/****************************************************************************
**
** Copyright (C) 2013 Digia Plc
** All rights reserved.
** For any questions to Digia, please use contact form at http://qt.digia.com
**
** This file is part of the Qt Enterprise Qt Quick Profiler Add-on.
**
** Licensees holding valid Qt Enterprise licenses may use this file in
** accordance with the Qt Enterprise License Agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.
**
** If you have questions regarding the use of this file, please use
** contact form at http://qt.digia.com
**
****************************************************************************/
#include "scenegraphtimelinemodel.h"
#include "qmldebug/qmlprofilereventtypes.h"
#include "qmlprofiler/qmlprofilermodelmanager.h"
#include
#include
namespace QmlProfilerExtension {
namespace Internal {
using namespace QmlProfiler;
static const char *ThreadLabels[] = {
QT_TRANSLATE_NOOP("MainView", "GUI Thread"),
QT_TRANSLATE_NOOP("MainView", "Render Thread"),
QT_TRANSLATE_NOOP("MainView", "Render Thread Details")
};
static const char *StageLabels[] = {
QT_TRANSLATE_NOOP("MainView", "Polish"),
QT_TRANSLATE_NOOP("MainView", "Wait"),
QT_TRANSLATE_NOOP("MainView", "GUI Thread Sync"),
QT_TRANSLATE_NOOP("MainView", "Animations"),
QT_TRANSLATE_NOOP("MainView", "Render Thread Sync"),
QT_TRANSLATE_NOOP("MainView", "Render"),
QT_TRANSLATE_NOOP("MainView", "Swap"),
QT_TRANSLATE_NOOP("MainView", "Render Preprocess"),
QT_TRANSLATE_NOOP("MainView", "Render Update"),
QT_TRANSLATE_NOOP("MainView", "Render Bind"),
QT_TRANSLATE_NOOP("MainView", "Render Render"),
QT_TRANSLATE_NOOP("MainView", "Material Compile"),
QT_TRANSLATE_NOOP("MainView", "Glyph Render"),
QT_TRANSLATE_NOOP("MainView", "Glyph Upload"),
QT_TRANSLATE_NOOP("MainView", "Texture Bind"),
QT_TRANSLATE_NOOP("MainView", "Texture Convert"),
QT_TRANSLATE_NOOP("MainView", "Texture Swizzle"),
QT_TRANSLATE_NOOP("MainView", "Texture Upload"),
QT_TRANSLATE_NOOP("MainView", "Texture Mipmap"),
QT_TRANSLATE_NOOP("MainView", "Texture Delete")
};
enum SceneGraphCategoryType {
SceneGraphGUIThread,
SceneGraphRenderThread,
SceneGraphRenderThreadDetails,
MaximumSceneGraphCategoryType
};
Q_STATIC_ASSERT(sizeof(StageLabels) ==
SceneGraphTimelineModel::MaximumSceneGraphStage * sizeof(const char *));
SceneGraphTimelineModel::SceneGraphTimelineModel(QmlProfilerModelManager *manager,
QObject *parent) :
QmlProfilerTimelineModel(manager,
tr(QmlProfilerModelManager::featureName(QmlDebug::ProfileSceneGraph)),
QmlDebug::SceneGraphFrame, QmlDebug::MaximumRangeType, parent)
{
announceFeatures(1 << QmlDebug::ProfileSceneGraph);
}
int SceneGraphTimelineModel::expandedRow(int index) const
{
return selectionId(index) + 1;
}
int SceneGraphTimelineModel::collapsedRow(int index) const
{
return m_data[index].rowNumberCollapsed;
}
int SceneGraphTimelineModel::typeId(int index) const
{
return m_data[index].typeId;
}
QColor SceneGraphTimelineModel::color(int index) const
{
return colorBySelectionId(index);
}
QVariantList SceneGraphTimelineModel::labels() const
{
QVariantList result;
for (SceneGraphStage i = MinimumSceneGraphStage; i < MaximumSceneGraphStage;
i = static_cast(i + 1)) {
QVariantMap element;
element.insert(QLatin1String("displayName"), tr(threadLabel(i)));
element.insert(QLatin1String("description"), tr(StageLabels[i]));
element.insert(QLatin1String("id"), i);
result << element;
}
