator-project-cmake.html \title Adding Libraries to qmake Projects In addition to Qt libraries, you can add other libraries to your projects. The way the library is added depends on whether it is a system library or your own library or a 3rd party library located in the build tree of the current project or in another build tree. \image qtcreator-add-library-wizard.png "Add Library wizard" Because system libraries do not typically change and are often found by default, you do not need to specify the path to the library or to its includes when you add it. For your own libraries and 3rd party libraries, you need to specify the paths. Qt Creator tries to quess the include path for an external library, but you need to check it and modify it if necessary. Qt Creator automatically adds the include path for an internal library. For all libraries, select the target platforms for the application, library, or plugin. Specify whether the library is statically or dynamically linked. For a statically linked internal library, Qt Creator adds dependencies (PRE_TARGETDEPS) in the project file. Depending on the development platform, some options might be detected automatically. For example, on Mac OS, the library type (\gui Library or \gui Framework) is detected automatically and the option is hidden. However, if you develop on another platform than Mac OS and want to build your project for the Mac OS, you must specify the library type. The default convention on Windows is that the debug and release versions of a library have the same name, but are placed in different subdirectories, usually called \e debug and \e release. If the library path does not contain either of these folders, you cannot select the option to place the libraries in separate folders. Alternatively, the letter \e d can be added to the library name for the debug version. For example, if the release version is called example.lib, the debug version is called exampled.lib. You can specify that the letter is added for the debug version and removed for the release version. If the library name ends in \e d, deselect the \gui {Remove "d" suffix for release version} option. Qt Creator supports code completion and syntax highlighting for the added libraries once your project successfully builds and links to them. \section1 To Add Libraries \list 1 \o In the \gui Projects pane, open the project file (.pro). \o Right-click in the code editor to open the context menu and select \gui {Add Library...}. \o Follow the instructions of the wizard. \endlist For more information about the project file settings, see \l{http://doc.qt.nokia.com/4.7/qmake-project-files.html#declaring-other-libraries}{Declaring other Libraries}. \section1 Example of Adding Internal Libraries The following example describes how to add a statically linked internal library to your project. \list 1 \o Choose \gui {File > New File or Project... > Other Projects > C++ Library} to create the library. The \gui {Introduction and Product Location} dialog opens. \image qtcreator-add-library-wizard-ex-1.png "Introduction and Product Location dialog" \o In the \gui Type field, select \gui {Statically Linked Library}. \o In the \gui Name field, give a name for the library. For example, \bold mylib. \o Follow the instructions of the wizard until you get to the \gui {Project Management} dialog. In the \gui {Add to project} list, select a project. For example, \bold myapp. \o In the \gui Projects pane, open the project file (.pro). For example, \bold myapp.pro. \o Right-click in the code editor to open the context menu and select \gui {Add Library... > Internal Library > Next}. \o In the \gui Library field, select \bold mylib and click \gui Next. \o Click \gui Finish to add the following library declaration to the project file: \code win32:CONFIG(release, debug|release): LIBS += -L$$OUT_PWD/../../../projects/mylib/release/ -lmylib else:win32:CONFIG(debug, debug|release): LIBS += -L$$OUT_PWD/../../../projects/mylib/debug/ -lmylib else:symbian: LIBS += -lmylib else:unix: LIBS += -L$$OUT_PWD/../../../projects/mylib/ -lmylib INCLUDEPATH += $$PWD/../../../projects/mylib DEPENDPATH += $$PWD/../../../projects/mylib win32:CONFIG(release, debug|release): PRE_TARGETDEPS += $$OUT_PWD/../../../projects/mylib/release/mylib.lib else:win32:CONFIG(debug, debug|release): PRE_TARGETDEPS += $$OUT_PWD/../../../projects/mylib/debug/mylib.lib else:unix:!symbian: PRE_TARGETDEPS += $$OUT_PWD/../../../projects/mylib/libmylib.a \endcode \endlist */ /*! \contentspage index.html \previouspage quick-application-logic.html \page creator-building-running.html \nextpage creator-building-targets.html \title Building and Running Applications Qt Creator provides support for building and running Qt applications for desktop environment and mobile devices. When you install the Nokia Qt SDK, the build and run settings for the Maemo and Symbian targets are set up automatically. You can add a target if the necessary tool chain is installed on the development PC and the Qt version is configured. Click \inlineimage qtcreator-qt4-addbutton.png "Add Target button" and select from a list of available targets. To remove a target, select it and click \inlineimage qtcreator-target-remove.png "Remove Target button" . You can select the targets and click the \gui Run button to build and run the applications on the targets. You can click the \gui {Build All} button to build all open projects, one after another. \section1 Setting Up a Project To view and modify the settings for currently open projects, switch to the \gui Projects mode by pressing \key Ctrl+5. \image qtcreator-projectpane.png The project pane consists of the following tabs: \list \o \l{Building for and Running on Multiple Targets}{Targets} \note If you have installed only one tool chain, the \gui Targets tab is replaced by a \gui {Build and Run} tab. \o \l{Specifying Editor Settings}{Editor Settings} \o \l{Specifying Dependencies}{Dependencies} \endlist Use the \gui Build and \gui Run buttons to switch between the build and run settings for the active project. If you have multiple projects open in Qt Creator, use \gui{Select a Project} option at the top to navigate between different project edits. */ /*! \contentspage index.html \previouspage creator-building-running.html \page creator-building-targets.html \nextpage creator-build-settings.html \title Building for and Running on Multiple Targets You can build your application for multiple targets and run and debug it on the desktop and mobile devices. When you run the application on the \gui{Maemo} or \gui {Symbian Devices} target, Qt Creator copies the necessary files to the device that is connected to the deveopment PC. In addition, Qt Creator generates an installation package in the build directory. You can specify settings for deploying the files and creating the installation package. \section1 Building for and Running on Desktop \list 1 \o Select \gui Desktop as the target. \o Click the \gui Run button. \endlist \section1 Building for and Running on Qt Simulator You can use the Qt Simulator to test Qt applications that are intended for mobile devices in an environment similar to that of the device. You can change the information that the device has about its configuration and environment. \list 1 \o Select \gui {Qt Simulator} as the target. \o Click the \gui Run button. \endlist For more information about using the Qt Simulator, see the \l{http://doc.qt.nokia.com/qt-simulator-beta/index.html}{Qt Simulator Manual}. \section1 Building for and Running on Maemo \list 1 \o Build and run the application for \l{Building for and Running on Qt Simulator}{Qt Simulator}. \o Build and run the application for \l{Using the Maemo Emulator}{Maemo Emulator}. \o Alternatively, you can build and run the application for a device: \list 1 \o Set up the MADDE development environment and specify a connection to the device. For more information, see \l{Setting Up Development Environment for Maemo}. \o Connect the device to the development PC. \o Click the \gui Run button. \endlist \endlist Qt Creator uses the compiler specified in the MADDE toolchain to build the application. Qt Creator generates an installation package, installs in on the device, and executes it. You can skip the packaging step to save some time. The application views are displayed on the Nokia N900. Command-line output is visible in the Qt Creator \gui {Application Output} view. Choose \gui {Projects > Maemo Run} to view the settings for deploying the application on the connected device and creating the installation package. For more information, see \l{Specifying Run Settings for Maemo Devices}. Debugging also works transparently. \section1 Building for and Running on Symbian \list 1 \o Build and run the application for \l{Building for and Running on Qt Simulator}{Qt Simulator}. \o If no problems are found, build and run the application for a device. \o To test functionality that uses Symbian APIs, you can build and run the application for Symbian Emulator. \endlist The build configuration for the \gui{Symbian Device} target uses the GCCE tool chain by default. If you want to build for the device using RVCT, select it in the \gui {Tool chain} field in the \gui{General} section. \section2 Building and Running for a Device \list 1 \o Install the required software on the device. For more information, see \l{Setting Up Development Environment for Symbian}. \o Connect the device to the development PC through a USB cable. The target selector displays a green check mark when a device is connected. \image qtcreator-qt4-symbian-device-connected.png The tool tip of the target selector shows more details about the actual device that will be used when you run your application. \o Start the \gui{App TRK} application on your device. \o Click the \gui Run button. \endlist You can connect several devices to your development PC simultaneously. In the details of the run configuration for the \gui{Symbian Device} target, select the device to run your application on. When you build the application for the \gui{Symbian Device} target, Qt Creator automatically generates a Symbian installation system (SIS) file in the project folder. You can deliver the installation file to users for installation on Symbian devices. When your application is ready for delivery to users, specify run settings for creating the final SIS installation packages. For more information, see \l{Creating SIS Installation Packages}. \section2 Building and Running for Symbian Emulator Select the \gui{Symbian Emulator} target as the active one, and build and run your project. \section2 Troubleshooting If you cannot build the application, check if: \list \o You selected the Symbian Device target for building the application. \o The settings for the Qt version you use to build your project are correct. The path to the Symbian SDK must point to the Symbian SDK installation directory. Select \gui Tools > \gui Options... > \gui Debugger > \gui{Symbian TRK} and check if it points to the debugger toolchain. \endlist If you cannot run the application on a device, check if: \list \o The device is connected through the USB cable in \e{PC Suite} mode. \o \gui{App TRK} is running on the device, using the USB connection, with the status \e connected. \o The device is detected and selected in the run configuration details. \endlist If you cannot run the application in the emulator, check if: \list \o You selected the \gui{Symbian Emulator} target for your application. \o If you cannot select \gui {Symbian Emulator} as target, check that Carbide.c++ is installed correctly and that the path to the Carbide.c++ installation directory is specified in the \gui{Carbide directory} field in the build settings. \o If the emulator process cannot be started, try closing Qt Creator and starting the application directly from your file manager. Having done this, Qt Creator should be able to run your projects in the emulator. \endlist \note Qt Creator does not create release configurations for the \gui {Symbian Emulator} target, because Symbian Emulator supports only debug builds. If this does not help to solve your problem, search the qt-creator@trolltech.com mailing list archives or provide feedback to us via the methods described on the \l{http://qt.gitorious.org/qt-creator/pages/Home}{Qt Creator Development Wiki}. \section1 Building with Remote Compiler The \gui {Remote Compiler} target is an interface to a compilation service at Forum Nokia. It provides a simple, standardized environment for building Qt applications and creating installation packages for Symbian and Maemo devices when you do not have the necessary tool chains and SDKs installed or they are not supported on the development PC. You can choose from a set of supported devices, such as S60 3rd Edition or S60 5th Edition devices. \note Remote Compiler is an experimental component that you must install separately from the package that is included in the Nokia Qt SDK. \list 1 \o In the Nokia Qt SDK installation directory, double-click SDKMaintenanceTool.exe to install \gui {Experimental APIs}. \o In Qt Creator, choose \gui {Tools > Options > Projects > Remote Compiler} to log on to Forum Nokia. \image remotecompiler-fn-logon.png "Remote Compiler options" \o Choose \gui {Projects}. \o Click \inlineimage qtcreator-qt4-addbutton.png "Add Target button" and select \gui {Remote Compiler} to add Remote Compiler as a target. \o Click \gui Add to add mobile device platforms as build configurations. \o Click the \gui {Target Selector} and select a build configuration. \o Choose \gui {Build > Build All}. \endlist The installation package is generated in the \gui {Build directory} on the development PC. For more information about Remote Compiler, choose \gui {Help > Contents > Remote Compiler}. The document is added during the installation of experimental APIs. */ /*! \contentspage index.html \previouspage creator-building-targets.html \page creator-build-settings.html \nextpage creator-run-settings.html \title Specifying Build Settings Different build configurations allow you to quickly switch between different build settings. By default, Qt Creator creates \bold debug and \bold release build configurations. You specify build settings in the \gui Projects mode. \image qtcreator-projectpane.png To add a new build configuration, click \gui Add and select the type of configuration you would like to add. You can add as many build configurations as you need. To delete the build configuration currently selected, click \gui Remove. \section1 Editing Build Configurations To edit a build configuration: \list 1 \o Select the build configuration you want to edit in \gui{Edit Build Configuration}. \o In section \gui General, you can specify: \list \o The \l{glossary-project-qt}{Qt version} you want to use to build your project. For more information, see \l{Selecting the Qt version}. \o The tool chain required to build the project. \o By default, projects are built in a separate directory from the source directory, as \l{glossary-shadow-build}{shadow builds}. This keeps the files generated for each target platform separate. \note Shadow building is not supported by the Symbian build system. Also, shadow building on Windows is not supported for Maemo. If you only build for one target platform, you can deselect the \gui{Shadow build} checkbox. \endlist \endlist \section1 Build Steps The build system of Qt Creator is built on qmake and make. In \gui{Build Steps} you can change the settings for qmake and make. Qt Creator runs the make command using the Qt version defined for the current build configuration. \image qtcreator-build-steps.png "Build steps" \section2 Adding Custom Build Steps To add custom steps to the build settings, select \gui {Add Build Step > Custom Process Step}. By default, custom steps are disabled. To activate a custom step, select the \gui{Enable custom process step} check-box. \image qtcreator-build-steps-custom.png "Custom Process Step" You can use any environment variables as values in the fields. For a list of variable names, click \gui {Build Environment > Details}. You can specify variables as ${VARNAME} or %VARNAME%. For example, ${BUILDDIR} or %BUILDDIR%. \note Qt Creator sets SOURCEDIR and BUILDDIR as part of the build environment. For more information, see \l{Build Environment}. \section1 Clean Steps You can use the cleaning process to remove intermediate files. This process might help you to fix obscure issues during the process of building a project. \image qtcreator-clean-steps.png "Clean steps" You can define the cleaning steps for your builds in the \gui{Clean Steps}: \list \o To add a clean step using make or a custom process, click \gui{Add Clean Step} and select the type of step you want to add. By default, custom steps are disabled. To activate a custom step, select the \gui{Enable custom process step} check-box. \o To remove a clean step, click \gui{Remove Item}. \o To change the order of steps, click \inlineimage qtcreator-movestep.png . \endlist \section1 Build Environment You can specify the environment you want to use for building in the \bold{Build Environment} section. By default, the environment in which Qt Creator was started is used and modified to include the Qt version. Depending on the selected Qt version, Qt Creator automatically sets the necessary environment variables. You can edit existing environment variables or add, reset and unset new variables based on your project requirements. \image qtcreator-build-environment.png "Build Environment" */ /*! \contentspage index.html \previouspage creator-build-settings.html \page creator-run-settings.html \nextpage creator-editor-settings.html \title Specifying Run Settings Qt Creator automatically creates run configurations for your project. To view and modify the settings, select \gui {Projects > Run}. The settings to specify depend on the type of the project: qmake project or Qt Quick project. Click \gui Add to add run settings for a project and \gui Remove to remove the current settings. \section1 Specifying Run Settings for qmake Projects The run configurations for qmake projects derive their executable from the parsed .pro files. \section2 Specifying Run Settings for Desktop Targets You can specify command line arguments to be passed to the executable and the working directory to use. The working directory defaults to the directory of the build result. For console applications, check the \gui{Run in Terminal} check box. If you need to run with special environment variables set up, you also do it in the run configuration settings. \image qtcreator-pprunsettings.png You can also create custom executable run configurations where you can set the executable to be run. For more information, see \l{Specifying a Custom Executable to Run}. \section2 Specifying Run Settings for Symbian Devices Qt Creator automatically detects Symbian devices that are connected to the development PC with an USB cable. If only one device is detected, the application is deployed and run on it. If multiple devices are connected to the PC, make sure that the correct device is selected in the \gui {Symbian Device} run settings for your project. You can also pass command line arguments to your application on the device. Press the \gui{Device info button} to get more information about the selected device, such as the CPU type and the running TRK version. \image qtcreator-symbian-run-settings.png "Run settings for Symbian devices" \section3 Creating SIS Installation Packages When you build the application for the \gui{Symbian Device} target, Qt Creator automatically generates a Symbian installation system (SIS) file in the project folder. You can deliver