/**************************************************************************** ** ** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies). ** Contact: http://www.qt-project.org/legal ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and Digia. For licensing terms and ** conditions see http://qt.digia.com/licensing. For further information ** use the contact form at http://qt.digia.com/contact-us. ** ** GNU Lesser General Public License Usage ** Alternatively, this file may be used under the terms of the GNU Lesser ** General Public License version 2.1 as published by the Free Software ** Foundation and appearing in the file LICENSE.LGPL included in the ** packaging of this file. Please review the following information to ** ensure the GNU Lesser General Public License version 2.1 requirements ** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Digia gives you certain additional ** rights. These rights are described in the Digia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ****************************************************************************/ import QtQuick 1.0 import "custom" as Components Components.ProgressBar { id:progressbar property variant sizehint: backgroundItem.sizeFromContents(23, 23) property int orientation: Qt.Horizontal property string hint height: orientation === Qt.Horizontal ? sizehint.height : 200 width: orientation === Qt.Horizontal ? 200 : sizehint.height background: QStyleItem { anchors.fill: parent elementType: "progressbar" // XXX: since desktop uses int instead of real, the progressbar // range [0..1] must be stretched to a good precision property int factor : 1000 value: indeterminate ? 0 : progressbar.value * factor // does indeterminate value need to be 1 on windows? minimum: indeterminate ? 0 : progressbar.minimumValue * factor maximum: indeterminate ? 0 : progressbar.maximumValue * factor enabled: progressbar.enabled horizontal: progressbar.orientation == Qt.Horizontal hint: progressbar.hint } }