/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #ifdef QUICK3D_MODULE #include namespace QmlDesigner { namespace Internal { class GridGeometry : public QQuick3DGeometry { Q_OBJECT Q_PROPERTY(int lines READ lines WRITE setLines NOTIFY linesChanged) Q_PROPERTY(float step READ step WRITE setStep NOTIFY stepChanged) Q_PROPERTY(bool isCenterLine READ isCenterLine WRITE setIsCenterLine NOTIFY isCenterLineChanged) Q_PROPERTY(bool isSubdivision MEMBER m_isSubdivision) public: GridGeometry(); ~GridGeometry() override; int lines() const; float step() const; bool isCenterLine() const; public Q_SLOTS: void setLines(int count); void setStep(float step); void setIsCenterLine(bool enabled); Q_SIGNALS: void linesChanged(); void stepChanged(); void isCenterLineChanged(); protected: QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override; private: void fillVertexData(QByteArray &vertexData); int m_lines = 20; // number of lines on 1 side of an axis (so total number of grid lines in 1 direction = 2 * m_lines + 1) float m_step = .1f; bool m_isCenterLine = false; bool m_isSubdivision = false; }; } } QML_DECLARE_TYPE(QmlDesigner::Internal::GridGeometry) #endif // QUICK3D_MODULE