/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #ifdef QUICK3D_MODULE #include #include namespace QmlDesigner { namespace Internal { class CameraGeometry : public QQuick3DGeometry { Q_OBJECT Q_PROPERTY(QQuick3DCamera *camera READ camera WRITE setCamera NOTIFY cameraChanged) Q_PROPERTY(QRectF viewPortRect READ viewPortRect WRITE setViewPortRect NOTIFY viewPortRectChanged) public: CameraGeometry(); ~CameraGeometry() override; QQuick3DCamera *camera() const; QRectF viewPortRect() const; public Q_SLOTS: void setCamera(QQuick3DCamera *camera); void setViewPortRect(const QRectF &rect); void handleCameraPropertyChange(); Q_SIGNALS: void cameraChanged(); void viewPortRectChanged(); protected: QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override; private: void fillVertexData(QByteArray &vertexData, QByteArray &indexData, QVector3D &minBounds, QVector3D &maxBounds); QQuick3DCamera *m_camera = nullptr; QRectF m_viewPortRect; bool m_cameraUpdatePending = false; }; } } QML_DECLARE_TYPE(QmlDesigner::Internal::CameraGeometry) #endif // QUICK3D_MODULE