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Please review the following information to ensure ** the GNU Free Documentation License version 1.3 requirements ** will be met: https://www.gnu.org/licenses/fdl-1.3.html. ** ****************************************************************************/ /*! //! [debugger-breakpoints] \section1 Setting Breakpoints You can associate breakpoints with: \list \li Source code files and lines \li Functions \li Addresses \li Throwing and catching exceptions \li Executing and forking processes \li Executing some system calls \li Changes in a block of memory at a particular address when a program is running \li Emitting QML signals \li Throwing JavaScript exceptions \endlist The interruption of a program by a breakpoint can be restricted with certain conditions. Breakpoints come in two varieties: \c unclaimed and \c claimed. An unclaimed breakpoint represents a task to interrupt the debugged program and passes the control to you later. I has two states: \c pending and \c implanted. Unclaimed breakpoints are stored as a part of a session and exist independently of whether a program is being debugged or not. They are listed in the \uicontrol {Breakpoint Preset} view and in the editor using the \inlineimage qtcreator-unclaimed-breakpoint-icon.png (\uicontrol {Unclaimed Breakpoint}) icon, when they refer to a position in code. \image qtcreator-debugger-breakpoint-preset.png "Breakpoint Preset" view When a debugger starts, the debugging backend identifies breakpoints from the set of unclaimed breakpoints that might be handled by the debugged program and claims them for its own exclusive use. Claimed breakpoints are listed in the \uicontrol {Breakpoints} view of the running debugger. This view only exists while the debugger is running. When a debugger claims a breakpoint, the unclaimed breakpoint disappears from the \uicontrol {Breakpoint Preset} view, to appear as a pending breakpoint in the \uicontrol Breakpoints view. At various times, attempts are made to implant pending breakpoints into the debugged process. Succesfull implantation might create one or more implanted breakpoints, each associated with an actual address in the debugged breakpoint. The implantation might also move a breakpoint marker in the editor from an empty line to the next line for which the actual code was generated, for example. Implanted breakpoint icons don't have the hourglass overlay. When the debugger ends, its claimed breakpoints, both pending and implanted, will return to the unclaimed state and re-appear in the \uicontrol{Breakpoint Preset} view. When an implanted breakpoint is hit during the execution of the debugged program, control is passed back to you. You can then examine the state of the interrupted program, or continue execution either line-by-line or continuously. \image qtcreator-debug-breakpoints.png "Breakpoints view" \section2 Adding Breakpoints To add breakpoints: \list 1 \li Add a new breakpoint in one of the following ways: \list \li In the code editor, click the left margin or press \key F9 (\key F8 for \macos) at a particular line you want the program to stop. \li In the \uicontrol {Breakpoint Preset} view or the \uicontrol Breakpoints view: \list \li Double-click the empty part of the view. \li Right-click the view, and select \uicontrol {Add Breakpoint} in the context menu. \endlist \endlist \li In the \uicontrol {Breakpoint type} field, select the location in the program code where you want the program to stop. The other options to specify depend on the selected location. \image qtcreator-add-breakpoint.png "Add Breakpoints" dialog \li In the \uicontrol Condition field, set the condition to be evaluated before stopping at the breakpoint if the condition evaluates as true. \li In the \uicontrol Ignore field, specify the number of times that the breakpoint is ignored before the program stops. \li In the \uicontrol Commands field, specify the commands to execute when the program stops; one command on a line. GDB executes the commands in the order in which they are specified. \endlist For more information on breakpoints, see \l{http://sourceware.org/gdb/onlinedocs/gdb/Breakpoints.html#Breakpoints} {Breakpoints, Watchpoints, and Catchpoints} in GDB documentation. \section2 Moving Breakpoints To move a breakpoint: \list \li Drag and drop a breakpoint marker to another line in the text editor. \li In the \uicontrol {Breakpoint Preset} view or the \uicontrol Breakpoints view, select \uicontrol {Edit Selected Breakpoints}, and set the line