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Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: https://www.gnu.org/licenses/fdl-1.3.html. ** ****************************************************************************/ /*! \example progressbar \ingroup studioexamples \title Progress Bar \brief Illustrates how to use timelines to create an animated progress bar. \image progressbar.png "Progress Bar example application" \e {Progress Bar} animates rectangles and numbers using timelines. \section1 Creating the Progress Bar First, we create an empty Qt Quick project, as described in \l {Creating Projects}. For the purposes of this example, we call the project \e progressbar. In this example, we use two overlapping rectangles and a text label to create the progress bar. For another example of a progress bar, see the \l [QtQuickControls2] {ProgressBar} in Qt Quick Controls. In the Design mode, we drag and drop a \uicontrol Rectangle from the \uicontrol Library to the \uicontrol {Form Editor} and modify its size to create the background for the progress bar. We change its id to \e background in the \uicontrol Properties view. We want to be able to control the background rectangle and the text label that was added by the project wizard, so we will use an \uicontrol Item for that. We drag and drop the item from the \uicontrol Library to the \uicontrol {Form Editor} and change its id to \e root in the \uicontrol Properties view. To make the background and text children of the item, we drag and drop them to the item in the \uicontrol Navigator view. This enables us to use the anchor buttons in \uicontrol Properties > \uicontrol Layout to anchor them to their parent. We anchor the background to its parent on all edges, with a 30-pixel margin at the top to leave space for the text. We then anchor the text to the top of the item. \image progressbar-rectangle.png "Progress bar background in the Form Editor" We now drag and drop another rectangle on top of the background rectangle in the \uicontrol Navigator and change its id to \e indicator in the properties. We then anchor the left, top, and bottom of the indicator to its parent with 5-pixel margins. We leave the right side free, because its value needs to change for the animation. For more information about creating and positioning components, see \l {Creating Components}. \section1 Animating Progress Bar Elements The text label will indicate the progress in numbers and changing color, while the indicator rectangle will indicate it by getting wider and changing color. To animate the label and indicator, we'll add timelines in the \uicontrol Timeline view. For more information about using the timeline, see \l {Creating Animations}. \section2 Adding Color Animation First, we add a color animation to the \e root item. We select the \inlineimage plus.png button to add a 100-frame timeline to root. You can use the default values for all other fields. \image progressbar-timeline-settings.png "Timeline settings" To start recording a color animation on the timeline, we check that the playhead is at frame 0 and then select the \inlineimage recordfill.png (\uicontrol {Auto Key (K)}) button (or press \key k). \image progressbar-timeline.png "Color animation timeline" We then set the color at frame 0 to green (\e {#8de98d}) in \uicontrol Properties > \uicontrol Text > \uicontrol {Text Color}. We can either pick a color from the color selector or use the \uicontrol {Set Binding} command in the \inlineimage submenu.png (\uicontrol Settings) menu to open the \uicontrol {Binding Editor}. We then move the playhead to frame 50 and set the text color to red (\e {#de4f4f}). Finally, we move the playhead to frame 100 and set the color to yellow (\e {#f0c861}). When we deselect the record button to stop recording the timeline, the new timeline appears in the view. We can drag the playhead along the timeline to see the color animation. \section2 Animating the Indicator We select \e indicator in \uicontrol Navigator and then select the record button again to animate the width of the indicator. At frame 0, we set the width to 0 in \uicontrol Properties > \uicontrol Geometry > \uicontrol Size. We then move the playhead to 100 frames and set the width to 590. \image progressbar-timeline-indicator.png "Indicator timeline" We will now copy the color animation from the text label to the indicator. First, we right-click the text item in the \uicontrol Timeline view to open a context menu and select \uicontrol {Copy All Keyframes from Item} to copy the keyframe values we specified for the text label. Next, we select the indicator in the \uicontrol Navigator, and then select \uicontrol {Insert Keyframes for Item} to paste the keyframe values to the indicator. \image progressbar-timeline-indicator-color.png "Indicator timeline with color animation" When we move the playhead, we can see that the color animation is also applied to the indicator. \section1 Creating a Reusable Component We want the progress bar to be reusable, so we'll move it to a separate QML file. To make sure that the component will contain the timeline, we select \uicontrol {Filter Tree} in the \uicontrol Navigator, and then deselect the \uicontrol {Show Only Visible Items} check box to show the timeline item in the \uicontrol Navigator. We then move the timeline item to \e root to have it moved as a part of the root component. Now we can right-click root to open a context menu and select \uicontrol {Move Component into Separate File}. We can see the properties that will be available from outside of the component. \image progressbar-move-component.png "Move Component into Separate File dialog" \section1 Exporting Properties We now select the root component in the \uicontrol Navigator, and then select \uicontrol {Go into Component} in the context menu to open \e Root.qml in the \uicontrol {Form Editor}. We want to be able to use the keyframe value as the value of the text label, so we will export it as a property alias. We select \e timeline in the \uicontrol Navigator and then \uicontrol Properties > \uicontrol Timeline > \uicontrol {Current frame} > \uicontrol Settings > \uicontrol {Export Property as Alias}. \image progressbar-root-export-property.png "Export keyframe group as a property" When we select \e root in the \uicontrol Navigator, we can see the \e timelineCurrentFrame property in \uicontrol Connections > \uicontrol Bindings. We double-click it to change its name to \e progress. \image progressbar-bindings-progress.png "Connections view Bindings tab" We will bind some JavaScript to the value of the text label to turn it into a running number that reflects the number of the keyframe on the timeline. We select the text label in the \uicontrol Navigator, and then select \uicontrol Properties > \uicontrol Text > \uicontrol {Set Binding} to open the \uicontrol {Binding Editor}. We set \c {Math.round(root.progress)} as the value of the text label. When we move back to the top-level file, we can see that the number of the current keyframe (0) is displayed as the value of the text label. \section1 Animating Progress Bar Instances We want to experiment with different start and end values and easing curves, so we copy-paste the progress bar instance twice in the top-level file. We use a column layout to lay out the progress bar instances. We can now add timelines for each progress bar instance, with different settings. We select the \inlineimage plus.png button to add a 4000-frame timeline to the first progress bar instance (\e root). We select the \uicontrol Continuous check box, so that the animation will loop. In \uicontrol Properties > \uicontrol Root, we can see the \uicontrol progress property that we can animate. If we had called the component and property something else, we would see the names we gave them here. With the playhead in the first frame, we select the record button and give the \uicontrol progress property the initial value of \e 5. We then move the playhead to frame 2000 and give it the value of \e 95. We continue to the last frame and set the value back to \e 5 to have a smooth looping animation. When we select the \uicontrol {Show Live Preview} button on the \uicontrol {Form Editor} toolbar, we see a running number and moving progress indicator of the animated progress bar instance. \image progressbar-animated.png We now change the settings of the other two progress bar instances. We make one of the indicators move from right to left by starting from frame 100. When all our progress bar instances have been animated, we'll continue by specifying easing curves for them. For more information about previewing UIs, see \l {Previewing}. \section1 Specifying Easing Curves We can add custom easing curves to every keyframe in the animations. First, we select the keyframe to add the easing curve to, and then select \uicontrol {Edit Easing Curve} in the context menu. We can select several keyframes simultaneously if we want to use the same easing curve for them. We select the easing curve in the \uicontrol {Easing Curve Editor}. \image studio-easing-curve-editor.png "Easing Curve Editor" When we apply easing curves to animations, the shape of the keyframe marker changes from \inlineimage keyframe_linear_inactive.png to \inlineimage keyframe_manualbezier_inactive.png . For more information, see \l{Editing Easing Curves}. */