return result;
}
QVariantMap SceneGraphTimelineModel::details(int index) const
{
QVariantMap result;
const SceneGraphStage stage = static_cast(selectionId(index));
result.insert(QLatin1String("displayName"), tr(threadLabel(stage)));
result.insert(tr("Stage"), tr(StageLabels[stage]));
result.insert(tr("Duration"), QmlProfilerBaseModel::formatTime(duration(index)));
const int glyphCount = m_data[index].glyphCount;
if (glyphCount >= 0)
result.insert(tr("Glyphs"), QString::number(glyphCount));
return result;
}
void SceneGraphTimelineModel::loadData()
{
clear();
QmlProfilerDataModel *simpleModel = modelManager()->qmlModel();
if (simpleModel->isEmpty())
return;
// combine the data of several eventtypes into two rows
const QVector &types = simpleModel->getEventTypes();
foreach (const QmlProfilerDataModel::QmlEventData &event, simpleModel->getEvents()) {
const QmlProfilerDataModel::QmlEventTypeData &type = types[event.typeIndex];
if (!accepted(type))
continue;
switch ((QmlDebug::SceneGraphFrameType)type.detailType) {
case QmlDebug::SceneGraphRendererFrame: {
// Breakdown of render times. We repeat "render" here as "net" render time. It would
// look incomplete if that was left out as the printf profiler lists it, too, and people
// are apparently comparing that. Unfortunately it is somewhat redundant as the other
// parts of the breakdown are usually very short.
qint64 startTime = event.startTime - event.numericData1 - event.numericData2 -
event.numericData3 - event.numericData4;
startTime += insert(startTime, event.numericData1, event.typeIndex, RenderPreprocess);
startTime += insert(startTime, event.numericData2, event.typeIndex, RenderUpdate);
startTime += insert(startTime, event.numericData3, event.typeIndex, RenderBind);
insert(startTime, event.numericData4, event.typeIndex, RenderRender);
break;
}
case QmlDebug::SceneGraphAdaptationLayerFrame: {
qint64 startTime = event.startTime - event.numericData2 - event.numericData3;
startTime += insert(startTime, event.numericData2, event.typeIndex, GlyphRender,
event.numericData1);
insert(startTime, event.numericData3, event.typeIndex, GlyphStore, event.numericData1);
break;
}
case QmlDebug::SceneGraphContextFrame: {
insert(event.startTime - event.numericData1, event.numericData1, event.typeIndex,
Material);
break;
}
case QmlDebug::SceneGraphRenderLoopFrame: {
qint64 startTime = event.startTime - event.numericData1 - event.numericData2 -
event.numericData3;
startTime += insert(startTime, event.numericData1, event.typeIndex,
RenderThreadSync);
startTime += insert(startTime, event.numericData2, event.typeIndex,
Render);
insert(startTime, event.numericData3, event.typeIndex, Swap);
break;
}
case QmlDebug::SceneGraphTexturePrepare: {
qint64 startTime = event.startTime - event.numericData1 - event.numericData2 -
event.numericData3 - event.numericData4 - event.numericData5;
startTime += insert(startTime, event.numericData1, event.typeIndex, TextureBind);
startTime += insert(startTime, event.numericData2, event.typeIndex, TextureConvert);
startTime += insert(startTime, event.numericData3, event.typeIndex, TextureSwizzle);
startTime += insert(startTime, event.numericData4, event.typeIndex, TextureUpload);
insert(startTime, event.numericData5, event.typeIndex, TextureMipmap);
break;
}
case QmlDebug::SceneGraphTextureDeletion: {
insert(event.startTime - event.numericData1, event.numericData1, event.typeIndex,