the installation file to users for installation on Symbian devices. The name of the installation file is displayed in the \gui {Installation file} field. In the \gui {Installation drive} field, select the drive on the device to install the application to. To suppress notifications on the device during the installation, select the \gui {Silent installation} check box. If the silent installation fails, Qt Creator attempts installation again, this time displaying notifications and error messages. Only installation files signed with a certificate and private key are allowed to be installed onto Symbian devices. By default, Qt Creator self-signs the installation file. This self-signing allows you to install the application on a mobile device but places limits on what you can do with the installation file, including: \list \o Self-signed applications cannot access the more sensitive \l{Capabilities and Signing}{capabilities} of the mobile device. \o Security warnings will be displayed when you install the self-signed application on a mobile device. \o Self-signed applications cannot be distributed commercially on Ovi Store. \endlist To get around these limitations, you need to go through the Symbian Signed process. The Symbian Signed organisation manages a public key infrastructure to provide public authentication of the information in the application signing certificates. Their security partner can validate your certificate and give you a Publisher ID. Then, when you sign an application, other people can be confident that the information in your certificate is correct and that the application does actually come from you. There are also options that do not require you to get a Publisher ID. For more detail about how the Symbian Signed process works, see \l{http://developer.symbian.org/wiki/index.php/Complete_Guide_To_Symbian_Signed} {Complete Guide to Symbian Signed}. When you have your own certificate and private key, you can specify them in the \gui{Create SIS Package} step in the run settings. \image qtcreator-qt4-symbian-signing.png If your private key is protected by a passphrase, Qt Creator asks you for the passphrase when the package is signed and offers to store it. However, storing passphrases in Qt Creator presents a security risk. To make Qt Creator forget all saved passphrases, click \gui {Reset Passphrases}. \section3 Capabilities and Signing Capabilities allow the Symbian platform to control access by applications to the functionality provided by the platform APIs. Access to capabilities is determined by the device configuration and how the application has been signed. Symbian Signed offers the following signing options depending on the capabilities that the application accesses: \list \o \bold{Express signed} for applications that access only user and system capabilities. \o \bold{Certified signed} for applications that access also restricted or device manufacturer capabilities. \note You need to request the rights to access device manufacturer capabilities from the manufacturer. \endlist For more information about how to choose the appropriate signing option, see \l{http://developer.symbian.org/wiki/index.php/Symbian_Signed_For_Distributing_Your_Application}{Symbian Signed For Distributing Your Application}. If you select a signing option that does not allow the application to access the defined capabilities, installing the application on mobile devices fails. To avoid problems, only define capabilities and link libraries to a project if you really need them. For more information about capabilities and how you can check which ones you need, see \l{http://developer.symbian.org/wiki/index.php/Capabilities_(Symbian_Signed)}{Capabilities (Symbian Signed)} and \l{http://doc.qt.nokia.com/4.7/platform-notes-symbian.html#required-capabilities}{Required Capabilities for Qt Applications}. For more information on how to define capabilities for a project, see \l{http://doc.qt.nokia.com/4.7/qmake-platform-notes.html#capabilities}{Capabilities}. \section3 Creating Smart Installer for Symbian Packages To deploy Qt applications on Symbian devices, you must install the software that Qt applications require, typically Qt, QtWebkit, and Open C. Nokia Smart Installer for Symbian makes it easier for users to install Qt applications to Symbian phones by checking whether the device contains the necessary software and by installing the missing pieces. For this to work, the Nokia Smart Installer must be packaged with the Qt application. The application SIS file must first be Symbian Signed. The capabilities used in the applications determine, which signing option must be selected. The wrapper package must be signed using either the same option or a more extensive option than the application SIS. To package Nokia Smart Installer with the application, select the \gui {Create Smart Installer package} check box. This ensures that up-to-date and appropriate versions of Qt and its dependencies are installed on devices. Further, it reduces the file size of the application you publish, because you do not have to deliver the required applications. For more information about the Nokia Smart Installer, see the \e {Nokia Smart Installer for Symbian Manual}. Note: Nokia Smart Installer for Symbian is only available on Windows. \section3 Application UID A UID is a globally unique identifier that is used to uniquely identify, for example, an object or file type. In Symbian development, objects are identified by compound identifiers that are constructed from three UIDs, namely UID1, UID2, and UID3. UID1 and UID2 specify the category of an object, whereas UID3 identifies a particular object, such as an application. When you create a \gui {Mobile Qt Application}, Qt Creator adds a UID3 suitable for development and debugging automatically to the application .pro file. However, to distribute your application and get it Symbian signed, you must apply for a UID from Symbian Signed, which manages the allocation of UIDs. You can request UIDs either one at a time or as preallocated blocks on the \l{https://www.symbiansigned.com/app/page}{Symbian Signed} web site. Replace the testing UID with the distribution UID in the .pro file before you build the final installation package. For more information, see \l{http://doc.qt.nokia.com/4.7/qmake-platform-notes.html#unique-identifiers}{Unique Identifiers}. \section2 Specifying Run Settings for Maemo Devices To run an application on a Maemo device, create and select a device configuration in the Maemo run settings for your project. You can also pass command line arguments to your application. \image qtcreator-screenshot-run-settings.png "Run settings for Maemo devices" \section3 Deploying Applications to Maemo Devices You can specify settings for deploying applications to Maemo devices in the project .pro file. You can view the settings in the \gui {Run Settings}. When you test your application on a device or the Maemo emulator, you can save some time by installing the built files directly on the connected device without packaging. Select the \gui {Skip packaging step} check box in the \gui {Create Package} step. However, this is not recommended and is only supported for simple application projects. The files to be installed are listed in the \gui {Deploy to Device} step, the \gui {Files to install} field. The \gui {Local File Path} field displays the location of the file on the development PC. The \gui {Remote Directory} field displays the folder where the file is installed on the device. \image qtcreator-maemo-deployment.png "Deploy to device" If you develop your own libraries, Qt Creator needs to be able to access them during compilation. When you install MADDE, an instance of the device file system, called sysroot, is installed to the development PC. Libraries are copied to sysroot if the \gui {Also deploy to sysroot} check box is selected. \section3 Creating Debian Installation Packages When you run the application on the \gui{Maemo} target, Qt Creator generates a debian installation package in the build directory by default. You can deliver the installation package to users for installation on Maemo devices that are of the same type and run the same firmware as the connected device. \image qtcreator-maemo-deb-package.png "Create installation package" The name of the installation package is displayed in the \gui {Create Package} field in the \gui {Run Settings}. You can change the version number in the \gui {Version number} field. Qt Creator provides templates for a set of files that must be included in debian packages. To edit the files, select a file in \gui {Adapt debian file} and click \gui Edit. The file opens in the text editor. The debian control file contains an application icon in encoded form. To add the application icon to the file, select it in the \gui {Package manager icon} field. For more information about icon files and adding them manually, see \l{ http://wiki.maemo.org/Packaging#Displaying_an_icon_in_the_Application_Manager_next_to_your_package}{Displaying an icon in the Application Manager next to your package}. \note Qt Creator automates this process for you. \section1 Specifying a Custom Executable to Run If you use cmake or the generic project type in Qt Creator, or want to run a custom desktop executable, create a \gui {Custom Executable} run configuration for your project. Specify the executable to run, command line arguments, working directory, and environment variables to use. \image qmldesigner-run-custom-exe.png "Run settings for custom executables" \section1 Specifying Run Settings for Qt Quick Projects Select run settings in the \gui {Run configuration} field. The settings are specified automatically and, you mostly need to change them if you develop applications that use both C++ and QML: \list \o \gui {Custom QML Viewer} is the path to the \QQV executable. Qt Creator ships with a specific version of \QQV and imported modules, which is used by default. If you develop Qt Quick applications that contain C++ plugins, you must select the \QQV version shipped with your Qt version here. \o \gui {QML Viewer arguments} sets arguments for running \QQV. The \c{-I } argument searches for C++ or QML plugins from the project folder. For a list of available arguments, enter \c {qml --help} on the command line. \o \gui {Main QML file} is the Qt Quick project file. \o \gui Debugger allows you to select the languages to debug: \gui{C++} and \gui QML. \gui {Debug port} is the port to access \QQV. You can use any free port in the registered port range. \endlist \image qmldesigner-run-settings.png "Run settings for Qt Quick projects" */ /*! \contentspage index.html \previouspage creator-run-settings.html \page creator-editor-settings.html \nextpage creator-build-dependencies.html \title Specifying Editor Settings To define the default file encoding, select the desired encoding in \gui Projects > \gui{Editor Settings}. By default, the Qt Creator uses the file encoding used by your system. \image qtcreator-editor-settings.png "Editor Settings view" */ /*! \contentspage index.html \previouspage creator-editor-settings.html \page creator-build-dependencies.html \nextpage creator-debugging.html \title Specifying Dependencies If you have multiple projects loaded in your session, you can define the dependencies between them. Inter-project dependencies affect the build order of your projects. \note Inter-project dependencies are unrelated inside a qmake project. \image qtcreator-build-dependencies.png "Dependencies view" To define the dependencies between projects: \list 1 \o In \gui Projects, select a project. \o Click \gui Dependencies. \o Select projects as dependencies. \endlist */ /*! \contentspage index.html \previouspage creator-quick-tour.html \page creator-getting-started.html \nextpage creator-build-example-application.html \title Getting Started This section contains examples that illustrate how to use Qt Creator to create, build, and run simple applications: \list \o \l{Building and Running an Example Application} \o \l{Creating a Qt C++ Application} \o \l{Creating a Mobile Application with Nokia Qt SDK} \o \l{Creating a Qt Quick Application} \endlist */ /*! \contentspage index.html \previouspage creator-writing-program.html \page creator-mobile-example.html \nextpage creator-qml-application.html \title Creating a Mobile Application with Nokia Qt SDK \note To complete this tutorial, you must install Nokia Qt SDK. The installation program installs and configures the necessary tool chains for mobile application development. This tutorial describes how to use Qt Creator to create a small Qt application, Battery Indicator, that uses the System Information Mobility API to fetch battery information from the device. \image qtcreator-batteryindicator-screenshot.png \section1 Creating the Battery Indicator Project \note Create the project with the \gui{Help} mode active so that you can follow these instructions while you work. \list 1 \o Select \gui{File > New File or Project > Qt C++ Project > Mobile Qt Application > Choose}. \image qtcreator-new-mobile-project.png "New File or Project dialog" The \gui{Introduction and Project Location} dialog opens. \image qtcreator-mobile-intro-and-location.png "Introduction and Project Location dialog" \o In the \gui{Name} field, type \bold {BatteryIndicator}. \o In the \gui {Create in} field, enter the path for the project files. For example, \c {C:\Qt\examples}, and then click \gui{Next}. The \gui{Select Required Qt Versions} dialog opens. \image qtcreator-mobile-project-qt-versions.png "Select Required Qt Versions dialog" \o Select \gui Maemo, \gui {Qt Simulator}, and \gui {Symbian Device} targets, and click \gui{Next}. \note Targets are listed if you installed the appropriate development environment, for example, as part of the Nokia Qt SDK. The \gui{Class Information} dialog opens. \image qtcreator-mobile-class-info.png "Class Information dialog" \o In the \gui{Class Name} field, type \bold {BatteryIndicator} as the class name. \o In the \gui{Base Class} list, select \bold {QDialog} as the base class type. \note The \gui{Header File}, \gui{Source File} and \gui{Form File} fields are automatically updated to match the name of the class. \o Click \gui{Next}. The \gui{Project Management} dialog opens. \image qtcreator-mobile-project-summary.png "Project Management dialog" \o Review the project settings, and click \gui{Finish} to create the project. \endlist The BatteryIndicator project now contains the following files: \list \o batteryindicator.h \o batteryindicator.cpp \o main.cpp \o batteryindicator.ui \o BatteryIndicator.pro \endlist \image qtcreator-mobile-project-contents.png "Project contents" The files come with the necessary boiler plate code that you must modify, as described in the following sections. You do not need to change the main.cpp file. \section1 Declaring the Qt Mobility API The \gui New wizard automatically adds information to the .pro file that you need when you use the Qt Mobility APIs or develop applications for Symbian devices. You must modify the information to declare the Qt Mobility APIs that you use. This example uses the System Info API, so you must declare it, as illustrated by the following code snippet: \code CONFIG += mobility MOBILITY = systeminfo \endcode Each Mobility API has its corresponding value that you have to add as a value of MOBILITY to use the API. For a list of the APIs and the corresponding values that you can assign to MOBILITY, see the \l {http://doc.qt.nokia.com/qtmobility-1.0/quickstart.html}{Quickstart Example}. The following code snippet shows information that is needed for applications developed for Symbian device. Qt Creator generated the UID for testing the application on a device. You only need to change the UID and capabilities if you deliver the application for public use and need to have it Symbian Signed. \code symbian { TARGET.UID3 = 0xecbd72d7 # TARGET.CAPABILITY += TARGET.EPOCSTACKSIZE = 0x14000 TARGET.EPOCHEAPSIZE = 0x020000 0x800000 } \endcode \section1 Designing the User Interface \list 1 \o In the \gui{Editor} mode, double-click the batteryindicator.ui file in the \gui{Projects} view to launch the integrated \QD. \o Drag and drop a \gui{Progress Bar} (\l{http://doc.qt.nokia.com/4.7/qprogressbar.html}{QProgressBar}) widget to the form. \image qtcreator-mobile-project-widgets.png "Adding widgets to the UI" \o In the \gui Properties pane, change the \gui objectName to \bold batteryLevelBar. \o Right-click the \gui BatteryIndicator object and select \gui {Lay Out > Lay Out Horizontally} to ensure that the battery indicator widget size is adjusted correctly on Maemo devices. To adjust widget size correctly on Qt Simulator, remove the condition from the main.cpp file (displayed in the following code snippet) and just leave the \c {w.showMaximized();} line: \snippet examples/batteryindicator/main.cpp 0 \endlist \section1 Completing the Header File The batteryindicator.h file contains some of the necessary #includes, a constructor, a destructor, and the \c{Ui} object. You must include the System Info header file, add a shortcut to the mobility name space, and add a private function to update the battery level value in the indicator when the battery power level changes. \list 1 \o In the \gui{Projects} view, double-click the \c{batteryindicator.h} file to open it for editing. \o Include the System Info header file, as illustrated by the following code snippet: \snippet examples/batteryindicator/batteryindicator.h 1 \o Add a shortcut to the mobility name space, as illustrated by the following code snippet: \snippet examples/batteryindicator/batteryindicator.h 2 \o Declare a private function in the \c{private} section, after the \c{Ui::BatteryIndicator} function, as illustrated by the following code snippet: \snippet examples/batteryindicator/batteryindicator.h 3 \endlist \section1 Completing the Source File Now that the header file is complete, move on to the source file, batteryindicator.cpp. \list 1 \o In the \gui{Projects} view, double-click the batteryindicator.cpp file to open it for editing. \o Create a QSystemDeviceInfo object and set its value. Then connect the signal that indicates that battery level changed to the \c setValue slot of the progress bar. This is illustrated by the following code snippet: \snippet examples/batteryindicator/batteryindicator.cpp 1 \o Use the constructor to set initial values and make sure that the created object is in a defined state, as illustrated by the following code snippet: \snippet examples/batteryindicator/batteryindicator.cpp 2 \endlist \section1 Compiling and Running Your Program Now that you have all the necessary code, select \gui {Qt Simulator} as the target and click the \inlineimage qtcreator-run.png button to build your program and run it in the Qt Simulator. In Qt Simulator, run the runOutOfBattery.qs example script to see the value change in the Battery Indicator application. Select \gui {Scripting > examples > runOutOfBattery.qs > Run}. \image qtcreator-mobile-simulated.png "Mobile example in Qt Simulator" \section1 Testing on a Symbian Device You also need to test the application on real devices. Before you can start testing on Symbian devices, you must connect them to the development PC by using an USB cable and install the necessary software on them. \list 1 \o Install Qt 4.6.2 libraries, the Qt mobile libraries, and the TRK debugging application on the device. For more information, see \l{Setting Up Development Environment for Symbian}. \o Start TRK on the device. \o Click the \gui {Target Selector} and select \gui {Symbian Device}. \o Click \gui Run to build the application for the Symbian device. \endlist \section1 