/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ import QtQuick 2.12 import QtQuick3D 1.15 import MouseArea3D 1.0 Item { id: viewRoot width: 1024 height: 768 visible: true property Node activeScene: null property View3D editView: null property string sceneId property bool showEditLight: false property bool showGrid: true property bool usePerspective: true property bool globalOrientation: false property alias contentItem: contentItem enum SelectionMode { Item, Group } enum TransformMode { Move, Rotate, Scale } property int selectionMode: EditView3D.SelectionMode.Item property int transformMode: EditView3D.TransformMode.Move property Node selectedNode: null // This is non-null only in single selection case property var selectedNodes: [] // All selected nodes property var lightIconGizmos: [] property var cameraGizmos: [] property var selectionBoxes: [] property rect viewPortRect: Qt.rect(0, 0, 1000, 1000) signal selectionChanged(var selectedNodes) signal commitObjectProperty(var object, var propName) signal changeObjectProperty(var object, var propName) signal notifyActiveSceneChange() onUsePerspectiveChanged: _generalHelper.storeToolState(sceneId, "usePerspective", usePerspective) onShowEditLightChanged: _generalHelper.storeToolState(sceneId, "showEditLight", showEditLight) onGlobalOrientationChanged: _generalHelper.storeToolState(sceneId, "globalOrientation", globalOrientation) onShowGridChanged: _generalHelper.storeToolState(sceneId, "showGrid", showGrid); onSelectionModeChanged: _generalHelper.storeToolState(sceneId, "selectionMode", selectionMode); onTransformModeChanged: _generalHelper.storeToolState(sceneId, "transformMode", transformMode); onActiveSceneChanged: updateActiveScene() function createEditView() { var component = Qt.createComponent("SceneView3D.qml"); if (component.status === Component.Ready) { editView = component.createObject(viewRect, {"usePerspective": usePerspective, "showSceneLight": showEditLight, "showGrid": showGrid, "importScene": activeScene, "cameraZoomFactor": cameraControl._zoomFactor, "z": 1}); editView.usePerspective = Qt.binding(function() {return usePerspective;}); editView.showSceneLight = Qt.binding(function() {return showEditLight;}); editView.showGrid = Qt.binding(function() {return showGrid;}); editView.cameraZoomFactor = Qt.binding(function() {return cameraControl._zoomFactor;}); selectionBoxes.length = 0; return true; } return false; } function updateActiveScene() { if (editView) { // Destroy is async, so make sure we don't get any more updates for the old editView _generalHelper.enableItemUpdate(editView, false); editView.visible = false; editView.destroy(); } // importScene cannot be updated after initial set, so we need to reconstruct entire View3D if (createEditView()) { if (activeScene) { var toolStates = _generalHelper.getToolStates(sceneId); if (Object.keys(toolStates).length > 0) { updateToolStates(toolStates, true); } else { // Don't inherit the edit light state from the previous scene, but rather // turn the edit light on for scenes that do not have any scene // lights, and turn it off for scenes that have. var hasSceneLight = false; for (var i = 0; i < lightIconGizmos.length; ++i) { if (lightIconGizmos[i].scene === activeScene) { hasSceneLight = true; break; } } showEditLight = !hasSceneLight; storeCurrentToolStates(); } } else { // When active scene is deleted, this function gets called by object deletion // handlers without going through setActiveScene, so make sure sceneId is cleared. sceneId = ""; storeCurrentToolStates(); } notifyActiveSceneChange(); } } function setActiveScene(newScene, newSceneId) { var needExplicitUpdate = !activeScene && !newScene; sceneId = newSceneId; activeScene = newScene; if (needExplicitUpdate) updateActiveScene(); } // Disables edit view update if scene doesn't match current activeScene. // If it matches, updates are enabled. function enableEditViewUpdate(scene) { if (editView) _generalHelper.enableItemUpdate(editView, (scene && scene === activeScene)); } function handleActiveSceneIdChange(newId) { if (sceneId !