number in the \uicontrol {Line number} field. \endlist \section2 Deleting Breakpoints To delete breakpoints: \list \li Click the breakpoint marker in the text editor. \li In the \uicontrol {Breakpoint Preset} view or the \uicontrol Breakpoints view: \list \li Select the breakpoint and press \key Delete. \li Select \uicontrol {Delete Selected Breakpoints}, \uicontrol {Delete Selected Breakpoints}, or \uicontrol {Delete Breakpoints of File} in the context menu. \endlist \endlist \section2 Enabling and Disabling Breakpoints To temporarily disable a breakpoint without deleting it and losing associated data like conditions and commands: \list \li Right-click the breakpoint marker in the text editor and select \uicontrol{Disable Breakpoint}. \li In the \uicontrol {Breakpoint Preset} view or the \uicontrol Breakpoints view: \list \li Select the breakpoint and press \key Space. \li Select \uicontrol {Disable Breakpoint} in the context menu. \endlist \endlist A hollow breakpoint icon in the text editor and the views indicates a disabled breakpoint. To re-enable a breakpoint, use any of the above methods. With the notable exception of data breakpoints, breakpoints retain their enabled or disabled state when the debugged program is restarted. \section2 Setting Data Breakpoints A \e {data breakpoint} stops the program when data is read or written at the specified address. To set a data breakpoint at an address: \list 1 \li In the \uicontrol {Breakpoint Preset} or \uicontrol Breakpoints view, select \uicontrol {Add Breakpoint} in the context menu. \li In the \uicontrol {Breakpoint type} field, select \uicontrol {Break on data access at fixed address}. \li In the \uicontrol Address field, specify the address of the memory block. \li Select \uicontrol OK. \endlist If the address is displayed in the \uicontrol {Locals} or \uicontrol {Expressions} view, you can select \uicontrol {Add Data Breakpoint at Object's Address} in the context menu to set the data breakpoint. Data breakpoints will be disabled when the debugged program exits, as it is unlikely that the used addresses will stay the same at the next program launch. If you really want a data breakpoint to be active again, re-enable it manually. //! [debugger-breakpoints] //! [debugger-call-stack-trace] \section1 Viewing Call Stack Trace When the program being debugged is interrupted, \QC displays the nested function calls leading to the current position as a call stack trace. This stack trace is built up from call stack frames, each representing a particular function. For each function, \QC tries to retrieve the file name and line number of the corresponding source file. This data is shown in the \uicontrol Stack view. \image qtcreator-debug-stack.png Since the call stack leading to the current position may originate or go through code for which no debug information is available, not all stack frames have corresponding source locations. Stack frames without corresponding source locations are grayed out in the \uicontrol Stack view. If you click a frame with a known source location, the text editor jumps to the corresponding location and updates the \uicontrol {Locals} and \uicontrol {Expressions} views, making it seem like the program was interrupted before entering the function. To find out which QML file is causing a Qt Quick 2 application to crash, select \uicontrol {Load QML Stack} in the context menu in the \uicontrol Stack view. The debugger tries to retrieve the JavaScript stack from the stopped executable and prepends the frames to the C++ frames, should it find any. You can click a frame in the QML stack to open the QML file in the editor. //! [debugger-call-stack-trace] //! [debugger-locals] \section1 Local Variables and Function Parameters The Locals view consists of the \uicontrol Locals pane and the \uicontrol {Return Value} pane (hidden when empty). \image qtcreator-locals.png "Locals view" Whenever a program stops under the control of the debugger, it retrieves information about the topmost stack frame and displays it in the \uicontrol {Locals} view. The \uicontrol Locals pane shows information about parameters of the function in that frame as well as the local variables. If the last operation in the debugger was returning from a function after pressing \key {Shift+F11}, the \uicontrol {Return Value} pane displays the value returned by the function. //! [debugger-locals] //! [debugger-expressions] \section1 Evaluating Expressions To compute values of arithmetic expressions or function calls, use expression evaluators