/**************************************************************************** ** ** Copyright (C) 2020 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Design Studio documentation. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU Free Documentation License Usage ** Alternatively, this file may be used under the terms of the GNU Free ** Documentation License version 1.3 as published by the Free Software ** Foundation and appearing in the file included in the packaging of ** this file. Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: https://www.gnu.org/licenses/fdl-1.3.html. ** ****************************************************************************/ /*! \previouspage studio-getting-started.html \page qtbridge-overview.html \nextpage qtbridge-ai.html \title Exporting Artwork from Design Tools You need to use \QB to first export 2D assets from design tools and then to \l{Importing Designs}{import} them into \QDS. When working with 3D assets, you can use the export functions provided by the 3D graphics tools to save the assets in widely-used 3D graphics formats, and then use \QB to import them into \QDS. You can use the Qt online installer to install \QB if you have a commercial \QDS license. You can also purchase a \QB license separately from the \l{https://marketplace.qt.io/}{Qt Marketplace} and then install \QB using the Qt online installer. For best results when importing assets, follow the guidelines for creating and exporting them. \list \li \l{Exporting Designs from Adobe Illustrator} You can either copy-paste your assets to Adobe Photoshop as \e {smart objects} or export them into file formats supported by \QDS. \li \l{Exporting Designs from Adobe Photoshop} You can use the \QBPS export tool in Adobe Photoshop to convert artwork into \e {.metadata} format that you can import into projects in \QDS. \li \l{Exporting Designs from Sketch} You can use the \QBSK export tool in Sketch to convert artwork into metadata that you can import into projects in \QDS. \li \l{Exporting 3D Assets} You can import files you created using 3D graphics applications and stored in several widely-used formats, such as .blend, .dae, .fbx, .glb, .gltf, .obj, .uia, or .uip. \endlist */