== newId) { sceneId = newId; storeCurrentToolStates(); } } function fitToView() { if (editView) { var targetNode = selectionBoxes.length > 0 ? selectionBoxes[0].model : null; cameraControl.focusObject(targetNode, editView.camera.eulerRotation, true, false); } } // If resetToDefault is true, tool states not specifically set to anything will be reset to // their default state. function updateToolStates(toolStates, resetToDefault) { if ("showEditLight" in toolStates) showEditLight = toolStates.showEditLight; else if (resetToDefault) showEditLight = false; if ("showGrid" in toolStates) showGrid = toolStates.showGrid; else if (resetToDefault) showGrid = true; if ("usePerspective" in toolStates) usePerspective = toolStates.usePerspective; else if (resetToDefault) usePerspective = true; if ("globalOrientation" in toolStates) globalOrientation = toolStates.globalOrientation; else if (resetToDefault) globalOrientation = false; if ("selectionMode" in toolStates) selectionMode = toolStates.selectionMode; else if (resetToDefault) selectionMode = EditView3D.SelectionMode.Item; if ("transformMode" in toolStates) transformMode = toolStates.transformMode; else if (resetToDefault) transformMode = EditView3D.TransformMode.Move; if ("editCamState" in toolStates) cameraControl.restoreCameraState(toolStates.editCamState); else if (resetToDefault) cameraControl.restoreDefaultState(); } function storeCurrentToolStates() { _generalHelper.storeToolState(sceneId, "showEditLight", showEditLight) _generalHelper.storeToolState(sceneId, "showGrid", showGrid) _generalHelper.storeToolState(sceneId, "usePerspective", usePerspective) _generalHelper.storeToolState(sceneId, "globalOrientation", globalOrientation) _generalHelper.storeToolState(sceneId, "selectionMode", selectionMode); _generalHelper.storeToolState(sceneId, "transformMode", transformMode); cameraControl.storeCameraState(0); } function ensureSelectionBoxes(count) { var needMore = count - selectionBoxes.length if (needMore > 0) { var component = Qt.createComponent("SelectionBox.qml"); if (component.status === Component.Ready) { for (var i = 0; i < needMore; ++i) { var geometryName = _generalHelper.generateUniqueName("SelectionBoxGeometry"); var boxParent = null; if (editView) boxParent = editView.sceneHelpers; var box = component.createObject(boxParent, {"view3D": editView, "geometryName": geometryName}); selectionBoxes[selectionBoxes.length] = box; box.view3D = Qt.binding(function() {return editView;}); } } } } function selectObjects(objects) { // Create selection boxes as necessary. One more box than is actually needed is created, so // that we always have a previously created box to use for new selection. // This fixes an occasional visual glitch when creating a new box. ensureSelectionBoxes(objects.length + 1) var i; for (i = 0; i < objects.length; ++i) selectionBoxes[i].targetNode = objects[i]; for (i = objects.length; i < selectionBoxes.length; ++i) selectionBoxes[i].targetNode = null; selectedNodes = objects; if (objects.length === 0 || objects.length > 1) selectedNode = null; else selectedNode = objects[0]; } function handleObjectClicked(object, multi) { var theObject = object; if (selectionMode === EditView3D.SelectionMode.Group) { while (theObject && theObject !== activeScene && (activeScene instanceof Model || theObject.parent !== activeScene)) { theObject = theObject.parent; } } // Object selection logic: // Regular click: Clear any multiselection, single-selects the clicked object // Ctrl-click: No objects selected: Act as single select // One or more objects selected: Multiselect // Null object always clears entire selection var newSelection = []; if (object !== null) { if (multi && selectedNodes.length > 0) { var deselect = false; for (var i = 0; i < selectedNodes.length; ++i) { // Multiselecting already selected object clears that object from selection if (selectedNodes[i] !