Testing on the Maemo Emulator The Maemo emulator emulates the Nokia N900 device environment. You can test applications in conditions practically identical to running the application on a Nokia N900 device with the software update release 1.2 (V10.2010.19-1). For more information, see \l{Using the Maemo Emulator}. */ /*! \contentspage index.html \previouspage creator-getting-started.html \page creator-build-example-application.html \nextpage creator-writing-program.html \title Building and Running an Example Application You can test that your installation is successful by opening an existing example application project. \list 1 \o On the \gui Welcome page, select \gui {Choose an Example... > Animation Framework > Animated Tiles}. \image qtcreator-gs-build-example-open.png "Selecting an example" \o Select targets for the project. Select at least Qt Simulator and one of the mobile targets, Maemo or Symbian Device, depending on the device you develop for. \image qtcreator-gs-build-example-targets.png "Selecting targets" \note You can add targets later in the \gui Projects mode. \o To test the application in Qt Simulator, click the \gui {Target Selector} and select \gui {Qt Simulator}. \image {qtcreator-gs-build-example-select-qs.png} "Selecting Qt Simulator as target" \o Click \inlineimage{qtcreator-run.png} to build the application and run it in Qt Simulator. \o To see the compilation progress, press \key{Alt+4} to open the \gui Compile Output pane. The \gui Build progress bar on the toolbar turns green when the project is successfully built. The application opens in Qt Simulator. \image {qt-simulator.png} "Qt Simulator" \o Change the settings in the \gui View pane, for example, to toggle the orientation by clicking \gui {Rotate Device}, or choose from the various Symbian and Maemo configurations by clicking \gui {Device}. You can also simulate various mobile functions and create your own scripts. \o To test the application on a Symbian device install Qt 4.6.2 and the TRK debugging application on the device. For more information, see \l{Setting Up Development Environment for Symbian}. \o Click the \gui {Target Selector} and select \gui {Symbian Device}. \o Click \gui Run to build the application for the Symbian device. \endlist */ /*! \contentspage index.html \previouspage creator-mobile-example.html \page creator-qml-application.html \nextpage creator-project-managing.html \title Creating a Qt Quick Application \note This tutorial assumes that you are familiar with the \l {http://doc.qt.nokia.com/4.7/qtquick.html} {QML declarative language}. This tutorial describes how to use Qt Creator to create a small Qt Quick application, Hello World. \image qmldesigner-helloworld-edited.png "Hello World" \section1 Creating the Hello World Project \list 1 \o Select \gui{File > New File or Project > Qt Quick Project > Qt QML Application > Choose}. \image qmldesigner-new-project.png "New File or Project dialog" The \gui{Introduction and Project Location} dialog opens. \image qmldesigner-new-project-location.png "Introduction and Project Location dialog" \o In the \gui{Name} field, type \bold {HelloWorld}. \o In the \gui {Create in} field, enter the path for the project files. For example, \c {C:\Qt\examples}, and then click \gui{Next}. The \gui{Project Management} dialog opens. \image qmldesigner-new-project-summary.png "Project Management dialog" \o Review the project settings, and click \gui{Finish} to create the project. \endlist The HelloWorld project now contains the following files: \list \o HelloWorld.qmlproject \o HelloWorld.qml \endlist The \gui Projects pane in the \gui Sidebar displays the project files: \image qmldesigner-new-project-contents.png "HelloWorld project contents" The .qmlproject file defines that all QML, JavaScript, and image files in the project folder belong to the project. The .qml file contains the following example code that specifies a rectangle and a label that contains the text \bold {Hello World}. \code import Qt 4.7 Rectangle { width: 200 height: 200 Text { x: 66 y: 93 text: "Hello World" } } \endcode Your application is now ready. \section1 Running the Application Press \key {Ctrl+R} to run the application in the QML Viewer. \image qmldesigner-helloworld.png "Hello World" \section1 Changing Hello World Properties To experiment with QML and to try some of the code editor features, change the properties of the rectangle and text. Move the cursor on \gui Rectangle and press \key F1 to get help on the available properties. Try adding a \gui color property to the \gui Rectangle. When you start to type, the code completion feature of the code editor suggests properties, IDs, and code snippets to complete the code. Select an item in the list and press \key Tab or \key Enter to complete the code. The code editor checks the code syntax and underlines syntax errors. Move the cursor over an error to display detailed information about it. The following code illustrates how to set the backround color to light steel blue and the text color to white: \code import Qt 4.7 Rectangle { width: 200 height: 200 color: "lightsteelblue" Text { x: 66 y: 93 text: "Hello World" color: "white" } } \endcode \image qmldesigner-helloworld-edited.png "Hello World in blue and white" */ /*! \contentspage index.html \previouspage creator-build-example-application.html \page creator-writing-program.html \nextpage creator-mobile-example.html \title Creating a Qt C++ Application This tutorial describes how to use Qt Creator to create a small Qt application, Text Finder. It is a simplified version of the QtUiTools \l{http://doc.qt.nokia.com/4.7/uitools-textfinder.html}{Text Finder} example. \image qtcreator-textfinder-screenshot.png \section1 Creating the Text Finder Project \note Create the project with two instances of Qt Creator open and the \gui{Help} mode active in one of them so that you can follow these instructions while you work. \list 1 \o Select \gui{File > New File or Project > Qt C++ Project > Qt Gui Application > Choose}. \image qtcreator-new-project.png "New File or Project dialog" The \gui{Introduction and Project Location} dialog opens. \image qtcreator-intro-and-location.png "Introduction and Project Location dialog" \o In the \gui{Name} field, type \bold {TextFinder}. \o In the \gui {Create in} field, enter the path for the project files. For example, \c {C:\Qt\examples}, and then click \gui{Next}. The target setting dialog opens. \image qtcreator-new-project-qt-versions.png "Target setting dialog" \o Select the Qt versions to use as build targets for your project, and click \gui{Next}. \note If you have only one Qt version installed, this dialog is skipped. The \gui{Class Information} dialog opens. \image qtcreator-class-info.png "Class Information dialog" \o In the \gui{Class Name} field, type \bold {TextFinder} as the class name. \o In the \gui{Base Class} list, select \bold {QWidget} as the base class type. \note The \gui{Header File}, \gui{Source File} and \gui{Form File} fields are automatically updated to match the name of the class. \o Click \gui{Next}. The \gui{Project Management} dialog opens. \image qtcreator-new-project-summary.png "Project Management dialog" \o Review the project settings, and click \gui{Finish} to create the project. \endlist The TextFinder project now contains the following files: \list \o textfinder.h \o textfinder.cpp \o main.cpp \o textfinder.ui \o textfinder.pro \endlist \image qtcreator-textfinder-contents.png "TextFinder project contents" The .h and .cpp files come with the necessary boiler plate code. The .pro file is complete. \section1 Filling in the Missing Pieces Begin by designing the user interface and then move on to filling in the missing code. Finally, add the find functionality. \section2 Designing the User Interface \image qtcreator-textfinder-ui.png "Text Finder UI" \list 1 \o In the \gui{Editor} mode, double-click the textfinder.ui file in the \gui{Projects} view to launch the integrated \QD. \o Drag and drop the following widgets to the form: \list \o \gui{Label} (QLabel) \o \gui{Line Edit} (QLineEdit) \o \gui{Push Button} (QPushButton) \endlist \image qtcreator-textfinder-ui-widgets.png "Adding widgets to Text Finder UI" \note To easily locate the widgets, use the search box at the top of the \gui Sidebar. For example, to find the \gui Label widget, start typing the word \bold label. \image qtcreator-texfinder-filter.png "Filter field" \o Double-click the \gui{Label} widget and enter the text \bold{Keyword}. \o Double-click the \gui{Push Button} widget and enter the text \bold{Find}. \o In the \gui Properties pane, change the \gui objectName to \bold findButton. \image qtcreator-textfinder-objectname.png "Changing object names" \o Press \key {Ctrl+A} to select the widgets and click \gui{Lay out Horizontally} (or press \gui{Ctrl+H}) to apply a horizontal layout (QHBoxLayout). \image qtcreator-texfinder-ui-horizontal-layout.png "Applying horizontal layout" \o Drag and drop a \gui{Text Edit} widget (QTextEdit) to the form. \o Select the screen area and click \gui{Lay out Vertically} (or press \gui{Ctrl+L}) to apply a vertical layout (QVBoxLayout). \image qtcreator-textfinder-ui.png "Text Finder UI" Applying the horizontal and vertical layouts ensures that the application UI scales to different screen sizes. \o To call a find function when users press the \gui Find button, you use the Qt signals and slots mechanism. A signal is emitted when a particular event occurs and a slot is a function that is called in response to a particular signal. Qt widgets have predefined signals and slots that you can use directly from \QD. To add a slot for the find function: \list \o Right-click the \gui Find button to open a context-menu. \o Select \gui {Go to Slot > clicked()}, and then select \gui OK. A private slot, \c{on_findButton_clicked()}, is added to the header file, textfinder.h and a private function, \c{TextFinder::on_findButton_clicked()}, is added to the source file, textfinder.cpp. \endlist \o Press \gui{Ctrl+S} to save your changes. \endlist For more information about designing forms with \QD, see the \l{http://doc.qt.nokia.com/4.7/designer-manual.html}{Qt Designer Manual}. \section2 Completing the Header File The textfinder.h file already has the necessary #includes, a constructor, a destructor, and the \c{Ui} object. You need to add a private function, \c{loadTextFile()}, to read and display the contents of the input text file in the QTextEdit. \list 1 \o In the \gui{Projects} pane in the \gui {Edit view}, double-click the \c{textfinder.h} file to open it for editing. \o Add a private function to the \c{private} section, after the \c{Ui::TextFinder} pointer, as illustrated by the following code snippet: \snippet examples/textfinder/textfinder.h 0 \endlist \section2 Completing the Source File Now that the header file is complete, move on to the source file, textfinder.cpp. \list 1 \o In the \gui{Projects} pane in the \gui Edit view, double-click the textfinder.cpp file to open it for editing. \o Add code to load a text file using QFile, read it with QTextStream, and then display it on \c{textEdit} with \l{http://doc.qt.nokia.com/4.7/qtextedit.html#plainText-prop}{setPlainText()}. This is illustrated by the following code snippet: \snippet examples/textfinder/textfinder.cpp 0 \o To use QFile and QTextStream, add the following #includes to textfinder.cpp: \snippet examples/textfinder/textfinder.cpp 1 \o For the \c{on_findButton_clicked()} slot, add code to extract the search string and use the \l{http://doc.qt.nokia.com/4.7/qtextedit.html#find}{find()} function to look for the search string within the text file. This is illustrated by the following code snippet: \snippet examples/textfinder/textfinder.cpp 2 \o Once both of these functions are complete, add a line to call \c{loadTextFile()} in the constructor, as illustrated by the following code snippet: \snippet examples/textfinder/textfinder.cpp 3 \endlist The \c{on_findButton_clicked()} slot is called automatically in the uic generated ui_textfinder.h file by this line of code: \code QMetaObject::connectSlotsByName(TextFinder); \endcode \section2 Creating a Resource File You need a resource file (.qrc) within which you embed the input text file. The input file can be any .txt file with a paragraph of text. Create a text file called input.txt and store it in the textfinder folder. To add a resource file: \list 1 \o Select \gui{File > New File or Project > Qt > Qt Resource File > Choose}. \image qtcreator-add-resource-wizard.png "New File or Project dialog" The \gui {Choose the Location} dialog opens. \image qtcreator-add-resource-wizard2.png "Choose the Location dialog" \o In the \gui{Name} field, enter \bold{textfinder}. \o In the \gui{Path} field, enter \c{C:\Qt\examples\TextFinder}, and click \gui{Next}. The \gui{Project Management} dialog opens. \image qtcreator-add-resource-wizard3.png "Project Management dialog" \o In the \gui{Add to project} field, select \bold{TextFinder.pro} and click \gui{Finish} to open the file in the code editor. \o Select \gui{Add > Add Prefix}. \o In the \gui{Prefix} field, replace the default prefix with a slash (/). \o Select \gui{Add > Add Files}, to locate and add input.txt. \image qtcreator-add-resource.png "Editing resource files" \endlist \section1 Compiling and Running Your Program Now that you have all the necessary files, click the \inlineimage qtcreator-run.png button to compile and run your program. */ /*! \contentspage index.html \previouspage creator-maemo-emulator.html \page creator-version-control.html \nextpage creator-task-lists.html \title Using Version Control Systems Version control systems supported by Qt Creator are: \table \header \i \bold{Version Control System} \i \bold{Address} \i \bold{Notes} \row \i \bold{Git} \i \l{http://git-scm.com/} \i \row \i \bold{Subversion} \i \l{http://subversion.tigris.org/} \i \row \i \bold{Perforce} \i \l{http://www.perforce.com} \i Server version 2006.1 and later \row \i \bold{CVS} \i \l{http://www.cvshome.org} \i \row \i \bold{Mercurial} \i \l{http://mercurial.selenic.com/} \i Qt Creator 2.0 and later \endtable \section1 Setting Up Version Control Systems Qt Creator uses the version control system's command line clients to access your repositories. To allow access, make sure that the command line clients can be located using the \c{PATH} environment variable or specify the path to the command line client executables in \gui{Tools} > \gui{Options...} > \gui {Version Control}. After you set up the version control system, use the command line to check that everything works (for example, use the status command). If no issues arise, you should be ready to use the system also from Qt Creator. \section2 Using msysGit on Windows If you configure Git for use with \c {git bash}, only, and use SSH authorization, Git looks for the SSH keys in the directory where the \c HOME environment points to. The variable is always set by \c {git bash}. However, the variable is typically not set in a Windows command prompt. When you run Git from a Windows command prompt, it looks for the SSH keys in its installation directory, and therefore, the authorization fails. You can set the \c HOME environment variable from Qt Creator. Select \gui {Tools > Options... > Version Control > Git}. Select the \gui {Environment Variables} and the \gui {Set "HOME" environment variable} check boxes. \c HOME is set to \c %HOMEDRIVE%%HOMEPATH% when the Git executable is run and authorization works as it would with \c {git bash}. \section1 Setting Up Common Options Select \gui{Tools} > \gui{Options...} > \gui{Version Control} > \gui{Common} to specify settings for submit messages: \list \o \gui{Submit message check script} is a script or program that can be used to perform checks on the submit message before submitting. The submit message is passed in as the script's first parameter. If there is an error, the script should output a message on standard error and return a non-zero exit code. \o \gui{User/alias configuration file} takes a file in mailmap format that lists user names and aliases. For example: \code Jon Doe Hans Mustermann hm \endcode \note The second line above specifies the alias \e{hm} and the corresponding email address for \e{Hans Mustermann}. If the user/alias configuration file is present, the submit editor displays a context menu with \gui{Insert name...} that pops up a dialog letting the user select a name. \o \gui{User fields configuration file} is a simple text file consisting of lines specifying submit message fields that take user names, for example: \code Reviewed-by: Signed-off-by: \endcode \endlist The fields above appear below the submit message. They provide completion for the aliases/public user names specified in the \e{User/alias configuration file} as well as a button that opens the aforementioned user name dialog. \section1 Creating VCS Repositories for New Projects Qt Creator allows for creating VCS repositories for version control systems that support local repository creation, such as Git or Mercurial. When creating a new project by selecting \gui File > \gui{New File or Project...}, you can choose a version control system in the final wizard page. \section1 Using Version Control Systems The \gui{Tools} menu contains a sub-menu for each supported version control system. The \gui{Version Control} output pane displays the commands that are executed, a timestamp, and the relevant output. Select \gui {Window > Output Panes > Version Control} to open the pane. \image qtcreator-vcs-pane.png \section2 Adding Files When you create a new file or a new project, the wizard displays a page asking whether the files should be added to a version control system. This happens when the parent directory or the project is already under version control and the system supports the concept of adding files, for example, Perforce and Subversion. Alternatively, you can add files later by using the version control tool menus. With Git, there is no concept of adding files. Instead, all modified files must be staged for a commit. \section2 Viewing Diff Output All version control systems provide menu options to \e{diff} the current file or project: to compare it with the latest version stored in the repository and to display the differences. In Qt Creator, a diff is displayed in a read-only editor. If the file is accessible, you can double-click on a selected diff chunk and Qt Creator opens an editor displaying the file, scrolled to the line in question. \image qtcreator-vcs-diff.png \section2 Viewing Versioning History and Change Details Display the versioning history of a file by selecting \gui{Log} (for Git and Mercurial) or \gui{Filelog} (for CVS, Perforce, and Subversion). Typically, the log output contains the date, the commit message, and a change or revision identifier. Click on the identifier to display a description of the change including the diff. Right-clicking on an identifier brings up a context menu that lets you show annotation views of previous versions (see \l{Annotating Files}). \image qtcreator-vcs-log.png \section2 Annotating Files Annotation views are obtained by selecting \gui{Annotate} or \gui{Blame}. Selecting \gui{Annotate} or \gui{Blame} displays the lines of the file prepended by the change identifier they originate from. Clicking on the change identifier shows a detailed description of the change. To show the annotation of a previous version, right-click on the version identifier at the beginning of a line and choose one of the revisions shown at the bottom of the context menu. This allows you to navigate through the history of the file and obtain previous versions of it. It also works for Git and Mercurial using SHA's. The same context menu is available when right-clicking on a version identifier in the file log view of a single file. \section2 Committing Changes Once you have finished making changes, submit them to the version control system by choosing \gui{Commit} or \gui{Submit}. Qt Creator displays a commit page containing a text editor where you can enter your commit message and a checkable list of modified files to be included. \image qtcreator-vcs-commit.png When you have finished filling out the commit page information, click on \gui{Commit} to start committing. The \gui{Diff Selected Files} button brings up a diff view of the files selected in the file list. Since the commit page is just another editor, you can go back to it by closing the diff view. You can also check a diff view from the editor combo box showing the \gui{Opened files}. \section2 Reverting Changes To discard local changes to a file or project, use the \gui Revert function or the \gui {Undo Changes/Undo Repository Changes} function (for Git). The changes discarded depend on the version control system. For example, in Perforce, select \gui{Revert File/Revert Project} to discard changes made to open files, reverting them to the revisions last synchronized from the repository. Select \gui{Revert Unchanged} to revert files if their contents or file type have not changed after they were opened for editing. \section2 Using Additional Git Functions The \gui Git sub-menu contains the following additional items: \table \row \i \gui {Apply Patch/Apply Patch...