TextureDeletion);
break;
}
case QmlDebug::SceneGraphPolishAndSync: {
qint64 startTime = event.startTime - event.numericData1 - event.numericData2 -
event.numericData3 - event.numericData4;
startTime += insert(startTime, event.numericData1, event.typeIndex, Polish);
startTime += insert(startTime, event.numericData2, event.typeIndex, Wait);
startTime += insert(startTime, event.numericData3, event.typeIndex, GUIThreadSync);
insert(startTime, event.numericData4, event.typeIndex, Animations);
break;
}
case QmlDebug::SceneGraphWindowsAnimations: {
// GUI thread, separate animations stage
insert(event.startTime - event.numericData1, event.numericData1, event.typeIndex,
Animations);
break;
}
case QmlDebug::SceneGraphPolishFrame: {
// GUI thread, separate polish stage
insert(event.startTime - event.numericData1, event.numericData1, event.typeIndex,
Polish);
break;
}
default: break;
}
updateProgress(count(), simpleModel->getEvents().count());
}
computeNesting();
flattenLoads();
updateProgress(1, 1);
}
void SceneGraphTimelineModel::flattenLoads()
{
int collapsedRowCount = 0;
// computes "compressed row"
QVector eventEndTimes;
for (int i = 0; i < count(); i++) {
SceneGraphEvent &event = m_data[i];
int stage = selectionId(i);
// Don't try to put render thread events in GUI row and vice versa.
// Rows below those are free for all.
if (stage < MaximumGUIThreadStage)
event.rowNumberCollapsed = SceneGraphGUIThread;
else if (stage < MaximumRenderThreadStage)
event.rowNumberCollapsed = SceneGraphRenderThread;
else
event.rowNumberCollapsed = SceneGraphRenderThreadDetails;
while (eventEndTimes.count() > event.rowNumberCollapsed &&
eventEndTimes[event.rowNumberCollapsed] > startTime(i))
++event.rowNumberCollapsed;
while (eventEndTimes.count() <= event.rowNumberCollapsed)
eventEndTimes << 0; // increase stack length, proper value added below
eventEndTimes[event.rowNumberCollapsed] = endTime(i);
// readjust to account for category empty row
event.rowNumberCollapsed++;
if (event.rowNumberCollapsed > collapsedRowCount)
collapsedRowCount = event.rowNumberCollapsed;
}
// Starting from 0, count is maxIndex+1
setCollapsedRowCount(collapsedRowCount + 1);
setExpandedRowCount(MaximumSceneGraphStage + 1);
}
/*!
* Inserts an event characterized by \a start time, \a duration, \a typeIndex, \a stage and possibly
* \a glyphCount (if it's a \c GlyphRender or \c GlyphStore event) into the scene graph model if its
* \a duration is greater than 0. Returns \a duration in that case; otherwise returns 0.
*/
qint64 SceneGraphTimelineModel::insert(qint64 start, qint64 duration, int typeIndex,
SceneGraphStage stage, int glyphCount)
{
if (duration <= 0)
return 0;
m_data.insert(QmlProfilerTimelineModel::insert(start, duration, stage),
SceneGraphEvent(typeIndex, glyphCount));
return duration;
}
const char *SceneGraphTimelineModel::threadLabel(SceneGraphStage stage)
{
if (stage < MaximumGUIThreadStage)
return ThreadLabels[SceneGraphGUIThread];
else if (stage < MaximumRenderThreadStage)
return ThreadLabels[SceneGraphRenderThread];
else
return ThreadLabels[SceneGraphRenderThreadDetails];
}
void SceneGraphTimelineModel::clear()
{
m_data.clear();
QmlProfilerTimelineModel::clear();
}
SceneGraphTimelineModel::SceneGraphEvent::SceneGraphEvent(int typeId, int glyphCount) :
typeId(typeId), rowNumberCollapsed(-1), glyphCount(glyphCount)
{
}
} // namespace Internal
} // namespace QmlProfilerExtension