== object) newSelection[newSelection.length] = selectedNodes[i]; else deselect = true; } if (!deselect) newSelection[newSelection.length] = object; } else { newSelection[0] = theObject; } } selectObjects(newSelection); selectionChanged(newSelection); } function addLightGizmo(scene, obj) { // Insert into first available gizmo if we don't already have gizmo for this object var slotFound = -1; for (var i = 0; i < lightIconGizmos.length; ++i) { if (!lightIconGizmos[i].targetNode) { slotFound = i; } else if (lightIconGizmos[i].targetNode === obj) { lightIconGizmos[i].scene = scene; return; } } if (slotFound !== -1) { lightIconGizmos[slotFound].scene = scene; lightIconGizmos[slotFound].targetNode = obj; return; } // No free gizmos available, create a new one var gizmoComponent = Qt.createComponent("LightIconGizmo.qml"); if (gizmoComponent.status === Component.Ready) { var gizmo = gizmoComponent.createObject(overlayView, {"view3D": overlayView, "targetNode": obj, "selectedNodes": selectedNodes, "scene": scene, "activeScene": activeScene}); lightIconGizmos[lightIconGizmos.length] = gizmo; gizmo.clicked.connect(handleObjectClicked); gizmo.selectedNodes = Qt.binding(function() {return selectedNodes;}); gizmo.activeScene = Qt.binding(function() {return activeScene;}); } } function addCameraGizmo(scene, obj) { // Insert into first available gizmo if we don't already have gizmo for this object var slotFound = -1; for (var i = 0; i < cameraGizmos.length; ++i) { if (!cameraGizmos[i].targetNode) { slotFound = i; } else if (cameraGizmos[i].targetNode === obj) { cameraGizmos[i].scene = scene; return; } } if (slotFound !== -1) { cameraGizmos[slotFound].scene = scene; cameraGizmos[slotFound].targetNode = obj; return; } // No free gizmos available, create a new one var gizmoComponent = Qt.createComponent("CameraGizmo.qml"); var frustumComponent = Qt.createComponent("CameraFrustum.qml"); if (gizmoComponent.status === Component.Ready && frustumComponent.status === Component.Ready) { var geometryName = _generalHelper.generateUniqueName("CameraGeometry"); var frustum = frustumComponent.createObject( overlayScene, {"geometryName": geometryName, "viewPortRect": viewPortRect}); var gizmo = gizmoComponent.createObject( overlayView, {"view3D": overlayView, "targetNode": obj, "selectedNodes": selectedNodes, "scene": scene, "activeScene": activeScene}); cameraGizmos[cameraGizmos.length] = gizmo; gizmo.clicked.connect(handleObjectClicked); gizmo.selectedNodes = Qt.binding(function() {return selectedNodes;}); gizmo.activeScene = Qt.binding(function() {return activeScene;}); frustum.viewPortRect = Qt.binding(function() {return viewPortRect;}); gizmo.connectFrustum(frustum); } } function releaseLightGizmo(obj) { for (var i = 0; i < lightIconGizmos.length; ++i) { if (lightIconGizmos[i].targetNode === obj) { lightIconGizmos[i].scene = null; lightIconGizmos[i].targetNode = null; return; } } } function releaseCameraGizmo(obj) { for (var i = 0; i < cameraGizmos.length; ++i) { if (cameraGizmos[i].targetNode === obj) { cameraGizmos[i].scene = null; cameraGizmos[i].targetNode = null; return; } } } function updateLightGizmoScene(scene, obj) { for (var i = 0; i < lightIconGizmos.length; ++i) { if (lightIconGizmos[i].targetNode === obj) { lightIconGizmos[i].scene = scene; return; } } } function updateCameraGizmoScene(scene, obj) { for (var i = 0; i < cameraGizmos.length; ++i) { if (cameraGizmos[i].targetNode === obj) { cameraGizmos[i].scene = scene; return; } } } Component.onCompleted: { createEditView(); selectObjects([]); // Work-around the fact that the projection matrix for the camera is not calculated until // the first frame is rendered, so any initial calls to mapFrom3DScene() will fail. _generalHelper.requestOverlayUpdate(); } onWidthChanged: _generalHelper.requestOverlayUpdate() onHeightChanged: _generalHelper.requestOverlayUpdate() Node { id: overlayScene PerspectiveCamera { id: overlayPerspectiveCamera clipFar: viewRoot.editView ? viewRoot.editView.perspectiveCamera.clipFar : 1000 clipNear: viewRoot.editView ? viewRoot.editView.perspectiveCamera.clipNear : 1 position: viewRoot.editView ? viewRoot.editView.perspectiveCamera.position : Qt.vector3d(0, 0, 0) rotation: viewRoot.editView ? viewRoot.editView.perspectiveCamera.rotation : Qt.quaternion(1, 0, 0, 0) } OrthographicCamera { id: overlayOrthoCamera clipFar: viewRoot.editView ? viewRoot.editView.orthoCamera.clipFar : 1000 clipNear: viewRoot.editView ? viewRoot.editView.orthoCamera.clipNear : 1 position: viewRoot.editView ? viewRoot.editView.orthoCamera.position : Qt.vector3d(0, 0, 0) rotation: viewRoot.editView ? viewRoot.editView.orthoCamera.rotation : Qt.quaternion(1, 0, 0, 0) scale: viewRoot.editView ? viewRoot.editView.orthoCamera.scale : Qt.vector3d(0, 0, 0) } MouseArea3D { id: gizmoDragHelper view3D: overlayView } MoveGizmo { id: moveGizmo scale: autoScale.getScale(Qt.vector3d(5, 5, 5)) highlightOnHover: true targetNode: viewRoot.selectedNode globalOrientation: viewRoot.globalOrientation visible: viewRoot.selectedNode && transformMode === EditView3D.TransformMode.Move view3D: overlayView dragHelper: gizmoDragHelper onPositionCommit: viewRoot.commitObjectProperty(viewRoot.selectedNode, "position") onPositionMove: viewRoot.changeObjectProperty(viewRoot.selectedNode, "position") } ScaleGizmo { id: scaleGizmo scale: autoScale.getScale(Qt.vector3d(5, 5, 5)) highlightOnHover: true targetNode: viewRoot.selectedNode visible: viewRoot.selectedNode && transformMode === EditView3D.TransformMode.Scale view3D: overlayView dragHelper: gizmoDragHelper onScaleCommit: viewRoot.commitObjectProperty(viewRoot.selectedNode, "scale") onScaleChange: viewRoot.changeObjectProperty(viewRoot.selectedNode, "scale") } RotateGizmo { id: rotateGizmo scale: autoScale.getScale(Qt.vector3d(7, 7, 7)) highlightOnHover: true targetNode: viewRoot.selectedNode globalOrientation: viewRoot.globalOrientation visible: viewRoot.selectedNode && transformMode === EditView3D.TransformMode.Rotate view3D: overlayView dragHelper: gizmoDragHelper onRotateCommit: viewRoot.commitObjectProperty(viewRoot.selectedNode, "eulerRotation") onRotateChange: viewRoot.changeObjectProperty(viewRoot.selectedNode, "eulerRotation") } LightGizmo { id: lightGizmo targetNode: viewRoot.selectedNode view3D: overlayView dragHelper: gizmoDragHelper onPropertyValueCommit: viewRoot.commitObjectProperty(targetNode, propName) onPropertyValueChange: viewRoot.changeObjectProperty(targetNode, propName) } AutoScaleHelper { id: autoScale view3D: overlayView position: moveGizmo.scenePosition } AutoScaleHelper { id: pivotAutoScale view3D: overlayView position: pivotLine.startPos } Line3D { id: pivotLine visible: viewRoot.selectedNode name: "3D Edit View Pivot Line" color: "#ddd600" startPos: viewRoot.selectedNode ? viewRoot.selectedNode.scenePosition : Qt.vector3d(0, 0, 0) Connections { target: viewRoot function onSelectedNodeChanged() { pivotLine.endPos = gizmoDragHelper.pivotScenePosition(viewRoot.selectedNode); } } Connections { target: viewRoot.selectedNode function onSceneTransformChanged() { pivotLine.endPos = gizmoDragHelper.pivotScenePosition(viewRoot.selectedNode); } } Model { id: pivotCap source: "#Sphere" scale: pivotAutoScale.getScale(Qt.vector3d(0.03, 0.03, 0.03)) position: pivotLine.startPos materials: [ DefaultMaterial { id: lineMat lighting: DefaultMaterial.NoLighting cullMode: Material.NoCulling diffuseColor: pivotLine.color } ] } } } Item { id: contentItem anchors.fill: parent Rectangle { id: viewRect anchors.fill: parent gradient: Gradient { GradientStop { position: 1.0; color: "#222222" } GradientStop { position: 0.0; color: "#999999" } } MouseArea { anchors.fill: parent acceptedButtons: Qt.LeftButton hoverEnabled: false property MouseArea3D freeDraggerArea property