} \i Apply changes to a file or project from a diff file. You can either apply a patch file that is open in Qt Creator or select the patch file to apply from the file system. \row \i \gui{Stash Snapshot...} \i Save a snapshot of your current work under a name for later reference. For example, if you want to try out something and find out later that it does not work, you can discard it and return to the state of the snapshot. \row \i \gui{Stash} \i Stash local changes prior to executing a \gui{Pull}. \row \i \gui{Stash Pop} \i Remove a single stashed state from the stash list and apply it on top of the current working tree state. \row \i \gui{Pull} \i Pull changes from the remote repository. If there are locally modified files, you are prompted to stash those changes. The \gui Git options page contains an option to do a rebase operation while pulling. \row \i \gui{Clean Repository.../Clean Project...} \i Collect all files that are not under version control with the exception of patches and project files and show them as a checkable list in a dialog prompting for deletion. This lets you completely clean a build. \row \i \gui{Branches...} \i Displays the branch dialog showing the local branches at the top and remote branches at the bottom. To switch to the local branch, double-click on it. Double-clicking on a remote branch first creates a local branch with the same name that tracks the remote branch, and then switches to it. \image qtcreator-vcs-gitbranch.png \row \i \gui{Stashes...} \i Displays a dialog showing the stashes created by \gui{Stash Snapshot...} with options to restore, display or delete them. \row \i \gui {Stage File for Commit} \i Mark new or modified files for committing to the repository. To undo this function, select \gui {Unstage File from Commit}. \row \i \gui{Show Commit...} \i Select a commit to view. Enter the SHA of the commit in the \gui Change field. \endtable \section2 Using Additional Mercurial Functions The \gui Mercurial sub-menu contains the following additional items: \table \row \i \gui{Import} \i Apply changes from a patch file. \row \i \gui{Incoming} \i Monitor the status of a remote repository by listing the changes that will be pulled. \row \i \gui{Outgoing} \i Monitor the status of a remote repository by listing the changes that will be pushed. \row \i \gui{Pull} \i Pull changes from the remote repository. \row \i \gui{Update} \i Look at an earlier version of the code. \endtable \section2 Using Additional Perforce Functions When you start Qt Creator, it looks for the executable specified in the \gui{P4 command} field in \gui{Tools > Options... > Version Control > Perforce}. If you do not use Perforce and want to turn off the check, clear this field. The \gui Perforce sub-menu contains the following additional items: \table \row \i \gui{Describe...} \i View information about changelists and the files in them. \row \i \gui{Edit File} \i Open a file for editing. \row \i \gui{Opened} \i List files that are open for editing. \row \i \gui{Pending Changes...} \i Group files for commit. \row \i \gui{Update All/Update Current Project} \i Fetch the current version of the current project or all projects from the repository. \endtable \section2 Using Additional Subversion Functions The \gui Subversion sub-menu contains the following additional items: \table \row \i \gui{Describe...} \i Display commit log messages for a revision. \row \i \gui{Update Project/Update Repository} \i Update your working copy. \endtable */ /*! \contentspage index.html \previouspage qt-quick-toolbars.html \page creator-editor-locator.html \nextpage creator-editor-codepasting.html \title Searching With the Locator The locator provides one of the easiest ways in Qt Creator to browse through projects, files, classes, methods, documentation and file systems. You can find the locator in the bottom left of the Qt Creator window. To activate the locator, press \key Ctrl+K (\key Cmd+K on Mac OS X) or select \gui Tools > \gui Locate.... \image qtcreator-locator.png To edit the currently open project's main.cpp file using the locator: \list 1 \o Activate the locator by pressing \key Ctrl+K. \o Enter \tt{main.cpp}. \image qtcreator-locator-open.png \o Press \key Return. The main.cpp file opens in the editor. \endlist It is also possible to enter only a part of a search string. As you type, the locator shows the occurrences of that string regardless of where in the name of an component it appears. To narrow down the search results, you can use the following wildcard characters: \list \o To match any number of any or no characters, enter \bold{*}. \o To match a single instance of any character, enter \bold{?}. \endlist \section1 Using the Locator Filters The locator allows you to browse not only files, but any items defined by \bold{locator filters}. By default, the locator contains filters which locate: \list \o Any open document \o Files anywhere on your file system \o Files belonging to your project, such as source, header resource, and .ui files \o Class and method definitions in your project or anywhere referenced from your project \o Help topics, including Qt documentation \o Specific line in the document displayed in your editor \endlist To use a specific locator filter, type the assigned prefix followed by \key Space. The prefix is usually a single character. For example, to locate symbols matching QDataStream: \list 1 \o Activate the locator. \o Enter \tt{\bold{: QDataStream}} (: (colon) followed by a \key Space and the symbol name (QDataStream)). The locator lists the results. \image qtcreator-navigate-popup.png \endlist By default the following filters are enabled and you do not need to use their prefixes explicitly: \list \o Going to a line in the current file (l). \o Going to an open file (o). \o Going to a file in any open project (a). \endlist \section2 Using the Default Locator Filters The following locator filters are available by default: \table \header \o Function \o Enter in locator \o Example \row \o Go to a line in the current file. \o \tt{\bold{l \e{Line number}}} \o \image qtcreator-locator-line.png \row \o Go to a symbol definition. \o \tt{\bold{: \e{Symbol name}}} \o \image qtcreator-locator-symbols.png \row \o Go to a help topic. \o \tt{\bold{? \e{Help topic}}} \o \image qtcreator-locator-help.png \row \o Go to an open file. \o \tt{\bold{o \e{File name}}} \o \image qtcreator-locator-opendocs.png \row \o Go to a file in the file system (browse the file system). \o \tt{\bold{f \e{File name}}} \o \image qtcreator-locator-filesystem.png \row \o Go to a file in any project currently open. \o \tt{\bold{a \e{File name}}} \o \image qtcreator-locator-files.png \row \o Go to a file in the current project. \o \tt{\bold{p \e{File name}}} \o \image qtcreator-locator-current-project.png \row \o Go to a class definition. \o \tt{\bold{c \e{Class name}}} \o \image qtcreator-locator-classes.png \row \o Go to a method definition. \o \tt{\bold{m \e{Method name}}} \o \image qtcreator-locator-methods.png \endtable \section2 Creating Locator Filters To quickly access files not directly mentioned in your project, you can create your own locator filters. That way you can locate files in a directory structure you have defined. To create a locator filter: \list 1 \o In the locator, click \inlineimage qtcreator-locator-magnify.png and select \gui Configure.... to open the \gui Locator options. \image qtcreator-locator-customize.png \o Click \gui Add. \o In the \gui{Filter Configuration} dialog: \list \o Name your filter. \o Select at least one directory. The locator searches directories recursively. \o Define the file pattern as a comma separated list. For example, to search all .h and .cpp files, enter \bold{*.h,*.cpp} \o Specify the prefix string. To show only results matching this filter, select \gui{Limit to prefix}. \image qtcreator-navigate-customfilter.png \endlist \o Click OK. \endlist \section3 Configuring the Locator Cache The locator searches the files matching your file pattern in the directories you have selected and caches that information. The cache for all default filters is updated as you write your code. By default, Qt Creator updates the filters created by you once an hour. To update the cached information manually, click \inlineimage qtcreator-locator-magnify.png and select \gui Refresh. To set a new cache update time: \list 1 \o Select \gui Tools > \gui Options... > \gui Locator. \o In \gui{Refresh interval}, define new time in minutes. \endlist */ /*! \contentspage index.html \previouspage creator-developing-symbian.html \page creator-project-managing-sessions.html \nextpage creator-project-wizards.html \title Managing Sessions When you exit Qt Creator, a snapshot of your current workspace is stored as a \e session. A session is an arbitrary collection of: \list \o Open projects with their dependencies (including SUBDIRS projects) \o Open editors \o Breakpoints and watches \o Bookmarks \endlist A session is personal, that is, not meant to be shared. It is not supposed to reflect the project structure. It contains personal data, such as bookmarks and breakpoints that are usually not of interest to other developers working on the same projects. For example, if you work on a project and need to switch to another project for a while, you can save your workspace as a session. This makes it easier to return to working on the first project later. To create a new session or remove existing sessions, select \gui File > \gui Sessions > \gui{Session Manager}. \image qtcreator-session-manager.png To switch between sessions, choose \gui File > \gui Session. If you do not create or select a session, Qt Creator always uses the default session, which was created the last time you exited Qt Creator. When you launch Qt Creator, a list of existing sessions is displayed on the \gui{Welcome screen}. \image qtcreator-welcome-session.png */ /*! \contentspage index.html \previouspage creator-build-dependencies.html \page creator-debugging.html \nextpage creator-debugging-example.html \title Debugging Qt Creator does not include a debugger. It provides a debugger plugin that acts as an interface between the Qt Creator core and external native debuggers such as the GNU Symbolic Debugger (gdb), the Microsoft Console Debugger (CDB), and an internal Java Script debugger. You can use the native debuggers to debug the C++ language. The following sections describe debugging with Qt Creator: \list \o \l{Debugging the Example Application} uses an example application to illustrate how to debug applications in the \gui Debug mode. \o \l{Interacting with the Debugger} describes the views and functions available in the \gui Debug mode. \o \l{Setting Up Debugger} summarizes the support for debugging C++ code and requirements for installation. Typically, the interaction between Qt Creator and the native debugger is set up automatically and you do not need to do anything. \o \l{Debugger Modes of Operation} describes the operating modes in which the debugger plugin runs, depending on where and how the process is started and run. \o \l{Using Debugging Helpers} describes how to get more detailed data on complex data. \endlist */ /*! \contentspage index.html \previouspage creator-debugger-engines.html \page creator-debugger-operating-modes.html \nextpage creator-debugging-helpers.html \title Debugger Modes of Operation The debugger plugin runs in different operating modes depending on where and how the process is started and run. Some of the modes are only available for a particular operating system or platform. You can launch the debugger in the following modes: \list \o \bold Plain to debug locally started applications, such as a Qt based GUI application. \o \bold Terminal to debug locally started processes that need a console, typically without a GUI. \o \bold Attach to debug local processes started outside Qt Creator. \o \bold Remote to debug a process running on a different machine. \o \bold Core to debug crashed processes on Unix. \o \bold Post-mortem to debug crashed processes on Windows. \o \bold TRK to debug processes running on a Symbian device. \endlist When you click the \gui {Start Debugging} button, the debugger is launched in the appropriate operating mode (plain, terminal, or TRK), based on the build and run settings for the active project. Select \gui Debug menu options to launch the debugger in the other modes. \section2 Plain Mode To launch the debugger in the plain mode, click the \gui {Start Debugging} button for the active project, or choose \gui {Debug > Start Debugging > Start and Debug External Application...} and specify an executable. \section2 Terminal Mode To launch the debugger in the terminal mode, select \gui {Projects > Run Settings} and select the \gui {Run in terminal} check box. Then click the \gui {Start Debugging} button for the active project. \section2 Attach Mode To launch the debugger in the attach mode, select \gui {Debug > Start Debugging > Attach to Running External Application...}, and then select a process by its name or process ID to attach to. \section2 Remote Mode The remote mode uses a \e{gdbserver} daemon that runs on the remote machine. To launch the debugger in the remote mode, select \gui {Debug > Start Debugging > Start and Attach to Remote Application...}. \section2 Core Mode The core mode is available only in Unix. It debugs crashed processes using the \e {core} files (crash dumps) that are generated if the setting is enabled in the shell. To enable the dumping of core files, enter the following command in the shell from which the application will be launched: \code ulimit -c unlimited \endcode To launch the debugger in the core mode, select \gui{Debug > Start Debugging > Attach to Core...}. \section2 Post-Mortem Mode The post-mortem mode is available only on Windows, if you have installed the debugging tools for Windows. The Qt Creator installation program asks you whether you want to register Qt Creator as a post-mortem debugger. To change the setting, select \gui{Tools > Options... > Debugger > Common > Use Creator for post-mortem debugging}. You can launch the debugger in the post-mortem mode if an application crashes on Windows. Click the \gui {Debug in Qt Creator} button in the error message that is displayed by the Windows operating system. \section2 TRK Mode The TRK mode is a special mode available only for Symbian. It debugs processes running on a Symbian device using the App TRK application that runs on the device. To launch the debugger in the TRK mode, open the project, select Symbian as the target, and click the \gui {Start Debugging} button. For more information on setting up Symbian projects, see \l{Setting Up Development Environment for Symbian}. */ /*! \contentspage index.html \previouspage creator-debug-mode.html \page creator-debugger-engines.html \nextpage creator-debugger-operating-modes.html \title Setting Up Debugger Typically, the interaction between Qt Creator and the native debugger is set up automatically and you do not need to do anything. However, you might have an unsupported gdb version installed, your Linux environment might not have gdb installed at all, or you might want to use the debugging tools for Windows. \note To use the debugging tools for Windows, you must install them and add the Symbol Server provided by Microsoft to the symbol search path of the debugger. For more information, see \l{Setting the Symbol Server in Windows}. This section explains the options you have for debugging C++ code and provides installation notes for the supported native debuggers. \section1 Supported Native Debugger Versions The debugger plugin supports different builds of the gdb debugger, both with and without the ability to use Python scripting. The Python enabled versions are preferred, but they are not available on Mac and on older versions of Linux. On Windows, Symbian, and Maemo, only the Python version is supported. The non-Python versions use the compiled version of the debugging helpers, that you must enable separately. For more information, see \l{Debugging Helpers Based on C++}. The Python version uses a script version of the debugging helpers that does not need any special setup. The CDB native debugger has similar funtionality to the non-Python gdb debugger engine. Specifically, it also uses compiled C++ code for the debugging helper library. The following table summarizes the support for debugging C++ code: \table \header \o Platform \o Compiler \o Native Debugger \o Python \o Debugger Modes \row \o Linux \o gcc \o gdb \o Yes \o Plain, Terminal, Attach, Remote, Core \row \o Unix \o gcc \o gdb \o Yes \o Plain, Terminal, Attach, Remote, Core \row \o Mac OS \o gcc \o gdb \o No \o Plain, Terminal, Attach, Core \row \o Windows/MinGW \o gcc \o gdb \o Yes \o Plain, Terminal, Attach, Remote, Core \row \o Windows/MSVC \o Microsoft Visual C++ Compiler \o Debugging Tools for Windows/CDB \o Not applicable \o Plain, Terminal, Attach, Post-Mortem \row \o Symbian \o gcc \o gdb \o Yes \o TRK \row \o Maemo \o gcc \o gdb \o Yes \o Remote \endtable For more information on the the debugger modes, see \l{Debugger Modes of Operation}. \omit \section2 Gdb Adapter Modes [Advanced Topic] The gdb native debugger used internally by the debugger plugin runs in different adapter modes to cope with the variety of supported platforms and environments. All gdb adapters inherit from AbstractGdbAdapter: \list \o PlainGdbAdapter debugs locally started GUI processes. It is physically split into parts that are relevant only when Python is available, parts relevant only when Python is not available, and mixed code. \o TermGdbAdapter debugs locally started processes that need a console. \o AttachGdbAdapter debugs local processes started outside Qt Creator. \o CoreGdbAdapter debugs core files generated from crashes. \o RemoteGdbAdapter interacts with the gdbserver running on Linux. \o TrkGdbAdapter interacts with Symbian devices. The gdb protocol and the gdb serial protocol are used between gdb and the adapter. The TRK protocol is used between the adapter and AppTRK running on the device. \endlist \endomit \section1 Installing Native Debuggers There are various reasons why the debugger plugin may fail to automatically pick up a suitable native debugger. The native debugger might be missing (which is usually the case for the CDB debugger on Windows which always needs to be installed manually by the user) or the installed version is not supported. Check the table below for the supported versions and other important information about installing native debuggers. \table \header \o Native Debugger \o Notes \row \o Gdb \o On Linux, install version 6.8, 7.0.1 (version 7.0 is not supported), 7.1, or later. On Mac OS X, install Apple gdb version 6.3.50-20050815 (build 1344) or later. \row \o Debugging tools for Windows \o Using this engine requires you to install the \e{Debugging tools for Windows} \l{http://www.microsoft.com/whdc/devtools/debugging/installx86.Mspx}{32-bit} or \l{http://www.microsoft.com/whdc/devtools/debugging/install64bit.Mspx}{64-bit} package (Version 6.11.1.404 for the 32-bit or the 64-bit version of Qt Creator, respectively), which is freely available for download from the \l{http://msdn.microsoft.com/en-us/default.aspx} {Microsoft Developer Network}. \note Visual Studio does not include the Debugging tools needed, and therefore, you must install them separately. The pre-built \e{Qt SDK for Windows} makes use of the library if it is present on the system. When manually building Qt Creator using the Microsoft Visual C++ Compiler, the build process checks for the required files in \c{"%ProgramFiles%\Debugging Tools for Windows"}. It is highly recommended that you add the Symbol Server provided by Microsoft to the symbol search path of the debugger. The Symbol Server provides you with debugging informaton for the operating system libraries for debugging Windows applications. For more information, see \l{Setting the Symbol Server in Windows}. \row \o Debugging tools for Mac OS X \o The Qt binary distribution contains both debug and release variants of the libraries. But you have to explicitly tell the runtime linker that you want to use the debug libraries even if your application is compiled as debug as release is the default library. If you use a qmake based project in Qt Creator, you can set a flag in your run configuration, in \gui Projects mode. In the run configuration, select \gui{Use debug version of frameworks}. For more detailed information about debugging on the Mac, see: \l http://developer.apple.com/mac/library/technotes/tn2004/tn2124.html \note The Mac OS X Snow Leopard (10.6) has a bug, that can be worked around as described in the link provided below: \l http://bugreports.qt.nokia.com/browse/QTBUG-4962. \endtable \section1 Setting the Symbol Server in Windows To obtain debugging information for the operating system libraries for debugging Windows applications, add the Symbol Server provided by Microsoft to the symbol search path of the debugger: \list 1 \o Select \gui Tools > \gui{Options...