// Copyright (C) 2020 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0 WITH Qt-GPL-exception-1.0 // Vertex shader special variables. vec4 gl_Position; float gl_PointSize; vec4 gl_ClipVertex; int gl_VertexID; int gl_InstanceID; struct gl_PerVertex { vec4 gl_Position; float gl_PointSize; float gl_ClipDistance[]; }; struct gl_PerVertex { vec4 gl_Position; float gl_PointSize; float gl_ClipDistance[]; } gl_in[]; int gl_PrimitiveIDIn; struct gl_PerVertex { vec4 gl_Position; float gl_PointSize; float gl_ClipDistance[]; }; int gl_PrimitiveID; int gl_Layer; // Compatibility profile. struct gl_PerVertex { vec4 gl_Position; float gl_PointSize; float gl_ClipDistance[]; vec4 gl_ClipVertex; }; struct gl_PerVertex { vec4 gl_Position; float gl_PointSize; float gl_ClipDistance[]; vec4 gl_ClipVertex; } gl_in[]; vec4 gl_Color; vec4 gl_SecondaryColor; vec3 gl_Normal; vec4 gl_Vertex; vec4 gl_MultiTexCoord0; vec4 gl_MultiTexCoord1; vec4 gl_MultiTexCoord2; vec4 gl_MultiTexCoord3; vec4 gl_MultiTexCoord4; vec4 gl_MultiTexCoord5; vec4 gl_MultiTexCoord6; vec4 gl_MultiTexCoord7; float gl_FogCoord;