in the \uicontrol Expressions view. To insert a new expression evaluator, either double-click on an empty part of the \uicontrol {Expressions} or \uicontrol {Locals} view, or select \uicontrol {Add New Expression Evaluator} from the context menu, or drag and drop an expression from the code editor. \image qtcreator-debugger-expressions.png \note Expression evaluators are powerful, but slow down debugger operation significantly. It is advisable to not use them excessively, and to remove unneeded expression evaluators as soon as possible. Expression evaluators are re-evaluated whenever the current frame changes. Note that functions used in the expressions are called each time, even if they have side-effects. The QML debugger can evaluate JavaScript expressions. //! [debugger-expressions] //! [debugger-expressions-cpp] GDB, LLDB and CDB support the evaluation of simple C and C++ expressions. Functions can be called only if they are actually compiled into the debugged executable or a library used by the executable. Most notably, inlined functions such as most \c{operator[]} implementations of standard containers are typically \e{not} available. When using GDB or LLDB as backend, a special ranged syntax can be used to display multiple values with one expression. A sub-expression of form \c{foo[a..b]} is split into a sequence of individually evaluated expressions \c{foo[a], ..., foo[b]}. Compound variables of struct or class type are displayed as expandable in the view. Expand entries to show all members. Together with the display of value and type, you can examine and traverse the low-level layout of object data. \table \row \li \b{Note:} \row \li GDB and LLDB, and therefore \QC's debugger, also work for optimized builds on Linux and \macos. Optimization can lead to re-ordering of instructions or removal of some local variables, causing the \uicontrol {Locals} and \uicontrol {Expressions} view to show unexpected data. \row \li The debug information provided by GCC does not include enough information about the time when a variable is initialized. Therefore, \QC can not tell whether the contents of a local variable contains "real data", or "initial noise". If a QObject appears uninitialized, its value is reported as \uicontrol {not in scope}. Not all uninitialized objects, however, can be recognized as such. \endtable \note The set of evaluated expressions is saved in your session. //! [debugger-expressions-cpp] //! [debugger-qt-basic-objects] \section1 Inspecting Basic Qt Objects The \uicontrol {Locals} and \uicontrol {Expressions} views also provide access to the most powerful feature of the debugger: comprehensive display of data belonging to Qt's basic objects. For example, in case of QObject, instead of displaying a pointer to some private data structure, you see a list of children, signals and slots. Similarly, instead of displaying many pointers and integers, \QC's debugger displays the contents of a QHash or QMap in an orderly manner. Also, the debugger displays access data for QFileInfo and provides access to the \e real contents of QVariant. Right-click in the \uicontrol {Locals} or the \uicontrol {Expressions} view to open a context menu that provides additional options for viewing data. The available options depend on the type of the current items, and are provided by the \l{Using Debugging Helpers}{Debugging Helpers}. Typically, string-like data, such as \c{QByteArray} and \c{std::string}, offer a selection of encodings, as well as the possibility to use a full editor window. Map-like data, such as \c{QMap}, \c{QHash}, and \c{std::map}, offer a compact option using the \c{name} column for keys, resulting in a concise display of containers with short keys, such as numbers or short strings. For example, to expand all the values of QMap, select \uicontrol {Change Value Display Format} > \uicontrol Compact. You can use the \uicontrol {Locals} and \uicontrol {Expressions} view to change the contents of variables of simple data types, for example, \c int, \c float, \c QString and \c std::string when the program is interrupted. To do so, click the \uicontrol Value column, modify the value with the inplace editor, and press \key Enter (or \key Return). To change the complete contents of QVector or \c std::vector values, type all values separated by commas into the \uicontrol Value column of the main entry. You can enable tooltips in the main editor displaying this information. For more information, see \l{Showing Tooltips in Debug Mode}. //! [debugger-qt-basic-objects] */