/**************************************************************************** ** ** Copyright (C) 2019 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of Qt Creator. ** ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 as published by the Free Software ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ****************************************************************************/ #pragma once #ifdef QUICK3D_MODULE #include #include #include #include namespace QmlDesigner { namespace Internal { class SelectionBoxGeometry : public QQuick3DGeometry { Q_OBJECT Q_PROPERTY(QQuick3DNode *targetNode READ targetNode WRITE setTargetNode NOTIFY targetNodeChanged) Q_PROPERTY(QQuick3DNode *rootNode READ rootNode WRITE setRootNode NOTIFY rootNodeChanged) Q_PROPERTY(QQuick3DViewport *view3D READ view3D WRITE setView3D NOTIFY view3DChanged) Q_PROPERTY(bool isEmpty READ isEmpty NOTIFY isEmptyChanged) #if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0) // Name property was removed in Qt 6, so define it here for compatibility. // Name maps to object name. Q_PROPERTY(QString name READ name WRITE setName NOTIFY nameChanged) public: QString name() const; void setName(const QString &name); signals: void nameChanged(); #endif public: SelectionBoxGeometry(); ~SelectionBoxGeometry() override; QQuick3DNode *targetNode() const; QQuick3DNode *rootNode() const; QQuick3DViewport *view3D() const; bool isEmpty() const; QSSGBounds3 bounds() const; public slots: void setTargetNode(QQuick3DNode *targetNode); void setRootNode(QQuick3DNode *rootNode); void setView3D(QQuick3DViewport *view); signals: void targetNodeChanged(); void rootNodeChanged(); void view3DChanged(); void isEmptyChanged(); protected: QSSGRenderGraphObject *updateSpatialNode(QSSGRenderGraphObject *node) override; private: void getBounds(QQuick3DNode *node, QByteArray &vertexData, QByteArray &indexData, QVector3D &minBounds, QVector3D &maxBounds); void appendVertexData(const QMatrix4x4 &m, QByteArray &vertexData, QByteArray &indexData, const QVector3D &minBounds, const QVector3D &maxBounds); void trackNodeChanges(QQuick3DNode *node); void targetMeshUpdated(); QQuick3DNode *m_targetNode = nullptr; QQuick3DViewport *m_view3D = nullptr; QQuick3DNode *m_rootNode = nullptr; bool m_isEmpty = true; QVector m_connections; QSSGBounds3 m_bounds; bool m_spatialNodeUpdatePending = false; bool m_meshUpdatePending = false; }; } } QML_DECLARE_TYPE(QmlDesigner::Internal::SelectionBoxGeometry) #endif // QUICK3D_MODULE