} > \gui Debugger > \gui Cdb. \o In the \gui {Symbol paths} field, open the \gui{Insert...} menu and select \gui{Symbol Server...}. \o Select a directory where you want to store the cached information and click \gui OK. Use a subfolder in a temporary directory, such as \c {C:\temp\symbolcache}. \endlist \note Populating the cache might take a long time on a slow network connection. \note The first time you start debugging by using the Debugging tools for Windows, Qt Creator prompts you to add the Symbol Server. */ /*! \contentspage index.html \previouspage creator-debugging-example.html \page creator-debug-mode.html \nextpage creator-debugger-engines.html \title Interacting with the Debugger In \gui Debug mode, you can use several views to interact with the program you are debugging. Frequently used views are shown by default and rarely used ones are hidden. To change the default settings, select \gui {Window > Views}, and then select views to display or hide. \image qtcreator-debugger-views.png "Debug mode views" By default, the views are locked into place in the workspace. Select \gui {Window > Views > Locked} to unlock the views. Drag and drop the views into new positions on the screen. Drag view borders to resize the views. The size and position of views are saved for future sessions. \section1 Starting the Debugger To start a program under the debugger's control, select \gui{Debug} > \gui{Start Debugging} > \gui{Start Debugging}, or press \key{F5}. Qt Creator checks whether the compiled program is up-to-date, rebuilding it if necessary. The debugger then takes over and starts the program. \note Starting a program in the debugger can take a considerable amount of time, typically in the range of several seconds to minutes if complex features (like QtWebKit) are used. The debugger is launched in the appropriate operating mode (plain, terminal, or TRK), based on the build and run settings for the active project. Select \gui Debug menu options to launch the debugger in other modes. For more information, see \l{Debugger Modes of Operation}. Once the program starts running, it behaves and performs as usual. You can interrupt a running program by selecting \gui{Debug} > \gui {Interrupt}. The program is automatically interrupted as soon as a breakpoint is hit. \section2 Starting the Debugger from the Command Line You can use the Qt Creator debugger interface from the command line. To attach it to a running process, specify the process ID as a parameter for the \c {-debug} option. To examine a core file, specify the file name. Qt Creator executes all the necessary steps, such as searching for the binary that belongs to a core file. For example: \list \o \c {C:\qtcreator-2.1\bin>qtcreator -debug 2000} \o \c {C:\qtcreator-2.1\bin>qtcreator -debug core.2000} \endlist For more information, see \l{Using Command Line Options}. \section1 Using the Debugger Once the program stops, Qt Creator: \list \o Retrieves data representing the call stack at the program's current position. \o Retrieves the contents of local variables. \o Examines \gui Watchers. \o Updates the \gui Registers, \gui Modules, and \gui Disassembler views. \endlist You can use the \gui Debug mode views to examine the data in more detail. You can use the following keyboard shortcuts: \list \o To finish debugging, press \key{Shift+F5}. \o To execute a line of code as a whole, press \key{F10}. \o To step into a function or a sub-function, press \key{F11}. \o To continue running the program, press \key{F5}. \endlist It is also possible to continue executing the program until the current function completes or jump to an arbitrary position in the current function. \section2 Stepping into Frameworks in Mac OS In Mac OS X, external libraries are usually built into so-called Frameworks, which may contain both release and debug versions of the library. When you run applications on the Mac OS desktop, the release version of Frameworks is used by default. To step into Frameworks, select the \gui {Use debug versions of Frameworks} option in the project run settings for \gui Desktop and \gui {Qt Simulator} targets. \section1 Setting Breakpoints A breakpoint represents a position or sets of positions in the code that, when executed, interrupts the program being debugged and passes the control to you. You can then examine the state of the interrupted program, or continue execution either line-by-line or continuously. Qt Creator shows breakpoints in the \gui{Breakpoints} view which is enabled by default. The \gui{Breakpoints} view is also accessible when the debugger and the program being debugged is not running. \image qtcreator-debug-breakpoints.png "Breakpoints view" Typically, breakpoints are associated with a source code file and line, or the start of a function -- both are allowed in Qt Creator. The interruption of a program by a breakpoint can be restricted with certain conditions. To set a breakpoint: \list \o At a particular line you want the program to stop, click the left margin or press \key F9 (\key F8 for Mac OS X). \o At a function that you want the program to interrupt, enter the function's name in \gui{Set Breakpoint at Function...} located in the context menu of the \gui{Breakpoints} view. \endlist \note You can remove a breakpoint: \list \o By clicking the breakpoint marker in the text editor. \o By selecting the breakpoint in the breakpoint view and pressing \key{Delete}. \o By selecting \gui{Delete Breakpoint} from the context menu in the \gui Breakpoints view. \endlist You can set and delete breakpoints before the program starts running or while it is running under the debugger's control. Breakpoints are saved together with a session. \section1 Viewing Call Stack Trace When the program being debugged is interrupted, Qt Creator displays the nested function calls leading to the current position as a call stack trace. This stack trace is built up from call stack frames, each representing a particular function. For each function, Qt Creator tries to retrieve the file name and line number of the corresponding source file. This data is shown in the \gui Stack view. \image qtcreator-debug-stack.png Since the call stack leading to the current position may originate or go through code for which no debug information is available, not all stack frames have corresponding source locations. Stack frames without corresponding source locations are grayed out in the \gui{Stack} view. If you click a frame with a known source location, the text editor jumps to the corresponding location and updates the \gui{Locals and Watchers} view, making it seem like the program was interrupted before entering the function. \section1 Viewing Threads If a multi-threaded program is interrupted, the \gui Thread view or the combobox named \gui Thread in the debugger's status bar can be used to switch from one thread to another. The \gui Stack view adjusts itself accordingly. \section1 Viewing Modules and Source Files The \gui{Modules} view and \gui{Source Files} views display information that the debugger plugin has about modules and source files included in the project. The \gui{Modules} view lists the modules in the project and symbols within the modules. In addition, it indicates where the module was loaded. The \gui{Source Files} view lists all the source files included in the project. If you cannot step into an instruction, you can check whether the source file is actually part of the project, or whether it was compiled elsewhere. The view shows the path to each file in the file system. By default, the \gui{Modules} view and \gui{Source Files} view are hidden. \section1 Viewing Disassembled Code and Register State The \gui{Disassembler} view displays disassembled code for the current function. The \gui{Registers} view displays the current state of the CPU's registers. The \gui{Disassembler} view and the \gui{Registers} view are both useful for low-level commands for checking single instructions, such as \gui{Step Into} and \gui{Step Over}. By default, both \gui{Disassembler} and \gui{Registers} view are hidden. \section1 Locals and Watchers Whenever a program stops under the control of the debugger, it retrieves information about the topmost stack frame and displays it in the \gui{Locals and Watchers} view. The \gui{Locals and Watchers} view typically includes information about parameters of the function in that frame as well as the local variables. \image qtcreator-watcher.png "Locals and Watchers view" Compound variables of struct or class type are displayed as expandable in the view. Expand entries to show all members. Together with the display of value and type, you can examine and traverse the low-level layout of object data. \table \row \i \bold{Note:} \row \i Gdb, and therefore Qt Creator's debugger works for optimized builds on Linux and Mac OS X. Optimization can lead to re-ordering of instructions or removal of some local variables, causing the \gui{Locals and Watchers} view to show unexpected data. \row \i The debug information provided by gcc does not include enough information about the time when a variable is initialized. Therefore, Qt Creator can not tell whether the contents of a local variable contains "real data", or "initial noise". If a QObject appears uninitialized, its value is reported as \gui {not in scope}. Not all uninitialized objects, however, can be recognized as such. \endtable The \gui{Locals and Watchers} view also provides access to the most powerful feature of the debugger: comprehensive display of data belonging to Qt's basic objects. To enable Qt's basic objects data display feature: \list \o Select \gui Tools > \gui {Options...} > \gui Debugger > \gui{Debugging Helper} and check the \gui{Use Debugging Helper} checkbox. \o The \gui{Locals and Watchers} view is reorganized to provide a high-level view of the objects. \endlist For example, in case of QObject, instead of displaying a pointer to some private data structure, you see a list of children, signals and slots. Similarly, instead of displaying many pointers and integers, Qt Creator's debugger displays the contents of a QHash or QMap in an orderly manner. Also, the debugger displays access data for QFileInfo and provides access to the "real" contents of QVariant. You can use the \gui{Locals and Watchers} view to change the contents of variables of simple data types, for example, \c int or \c float when the program is interrupted. To do so, click the \gui Value column, modify the value with the inplace editor, and press \key Enter (or \key Return). You can enable tooltips in the main editor displaying this information. For more information, see \l{Showing Tooltips in Debug Mode}. \note The set of watched items is saved in your session. */ /*! \contentspage index.html \previouspage creator-debugging.html \page creator-debugging-example.html \nextpage creator-debug-mode.html \title Debugging the Example Application This section uses the \l{Creating a Qt C++ Application}{TextFinder} example to illustrate how to debug applications in the \gui Debug mode. TextFinder reads a text file into QString and then displays it with QTextEdit. To look at the example QString, \c{line}, and see the stored data, place a breakpoint and view the QString object data, as follows: \list 1 \o Click in between the line number and the window border on the line where we invoke \l{http://doc.qt.nokia.com/4.7/qtextedit.html#plainText-prop}{setPlainText()} to set a breakpoint. \image qtcreator-setting-breakpoint1.png \o Select \gui{Debug > Start Debugging > Start Debugging} or press \key{F5}. \o To view the breakpoint, click the \gui{Breakpoints} tab. \image qtcreator-setting-breakpoint2.png \o To remove a breakpoint, right-click it and select \gui{Delete Breakpoint}. \o To view the contents of \c{line}, go to the \gui{Locals and Watchers} view. \image qtcreator-watcher.png \endlist Modify the \c{on_findButton_clicked()} function to move back to the start of the document and continue searching once the cursor hits the end of the document. Add the following code snippet: \code void TextFinder::on_findButton_clicked() { QString searchString = ui->lineEdit->text(); QTextDocument *document = ui->textEdit->document(); QTextCursor cursor = ui->textEdit->textCursor(); cursor = document->find(searchString, cursor, QTextDocument::FindWholeWords); ui->textEdit->setTextCursor(cursor); bool found = cursor.isNull(); if (!found && previouslyFound) { int ret = QMessageBox::question(this, tr("End of Document"), tr("I have reached the end of the document. Would you like " "me to start searching from the beginning of the document?"), QMessageBox::Yes | QMessageBox::No, QMessageBox::Yes); if (ret == QMessageBox::Yes) { cursor = document->find(searchString, QTextDocument::FindWholeWords); ui->textEdit->setTextCursor(cursor); } else return; } previouslyFound = found; } \endcode If you compile and run the above code, however, the application does not work correctly due to a logic error. To locate this logic error, step through the code using the following buttons: \image qtcreator-debugging-buttons.png */ /*! \contentspage index.html \previouspage creator-debugger-operating-modes.html \page creator-debugging-helpers.html \nextpage creator-maemo-emulator.html \title Using Debugging Helpers Qt Creator is able to show complex data types in a customized, user-extensible manner. For this purpose, it takes advantage of two technologies, collectively referred to as \e{Debugging Helpers}. Using the debugging helpers is not \e essential for debugging with Qt Creator, but they enhance the user's ability to quickly examine complex data significantly. \section1 Debugging Helpers based on C++ This is the first and original approach to display complex data types. While it has been superseded on most platforms by the more robust and more flexible second approch using Python scripting, it is the only feasible one on Windows/MSVC, Mac OS, and old Linux distributions. Moreover, this approach will automatically be chosen as fallback in case the Python based approach fails. During debugging with the C++ based debugging helpers, Qt Creator dynamically loads a helper library in form of a DLL or a shared object into the debugged process. The Qt SDK package already contains a prebuilt debugging helper library. To create your own debugging helper library, select \gui{Tools} > \gui{Options...