/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include namespace QmlDesigner { class Update3dViewStateCommand { friend QDataStream &operator>>(QDataStream &in, Update3dViewStateCommand &command); friend QDebug operator<<(QDebug debug, const Update3dViewStateCommand &command); public: enum Type { StateChange, ActiveChange, Empty }; explicit Update3dViewStateCommand(Qt::WindowStates previousStates, Qt::WindowStates currentStates); explicit Update3dViewStateCommand(bool active, bool hasPopup); Update3dViewStateCommand() = default; Qt::WindowStates previousStates() const; Qt::WindowStates currentStates() const; bool isActive() const; bool hasPopup() const; Type type() const; private: Qt::WindowStates m_previousStates = Qt::WindowNoState; Qt::WindowStates m_currentStates = Qt::WindowNoState; bool m_active = false; bool m_hasPopup = false; Type m_type = Empty; }; QDataStream &operator<<(QDataStream &out, const Update3dViewStateCommand &command); QDataStream &operator>>(QDataStream &in, Update3dViewStateCommand &command); QDebug operator<<(QDebug debug, const Update3dViewStateCommand &command); } // namespace QmlDesigner Q_DECLARE_METATYPE(QmlDesigner::Update3dViewStateCommand)