/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #include "nodeinstanceclientinterface.h" #include #include #include #include #include QT_BEGIN_NAMESPACE class QLocalSocket; class QIODevice; QT_END_NAMESPACE namespace QmlDesigner { class NodeInstanceServerInterface; class CreateSceneCommand; class CreateInstancesCommand; class ClearSceneCommand; class ReparentInstancesCommand; class Update3dViewStateCommand; class Enable3DViewCommand; class ChangeFileUrlCommand; class ChangeValuesCommand; class ChangeAuxiliaryCommand; class ChangeBindingsCommand; class ChangeIdsCommand; class RemoveInstancesCommand; class RemovePropertiesCommand; class CompleteComponentCommand; class ChangeStateCommand; class ChangeNodeSourceCommand; class EndPuppetCommand; class ChangeSelectionCommand; class Drop3DLibraryItemCommand; class NodeInstanceClientProxy : public QObject, public NodeInstanceClientInterface { Q_OBJECT public: NodeInstanceClientProxy(QObject *parent = nullptr); void informationChanged(const InformationChangedCommand &command) override; void valuesChanged(const ValuesChangedCommand &command) override; void valuesModified(const ValuesModifiedCommand &command) override; void pixmapChanged(const PixmapChangedCommand &command) override; void childrenChanged(const ChildrenChangedCommand &command) override; void statePreviewImagesChanged(const StatePreviewImageChangedCommand &command) override; void componentCompleted(const ComponentCompletedCommand &command) override; void token(const TokenCommand &command) override; void debugOutput(const DebugOutputCommand &command) override; void puppetAlive(const PuppetAliveCommand &command); void selectionChanged(const ChangeSelectionCommand &command) override; void library3DItemDropped(const Drop3DLibraryItemCommand &command) override; void flush() override; void synchronizeWithClientProcess() override; qint64 bytesToWrite() const override; protected: void initializeSocket(); void initializeCapturedStream(const QString &fileName); void writeCommand(const QVariant &command); void dispatchCommand(const QVariant &command); NodeInstanceServerInterface *nodeInstanceServer() const; void setNodeInstanceServer(NodeInstanceServerInterface *nodeInstanceServer); void createInstances(const CreateInstancesCommand &command); void changeFileUrl(const ChangeFileUrlCommand &command); void createScene(const CreateSceneCommand &command); void clearScene(const ClearSceneCommand &command); void update3DViewState(const Update3dViewStateCommand &command); void enable3DView(const Enable3DViewCommand &command); void removeInstances(const RemoveInstancesCommand &command); void removeProperties(const RemovePropertiesCommand &command); void changePropertyBindings(const ChangeBindingsCommand &command); void changePropertyValues(const ChangeValuesCommand &command); void changeAuxiliaryValues(const ChangeAuxiliaryCommand &command); void reparentInstances(const ReparentInstancesCommand &command); void changeIds(const ChangeIdsCommand &command); void changeState(const ChangeStateCommand &command); void completeComponent(const CompleteComponentCommand &command); void changeNodeSource(const ChangeNodeSourceCommand &command); void removeSharedMemory(const RemoveSharedMemoryCommand &command); void redirectToken(const TokenCommand &command); void redirectToken(const EndPuppetCommand &command); void changeSelection(const ChangeSelectionCommand &command); static QVariant readCommandFromIOStream(QIODevice *ioDevice, quint32 *readCommandCounter, quint32 *blockSize); protected slots: void readDataStream(); void sendPuppetAliveCommand(); private: QFile m_controlStream; QTimer m_puppetAliveTimer; QIODevice *m_inputIoDevice; QIODevice *m_outputIoDevice; NodeInstanceServerInterface *m_nodeInstanceServer; quint32 m_writeCommandCounter; int m_synchronizeId; }; } // namespace QmlDesigner