} > \gui{Qt4} > \gui{Qt Versions}. As the internal data structures of Qt can change between versions, the debugging helper library is built for each Qt version. \section1 Debugging Helpers based on Python On platforms featuring a Python-enabled version of the gdb debugger, the data extraction is done by a Python script. This is more robust as the script execution is separated from the debugged process. It is also easier to extend as the script is less dependent on the actual Qt version and does not need compilation. To extend the shipped Python based debugging helpers for custom types, define one Python function per user defined type in the gdb startup file. By default, the following startup file is used: \c{~/.gdbinit}. To use another file, select \gui {Tools > Options... > Gdb} and specify a filename in the \gui {Gdb startup script} field. The function name has to be qdump__NS__Foo, where NS::Foo is the class or class template to be examined. Nested namespaces are possible. The debugger plugin calls this function whenever you want to display an object of this type. The function is passed the following parameters: \list \o \c d of type \c Dumper \o \c item of type \c Item \endlist The function has to feed the Dumper object with certain information which is used to build up the object and its children's display in the \gui{Locals and Watchers} view. Example: \code def qdump__QVector(d, item): d_ptr = item.value["d"] p_ptr = item.value["p"] alloc = d_ptr["alloc"] size = d_ptr["size"] check(0 <= size and size <= alloc and alloc <= 1000 * 1000 * 1000) check(d_ptr["ref"]["_q_value"] > 0) innerType = item.value.type.template_argument(0) d.putItemCount(size) d.putNumChild(size) if d.isExpanded(item): p = gdb.Value(p_ptr["array"]).cast(innerType.pointer()) with Children(d, [size, 2000], innerType) for i in d.childRange(): d.putItem(Item(p.dereference(), item.iname, i)) p += 1 \endcode \section2 Item Class The Item Python class is a thin wrapper around values corresponding to one line in the \gui{Locals and Watchers} view. The Item members are as follows : \list \o \gui{__init__(self, value, parentiname, iname, name = None)} - A constructor. The object's internal name is created by concatenating \c parentiname and \c iname. If \c None is passed as \c name, a serial number is used. \o \gui{value} - An object of type gdb.Value representing the value to be displayed. \o \gui{iname} - The internal name of the object, constituting a dot-separated list of identifiers, corresponding to the position of the object's representation in the view. \o \gui{name} - An optional name. If given, is used in the \gui{name} column of the view. If not, a simple number in brackets is used instead. \endlist \section2 Dumper Class For each line in the \gui{Locals and Watchers} view, a string like the following needs to be created and channeled to the debugger plugin. \code "{iname='some internal name', addr='object address in memory', name='contents of the name column', value='contents of the value column', type='contents of the type column', numchild='number of children', // zero/nonzero is sufficient childtype='default type of children', // optional childnumchild='default number of grandchildren', // optional children=[ // only needed if item is expanded in view {iname='internal name of first child', ... }, {iname='internal name of second child', ... }, ... ]}" \endcode While in theory, you can build up the entire string above manually, it is easier to employ the Dumper Python class for that purpose. The Dumper Python class contains a complete framework to take care of the \c iname and \c addr fields, to handle children of simple types, references, pointers, enums, known and unknown structs as well as some convenience methods to handle common situations. The Dumper members are the following: \list \o \gui{__init__(self)} - Initializes the output to an empty string and empties the child stack. \o \gui{put(self, value)} - Low level method to directly append to the output string. \o \gui{putCommaIfNeeded(self)} - Appends a comma if the current output ends in '}', '"' or ']' . \o \gui{putField(self, name, value)} - Appends a comma if needed, and a name='value' field. \o \gui{beginItem(self, name)} - Starts writing a field by writing \c {name='}. \o \gui{endItem(self)} - Ends writing a field by writing \c {'}. \o \gui{endChildren(self)} - Ends writing a list of children. \o \gui{childRange(self)} - Returns the range of children specified in the current \c Children scope. \o \gui{putItemCount(self, count)} - Appends a field \c {value='<%d items'} to the output. \o \gui{putEllipsis(self)} - Appends fields \c {'{name="",value="",type="",numchild="0"}'}. This is automatically done by \c endChildren if the number of children to print is smaller than the number of actual children. \o \gui{putName(self, name)} - Appends a \c {name='...'} field. \o \gui{putType(self, type)} - Appends a field \c {type='...'} unless the \a type coincides with the parent's default child type. \o \gui{putNumChild(self, numchild)} - Appends a field \c {numchild='...'} unless the \c numchild coincides with the parent's default child numchild value. \o \gui{putValue(self, value, encoding = None)} - Append a file \c {value='...'}, optionally followed by a field \c {valueencoding='...'}. The \c value needs to be convertible to a string entirely consisting of alphanumerical values. The \c encoding parameter can be used to specify the encoding in case the real value had to be encoded in some way to meet the alphanumerical-only requirement. Currently the following encodings are supported: \list \o 0: unencoded 8 bit data, interpreted as Latin1. \o 1: base64 encoded 8 bit data, used for QByteArray, double quotes are added. \o 2: base64 encoded 16 bit data, used for QString, double quotes are added. \o 3: base64 encoded 32 bit data, double quotes are added. \o 4: base64 encoded 16 bit data, without quotes (see 2) \o 5: base64 encoded 8 bit data, without quotes (see 1) \o 6: %02x encoded 8 bit data (as with \c QByteArray::toHex), double quotes are added. \o 7: %04x encoded 16 bit data (as with \c QByteArray::toHex), double quotes are added. \endlist \o \gui{putStringValue(self, value)} - Encodes a QString and calls \c putValue with the correct \c encoding setting. \o \gui{putByteArrayValue(self, value)} - Encodes a QByteArray and calls \c putValue with the correct \c encoding setting. \o \gui{isExpanded(self, item)} - Checks whether the item with the internal name \c item.iname is expanded in the view. \o \gui{isExpandedIName(self, iname)} - Checks whether the item with the internal name \c iname is expanded in the view. \o \gui{putIntItem(self, name, value)} - Equivalent to: \code self.beginHash() self.putName(name) self.putValue(value) self.putType("int") self.putNumChild(0) self.endHash() \endcode \o \gui{putBoolItem(self, name, value)} - Equivalent to: \code self.beginHash() self.putName(name) self.putValue(value) self.putType("bool") self.putNumChild(0) self.endHash() \endcode \o \gui{pushOutput(self)} - Moves the output string to a safe location from with it is sent to the debugger plugin even if further operations raise an exception. \o \gui{putCallItem(self, name, item, func)} - Uses gdb to call the function \c func on the value specified by \a {item.value} and output the resulting item. This function is not available when debugging core dumps and it is not available on the Symbian platform due to restrictions imposed by AppTRK. \o \gui{putItemHelper(self, item)} - The "master function", handling basic types, references, pointers and enums directly, iterates over base classes and class members of compound types and calls \c qdump__* functions whenever appropriate. \o \gui{putItem(self, item)} - Equivalent to: \code with SubItem(self): self.putItemHelper(item) \endcode Exceptions raised by nested function calls are caught and all output produced by \c putItemHelper is replaced by the output of: \code ... except RuntimeError: d.put('value="",type="",numchild="0",') \endcode \endlist \section2 Children and SubItem Class The attempt to create child items might lead to errors if data is uninitialized or corrupted. To gracefully recover in such situations, use \c Children and \c SubItem \e{Context Managers} to create the nested items. The \c Children constructor \gui{__init__(self, dumper, numChild = 1, childType = None, childNumChild = None)} uses one mandatory argument and three optional arguments. The mandatory argument refers to the current \c Dumper object. The optional arguments can be used to specify the number \c numChild of children, with type \c childType_ and \c childNumChild_ grandchildren each. If \c numChild_ is a list of two integers, the first one specifies the actual number of children and the second the maximum number of children to print. Similarly, using the \c SubItem class helps to protect individual items. Example: \code d.putNumChild(2) if d.isExpanded(item): with Children(d): with SubItem(d): d.putName("key") d.putItemHelper(Item(key, item.iname, "key")) with SubItem(d): d.putName("value") d.putItemHelper(Item(value, item.iname, "value")) \endcode */ /*! \contentspage index.html \previouspage creator-project-qmake.html \page creator-project-cmake.html \nextpage creator-project-generic.html \title Setting Up a CMake Project CMake is an alternative to qmake for automating the generation of makefiles. It controls the software compilation process by using simple configuration files, called CMakeLists.txt files. CMake generates native makefiles and workspaces that you can use in the compiler environment of your choice. Since Qt Creator 1.1, CMake configuration files are supported. Qt Creator 1.3 supports the Microsoft Toolchain if the CMake version is at least 2.8. \section1 Setting the Path for CMake You can set the path for the \c CMake executable in \gui{Tools} > \gui{Options... > Projects > CMake}. \image qtcreator-cmakeexecutable.png \note Before you open a \c CMake project it is necessary to modify the \c{PATH} environment variable to include the bin folders of \c mingw and Qt Creator in the SDK. For instance, if you have the Qt Creator SDK installed in your C drive, use the following command to set the environment variables in the command line prompt: \code set PATH=C:\qtsdk\mingw\bin;C:\qtsdk\qt\bin; \endcode Then start Qt Creator by typing: \code C:\qtsdk\bin\qtcreator.exe \endcode \section1 Opening CMake Projects To open a \c CMake project: \list 1 \o Select \gui{File} > \gui{Open File or Project...}. \o Select the \c{CMakeLists.txt} file from your \c CMake project. \endlist A wizard guides you through the rest of the process. \note If the \c CMake project does not have an in-place build, Qt Creator lets you specify the directory in which the project is built (\l{glossary-shadow-build}{shadow build}). \image qtcreator-cmake-import-wizard1.png The screenshot below shows how you can specify command line arguments to \c CMake for your project. \image qtcreator-cmake-import-wizard2.png Normally, there is no need to pass any command line arguments for projects that are already built, as \c CMake caches that information. \section1 Building CMake Projects Qt Creator builds \c CMake projects by running \c make, \c mingw32-make, or \c nmake depending on your platform. The build errors and warnings are parsed and displayed in the \gui{Build Issues} output pane. By default, Qt Creator builds the \bold{all} target. You can specify which targets to build in \gui{Project} mode, under \gui{Build Settings}. \image qtcreator-cmake-build-settings.png Qt Creator supports multiple build configurations. The build directory can also be modified after the initial import. \section1 Running CMake Projects Qt Creator automatically adds \gui{Run Configurations} for all targets specified in the \c CMake project file. Known issues for the current version can be found \l{Known Issues}{here}. \section1 Adding External Libraries to CMake Projects Through external libraries Qt Creator can support code completion and syntax highlighting as if they were part of the current project or the Qt library. Qt Creator detects the external libraries using the \c FIND_PACKAGE() macro. Some libraries come with the CMake installation. You can find those in the \bold{Modules} directory of your CMake installation. \note If you provide your own libraries, you also need to provide your own \c FindFoo.cmake file. For more information, see \l{http://vtk.org/Wiki/CMake_FAQ#Writing_FindXXX.cmake_files}{CMake FAQ}. Syntax completion and highlighting work once your project successfully builds and links against the external library. */ /*! \contentspage index.html \previouspage creator-project-cmake.html \page creator-project-generic.html \nextpage creator-developing-maemo.html \title Setting Up a Generic Project Qt Creator supports generic projects, so you can import existing projects that do not use qmake or CMake and Qt Creator ignores your build system. Generic project support allows you to use Qt Creator as a code editor. You can change the way your project is built by modifying the \c make command in the \gui{Projects} mode under \gui{Build Settings}. When you import a project, Qt Creator creates the following files that allow you to specify which files belong to your project and which include directories or defines you want to pass to your compile: \tt{.files}, \tt{.includes}, and \tt{.config}. \section1 Importing a Generic Project To import an existing generic project: \list 1 \o Select \gui File > \gui{New File or Project...} > \gui{Other Project} > \gui{Import Existing Project}. \o In \gui{Import Existing Project}, enter the project name and select the location of the project file you want to import. Qt Creator automatically generates the following files in the project directory: \list \o \l{Specifying Files}{.files} \o \l{Specifying Include Paths}{.includes} \o \l{Specifying Defines}{.config} \o .creator \endlist \endlist When the project is successfully imported, Qt Creator creates the project tree in the sidebar. After importing a generic project into Qt Creator, open it by selecting the \tt{.creator} file. \section1 Working with Generic Project Files For a generic project, you have to manually specify which files belong to your project and which include directories or defines you want to pass to your compiler. \section1 Specifying Files The list of files for a generic project is specified in the \tt{.files} file. When you first create a generic project, Qt Creator adds any files it recognizes to your project. To add or remove files, edit the \tt{.files} file in Qt Creator. Qt Creator recreates your project tree when you save the \tt{.files} file. Alternatively, you can add and remove files using the context menu in the project tree. If you frequently need to update the \tt{.files} file, you can do so efficiently by using a script that updates the file for you. If the file is modified externally, you have to restart Qt Creator for the changes to take effect. To update the \tt{.files} on the \gui Git repository use the following script: \code git ls-files *.cpp *.h > MyProject.files \endcode \section1 Specifying Include Paths The include paths are specified in the \tt{.includes} file, one include path per line. The paths can be either absolute or relative to the \tt{.includes} file. \section1 Specifying Defines The defines are specified in the \tt{.config} file. The \tt{.config} file is a regular C++ file, prepended to all your source files when they are parsed. Only use the \tt{.config} file to add lines as in the example below: \code #define NAME value \endcode \section1 Creating a Run Configuration Qt Creator cannot automatically determine which executable to run. In the \gui{Projects} mode under \gui{Run Settings}, define the executable file to run: \list 1 \o Click \gui Add and select \gui{Custom Executable}. \o Define the configuration name, the location of the executable, any additional arguments and the working directory. \endlist */ /*! \contentspage index.html \previouspage adding-plugins.html \page creator-visual-editor.html \nextpage quick-projects.html \title Developing Qt Quick Applications You can either create Qt Quick projects from scratch or import them to Qt Creator. For example, you can import and run the \l {http://doc.qt.nokia.com/4.7/qdeclarativeexamples.html} {QML examples and demos} to learn how to use various aspects of QML. You can use the code editor (\l{Using the Editor}{Edit mode}) or the visual editor (\l{Using Qt Quick Designer}{Design mode}) to develop Qt Quick applications. The following sections describe typical tasks you can do with Qt Creator. \list \o \l {Creating Qt Quick Projects} \o \l {Creating Components} \o \l {Creating Screens} \o \l {Animating Screens} \o \l {Adding User Interaction Methods} \o \l {Implementing Application Logic} \endlist \note The \QMLD visual editor is provided as an experimental plugin that you must enable to be able to edit QML files in the \gui Design mode. Enabling the visual editor can negatively affect the overall stability of Qt Creator. To enable or disable the \QMLD visual editor, select \gui {Help > About Plugins... > Qt Quick > QmlDesigner}. You must restart Qt Creator to enable or disable the visual editor. */ /*! \contentspage index.html \previouspage creator-visual-editor.html \page quick-projects.html \nextpage quick-components.html \title Creating Qt Quick Projects Select \gui {File > New File or Project > Qt Quick Project > Qt QML Application}. \image qmldesigner-new-project.png "New File or Project dialog" Qt Creator creates the following files: \list \o .qmlproject project file defines that all QML, JavaScript, and image files in the project folder belong to the project. Therefore, you do not need to individually list all the files in the project. \o .qml file defines an element, such as a component, screen, or the whole application UI. \endlist The \c import statement in the beginning of the .qml file specifies the \l {http://doc.qt.nokia.com/4.7/qdeclarativemodules.html} {Qt modules} to import. Each Qt module contains a set of default elements. Specify a version to get the features you want. To use JavaScript and image files in the application, copy them to the project folder. To import a QML project to Qt Creator, select \gui {File > New File or Project > Qt Quick Project > Import Existing Qt QML Directory}. */ /*! \contentspage index.html \previouspage quick-projects.html \page quick-components.html \nextpage quick-screens.html \title Creating Components A QML component provides a way of defining a new type that you can re-use in other QML files. A component is like a black box; it interacts with the outside world through properties, signals, and slots, and is generally defined in its own QML file. You can import components to screens and applications. You can create the following QML components: \list \o \l{http://doc.qt.nokia.com/4.7/qml-borderimage.html}{Border Image} uses an image as a border or background. \o \l{http://doc.qt.nokia.com/4.7/qml-image.html}{Image} adds a bitmap to the scene. You can stretch and tile images. \o \l{http://doc.qt.nokia.com/4.7/qml-item.html}{Item} is the most basic of all visual items in QML. Even though it has no visual appearance, it defines all the properties that are common across visual items, such as the x and y position, width and height, anchoring, and key handling. \o \l{http://doc.qt.nokia.com/4.7/qml-rectangle.html}{Rectangle} adds a rectangle that is painted with a solid fill color and an optional border. You can also use the radius property to create rounded rectangles. \o \l{http://doc.qt.nokia.com/4.7/qml-text.html}{Text} adds formatted read-only text. \o \l{http://doc.qt.nokia.com/4.7/qml-textedit.html}{Text Edit} adds a single line of editable formatted text that can be validated. \o \l{http://doc.qt.nokia.com/4.7/qml-textinput.html}{Text Input} adds a single line of editable plain text that can be validated. \endlist */ /*! \contentspage index.html \previouspage quick-components.html \page quick-screens.html \nextpage quick-animations.html \title Creating Screens You can use predefined QML elements and your own components to create screens. You can create the following types of views to organize items provided by \l{http://doc.qt.nokia.com/4.7/qdeclarativemodels.html}{data models}: \list \o \l{http://doc.qt.nokia.com/4.7/qml-gridview.html}{Grid View} \o \l{http://doc.qt.nokia.com/4.7/qml-listview.html}{List View} \o \l{http://doc.qt.nokia.com/4.7/qml-pathview.html}{Path View} \endlist In the code editor, write the code to use the data models. Use states and transitions to navigate between screens. QML states typically describe user interface configurations, such as the UI elements, their properties and behavior and the available actions. For example, you can use states to create two screens. */ /*! \contentspage index.html \previouspage quick-screens.html \page quick-animations.html \nextpage quick-user-interaction.html \title Animating Screens To make movement between states smooth, you can specify transitions. You can use different types of animated transitions. For example, you can animate changes to property values and colors. You can use rotation animation to control the direction of rotation. For more information, see \l{http://doc.qt.nokia.com/4.7/qdeclarativeanimation.html}{QML Animation}. You can use the \c ParallelAnimation element to start several animations at the same time. Or use the \c SequentialAnimation element to run them one after another. You can use the code editor to specify transitions. For more information, see \l{http://doc.qt.nokia.com/4.7/qml-transition.html}{QML Transition Element}. */ /*! \contentspage index.html \previouspage quick-animations.html \page quick-user-interaction.html \nextpage quick-application-logic.html \title Adding User Interaction Methods You can add the following basic interaction methods to scenes: \list \o \l{http://doc.qt.nokia.com/4.7/qml-flickable.html}{Flickable} items can be flicked horizontally or vertically. \o \l{http://doc.qt.nokia.com/4.7/qml-flipable.html}{Flipable} items