// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0 WITH Qt-GPL-exception-1.0 // Vertex shader special variables. highp vec4 gl_Position; mediump float gl_PointSize; // Texture level-of-detail functions. vec4 texture2DLod(sampler2D sampler, vec2 coord, float lod); vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod); vec4 texture2DProjLod(sampler2D sampler, vec4 coord, float lod); vec4 textureCubeLod(samplerCube sampler, vec3 coord, float lod);