point pressPoint property bool initialMoveBlock: false onPressed: { if (viewRoot.editView) { var pickResult = viewRoot.editView.pick(mouse.x, mouse.y); handleObjectClicked(_generalHelper.resolvePick(pickResult.objectHit), mouse.modifiers & Qt.ControlModifier); if (pickResult.objectHit) { if (transformMode === EditView3D.TransformMode.Move) freeDraggerArea = moveGizmo.freeDraggerArea; else if (transformMode === EditView3D.TransformMode.Rotate) freeDraggerArea = rotateGizmo.freeDraggerArea; else if (transformMode === EditView3D.TransformMode.Scale) freeDraggerArea = scaleGizmo.freeDraggerArea; pressPoint.x = mouse.x; pressPoint.y = mouse.y; initialMoveBlock = true; } else { mouse.accepted = false; } } } onPositionChanged: { if (freeDraggerArea) { if (initialMoveBlock && Math.abs(pressPoint.x - mouse.x) + Math.abs(pressPoint.y - mouse.y) > 10) { // Don't force press event at actual press, as that puts the gizmo // in free-dragging state, which is bad UX if drag is not actually done freeDraggerArea.forcePressEvent(pressPoint.x, pressPoint.y); freeDraggerArea.forceMoveEvent(mouse.x, mouse.y); initialMoveBlock = false; } else { freeDraggerArea.forceMoveEvent(mouse.x, mouse.y); } } } function handleRelease(mouse) { if (freeDraggerArea) { if (initialMoveBlock) freeDraggerArea.forceReleaseEvent(pressPoint.x, pressPoint.y); else freeDraggerArea.forceReleaseEvent(mouse.x, mouse.y); freeDraggerArea = null; } } onReleased: handleRelease(mouse) onCanceled: handleRelease(mouse) } DropArea { anchors.fill: parent } View3D { id: overlayView anchors.fill: parent camera: viewRoot.usePerspective ? overlayPerspectiveCamera : overlayOrthoCamera importScene: overlayScene z: 2 } Overlay2D { id: gizmoLabel targetNode: moveGizmo.visible ? moveGizmo : scaleGizmo targetView: overlayView visible: targetNode.dragging z: 3 Rectangle { color: "white" x: -width / 2 y: -height - 8 width: gizmoLabelText.width + 4 height: gizmoLabelText.height + 4 border.width: 1 Text { id: gizmoLabelText text: { var l = Qt.locale(); var targetProperty; if (viewRoot.selectedNode) { if (gizmoLabel.targetNode === moveGizmo) targetProperty = viewRoot.selectedNode.position; else targetProperty = viewRoot.selectedNode.scale; return qsTr("x:") + Number(targetProperty.x).toLocaleString(l, 'f', 1) + qsTr(" y:") + Number(targetProperty.y).toLocaleString(l, 'f', 1) + qsTr(" z:") + Number(targetProperty.z).toLocaleString(l, 'f', 1); } else { return ""; } } anchors.centerIn: parent } } } Rectangle { id: rotateGizmoLabel color: "white" x: rotateGizmo.currentMousePos.x - (10 + width) y: rotateGizmo.currentMousePos.y - (10 + height) width: rotateGizmoLabelText.width + 4 height: rotateGizmoLabelText.height + 4 border.width: 1 visible: rotateGizmo.dragging parent: rotateGizmo.view3D z: 3 Text { id: rotateGizmoLabelText text: { var l = Qt.locale(); if (rotateGizmo.targetNode) { var degrees = rotateGizmo.currentAngle * (180 / Math.PI); return Number(degrees).toLocaleString(l, 'f', 1); } else { return ""; } } anchors.centerIn: parent } } Rectangle { id: lightGizmoLabel color: "white" x: lightGizmo.currentMousePos.x - (10 + width) y: lightGizmo.currentMousePos.y - (10 + height) width: lightGizmoLabelText.width + 4 height: lightGizmoLabelText.height + 4 border.width: 1 visible: lightGizmo.dragging parent: lightGizmo.view3D z: 3 Text { id: lightGizmoLabelText text: lightGizmo.currentLabel anchors.centerIn: parent } } EditCameraController { id: cameraControl camera: viewRoot.editView ? viewRoot.editView.camera : null anchors.fill: parent view3d: viewRoot.editView sceneId: viewRoot.sceneId } } AxisHelper { anchors.right: parent.right anchors.top: parent.top width: 100 height: width editCameraCtrl: cameraControl selectedNode : viewRoot.selectedNodes.length ? selectionBoxes[0].model : null } Text { id: sceneLabel text: viewRoot.sceneId anchors.top: parent.top anchors.left: parent.left anchors.margins: 4 font.pixelSize: 14 color: "white" } } }