can be flipped between their front and back sides by using rotation, state, and transition. \o \l{http://doc.qt.nokia.com/4.7/qml-focusscope.html}{Focus Scope} assists in keyboard focus handling when building reusable QML components. \o \l{http://doc.qt.nokia.com/4.7/qml-mousearea.html}{Mouse Area} enables simple mouse handling. \endlist */ /*! \contentspage index.html \previouspage quick-user-interaction.html \page quick-application-logic.html \nextpage creator-building-running.html \title Implementing Application Logic A user interface is only a part of an application, and not really useful by itself. You can use Qt or JavaScript to implement the application logic. For more information on using JavaScript, see \l {http://doc.qt.nokia.com/4.7/qdeclarativejavascript.html} {Integrating JavaScript}. For an example of how to use JavaScript to develop a game, see the \l {http://doc.qt.nokia.com/4.7/qml-advtutorial.html} {QML Advanced Tutorial}. */ /*! \contentspage index.html \previouspage creator-editor-refactoring.html \page qt-quick-toolbars.html \nextpage creator-editor-locator.html \title Using Qt Quick Toolbars When you edit QML code in the code editor, you specify the properties of QML components. For some properties, such as colors and font names, this is not a trivial task. For example, few people can visualize the color #18793f. To easily edit these properties, you can use the Qt Quick Toolbars. When you select a component in the code and a toolbar is available, a light bulb icon appears: \inlineimage qml-toolbar-indicator.png . Select the icon to open the toolbar. To open toolbars immediately when you select a component, select \gui{Tools > Options... > Qt Quick > Qt Quick Toolbar > Always show Quick Toolbar}. Drag the toolbar to pin it to another location. Select \inlineimage qml-toolbar-pin.png to unpin the toolbar and move it to its default location. To pin toolbars by default, select \gui{Tools > Options... > Qt Quick > Qt Quick Toolbar > Pin Quick Toolbar}. \section1 Previewing Images The Qt Quick Toolbar for images allows you to edit the properties of \l{http://doc.qt.nokia.com/latest/qml-borderimage.html}{Border Image} and \l{http://doc.qt.nokia.com/latest/qml-image.html}{Image} components. You can scale and tile the images, replace them with other images, preview them, and change the image margins. \image qml-toolbar-image.png "Qt Quick Toolbar for images" To preview an image, double-click it on the toolbar. In the preview dialog, you can zoom the image. Drag the image margins to change them. \image qml-toolbar-image-preview.png "Image preview dialog" \section1 Formatting Text The Qt Quick Toolbar for text allows you to edit the properties of \l{http://doc.qt.nokia.com/latest/qml-text.html}{Text} components. You can change the font family and size as well as text formatting, style, alignment, and color. If a property is assigned an expression instead of a value, you cannot use the toolbar to edit it. The button for editing the property is disabled. \image qml-toolbar-text.png "Qt Quick Toolbar for text" By default, font size is specified as pixels. To use points, instead, change \gui px to \gui pt in the size field. \section1 Previewing Animation The Qt Quick Toolbar for animation allows you to edit the properties of \l{http://doc.qt.nokia.com/4.7/qml-propertyanimation.html}{PropertyAnimation} components and the components that inherit it. You can change the easing curve type and duration. For some curves, you can also specify amplitude, period, and overshoot values. \image qml-toolbar-animation.png "Qt Quick Toolbar for animation" Select the play button to preview your changes. \section1 Editing Rectangles The Qt Quick Toolbar for rectangles allows you to edit the properties of \l{http://doc.qt.nokia.com/4.7/qml-rectangle.html}{Rectangle} components. You can change the fill and border colors and add gradients. \image qml-toolbar-rectangle.png "Qt Quick Toolbar for rectangles" To add gradient stop points, click above the gradient bar. To remove stop points, drag them upwards. */ /*! \contentspage index.html \previouspage creator-debugging-helpers.html \page creator-maemo-emulator.html \nextpage creator-version-control.html \title Using the Maemo Emulator The Maemo emulator emulates the Nokia N900 device environment. You can test applications in conditions practically identical to running the application on a Nokia N900 device with software update release 1.2 (V10.2010.19-1). You can test user interaction by using the keypad and touch emulation. To test the application UI, user interaction with the application, and functionality that uses the mobility APIs, use the Qt Simulator, instead. For more information, see the \l{http://doc.qt.nokia.com/qt-simulator-beta/index.html}{Qt Simulator Manual}. The Maemo emulator is installed and configured as part of the Nokia Qt SDK package. You can also install and configure the MADDE environment and Maemo emulator separately. For more information, see \l{Setting Up Development Environment for Maemo}. \section1 Starting the Maemo Emulator The \gui {Start Maemo Emulator} button is visible if you have a project open in Qt Creator for which you have added the Maemo build target and if you have configured a connection between Qt Creator and the Maemo Emulator. To start the Maemo emulator: \list 1 \o Click \inlineimage qtcreator-maemo-emulator-button.png "Start Maemo Emulator button" . \o Select \gui {Mad Developer} on the Maemo emulator, to start the Mad Developer application \o If you have not deployed an SSH key to protect the connection between Qt Creator and the Maemo emulator, select \gui {Developer Password} to generate a password. \o In Qt Creator, enter the password in the connection settings: \gui {Tools > Options... > Projects > Maemo Device Configurations}. \endlist Test your application on the Maemo emulator as on a device. For a list of keyboard shortcuts that you can use to emulate Nokia N900 keys and functions, see \l {Emulating Nokia N900 Keys}. \section1 Emulating Nokia N900 Keys The following table summarizes the keyboard shortcuts that you can use to emulate Nokia N900 keys and functions. \table \header \o Nokia N900 Key \o Keyboard Shortcut \row \o \list \o Alphabet keys \o Comma (,) \o Period (.) \o Space \o Arrow keys \o Enter \o Backspace \endlist \o Respective keys on the development PC keyboard. \row \o Shift \o Left Shift key \row \o Ctrl \o Left Ctrl key \row \o Mode \o Left Alt key \row \o Power \o Esc \row \o Keypad slider open and close \o F1 \row \o Keypad lock \o F2 \row \o Camera lens open and close \o F3 \row \o Camera focus \o F4 \row \o Camera take picture \o F5 \note The actual camera functionality is not emulated. \row \o Stereo headphones connect and disconnect \o F6 \row \o Volume down \o F7 \row \o Volume up \o F8 \row \o Accelerometer x axis, negative \o 1 \row \o Accelerometer x axis, positive \o 2 \row \o Accelerometer z axis, negative \o 4 \row \o Accelerometer z axis, positive \o 5 \row \o Accelerometer y axis, negative \o 7 \row \o Accelerometer y axis, positive \o 8 \endtable */ /*! \contentspage index.html \previouspage creator-usability.html \page adding-plugins.html \nextpage creator-visual-editor.html \title Adding Qt Designer Plugins You can use Qt APIs to create plugins that extend Qt applications. This allows you to add your own widgets to \QD. The most flexible way to include a plugin with an application is to compile it into a dynamic library that is shipped separately, and detected and loaded at runtime. The applications can detect plugins that are stored in the standard plugin subdirectories. For more information on how to create and locate plugins and to change the default plugin path, see \l{How to Create Qt Plugins}. For more information about how to create plugins for \QD, see \l{http://doc.qt.nokia.com/4.7/designer-using-custom-widgets.html}{Creating and Using Components for Qt Designer}. \section1 Locating Qt Designer Plugins \QD fetches plugins from the standard locations and loads the plugins that match its build key. \QD is delivered both as a standalone application and as part of the SDK, where it is integrated into Qt Creator. The correct folder to place the plugins depends on which one you use. The integrated \QD fetches plugins from the \c {%SDK%\bin\designer} folder on Windows and Linux. For information about how to configure plugins on Mac OS, see \l{Configuring Qt Designer Plugins on Mac OS}. To check which plugins were loaded successfully and which failed, choose \gui{Tools > Form Editor > About Qt Designer Plugins}. The standalone \QD is part of the Qt library used for building projects, located under \c {%SDK%\qt}. Therefore, it fetches plugins from the following folder: \c {%SDK%\qt\plugins\designer}. To check which plugins were loaded successfully and which failed, choose \gui{Help > About Plugins}. \section2 Configuring Qt Designer Plugins on Mac OS On the Mac, a GUI application must be built and run from a bundle. A bundle is a directory structure that appears as a single entity when viewed in the Finder. A bundle for an application typcially contains the executable and all the resources it needs. Qt Creator uses its own set of Qt Libraries located in the bundle, and therefore, you need to configure the \QD plugins that you want to use with Qt Creator. Fore more information about how to deploy applications on Mac OS, see \l{http://doc.qt.nokia.com/4.7/deployment-mac.html}{Deploying an Application on Mac OS X}. The following example illustrates how to configure version 5.2.1 of the \l{http://qwt.sourceforge.net/}{Qwt - Qt Widgets for Technical Applications} library for use with Qt Creator: \list 1 \o To check the paths used in the Qwt library, enter the following \c otool command: \snippet examples/doc_src_plugins.qdoc 0 The output for Qwt 5.2.1 indicates that the plugin uses Qt core libraries (QtDesigner, QtScript, QtXml, QtGui and QtCore) and libqwt.5.dylib: \snippet examples/doc_src_plugins.qdoc 1 \o You must copy the \QD plugin and the Qwt library files to the following locations: \list \o \c {libqwt_designer_plugin.dylib} to \c {QtCreator.app/Contents/MacOS/designer} \o \c {libqwt.*.dylib} to \c {QtCreator.app/Contents/Frameworks} \endlist Enter the following commands: \snippet examples/doc_src_plugins.qdoc 4 \o Enter the following \c otool command to check the libraries that are used by the Qwt library: \snippet examples/doc_src_plugins.qdoc 2 The command returns the following output: \snippet examples/doc_src_plugins.qdoc 3 \o Enter the following \c install_name_tool command to fix the references of the libraries: \snippet examples/doc_src_plugins.qdoc 5 \endlist \section1 Matching Build Keys The Qt Creator that is included in pre-built SDK packages on Windows is built with the Microsoft Visual Studio compiler, whereas the version of Qt shipped for building applications is configured and built to use the MinGW/g++ compiler. Plugins built by using this version of Qt cannot be loaded by Qt Creator because the build-keys do not match. The plugins can only be used in the standalone version of \QD. Choose \gui{Help > About Qt Creator} to check the Qt version Qt Creator was built with. To use \QD plugins that were built for the shipped Qt version, make sure that Qt Creator is built with the same compiler by either recompiling Qt Creator using MinGW or recompiling Qt with Microsoft Visual Studio, depending on which configuration you want to use for your applications. */ /*! \contentspage index.html \previouspage creator-design-mode.html \page creator-usability.html \nextpage adding-plugins.html \title Optimizing Applications for Mobile Devices Before starting application development, analyze and define the requirements, scope, and functionality of the application to ensure efficient functionality and a smooth user experience. Design the application for a single purpose and analyze how it can best serve its users. Mobile devices have been designed for use when mobile. Keep the characteristics of mobile devices in mind when you create applications for them. The following guidelines help you design and develop usable applications for mobile devices with varying characteristics, such as screen size and support for input methods: \list \o Know your users Find out who will use the application, what they will use it for, and which mobile devices they have. Then design the application to fit a specific context of use. \o Design for small screens The screen size of mobile devices is significantly smaller than that available on desktop devices. Carefully consider what is the most relevant content to present on the application UI, as it might not be reasonable to try and fit as much content into the screen as you might have in a desktop application. \o Design for multiple screen sizes Relate the position and size of each control to the dimensions of the display. This enables the same set of information to be presented on the screen in all resolutions; higher resolution devices just display finer graphics. \o Design for changing screen orientation Some devices support screen rotation. On these devices, applications can be displayed in portrait or landscape orientation. Account for orientation and dynamically adjust the display when the screen is rotated. \o Design intuitive ways of moving within applications Mobile devices lack a mouse and full-size keyboard, so users must use the touch screen or five way navigation pad to move within applications. In addition, many users control the devices with one hand. To create an optimized user experience, allow users to access information with one click; do not make them scroll and type. \o Design for limited input methods Applications collect information from users on the task at hand. In addition to touch screen input, some devices contain physical keys such as a five way navigation pad, a keypad, and a keyboard. Users enter information by using screen controls, such as lists, check boxes, radio buttons, and text fields. \o Keep response times short Latency can cause delays in user interaction. If users perceive an application as being slow, they are likely to get frustrated and stop using it. \o Save battery time Mobile devices are not constantly connected to a power source but run on battery power. Optimize power consumption to keep the total consumption at an acceptable level and to prevent users from running out of battery time. For more information and code examples on how to minimize power consumption, see \l{http://developer.symbian.org/wiki/index.php/Creating_Energy_Efficient_Apps_Using_Qt}{Creating Energy Efficient Apps Using Qt}. \o Consider network issues If users do not have a flat-rate data plan or WLAN support, mobile network connections cost them money. Also, when users move around with the devices, the networks available for connections constantly change. \o Remember the processing limits of the device The memory available on devices is limited and you should use it carefully. Although all mobile devices have common functionality, each device is individual in terms of both the resources available and extra features. Therefore, you must consider the constraints of all the target devices. \endlist For more information about user experience techniques for mobile devices, see the \l{http://library.forum.nokia.com/topic/Design_and_User_Experience_Library/GUID-A8DF3EB8-E97C-4DA0-95F6-F464ECC995BC_cover.html}{Design and User Experience Library} on Forum Nokia. */ /*! \contentspage index.html \previouspage creator-help.html \page creator-tips.html \nextpage creator-keyboard-shortcuts.html \title Tips and Tricks \section1 Switching Between Modes Qt Creator uses different modes for different purposes. You can quickly switch between these modes with the following keyboard shortcuts: \list \o \gui Welcome mode \key Ctrl+1 \o \gui Edit mode \key Ctrl+2 \o \gui Design mode \key Ctrl+3 \o \gui Debug mode \key Ctrl+4 \o \gui Projects mode \key Ctrl+5 \o \gui Help mode \key Ctrl+6 \endlist For more information about Qt Creator modes, see \l {Qt Creator Modes}. \section1 Moving Between Open Files To quickly move between currently open files, press \key Ctrl+Tab. To move forward in the location history, press \key {Alt+Right} (\key {Cmd+Opt+Right} on Mac OS). To move backward, press \key {Alt+Left} (\key {Cmd+Opt+Left} on Mac OS). For example, if you use the \gui Locator to jump to a symbol in the same file, you can jump back to your original location in that file by pressing \key {Alt+Left}. \section1 Moving To the Edit Mode To move to the \gui Edit mode and currently active file, press \key Esc. If you already are in the \gui Edit mode: \list \o The first press moves focus to the editor \o The second press closes secondary windows \endlist \section1 Using the Filter in Options Dialog To find specific settings you require in \gui{Tools} > \gui{Options...} use the filter located at the top left of the \gui Options dialog box. \section1 Opening Output Panes The output panes provide a list of errors and warnings encountered during a build, detailed output from the compiler, status of a program when it is executed and debug output, as well as search results. To open output panes, use the following shortcuts: \list \o \gui{Build Issues} pane Alt+1 (Cmd+1 on Mac OS X) \o \gui{Search Results} pane Alt+2 (Cmd+2 on Mac OS X) \o \gui{Application Output} pane Alt+3 (Cmd+3 on Mac OS X) \o \gui{Compile Output} pane Alt+4 (Cmd+4 on Mac OS X) \endlist For more information about output panes, see \l{Viewing Output}. \section1 Using Keyboard Shortcuts Qt Creator provides \l{Keyboard Shortcuts}{many useful keyboard shortcuts}. You can see the keyboard shortcut for a menu command in the menu or the tooltip for a button. To customize, import or export keyboard shortcuts, select \gui Tools > \gui Options... > \gui Environment > \gui Keyboard. \section1 Running Qt Creator From Command Line You can launch Qt Creator from command line using the name of an existing session or \c .pro file by giving the name as the command argument. For example, running \tt{qtcreator somesession}, launches Qt Creator and loads session somesession. \note Make sure Qt Creator is included in the PATH environment variable. This can be done by typing the following in the command line: \code set PATH=c:\qtsdk\mingw\bin;c:\qtsdk\qt\bin;%PATH% \endcode \section1 Showing and Hiding the Sidebar To toggle the sidebar in the \gui Edit and \gui Debug modes, click \inlineimage qtcreator-togglebutton.png or press \key Alt+0 (\key Cmd+0 on Mac OS X). For more information on using the sidebar, see \l {Browsing Project Contents}. \section1 Moving To Symbols To move straight to a symbol used in a project, select the symbol in the \gui Editor toolbar drop-down menu. For more information on the editor toolbar, see \l {Using the Editor Toolbar}. To jump to a symbol in the current file, press \key {Ctrl+K} to open the \gui Locator, enter a period (.), and start typing the symbol name. Then select the symbol in the list. For more information on using the locator, see \l{Searching With the Locator}. Press \key Ctrl (\key Cmd on Mac OS) and click a symbol to move directly to the definition or the declaration of the symbol. You can also move the cursor on the symbol and press \key {F2}. For more information, see \l{Moving to Symbol Definition or Declaration}. \section1 Displaying Signals and Slots If an instance of a class is derived from QObject, and you would like to find all other objects connected to one of your object's slots using Qt's signals and slots mechanism, select \gui Tools > \gui Options... > \gui{Debugger} > \gui{Debugging Helper} > \gui{Use Debugging Helper}. In the \gui{Locals and Watchers} view, expand the object's entry and open the slot in the \e slots subitem. The objects connected to this slot are shown as children of the slot. This method works with signals too. For more information about the \gui{Locals and Watchers} view, see \l{Locals and Watchers}. \section1 Displaying Low Level Data If special debugging of Qt objects fails due to data corruption within the debugged objects, you can switch off the debugging helpers. When debugging helpers are switched off low-level structures become visible. To switch off the debugging helpers: \list 1 \o Select \gui Tools > \gui Options... > \gui Debugger > \gui{Debugging Helper}. \o Uncheck the \gui{Use Debugging Helper} checkbox. \endlist \section1 Showing Tooltips in Debug Mode To inspect the value of variables from the editor, you can turn on tooltips. Tooltips are hidden by default for performance reasons. \list 1 \o Select \gui Tools > \gui Options... > \gui Debugger > \gui General. \o Select the \gui {Use tooltips in main editor while debugging} check box. \endlist \section1 Locating Files The \gui Locator provides one of the easiest ways in Qt Creator to browse through projects, files, classes, methods, documentation and file systems. To quickly access files not directly mentioned in your project, you can create your own locator filters. That way you can locate files in a directory structure you have defined. To create locator filters, select \gui {Tools > Options... > Locator > Add}. For more information, see \l{Creating Locator Filters}. \section1 Adding a License Header Template for C++ Code A file containing a license header for C++ can be specified under \gui{Tools > Options... > C++ > License Template}. It may contain special placeholders enclosed in \c{%%} that are replaced when generating a new file: \list 1 \o \c %YEAR%: Year \o \c %DATE%: Date \o \c %USER%: User name \o \c %FILENAME%: File name \o \c %CLASS%: Class name (if applicable) \o \c %$VARIABLE%: Contents of environment variable \c{VARIABLE}. \endlist */ /*! \contentspage index.html \previouspage creator-tips.html \page creator-keyboard-shortcuts.html \nextpage creator-known-issues.html \title Keyboard Shortcuts Qt Creator provides various keyboard shortcuts to speed up your development process. \section1 Configuring Keyboard Shortcuts To customize a keyboard shortcut: \list 1 \o Select \gui Tools > \gui Options... > \gui Environment > \gui Keyboard. \o Select an action from the list. \o In \gui{Key Sequence} enter the shortcut key you want to associate with the selected action. \endlist Qt Creator allows you to use different keyboard shortcut mapping schemes: \list \o To import a keyboard shortcut mapping scheme, click \gui Import and select the kms file containing keyboard shortcut mapping scheme you want to import. \o To export the current keyboard shortcut mapping scheme, click \gui Export and select the location where you want to save the exported kms file. \endlist \section1 Default Keyboard Shortcuts The following tables list the default keyboard shortcuts. They are categorized by actions. \section2 General Keyboard Shortcuts \table \header \o Action \o Keyboard shortcut \row \o Open file or project \o Ctrl+O \row \o New file or project \o Ctrl+N \row \o Open in external editor \o Alt+V, Alt+I \row \o Cut \o Ctrl+X \row \o Copy \o Ctrl+C \row \o Paste \o Ctrl+V \row \o Redo \o Ctrl+Y \row \o Save \o Ctrl+S \row \o Save all \o Ctrl+A \row \o Close window \o Ctrl+W \row \o Close all \o Ctrl+Shift+W \row \o Go back \o Alt+Left \row \o Go forward \o Alt+Right \row \o Go to line \o Ctrl+L \row \o Next open document in history \o Ctrl+Shift+Tab \row \o Goto other split \o Ctrl+E, O \row \o Previous open document in history \o Ctrl+Tab \row \o Activate \gui Locator \o Ctrl+K \row \o Switch to \gui Welcome mode \o Ctrl+1 \row \o Switch to \gui Edit mode \o Ctrl+2 \row \o Switch to \gui Design mode \o Ctrl+3 \row \o Switch to \gui Debug mode \o Ctrl+4 \row \o Switch to \gui Projects mode \o Ctrl+5 \row \o Switch to \gui Help mode \o Ctrl+6 \row \o Toggle \gui{Build Issues} pane \o Alt+1 (Cmd+1 on Mac OS X) \row \o Toggle \gui{Search Results} pane \o Alt+2 (Cmd+2 on Mac OS X) \row \o Toggle \gui{Application Output} pane \o Alt+3 (Cmd+3 on Mac OS X) \row \o Toggle \gui{Compile Output} pane \o Alt+4 (Cmd+4 on Mac OS X) \row \o Activate \gui Bookmarks pane \o Alt+M \row \o Activate \gui{File System} pane \o Alt+Y \row \o Activate \gui{Open Documents} pane \o Alt+O \row \o Activate \gui Projects pane \o Alt+X \row \o Full screen \o Ctrl+Shift+F11 \row \o Toggle the sidebar \o Alt+0 (Cmd+0 on Mac OS X) \row \o Undo \o Ctrl+Z \row \o Move to \gui Edit mode In \gui Edit mode: \list \o The first press moves focus to the editor \o The second press closes secondary windows \endlist \o Esc \endtable \section2 Editing Keyboard Shortcuts \table \header \o Action \o Keyboard shortcut \row \o Auto-indent selection \o Ctrl+I \row \o Collapse \o Ctrl+< \row \o Expand \o Ctrl+> \row \o Trigger a completion in this scope \o Ctrl+Space \row \o Copy line down \o Ctrl+Alt+Down \row \o Copy line up \o Ctrl+Alt+Up \row \o Cut line \o Shift+Del \row \o Join lines \o Ctrl+J \row \o Decrease font size \o Ctrl+- (Ctrl+Roll mouse wheel down) \row \o Increase font size \o Ctrl++ (Ctrl+Roll mouse wheel up) \row \o Toggle Vim-style editing \o Alt+V, Alt+V \row \o Split \o Ctrl+E, 2 \row \o Split side by side \o Ctrl+E, 3 \row \o Remove all splits \o Ctrl+E, 1 \row \o Remove current split \o Ctrl+E, 0 \row \o Select all \o Ctrl+A \row \o Go to block end \o Ctrl+] \row \o Go to block start \o Ctrl+[ \row \o Go to block end with selection \o Ctrl+} \row \o Go to block start with selection \o Ctrl+{ \row \o Move current line down \o Ctrl+Shift+Down \row \o Move current line up \o Ctrl+Shift+Up \row \o Trigger a quick fix in this scope \o Alt+Return \row \o Rewrap paragraph \o Ctrl+E, R \row \o Select the current block The second press extends the selection to the parent block \o Ctrl+U \row \o Enable text wrapping \o Ctrl+E, Ctrl+W \row \o Toggle comment for selection \o Ctrl+/ \row \o Visualize whitespace \o Ctrl+E, Ctrl+V \row \o Delete \o Del \row \o Adjust size \o Ctrl+J \row \o Lay out in a grid \o Ctrl+G \row \o Lay out horizontally \o Ctrl+H \row \o Lay out vertically \o Ctrl+L \row \o Preview \o Alt+Shift+R \row \o Edit signals and slots \o F4 \row \o Edit widgets \o F3 \row \o Toggle bookmark \o Ctrl+M \row \o Go to next bookmark \o Ctrl+. \row \o Go to previous bookmark \o Ctrl+, \row \o Fetch snippet \o Alt+C, Alt+F \row \o Paste snippet \o Alt+C, Alt+P \row \o Find usages \o Ctrl+Shift+U \row \o Follow symbol under cursor Works with namespaces, classes, methods, variables, include statements and macros \o F2 \row \o Rename symbol under cursor \o Ctrl+Shift+R \row \o Switch between method declaration and definition \o Shift+F2 \row \o Open type hierarchy \o Ctrl+Shift+T \row \o Switch between header and source file \o F4 \endtable \section2 Debugging Keyboard Shortcuts \table \header \o Action \o Keyboard shortcut \row \o Start debugging \o F5 \row \o Stop or interrupt debugger \o Shift+F5 \row \o Reset debugger \o Ctrl+Shift+F5 \row \o Step over \o F10 \row \o Step into \o F11 \row \o Step out \o Shift+F11 \row \o Toggle breakpoint \o F9 \endtable \section2 Project Keyboard Shortcuts \table \header \o Action \o Keyboard shortcut \row \o Build project \o Ctrl+B \row \o Build all \o Ctrl+Shift+B \row \o New project \o Ctrl+Shift+N \row \o Run \o Ctrl+R \endtable \section2 Help Keyboard Shortcuts \table \header \o Action \o Keyboard shortcut \row \o View context-sensitive help \o F1 \row \o Activate contents in \gui Help mode \o Ctrl+T \row \o Add bookmark in \gui Help mode \o Ctrl+M \row \o Activate index in \gui Help mode \o Ctrl+I \row \o Reset font size in \gui Help mode \o Ctrl+0 \row \o Activate search in \gui Help mode \o Ctrl+S \endtable \section2 Version Control Keyboard Shortcuts \table \header \o {1,2} Action \o {5,1} Version control system \header \o CVS \o Git \o Perforce \o Subversion \o Mercurial \row \o Add \o Alt+C, Alt+A \o Alt+G, Alt+A \o \o Alt+S, Alt+A \o \row \o Commit \o Alt+C, Alt+C \o Alt+G, Alt+C \o \o \o Alt+H, Alt+C \row \o Diff \o Alt+C, Alt+D \o Alt+G, Alt+D \o \o Alt+S, Alt+D \o Alt+H, Alt+D \row \o Diff project \o \o Alt+G, Alt+Shift+D \o Alt+P, Alt+D \o \o \row \o Blame \o \o Alt+G, Alt+B \o \o \o \row \o Log \o \o Alt+G, Alt+L \o Alt+P, Alt+F \o \o Alt+H, Alt+L \row \o Log project \o \o Alt+G, Alt+K \o \o \o \row \o Status \o \o Alt+G, Alt+S \o \o \o Alt+H, Alt+S \row \o Undo changes \o \o Alt+G, Alt+U \o \o \o \row \o Diff project \o \o Alt+G, Alt+Shift+D \o Alt+P, Alt+D \o \o \row \o Edit \o \o \o Alt+P, Alt+E \o \o \row \o Opened \o \o \o Alt+P, Alt+O \o \o \row \o Revert \o \o \o Alt+P, Alt+R \o \o \row \o Submit \o \o \o Alt+P, Alt+S \o \o \endtable */ /*! \contentspage index.html \previouspage creator-known-issues.html \page creator-glossary.html \nextpage creator-acknowledgements.html \title Glossary \table \header \o Term \o Meaning \row \o \raw HTML Qt in PATH \endraw \target glossary-system-qt \o This is the Qt version for the \c qmake command found in your \c PATH environment variable. This is likely to be the system's Qt version. \row \o \raw HTML Project Qt \endraw \target glossary-project-qt \o The version of Qt configured in the \gui{Projects} mode, \gui {Build Settings}, \gui {Qt Version} field. This is the Qt version that is actually used by a particular project. \row \o \raw HTML Shadow build \endraw \target glossary-shadow-build \o Shadow building means building a project in a separate directory, the \e{build directory}. The build directory is different from the source directory. One of the benefits of shadow building is that it keeps your source directory clean. Shadow building is the best practice if you need many build configurations for a single set of source. \endtable */ /*! \contentspage index.html \previouspage creator-keyboard-shortcuts.html \page creator-known-issues.html \nextpage creator-glossary.html \title Known Issues This section lists known issues in Qt Creator version 2.1.0. The development team is aware of them, and therefore, you do not need to report them as bugs. For a list of fixed issues and added features, see the changelog file in the \c{qtcreator\dist} folder or the \l{http://bugreports.qt.nokia.com}{Qt Bug Tracker}. \section1 General Issues \list \o Qt Creator uses SQLite for storing some of its settings. SQLite is known to have problems with certain NFS servers (most notably the nfs-user-server 2.2beta), since they can lock up the application when it tries to lock the database. If your home directory is on an NFS share and you encounter this issue, one option would be to switch to the nfs-kernel-server, or create a symlink so that the settings are stored locally. \endlist \section1 Editing Issues \list \o Code completion does not support typedefs for nested classes. \endlist \section1 Projects Issues \list \o Paths or file names containing spaces or special characters (such as colons, dollar signs, and hash marks) may cause problems. This is because some of the tools Qt Creator uses in the background have restrictions on the characters allowed in file and directory names. To be on the safe side, we recommend creating projects and project items with names consisting of plain characters, numbers, underscores, and hyphens. \o There is no IDE support for adding or removing sub-projects. Project hierarchies (SUBDIRS template) have to be created manually. \o Creating new CMake projects with Qt Creator is not supported. \o Building and packaging sub-projects is not supported for Maemo devices. \o You must create projects for Maemo targets on the same partition where you installed Nokia Qt SDK, Qt Creator, and MADDE. \o If error messages displayed in the \gui {Compile Output} pane contain paths where slashes are missing (for example, C:NokiaQtSDK), check your PATH variable. For more information, see \l{Troubleshooting MinGW Compilation Errors}. \endlist \section1 Debugging Issues \list \o Debugging large applications on Symbian devices using the Symbian S^3 operating system might not work, because the TRK debug agent might not be able to access memory when the operating system starts paging. This causes breakpoint handling and symbol resolution to fail. For more information, see \l{http://bugreports.qt.nokia.com/browse/QTCREATORBUG-2158}{QTCREATORBUG-2158}. As a workaround, add the following section to the application .pro file to disable paging: \code debug { MMP_RULES -= PAGED MMP_RULES *= UNPAGED } \endcode \note You must completely clean and rebuild the project for the setting to take effect. \o When debugging executables created by the GNU Compiler version 4.5.0 (all platforms), some data types will not be displayed in the \gui{Locals and Watchers} view due to missing debug information. \o Gdb on Windows may not work if the 'Embassy \reg Security Center' software by 'Wave \reg Systems' is installed and active (causing crashes in \c{vxvault.dll)}). \o Gdb may take long to load debugging symbols, especially from large libraries like \c libQtWebKit. Starting the debugging module can take up to several minutes without visible progress. \o Setting breakpoints in code that is compiled into the binary more than once does not work. \o Setting breakpoints in files that do not have unique absolute paths may fail. For example, remounting parts of a file system using the --bind mount option. \endlist */ /*! \contentspage index.html \previouspage creator-glossary.html \page creator-acknowledgements.html \title Acknowledgements \section1 Third-party Components Qt Creator contains the following third-party components: \list \o \bold{Open Source front-end for C++ (license MIT)}, enhanced for use in Qt Creator.\br Roberto Raggi \br QtCreator/src/shared/cplusplus\br\br \o \bold{Botan, a C++ crypto library. Version 1.8.8}\br \list \o Copyright (C) 1999-2004 The Botan Project. All rights reserved. \o Copyright (C) 1999-2009 Jack Lloyd \o 2001 Peter J Jones \o 2004-2007 Justin Karneges \o 2005 Matthew Gregan \o 2005-2006 Matt Johnston \o 2006 Luca Piccarreta \o 2007 Yves Jerschow \o 2007-2008 FlexSecure GmbH \o 2007-2008 Technische Universitat Darmstadt \o 2007-2008 Falko Strenzke \o 2007-2008 Martin Doering \o 2007 Manuel Hartl \o 2007 Christoph Ludwig \o 2007 Patrick Sona \endlist All rights reserved.\br\br Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:\br\br 1. Redistributions of source code must retain the above copyright notice, this list of conditions, and the following disclaimer.\br\br 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions, and the following disclaimer in the documentation and/or other materials provided with the distribution.\br \br THIS SOFTWARE IS PROVIDED BY THE AUTHOR(S) "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR(S) OR CONTRIBUTOR(S) BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.\br\br The source code of Botan C++ crypto library can be found here: \list \o QtCreator/src/libs/3rdparty \o \l{http://qt.gitorious.org/qt-creator/qt-creator/trees/master/src/libs/3rdparty} \endlist \br\br \o \bold{NetSieben SSH Library is a Secure Shell client library for C++. Version 1.3.2}\br \list \o \bold{Commercial License:} For organizations who do not want to release the source code for their applications as open source/ free software; in other words they do not want to comply with the GNU General Public License (GPL) or Q Public License. \o \bold{Non Commercial / Open Source License:} NetSieben believes in contributing back to the open source community, thus it has released the SSH Library under Q Public License as it is defined by Trolltech AS of Norway. The Open Source License allows the user to use software under an open source / free software license, and distribute it freely. The software can be used at no charge with the condition that if the user uses the SSH Library in an application they wish to redistribute, then the complete source code for your application must be available and freely redistributable under reasonable conditions. For more information on the used QPL License see: QtCreator/src/libs/3rdparty/net7ssh/LICENSE.QPL \endlist\br\br The source code of NetSieben Secure Shell C++ Library can be found here: \list \o QtCreator/src/libs/3rdparty \o \l{http://qt.gitorious.org/qt-creator/qt-creator/trees/master/src/libs/3rdparty} \endlist \endlist */ /*! \contentspage index.html \previouspage creator-version-control.html \page creator-task-lists.html \nextpage creator-cli.html \title Creating Task List Files You can load tasks from task lists to the \gui{Build Issues} pane. You can either create the task lists manually or create scripts to generate them from output of static code analysis tools, for example. For an example of a script that checks new lines of code and matches them against regular expressions to generate a task list, see \c{scripts\mytasks.pl} in the Qt Creator repository. \section1 Task List File Format The filename extension must be .tasks for Qt Creator to recognize a file as a task list file. Each line in a task list file is treated as a tab-separated list of strings with \c{\t}, \c{\n}, and \c{\\} used as escape characters. The strings are used to create one task per line. The lines can have one of the following formats: \list \o \c description \o \c{type\tdescription} \o \c{file\ttype\tdescription} \o \c{file\tline\ttype\tdescription} \endlist The task type can have one of the following values: \list \o A string starting with \c err, which displays the error icon in the beginning of the line \o A string starting with \c warn, which displays the warning icon \o Any other value, which sets the task type to Unknown and does not display an icon \endlist The values are not case sensitive. Lines starting with the hash mark character (#) in the first column are ignored. */ /*! \contentspage index.html \previouspage creator-task-lists.html \page creator-cli.html \nextpage creator-help.html \title Using Command Line Options You can start Qt Creator and specify some options from the command line. To specify command line options, enter the following command in the Qt Creator installation or build directory: \c {qtcreator [option] [filename]} For example: \c {C:\qtcreator-2.1\bin>qtcreator -help} The following table summarizes the available options: \table \header \o Option \o Description \row \o -help \o Display help on command line options. \row \o -version \o Display Qt Creator version. \row \o -client \o Attempt to connect to an already running instance of Qt Creator. \row \o -noload \o Do not load the specified plugin. \row \o -profile \o Load profile plugin. \row \o -color \o Core plugin: override the selected UI color. \row \o -disable-cdb \o Debugger plugin: disable the Microsoft Console Debugger (CDB) engine. For more information, see \l{Debugging}. \row \o -disable-gdb \o Debugger plugin: disable the GNU Symbolic Debugger (gdb) engine. \row \o -disable-sdb \o Debugger plugin: disable the Qt Script debugger engine. \row \o -debug \o Debugger plugin: attach to process ID or core file. \row \o -wincrashevent \o Debugger plugin: Attach to crashed processes by using the specified event handle. \row \o -customwizard-verbose \o ProjectExplorer plugin: display additional information when loading custom wizards. For more information about custom wizards, see \l{Adding New Custom Wizards} \row \o -lastsession \o ProjectExplorer plugin: load the last session when Qt Creator starts. Open the projects and files that were open when you last exited Qt Creator. For more information about managing sessions, see \l{Managing Sessions}. \endtable */